Flimgoblin
It's my birthday today!
- Joined
- Dec 24, 2003
- Messages
- 8,324
think shadowblades got given more hp at the time infs/ns's got their stuff... a massive 50hp or something at level 50
wooh!
wooh!
Flimgoblin said:think shadowblades got given more hp at the time infs/ns's got their stuff... a massive 50hp or something at level 50
wooh!
My rejuve Cleric has yellow buff shears which won't shear red buffs. He's also busy healing in most fights. If there was an Enh cleric in the group with red shears he'd be busy healing as well as you'd never fit 3 clerics in an alb group. The shaman meanwhile isn't usually healing unless things are pretty desperate so is freer to buff shear and is likely to be specced high Aug for resist buffs and End anyway. I figured I wouldn't have to explain that as you'd know how groups work, I'll try aiming lower next time.Belomar said:Wow, that's an amazing amount of garbage unloaded in one go.
All decent Alb and Hib groups will have access to shearers--the fact that, as you claim, both Hib and Alb primary healers only have two viable spec lines means that they will also have specced in both of those lines. However, it's not Midgard's fault if you don't know how to use your shears.
Well of all the main nukers the wizard is easily the weakest. Yes he can have three bolts although one will be crap if he wants the top spec fire bolt and DD (and no sane fire wiz wouldn't). Runeys have slightly worse utility but a better nuke than Elds which is why I said it was close between those two. I agree Bainshees are sick and to be honest I'd overlooked them when considering the standard three spec nukers. However If we're going to put Bainshees into the mix then we need to look at Warlocks as a nuke class as well and that argument has been done to death already.Belomar said:Yeah, right. If we're talking pure damage (you don't specify), (Dark) RMs have a 219 delve 2.8 sec nuke (1 bolt), Light Eldritches have a 209 delve 2.8 sec nuke (1 bolt), Fire Wizards have a 219 delve 2.8 sec nuke (plus 2 specced bolts), and Bainshees have a 223 delve 2.8 sec (base) nuke. Where is the difference? If we're talking utility, Light Eldritches are superior, in that they will have red NS, low AE disease, AE dex/qui debuff, and even AE mezz. Don't get me started on Bainshees. I'm sorry, but once again you don't know what you are talking about.
Just because there's a class in Alb with utility that should have been spread across other classes doesn't mean that other realms don't have a fair slice of the pie. Mezz, PBAoe, cure mez, life transfer and attack speed debuff in one line is pretty nice add to that the survivability the intercepting pet gives and it's a very strong combination.Belomar said:Care to explain why? Only someone who has played Albion his whole DAoC career could blatantly overlook Sorcerers in this way. I'm sorry, but there is only one true Swiss Army Knife caster in DAoC, and that is Sorcerers. Claiming otherwise is quite frankly horseshit.
Indeed they do however Warriors get Dex as a tertiary stat and pallies don't improve it at all so at 50 a Kobbie blockbot will have a higher dex than a Saracen blockbot assuming the same character points are dumped into dex at creation. You seem to place a lot of store by facts, it's just a shame you don't recognise them when you see them. Not to mention that the kobbie won't do completely shit damage like the saracen inevitably will. Plate vs evade and chain is situational, Yes pallies will have chants but they don't have the flexibility of a warrior who can switch from sword and board to 2h without sacrificing spec points. I wasn't including Pallies as heavy tanks anyway, they're hybrids like wardens.Belomar said:Kobbies for defence? If you want defence, you could roll a Saracen Armsman or maybe even Paladin and have just as good defence, if not better--Saracen starting dexterity is 80, to compare with 70 dexterity for Kobolds. Can you please check your facts before you post more crap?
I've not played a zerk but from my experience I prefer to be on the recieving end of a BM than a celeritied troll zerker anyday. Most people seem to agree that light tanks are pretty balanced across the realms so there probably isn't much in it. For sheer damage output though I think Zerks have the edge.Belomar said:Care to back this up with some facts? Berserkers have very low utility in their style lines and no access to stun. Mercenaries have better defense (chain) than both, and crush Mercs get a stun chain. I'd personally go with Blademasters being the best light tank in the game, simply for the utility and damage of their styles.
Who's whining?Belomar said:Wow, is there no end to your uninformed whining?
Belomar said:Sorcerers is arguably the most powerful class in the game, simply due to a combination of abilities that have a huge impact on Albion as a realm.
The BD lifetap, albeit instant, is 123 delve, but on a 4 second timer, meaning that is is actually 123/4 = ~31 DPS. By the same reckoning, Sorcerer DPS is 179/2.5 = ~72.The sorc however is interruptible. If you let any list caster stand and cast at you you're in trouble. BD's can hand it out even if you keep them occupied.
I'm not directly comparing their spell lines here as you say, the realms are supposed to be different and one gets a longer ranged mezz, the other gets aoe insta stun (I know which I'd rather have but that's a matter of opinion), I'm comparing the fact that one wears chain, the other wears cloth. One has healer HPs the other can be snapped like a twig. Even half ogres have a 23 dex disadvantage to dwarf healers at 50 before HP tables are even taken into effect.Belomar said:Pac Healers are far from being "far better CCers" than Sorcs, they are just different. Where Pac Healers have instas, Sorcerers have bolt-range mezz. Where Pac Healers have AE stun, Sorcerers have root, debuffs, and good damage. Where Pac Healers have heals, Albion groups typically have one more dedicated healer, whereas the Pac Healer has only an Aug Healer to back him up with the healing. Yes, this means that other aspects (shearing) of Hib/Alb RvR groups gets neglected, but that's just it, it is hard if not impossible to compare the realms because they are supposed to be different.
You can have the uber PBAoE and decent dark nukes - same delve as most utility casters nukes as well as the pet and the rest of the spells in the Suppression line or you can have the good LT with a bunch of harsh debuffs, ae mezz, demezz and the pet. As a 'package' I think Mid des have the best casters in the game. You put SMs, Warlocks, and BDs up against the sorc and the cabby and I think it's clear that Mid has a very strong caster lineup despite what you'd like to believe.Belomar said:And what the fuck are you on about PBAE and SMs, the Spiritmaster you are talking about needs 2.0 spec points to have both the uber lifetaps (good spec LT damage) or the PBAE (crappy baseline non-LT damage).
Again, who's whining here and how do you know I haven't?Belomar said:I suggest you do some decent L50 RvR in the other realms before you continue embarrassing yourself with more clueless whine. Play in a FG in all three realms and you will be in a better position arguing about the relative strengths and weaknesses of the realms.
Eh, yes. I suggest you try them out again, yellow buff shears work fine against any kind of buffs. All single target (i.e. non-AE) buff shears are yellow (acuity shear is blue on my Shaman), that has nothing to do with their strength. (Except that you might get slightly more resists on lower shears and need some MoF to avoid that.)chretien said:My rejuve Cleric has yellow buff shears which won't shear red buffs. He's also busy healing in most fights.
And yet I am still getting sheared by the good Alb and Hib groups, how can that be? I am not saying the Shaman situation is not more powerful for shearing than the other realms, I am disputing your point that "Alb and Hib has no access to shears". Surely not all Clerics and Druids have made your mistake?chretien said:If there was an Enh cleric in the group with red shears he'd be busy healing as well as you'd never fit 3 clerics in an alb group.
Read my post again. I said Saracen Armsman (or maybe even a Paladin). Armsmen get rising dexterity, just like Warriors, and a Saracen blockbot will thus be a better blocker than a Kobold.chretien said:Indeed they do however Warriors get Dex as a tertiary stat and pallies don't improve it at all so at 50 a Kobbie blockbot will have a higher dex than a Saracen blockbot assuming the same character points are dumped into dex at creation.
And I believe Mercs and BMs (with BMs on top) have the edge, due to better damage types (thrust is generally better against support than slash) and better styles (better positionals and more bleeds). However, you are right, with Celerity, this situation changes.chretien said:For sheer damage output though I think Zerks have the edge.
Rather, pit them against Sorcerers, Cabalists, and Theurgists, and you have a contest, all of them having long-range capabilities capable of more or less shutting down their counterparts. Or, for that matter, Light Eldritches, Bainshees, and Enchanters.chretien said:As a 'package' I think Mid des have the best casters in the game. You put SMs, Warlocks, and BDs up against the sorc and the cabby and I think it's clear that Mid has a very strong caster lineup despite what you'd like to believe.
Because if you had, you would not have this completely black-and-white view of How Things Are According To Chretien<tm>. I am saying that all realms have strengths and weaknesses and that the balance between them all told is similar, whereas you harping on and on about how Midgard has the best in everything.chretien said:Again, who's whining here and how do you know I haven't?
Belomar said:And yet I am still getting sheared by the good Alb and Hib groups, how can that be? I am not saying the Shaman situation is not more powerful for shearing than the other realms, I am disputing your point that "Alb and Hib has no access to shears". Surely not all Clerics and Druids have made your mistake?
Belomar said:read my post again. I said Saracen Armsman (or maybe even a Paladin). Armsmen get rising dexterity, just like Warriors, and a Saracen blockbot will thus be a better blocker than a Kobold.
Belomar said:black-and-white view of How Things Are According To Chretien<tm>.
Belomar said:Why not? That's what chretien did in the first place.
Belomar said:Anyway, the thing with Sorcerers is a collection of abilities that come together into both an excellent utility caster, as well as the possibility of doing decent damage. I am no expert on Sorcerers these days, but wouldn't a "standard" Sorcerer spec 40 body and 36 mind for the best all-round spec? In that case, that would include bolt-range mezz, AE root, both AE s/c and d/q debuffs, cure mezz, 2.5 sec 179d LTs backed up with 40+11+RRs body spec, and a yellow pet that can be buffed and ML9ed at will (plus bring whatever nice abilities it happens to have, including stun, See Hidden, nukes, 2H swinging at uncapped speed, etc).
Aoln said:Why don't archers get a ML line?
i know it's so unfair, they should get soj like healers & bardsRaven said:why do sorcs get convoker when ments dont....
the realms are different mates!
Eh, get a grip. The thing that makes Sorcerers powerful is their utility coupled with decent damage. BDs have excellent utility as well and are masters of interruption with Banelord or ML9 pet and the above abilities you list. However, they lack the versatility of Sorcerers and are a far cry from the arguably best CC class in the game in terms of crowd control.Bugz said:Lol, Belo, couldn't exactly the same thing be said for BD's?
healer pets, insta lifetap, styling pet, insta debuff, banelord, twf, very very low chance of killing pets b4 bd, strong nukes, can spec pd5 since caster-necessities arent as necessary for a bd, can have ml 9 if wanted, even if interrupted - can still do 2+ forms of damage, can nuke and land instas, pet purge etc etc.
That kind of arguement is simply INVALID. (keyboad needs new batteries) - apologies for badspelling etc.
Tesla Monkor said:Just one point, comparing healer chain to sorc cloth and calling the cloth a disadvantage - that's a matter of opinion.
Cloth has a lower absorb than chain (but that is partially corrected by a self-absorb buff and can be boosted very high by Physical Defense), and suffers no penalties versus any type of attack.
Chain has initially a higher absorb that cloth, but suffers heavy penalties versus common damage types (thrust), and a healer cannot improve his or her absorb.
The bottomline is that there really isn't that big a difference. It certainly isn't a breakingpoint in comparing them. Just because a sorcerer wears cloth doesn't mean they have worse armor than a healer. Quite the opposite, they can have much better armor than the healer could possibly have. (And which caster doesn't spend some points in PD?)
I know it sounds weird to claim that, but comparing cloth to chain without taking into account what else there is would be shortsighted.
Erm...lol?Tesla Monkor said:Just one point, comparing healer chain to sorc cloth and calling the cloth a disadvantage - that's a matter of opinion.
Cloth has a lower absorb than chain (but that is partially corrected by a self-absorb buff and can be boosted very high by Physical Defense), and suffers no penalties versus any type of attack.
Chain has initially a higher absorb that cloth, but suffers heavy penalties versus common damage types (thrust), and a healer cannot improve his or her absorb.
The bottomline is that there really isn't that big a difference. It certainly isn't a breakingpoint in comparing them. Just because a sorcerer wears cloth doesn't mean they have worse armor than a healer. Quite the opposite, they can have much better armor than the healer could possibly have. (And which caster doesn't spend some points in PD?)
I know it sounds weird to claim that, but comparing cloth to chain without taking into account what else there is would be shortsighted.
Tesla Monkor said:Just one point, comparing healer chain to sorc cloth and calling the cloth a disadvantage - that's a matter of opinion.
Cloth has a lower absorb than chain (but that is partially corrected by a self-absorb buff and can be boosted very high by Physical Defense), and suffers no penalties versus any type of attack.
Chain has initially a higher absorb that cloth, but suffers heavy penalties versus common damage types (thrust), and a healer cannot improve his or her absorb.
The bottomline is that there really isn't that big a difference. It certainly isn't a breakingpoint in comparing them. Just because a sorcerer wears cloth doesn't mean they have worse armor than a healer. Quite the opposite, they can have much better armor than the healer could possibly have. (And which caster doesn't spend some points in PD?)
I know it sounds weird to claim that, but comparing cloth to chain without taking into account what else there is would be shortsighted.
Konah said:why does hib have 2xcharge classes...
Raven said:why do sorcs get convoker when ments dont....
the realms are different mates!
-Freezingwiz- said:there's acually a good reason for that
imagine a high rr light mentalist with a lvl 58+ pet that is ML9'd
would be damn funny thoHaggus said:Maybe thats cos there might be a safety barrier stopping people do exactly that. If not you could just line up 5 sorcs with ML9 up. The first to ML9 it, then the second then the thrid, forth and fith and it would soon be like Lvl 100000
That might be the reason.
Chronictank said:would be damn funny tho
lvl 10000 pet ont he rampage cus the sorc went ld and a frontire gate guard hit it ^^