Why not one alb alliance?

Vandar

Loyal Freddie
Joined
Jan 24, 2004
Messages
222
Maybe an obvious answer to this but why don't alb consolidate all of the silly numbers of alliances into 1?

Its not like the different alliances have different agenda's or different /as rules.
There would be clear advantages to doing this and I'm struggling to see any downsides

Please don't turn this into a flamefest, its a serious suggestion.
 

Filip

Fledgling Freddie
Joined
Jan 19, 2004
Messages
505
the rules in our /As would mean endless spam.........

normally the only times i miss a huge /AS is when i try to make a ml9 farming group very early sunday morning.

when we dont own any relic's i really cant see any benefit tbh.
 

Gordonax

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,095
It makes no difference how many alliances there are, as long as people from each alliance are prepared to contact each other. It takes one PM from an officer or GM in one alliance to another to let people know what's going on.

It doesn't take much to work out what to do. For example, if you're in our frontier and a keep is being taken, PM someone from nearby keeps to let them know an attack is probably incoming. A bit of thought goes a long way.
 

Daws

Fledgling Freddie
Joined
Dec 22, 2003
Messages
496
Gordonax said:
It makes no difference how many alliances there are, as long as people from each alliance are prepared to contact each other. It takes one PM from an officer or GM in one alliance to another to let people know what's going on.

It doesn't take much to work out what to do. For example, if you're in our frontier and a keep is being taken, PM someone from nearby keeps to let them know an attack is probably incoming. A bit of thought goes a long way.

Yeah but the PMing takes time...if all the first person to discover the attack had to do was /as ATTACK ON CAER ERASLEIGH or whatever then it would save a lot of time and give people time to get and defend. Yesterday I was moving my buffbot around (who is in DK - don't ask) when mids decided to attack Eras. DK must have found out about half way through and were just about organised to go and defend by the time the keep went down. There's your time lag between PMs and /as. It's too much.

The reason we don't have a big alliance is because no one can agree on rules and stuff no one can agree on who gets to lead it or who gets to speak and lots of people ended up arguing last time over who was spamming it and stuff. Though tbh...if a few rules were organised and people stuck to them it would be easy - because you DO need more rules than on little alliances otherwise it just turns into spamfest.

1. When arranging something - just post an advert on /as but have a /c chat group open so people can join it if they want to reply or tell them to PM or whatever so there is no more than one line required.
2. No friendly banter on /as - also /c can be made for this.
3. No capslock on /as unless there is an attack.

Stick to those rules (look very simple) and we could do it easily. Just setup a guild with a [responsible] representative of every guild who is joining and set them as a GM - this guild can then be the leader of the alliance - so no one fights over it (this is what we did last time).

Each guild would be responsible for its members and thus should remove /as priviledge if any member breaks the rules (for a short time, obviously, as this defeats the object).

Though I have little faith, I have lots of doubt.
 

NetNifty

Fledgling Freddie
Joined
Dec 23, 2003
Messages
254
Well another reason why theres no one alliance is because theres a limit on how many guilds can be in an alliance ;)
 

Tijl

Loyal Freddie
Joined
Jan 31, 2004
Messages
198
It was done before thou, with Albion United about 20 large guilds in one alliance, untill spam killed it. Twas great as long as it worked thou, albion had strenght relics for perhaps 4-6 months or longer. The word : relicraid was enough to get 500 ppl at excalibur in 15 mins :)
 

Jaem-

Can't get enough of FH
Joined
Jan 20, 2004
Messages
2,498
I don't think its alliance problems, just general attitude towards keep taking as a realm imo.
 

[TB] Benedictine

Fledgling Freddie
Joined
Dec 22, 2003
Messages
380
Ineed, since moving to mid, I have been surprised and impressed by the 'sense of a realm' working together.

Never saw that in Alb.
 

Edaemos

Fledgling Freddie
Joined
Jul 1, 2004
Messages
908
[TB] Benedictine said:
Ineed, since moving to mid, I have been surprised and impressed by the 'sense of a realm' working together.

Never saw that in Alb.

Yup, i agree with this 100%, in middy you have 2 very very large alliances that hold most of the active mid guilds in, then in albion we have 897987876785 alliances, some of which there is only 1 active guild in.
 

Tijl

Loyal Freddie
Joined
Jan 31, 2004
Messages
198
How is the /as speak rights then in those midalliances? Officers only + thrusted member, or is 'spam' allowed?
 

Teslacoil

Can't get enough of FH
Joined
Apr 8, 2004
Messages
1,223
can't talk about White Rose alliance but as a member in FoM allinace spam is not tolerated.

all above lvl 40+ have as rights above 45+ /as speak right's and only time /as is allowed is to arrange hunt's , and raid's and if there are enemies in OUR frontier or if mid have a keep like say DC and if that is attacked it's allowed to say it, no one cares about hearing OMG GEEZ OUTLAW IS ZERGING AMG EMAIN!!!.... that has no room in /as and when someone forgets or don't wanna understand the rules they are degraded or can leave alliance if they wish.


hope this will let you alb's aunderstand why 200+ mid's can rally in 10 minute's to answer if u attack our realm, and FoM + WR alliance are working together in this.


so when CTA is announced albs get spanking.


hope this helps on organizing your own realm.


/fast
 

Aussie

Banned
Joined
Dec 26, 2003
Messages
2,438
well you can keep living in the past and keep poiting at AU from 2 years ago or try it another time. Tbh, I'm sure we are doomed if we aren't a big alliance again in NF. Afaik /ignore doesn't show someones msg's anymore in /as.
 

Bracken

Fledgling Freddie
Joined
Jan 7, 2004
Messages
2,368
Daws said:
2. No friendly banter on /as - also /c can be made for this.

There's the problem...some of us wouldnt last 5 minutes before losing our /as rights ;) Different alliances have different preferences, trying to fit all the different shaped pegs into a onesizefitsall alliance simply wouldnt work. Much better simply to ensure we keep good relations and communications between the different alliances..and generally I think we do :) People shouldnt worry about things too much just because we don't have any relics...we didnt lose them due to bad organisation. In fact when we had them, I think we worked pretty well on defending them. :)
 

Edaemos

Fledgling Freddie
Joined
Jul 1, 2004
Messages
908
I agree with Aussie on this, people whine about Au which was 2 years ago, things have changed since then and i think most people agree that all the small alliances we have which is one of the contributing factors to us not having any relics.
 

Vandar

Loyal Freddie
Joined
Jan 24, 2004
Messages
222
Well, I've been in the Fellowship and SS and they are identical for all practical purposes.
We have about 5 or 6 large Alliances, I'm sure they all have pretty much identical no spam /as rules otherwise they'd be in chaos so its not as if much would change on /as except information would be relayed much faster to more peps.

If peps want to spam /as fine, stay out of the big alliance....
 

Honza

Fledgling Freddie
Joined
Jan 22, 2004
Messages
363
Imho, one big alliance is very probably impossible matter, but there could be alliances merged with similar focusing... It's needed to say that many guilds in Albion stay as far away from RvR as possible, many guilds do both PvE and RvR and there are also some hardcore RvR guilds.

Well... just checked it out - hibs have 7 alliances, mids 14 and albs 20... but half of our alliances are just 2 guilds or so... And I have to agree we should reduce the number of alliances to about 10.

Also, you can't compare DAoC two years ago when all what lvl 50s could do was go kill to Llyn Barfog, Lyonesse, Dartmoor, Darkness Falls and rest to RvR. So in fact there were no much places to go. Now we have 2 datadiscs that expand area of where-to-be for lvl50s greatly. This also caused pple started to have many various goals so all realms slightly lose focusability on one effort.

One last thing is sure... albs need to increase their reactivity very badly, otherwise we'll end in NF with 0 relics and 0 keeps.
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
too many ego's.

too many pubecent attention seeking spammers who love an audience.

limit /as rights to 2-3 reps from each guild and it might work :touch:
 

Daws

Fledgling Freddie
Joined
Dec 22, 2003
Messages
496
Konah said:
limit /as rights to 2-3 reps from each guild and it might work :touch:

That won't work because knowing that there will be a raid when none of those 2-3 are online.
 

pbaz

Fledgling Freddie
Joined
Dec 22, 2003
Messages
309
Vandar said:
We have about 5 or 6 large Alliances, I'm sure they all have pretty much identical no spam /as rules

And there's where you're wrong. Speaking for the alliance I am a part of (the 3rd largest in terms of player numbers after SS and Fellowship) we have a totally, 100% open /as policy for everyone. And we like it that way!

I also know that the DT alliance and the LoD alliance (another 2 of the "5 or 6 large alliances) have totally open /as rules. They also like it that way (I'm sure someone from these /as can correct me if my facts are wrong).

I'm almost certain we would never move from our open /as policy to one where we couldn't easily chat/plan/joke with each other.
 
O

Overseer

Guest
Konah said:
too many ego's.

too many pubecent attention seeking spammers who love an audience.

limit /as rights to 2-3 reps from each guild and it might work :touch:
^^ too many snouts
 

Vandar

Loyal Freddie
Joined
Jan 24, 2004
Messages
222
pbaz said:
And there's where you're wrong. Speaking for the alliance I am a part of (the 3rd largest in terms of player numbers after SS and Fellowship) we have a totally, 100% open /as policy for everyone. And we like it that way!

I also know that the DT alliance and the LoD alliance (another 2 of the "5 or 6 large alliances) have totally open /as rules. They also like it that way (I'm sure someone from these /as can correct me if my facts are wrong).

I'm almost certain we would never move from our open /as policy to one where we couldn't easily chat/plan/joke with each other.
One big alliance of SS & Fellowship and other strict no spammers, one for all you /as chatters
.
..
...
And we're done :p
 

pbaz

Fledgling Freddie
Joined
Dec 22, 2003
Messages
309
Vandar said:
One big alliance of SS & Fellowship and other strict no spammers, one for all you /as chatters
.
..
...
And we're done :p

Deal! :D
 

Ilur-OOM

Loyal Freddie
Joined
Feb 2, 2004
Messages
208
tbh a big alliance has it's advantages and it's handicaps...
u can have more ppl faster in a big /as but u also have alot of other not soo good things...
as to keeps it might work better that's almost sure, as to the relics i really doubt it will help against alarm clock raids...
700 (level 50) mids/hibs vs 150 albs (low and high level) no way even those 150 albs being in one /as will have a chance at defending
 

Jaem-

Can't get enough of FH
Joined
Jan 20, 2004
Messages
2,498
theres one problem with a few only having /as rights tho, what happens when those selected people aren't online?

No information is passed on.
or
Its passed on too late.

So there is a down side to strict alliances, tho no spam is a plus.
 

Gordonax

Fledgling Freddie
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Dec 22, 2003
Messages
1,095
Daws said:
Yeah but the PMing takes time...if all the first person to discover the attack had to do was /as ATTACK ON CAER ERASLEIGH or whatever then it would save a lot of time and give people time to get and defend.

A lot of time? 30 secs max to PM someone in another alliance, 30 secs max for them to alert their alliance. People waste more time logging in buffbots at CS than that :)

I think at the moment people are very slack about defending the frontier, partly because people are still wasting time... erm, I mean "perfecting their templates/getting MLs" in ToA. And also, of course, with no relics there's not really much to defend.
 

Coren

Fledgling Freddie
Joined
Dec 24, 2003
Messages
310
Being relic free as we are at the moment, there really isn't anything of urgency enough to warrant PMing representatives of other alliances etc. When we did have the relics, word of excal being under attack tended to spread like wildfire (/g gtg mids on excal etc..) - and once people know about it and are in a cg/bg the different /as's don't matter so much. I can only see a problem with individual keeps being attacked when we have the relics, which are important but not necessarily urgent, so word won't spread naturally.
 

Ilienwyn

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,722
Flimgoblin said:
wot me? never!


Nah, you spend times finding the gimpiest specc on classes!! :D

Btw, Maybe we should try make reduce the alliance numbers and increase their people. I am up to try make bigger alliances although I spam as from time to time as well ;)
 

Honza

Fledgling Freddie
Joined
Jan 22, 2004
Messages
363
For trying you give nothing. In the worst case you can always go back to current model. Imho number of alliances could be halved without any pain anywhere and allow higher dynamic and opportunity for as members.
 

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