A
Aussie-
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slam the hero when he is at end of hp
no chance to press moose and Ip T_T
no chance to press moose and Ip T_T
Originally posted by Aussie-
slam the hero when he is at end of hp
no chance to press moose and Ip T_T
Well in truth you jumped practically the top-8 of Hibernia (and abused a bugOriginally posted by old.Odysseus
Yesterday I got a good scare and got a bit pissed.
My entire group ambushes an unknowing hib group, they have no clue what hits them till they're hit by our mezz and we start having at them.
Result:
1 dead hib
8 dead albs
That is FG vs FG with complete element of surprise and a perfect mezz on the enemy as the initiation of combat.
What happened? GP, InstaWin, gank casters, gank remains.
We even had a scout hitting the enemy from the rear as that was part of the ambush plan.
Conclusion?
My group sucked ofc, that combination of RA's is certainly not the reason.
Dont think Miss even used mezz there that much
We are albs, we rarely get a decent ae mezz off due to total lack of sorciesyou casted a ghetto ae mez that didnt last for long
It's balanced since we had a much more experienced and better playing team with more realm abilities. Your first mistake was concentrating on different and *wrong* targets, why leave the nuker alive behind and jump the hero with moose, IP and lvl 40 buffs from the group druid? ^_^ 27 sec spirit based mez, we probably had a warden and most of us got 40-60% spirit buffed .. your mez is slightly more than 10 secs with resists... and btw, Miss could have used self purge so dont always blame it on GP, you *do* have good RA's yourself. If you all had not been inside the gfx bug tree in a tight bunch then a single mez wouldnt have gotten you all but obviously you dont know that, spread out and everyone nukes the bard + tanks jump healer ... oh well, too tired of giving advice again to n00b albs :/ And dont listen to Aussie kk SLAMMING HEROES BEFORE IP DOESNT WORKOriginally posted by old.Odysseus
And if you think 1 dead vs 8 from a complete surprise attack is balanced, I see no reason to discuss it further.
Originally posted by Noche
Try fight NP, prolly 0 mids dead 8 albs died![]()
So does SoS and BoF. Quit whining now k?Originally posted by bf_kate
But GP still owns.
![]()
Originally posted by old.Odysseus
Yesterday I got a good scare and got a bit pissed.
My entire group ambushes an unknowing hib group, they have no clue what hits them till they're hit by our mezz and we start having at them.
Result:
1 dead hib
8 dead albs
That is FG vs FG with complete element of surprise and a perfect mezz on the enemy as the initiation of combat.
What happened? GP, InstaWin, gank casters, gank remains.
We even had a scout hitting the enemy from the rear as that was part of the ambush plan.
Conclusion?
My group sucked ofc, that combination of RA's is certainly not the reason.

Hit SoS, hit purge, kill all casters :>Originally posted by old.Odysseus
Explain anyone?
You were whining about hibs being overpowered even pre-insta mez/root, sorc CC isnt *that* badOriginally posted by old.LandShark
it's a fairly simple fact that albion has lots of very very bad CC on squishy and obvious classes, whereas midgard and hibernia have one occurence of each type of CC, but they have it very GOOD. I.e. baseline long range stun, instaroot, instamezz...
Originally posted by old.Wildfire
I hear rumours they're going to give necros/reavers group purge, or something very similar...
Originally posted by Eleasias
Shouldnt you be whining somewhere about how crap clerics are?
Hey, what do you mean! I'm a Gryphon Knight, of course you should fear me!Originally posted by Eleasias
a bunch of mainly myrmidons / gryphon knights jumping us ... :>
Would just hitting purge not accomplish the same?Hit SoS, hit purge, kill all casters :>
This ability also bypasses the movement penalties from mesmerize, root/snare, and stun
yeah, the scenario would be something like that if you actually had so crappy players ... standing /stuck to each other when jumping an enemy group isnt very smart you know? Bard cant mez the whole group if they are spread apart, which they should be, tanks should be beating the bard/hib casters (before you start whining about baseline stun, EVERY tank should have ~50% heat as it's the main damage type of hib casters) with one shield tank near casters slamming all inc hib tanks, and then casters proceed to nuke them to bits ... and why waste quickcast if you get the jump on them anyway? Learn to play so you start being a challenge in 1fg, k?Originally posted by Tranquil-
Shouldn't you be tearing apart Dai's scenario proving it wrong? Oh.. That's right.. This IS the case.. heh.
Originally posted by old.Odysseus
I have trouble seeing how it can be used as an offensive measure.
If I do not intend to run away, how does it benefit me to be able to move when I cannot perform offensive actions? /stick is invented and it works pretty well.
All I see in SoS is the possibility to run away - neat thing, but it won't win the battle like some other RA's one might mention (GP, Siege Bolt etc).
Umm after hitting SoS and purge: you will move at uber speed, nothing can run from you, you cant be slammed, rooted etc. If you only hit purge you could be CC'd some other way and people could sprint away from you.Originally posted by old.Odysseus
Would just hitting purge not accomplish the same?