Ame said:people still rvr in agramon?
stupid noobs :x
Ckiller said:lol is that commin from a hib?
All realms zerg get over it
Kaun_IA said:evryone adds on evryone
Saje said:Wth is up with alb zerg in agramon :< i can see the point in zerging @ keep takes etc, but 4-5 fg zergs in agramon utterly suck, keep it up and there wont be any opponents left to zerg GW..
Kaun_IA said:evryone adds on evryone. whats the big fuss?? its RvR. not FGvFG. i know ppl like to have a fair fight but thats how the game was made.
Well is time to say that roleplayers move his arse away agramon, and leave it for what it was made
Lethul said:difference is that mid/hib groups gets "adds" they run 1 fg and when they start fighting another group or more might add. The Iron Wind runs 3 organized FG on stick. GoL Reloaded? xD
Lethul said:difference is that mid/hib groups gets "adds" they run 1 fg and when they start fighting another group or more might add. The Iron Wind runs 3 organized FG on stick. GoL Reloaded? xD
eggy said:Set groups are usually mid or hib...why? Because it's easier. More utility in the group, bigger e-peens.
Ballard said:Amazing that you can play alb so long and still be so clueless about setting up an rvr group.
eggy said:TIW don't have 8 people who have no jobs and no evening social life. It's all very well for a group of kids/young people who can play every night together in a set group, in the easier 'mode' realms to whine that everyone should run in full groups only. However, if TIW did this with varying setups/players each night, they are more likely to get creamed, and therefore bored. This is no offence to TIW at all, it's similar for most Alb guilds.
Set groups are usually mid or hib...why? Because it's easier. More utility in the group, bigger e-peens.
Ballard said:Amazing that you can play alb so long and still be so clueless about setting up an rvr group.
eggy said:I'm far from clueless at "setting up an RVR group".
It's simply not possible to fit the same utility into an Alb group as it is a Mid or Hib one, fact!
remi said:AD/PE does it very well, dunno wtf others are doing, cba to fix? theurg/cabby/sorc, jesus, that's fukloads of util right there.
eggy said:Theurg/Cabby/Sorc...then 2 clerics, a BG, and 2 mercs. Probably the best setup Alb can do, I agree. Sadly:
*If the BG is a paladin/reaver/arms you get no elemental resists.
*If it’s a reaver/arms/friar you get no endurance (not forgetting pally end chant is only 1000 range anyway) and a low-HP, leather wearing defender.
*If you choose friar you get no anger of the gods.
*You only get TWF if your BGer is a reaver, but then you lack both end chant and resists as highlighted above.
*You only get stun-field if your BGer is a friar, but then you lack end chant as highlighted above.
*We get haste but no buffed celerity or endurance.
*You don’t have speed5 either (which every hib group gets).
*If you want PBT you can’t use the mez reduction either that sorcs get (as you need 1 to do speed).
*We only have 1 person who can spec BAOD.
*Of course you can sheer, but sadly the sheerer is also the main healer.
*Maximum of 2 x bof per group, usually 1 or less
*Maximum of 2 x DI per group
*There’s no FZ or phase shift for the main healers either unfortunately.
*We don’t unfortunately have any casted stun apart from on the main healers, and of course all mez has a cast time, so line of sight/hills cause problems there.
*Two banelords in the group instead of three means of course less banespikes and interrupts.
*Sadly the cabalist doesn’t get a RR5 shape change.
*The group has nearsight (in a poor specline), so it’s usually blue con at the most, unlike the eldritch red-con.
*Clerics get tank-stat versions of Scalars, so usually no shape change for them, unlike druids and healers.
I wouldn't play any other realm, Alb is the most fun imo, being the biggest challenge