To: Alpha

A

Aussie-

Guest
slam the hero when he is at end of hp
no chance to press moose and Ip T_T
 
K

Kobold

Guest
Originally posted by Aussie-
slam the hero when he is at end of hp
no chance to press moose and Ip T_T

Don't listen to him :p
 
E

Eleasias

Guest
Originally posted by old.Odysseus
Yesterday I got a good scare and got a bit pissed.

My entire group ambushes an unknowing hib group, they have no clue what hits them till they're hit by our mezz and we start having at them.

Result:
1 dead hib
8 dead albs

That is FG vs FG with complete element of surprise and a perfect mezz on the enemy as the initiation of combat.

What happened? GP, InstaWin, gank casters, gank remains.
We even had a scout hitting the enemy from the rear as that was part of the ambush plan.

Conclusion?
My group sucked ofc, that combination of RA's is certainly not the reason.
Well in truth you jumped practically the top-8 of Hibernia (and abused a bug :p) We saw the scout after the first shot and dropped him, you casted a ghetto ae mez that didnt last for long ... I'm not even sure if we wasted a GP there since it was a bunch of mainly myrmidons / gryphon knights jumping us ... :> Dont think Miss even used mezz there that much, if you had SoS and BoF it might have been different but in truth I personally probably have more RP's than the whole group you had there ...
 
O

old.Odysseus

Guest
Dont think Miss even used mezz there that much

Explain this: 'You cant cast while mezmerized' - excactly 5 secs after I threw my 27 sec aoe mez. How do I know it was 5 secs? Because I got off 2 nukes before getting hacked to pieces.

Yes you probably have more RP alone than our entire FG but thats simply because you are uber.

And if you think 1 dead vs 8 from a complete surprise attack is balanced, I see no reason to discuss it further.
 
H

hotrat

Guest
you casted a ghetto ae mez that didnt last for long
We are albs, we rarely get a decent ae mezz off due to total lack of sorcies :(
 
B

bf_kate

Guest
Not a whine, just a few points.

Afaik, if you've been mezzed/stunned during/before sos, you cannot cast. In other words my caster is getting beat down and I can't do anything but run in circles. I think I can cast insta heals, which is odd, but a hero can go through those on a caster almost as fast as I can cast them. I tried insta mez, but it does nothing against anyone above RR4. I don't think our minst/sorc can even unmezz us durning this time if they are stunned/mezzed.

Yes, SoS is great for running away (in keeping with Albion tradition ;) ), great for running into keeps (it isn't hard to do that lets be honest.), great for getting through mile gates.

Group purge is great for completely fucking up any chance of the other group using CC. We know this is already a challange for Albion. That is why we hate it. In addition you all probably have individual purge as well. So although it is on a 30 min timer, you have two each so it's more like a 15 minute timer. Sorry but I find that hard to swallow without whining a little.

And yes bof is great :)

PS... And the purge every 15 minutes is if you only have one druid in the group. If you have more, our casters might as well just stay home. Ofc we can do the same with BoF and SoS, but still I must whine! I am an Alb!
 
E

Eleasias

Guest
Originally posted by old.Odysseus



And if you think 1 dead vs 8 from a complete surprise attack is balanced, I see no reason to discuss it further.
It's balanced since we had a much more experienced and better playing team with more realm abilities. Your first mistake was concentrating on different and *wrong* targets, why leave the nuker alive behind and jump the hero with moose, IP and lvl 40 buffs from the group druid? ^_^ 27 sec spirit based mez, we probably had a warden and most of us got 40-60% spirit buffed .. your mez is slightly more than 10 secs with resists... and btw, Miss could have used self purge so dont always blame it on GP, you *do* have good RA's yourself. If you all had not been inside the gfx bug tree in a tight bunch then a single mez wouldnt have gotten you all but obviously you dont know that, spread out and everyone nukes the bard + tanks jump healer ... oh well, too tired of giving advice again to n00b albs :/ And dont listen to Aussie kk SLAMMING HEROES BEFORE IP DOESNT WORK :p
 
O

old.Nol

Guest
ffs people use your heads, because mezz is purged it does not mean ROOT doesn't work. Purge dispells the current negative effect and gives you a one minute immunity from that specific negative effect.

Instant win button, blah blah, moan, whinge, whine...
 
O

old.Odysseus

Guest
Yes yes, someone got owned blah blah GP isnt overpowered.

The combination of druid with purge+gp and bard with insta mezz is deadly, but not as deadly as the sharp tongues of the uber hibs.

Im just happy that with a bit of saving I can get Siege Bolt. Uber RA, prepare to shiver. :rolleyes:
 
B

bf_kate

Guest
yes we mez, you gp, we root (whoohoo), you purge (like you would waste purge on root), who wins? Unless you play badly, you should win. Ofc it's not that simple. But GP still owns.

:p
 
B

bf_kate

Guest
Originally posted by Noche
Try fight NP, prolly 0 mids dead 8 albs died :p

fg NP or fg LA????

umm...

I know which I would rather fight. I know which I would take more pleasure from beating too :)
 
O

old.Wildfire

Guest
I hear rumours they're going to give necros/reavers group purge, or something very similar...
 
T

Tigerius

Guest
Don't worry Eleasias, they fixed the issue with Heroes not being able to moose in Stun, soon that won't work either.

It seems you are getting low on words and high on insults lately, got any comments on the fact that your belowed uber-RA actually doesn't do what you think it did? How about YOU go read up some before you come here whining about how great it is. As for sometimes using Purge not always Group Purge, they are just an extension of each other. Having Group Purge allows you to very frequently Purge in one form or another, whereas for a mortal Alb a 30min timer would remain quite impairing.

As for using Root Nol? Sure, sounds great in theory and be sure it's always our intention to do so given an oppertunity, let me however unfold the scenario for you.

Group runs in, Sorcerer quickcasts AoE Mez and catches entire enemy group. Group Purge. Sorcerer beings casting Root but having used his quickcast he is now easily interrupted by a hailstorm of Lulls, AoE Lulls, InstaDDs, quickcasted Stuns and so forth. After the first interrupt there is a tank on him, still another 10secs until quickcast and if the Bard now did his job there would be noone to Heal unmezzed. Sorcerer doesn't live for 10secs.

The only classes in Albion getting Root are our Cloth Casters, the same Cloth Casters very quickly keeled when mez-proof tanks bear down on them. 3 classes get AoE root, one is our main CC class the Sorcerer that gets it in a different line from his AoE mez and are rare, the other is the Theurgist that gets it in a different line from his PBT AND in a different line from his specline DD. The third is the Wizard that got it as a hand-me-down instead of originally intended Stun, it's in the previously gimped Earth line and still not commonly specced and the Root has ridicilously long cast time that was originally balanced towards it being a AoE Stun. Summary? 3 Classes, all easy targets, all getting it in a secondary/tertiary line meaning that even if the class might not be rare the ones specced for it will be and are often giving away alot of utility elsewhere.

Give Clerics AoE Root and you can start talking to me about how we should root our enemies, until then go sit in a corner.
 
A

Anu

Guest
Originally posted by old.Odysseus
Yesterday I got a good scare and got a bit pissed.

My entire group ambushes an unknowing hib group, they have no clue what hits them till they're hit by our mezz and we start having at them.

Result:
1 dead hib
8 dead albs

That is FG vs FG with complete element of surprise and a perfect mezz on the enemy as the initiation of combat.

What happened? GP, InstaWin, gank casters, gank remains.
We even had a scout hitting the enemy from the rear as that was part of the ambush plan.

Conclusion?
My group sucked ofc, that combination of RA's is certainly not the reason.

That did happen to a group i was in as we were going to crunchy with the exception that after i purged we lost no1 and killed 8 albs.. was FUN! :D

And even if it does release a full grp to keeeel again i've still been stunned or rooted not long after :eek:

GP helps alot but isn't the pure winner as i've still died with the grp afters it use or was that the 3fg of mids/alb running over my body :m00:
 
E

Eleasias

Guest
Shouldnt you be whining somewhere about how crap clerics are?
 
O

old.Odysseus

Guest
hehehe n1 Dai :)

Anyway, there is something I dont understand about this 'fantastic' RA called SoS.

(This is the part where u can call me a n00b).

I have trouble seeing how it can be used as an offensive measure.

If I do not intend to run away, how does it benefit me to be able to move when I cannot perform offensive actions? /stick is invented and it works pretty well.

All I see in SoS is the possibility to run away - neat thing, but it won't win the battle like some other RA's one might mention (GP, Siege Bolt etc).

Explain anyone?
 
O

old.LandShark

Guest
it's a fairly simple fact that albion has lots of very very bad CC on squishy and obvious classes, whereas midgard and hibernia have one occurence of each type of CC, but they have it very GOOD. I.e. baseline long range stun, instaroot, instamezz...
 
E

Eleasias

Guest
Originally posted by old.LandShark
it's a fairly simple fact that albion has lots of very very bad CC on squishy and obvious classes, whereas midgard and hibernia have one occurence of each type of CC, but they have it very GOOD. I.e. baseline long range stun, instaroot, instamezz...
You were whining about hibs being overpowered even pre-insta mez/root, sorc CC isnt *that* bad :p Everyone hates getting stunned but atleast I'm more "scared" of shield tanks than clerics/healers/minstrels/whatever stunning me. If you hate stun, get heat resists :>
 
O

old.LandShark

Guest
Originally posted by old.Wildfire
I hear rumours they're going to give necros/reavers group purge, or something very similar...

false hope!
false hope!!
 
E

Eleasias

Guest
Oh and btw it's a curse and a blessing to have good CC only on one class... no bard, no RvR, sometimes you end up waiting over 2 hours at Ligen for a bard ...
 
T

Tranquil-

Guest
Originally posted by Eleasias
Shouldnt you be whining somewhere about how crap clerics are?

Shouldn't you be tearing apart Dai's scenario proving it wrong? Oh.. That's right.. This IS the case.. heh.
 
O

old.LandShark

Guest
Oh poor Hibernia, they've only got 6 times more bards than we have sorcs.
 
B

Belomar

Guest
Originally posted by Eleasias
a bunch of mainly myrmidons / gryphon knights jumping us ... :>
Hey, what do you mean! I'm a Gryphon Knight, of course you should fear me! :rolleyes:

/em goes off to whine (oh, and I had nothing to do with the above-mentioned fight)
 
O

old.Odysseus

Guest
Hit SoS, hit purge, kill all casters :>
Would just hitting purge not accomplish the same?

From the Herald:
This ability also bypasses the movement penalties from mesmerize, root/snare, and stun

So? I have range. If the tanks also purge they can move in at twice the speed with SoS - but as they were affected by some CC, they were already close (max 1500).
 
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Eleasias

Guest
Originally posted by Tranquil-


Shouldn't you be tearing apart Dai's scenario proving it wrong? Oh.. That's right.. This IS the case.. heh.
yeah, the scenario would be something like that if you actually had so crappy players ... standing /stuck to each other when jumping an enemy group isnt very smart you know? Bard cant mez the whole group if they are spread apart, which they should be, tanks should be beating the bard/hib casters (before you start whining about baseline stun, EVERY tank should have ~50% heat as it's the main damage type of hib casters) with one shield tank near casters slamming all inc hib tanks, and then casters proceed to nuke them to bits ... and why waste quickcast if you get the jump on them anyway? Learn to play so you start being a challenge in 1fg, k?
 
B

Belomar

Guest
Originally posted by old.Odysseus
I have trouble seeing how it can be used as an offensive measure.

If I do not intend to run away, how does it benefit me to be able to move when I cannot perform offensive actions? /stick is invented and it works pretty well.

All I see in SoS is the possibility to run away - neat thing, but it won't win the battle like some other RA's one might mention (GP, Siege Bolt etc).

SoS can and have won battles for my group before. In the midst of combat, I usually use it on a "selfish" basis which means that if I ever get any tank on me that is preventing me from mezzing, I hit SoS and shake him off until he grows tired of me and picks another target. Often, this selfish use of SoS also allows our tanks to reach enemy casters and cut them down without being bogged down by enemy tanks, and our casters to shake off any tanks hitting on them and get some distance before nuking them to death. Of course, if all members of the group are mezzed, there's not much we can do except run, but I can imagine how the enemy can be slightly more than unnerved from seeing the entire Albion fg run rampant despite a sh*tload of CC thrown on them. So, I'd guess SoS has some psychological effect, too. (As a tank, how would you in the heat of battle be able to see which target has a broken mezz or not when they are all moving?)
 
E

Eleasias

Guest
Originally posted by old.Odysseus

Would just hitting purge not accomplish the same?

Umm after hitting SoS and purge: you will move at uber speed, nothing can run from you, you cant be slammed, rooted etc. If you only hit purge you could be CC'd some other way and people could sprint away from you.
 

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