illu
Part of the furniture
- Joined
- Mar 18, 2004
- Messages
- 1,867
http://www.camelotherald.com/more/2376.shtml
Letter From The Producer
Posted By: Walt Yarbrough 2006-03-27 16:07:46
(Walt is the Producer of Dark Age of Camelot.)
Last year, we asked you where we should put our focus. The polls, message boards, and emailed feedback all pointed to RvR Rewards, TOA Changes, and Tradeskill Improvements. In versions 1.83 and 1.84, we plan to complete the work on those top issues. As you know, Class Enhancements have always been a top request of the playerbase and will be a part of every patch.
During 1.84, we’ll start another round of research for your thoughts on our next set of patch priorities. We look forward to hearing from you.
In addition to hundreds of normal fixes and enhancements, we will deliver the following in 1.83:
Hybrid Enhancements: We are looking at three hybrids for this version - the Valkyrie, the Paladin and the Valewalker. As with our last two patches, our goal is to give each of these classes enhancements to their current abilities. We are also introducing new abilities to make them more desirable in RvR combat.
Healing Enhancements: We are looking at the Cleric, Healer and Druid with an eye towards overall improvement, but especially their heal spells and underperforming spec lines. Here, we are trying to extend the length of RVR battles. We are also trying to enhance the archetype’s utility beyond simple healing/buffing.
Art Upgrades and Underwater areas: To ensure that Camelot remains the most visually beautiful MMO on the market, our artists have been hard at work revamping more than sixty structures in the game. Our content team will also be adding underwater adventuring in Midgard’s homeland, and look forward to deploying the same to Hibernia and Albion in future versions. Finally, we have redesigned the Leirvik Battleground.
I’d like to also take this opportunity to thank the Camelot team for their continued hard work and dedication to this game. But as always, we especially thank you, our customers, for your continued support which makes all of this possible.
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Sounds interesting - and longer fights? If 2 groups that know what they are doing have long fights at the moment, what will longer fights be like? :> FG's will be fighting eachother for hours!
RvR Rewards, TOA Changes, and Tradeskill Improvements are planned to be looked into, if they deliver on this - things will be good :>
Oli - Illu
Letter From The Producer
Posted By: Walt Yarbrough 2006-03-27 16:07:46
(Walt is the Producer of Dark Age of Camelot.)
Last year, we asked you where we should put our focus. The polls, message boards, and emailed feedback all pointed to RvR Rewards, TOA Changes, and Tradeskill Improvements. In versions 1.83 and 1.84, we plan to complete the work on those top issues. As you know, Class Enhancements have always been a top request of the playerbase and will be a part of every patch.
During 1.84, we’ll start another round of research for your thoughts on our next set of patch priorities. We look forward to hearing from you.
In addition to hundreds of normal fixes and enhancements, we will deliver the following in 1.83:
Hybrid Enhancements: We are looking at three hybrids for this version - the Valkyrie, the Paladin and the Valewalker. As with our last two patches, our goal is to give each of these classes enhancements to their current abilities. We are also introducing new abilities to make them more desirable in RvR combat.
Healing Enhancements: We are looking at the Cleric, Healer and Druid with an eye towards overall improvement, but especially their heal spells and underperforming spec lines. Here, we are trying to extend the length of RVR battles. We are also trying to enhance the archetype’s utility beyond simple healing/buffing.
Art Upgrades and Underwater areas: To ensure that Camelot remains the most visually beautiful MMO on the market, our artists have been hard at work revamping more than sixty structures in the game. Our content team will also be adding underwater adventuring in Midgard’s homeland, and look forward to deploying the same to Hibernia and Albion in future versions. Finally, we have redesigned the Leirvik Battleground.
I’d like to also take this opportunity to thank the Camelot team for their continued hard work and dedication to this game. But as always, we especially thank you, our customers, for your continued support which makes all of this possible.
-------------------------------------------------------------------
Sounds interesting - and longer fights? If 2 groups that know what they are doing have long fights at the moment, what will longer fights be like? :> FG's will be fighting eachother for hours!
RvR Rewards, TOA Changes, and Tradeskill Improvements are planned to be looked into, if they deliver on this - things will be good :>
Oli - Illu