O
old.Nol
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- #91
Originally posted by Tigerius
That cross realm template is in this instance defined by me, what I call basics of a good group. An ideal group yes, but no sorry I'm not interested in "don't rate Hibernia by it's strengths", on the opposite I am interested in how much effort there is to raising an ideal Alb group compared to an ideal Hib group, don't distort that point.
You say that you won't find those 3 classes in a single group very often, from a Alb point of view I'm not sure I find that but you know better here. However if you then take the basic assumption that it's hard to find 3 specific classes and then double that number and you really just how hard it is for us.
Double amount of heals? Not true, your group has 4 healing classes mine has 3. I do have a instaheal advantage but I wouldn't assume both Clerics are full support, nor the Friar. By the same token I'm not assuming your Bard or Warden are very high rej specced.
No that's like lying. All of these classes perform their role far superior to a Minstrel, what does a Minstrel have in common with a Druid BTW? I'm a bit slow here so excuse me. In the above group examples, the Hib classes generally perform the role BETTER. There is the issue of max simultaneous capacity sure and what happens once one of the targets gets killed or taken out of combat, I'm not saying all eggs in one basket doesn't come with it's disadvantages but then again there is nothing stopping you from filling out the party with dual instances.
As I said, my group DOES get other than the listed things, they're not all gimped classes capable of only 1 thing, you missed the point though and it is that to get the basic requirement we are FORCED to pick this large number of specific classes, whatever else they add is a bonus and nice but not always what you think is worth an entire group slot. By having your forced choices MUCH fewer you can choose which additional abilities you add or which abilities you want to get double of.
Minstrel stun is instant, it eats power, it has a timer, has 750 range and it's due to being on the worst resist table utterly shitty in duration. From a groups point of view this spell has 2 uses, stopping a Bard from casting a moment before our tanks pounce and granting enemies free stun immunity. It can NOT function as the mez breaking or protecting Stun I see as necessary.
~ Distort the point? Do you honestly believe that hib classes have a single speccline that they can max for every buff, resist and heal in the game? Use your logic, those four classes may be able to do some of the stuff you mentioned, but not all from the same chars.
Bards mezzes, including insta AOE, are worth nothing because they're also on the body resist table, as is the minstrels stun, the most common resist table in the game? That is not a good reason to just add a class, because you are not happy with the resist table.
Consider that a bard has 5 lines to choose it's spec from, the standard spec would give a bard a 145 hp single focus heal, castable in 3.2 seconds, honestly not worth standng still for. To increase the the heal, as some bards do, one would have loose either final AOE or speed 5, in most cases that does not happen.
The capable healer is the druid, who is either gimping heals, resists, buffs or root. You assume that a druid is going to max all his spec lines to compete with the cleric, the friar which is a physical impossibility to max it's spec across all spec lines, somewhere a spec line will be gimped. Yet you add an entire class against this spec line.
Same goes for the warden, for the output of max BT and max resist, they will gimp their healing, and can hardly be considered a backup healing class.
Crikey, just because it says a class has spell available in their spec table, it doesn't automatically mean that every class is armed to the teeth with them. No matter how you twist the perspective, there is no way you can justify that class comparision.
