To: Alpha

K

karlophin

Guest
Good fight in the gorge tonight mate,

seemed to go on for some time, both IP, my triple wield out etc etc... but you were about to go down, used the annoying mezz bug and legged it. Really thought I had you down solo then and I can tell you it was extremmly frustrating. Thought perhaps you had a little more honour then that.

Oh well run rabit run.

Btw.. what ya think of the new BM insta dmg called flurry, even if it did only do 190 on you? Seems to annoy most people somewhat.
 
A

Alpha Male

Guest
hmm

Ya was an ok fight, id just fought 2 mids though, as you saw i think, and was low on power and end etc..so from my point it was far from ideal - but was fun.

Mez bug?..you mean stun?, or you mean SoS then mez from distance?...as far as any bug goes..thats news to me =)

As for honour, well if it were a "duel" then it would have been different, if you think im gonna throw my life away needlessly and waste 15 mins getting back to Gorge then im afraid you got another thing coming :D

BTW i dont really notice flurry more than that, its only like an extra dual wield hit from a BM.
 
N

Novamir

Guest
well if it's anything to do with mezzing whilst moving, then it has been declared a "bug" by mythic and will be changed in the latest patch.
 
T

Takhasis

Guest
Does that mean that Skald InstaMezz (for example) will only work if skald stands still?!?
 
P

Purefun

Guest
Get a clue, the only thing that's being changed is that when minstrel runs with speed5 up to someone and mezzes him then he'll have to wait 10secs till speed can kick back in cause it's supposed to count as in combat action. Skald will also loose speed after instamezzing someone. Nerf :rolleyes:
 
T

Tigerius

Guest
Incorrect Novamir, the only bug in question is that the mezzing player isn't put into combat. Combat does NOT break SoS BTW.
There is no way a Minstrel can avoid this bug, just as there is no way he can choose to exploit it, right now in this patch you don't get put into combat mode by mezzing and that's that :)
 
O

old.Nol

Guest
Minstrels have always been able to mezz on the move, it's to make up for their crappy cast time.
 
L

Lessurl

Guest
I'm happy to let em mez on the move if they make it so my lull works to interupt it. Fair enough i think. Atm it's damn annoyin when you notice a minst startin to mez you my favourite spell (lull) is worthless :(
 
F

Flimgoblin

Guest
they can mezz on the move at mach 5 if they twist mezz followed by speed again...

that changes in 1.54 so they mezz on the move and drop to normal-speed
 
D

Danya

Guest
You drop speed for a tick if you mez / stun as a minstrel, but not until the end of the current tick which is about 10s with a good drum. Skalds don't have intrument bonus on tick length so they drop speed a lot more quickly.
I guess the change means you drop speed immediately (like DDs do).
 
S

SingerOfSoul

Guest
get crafted instruments

a good instrument (duskwood at 98% qua in my case) allows a pulse for 9s seen as the combat timer is only 10s thats darn good :) ive seen a melee character miss me and i still have full spd for 9s all in all pretty funny :p
 
O

old.Nol

Guest
Thanks to Merbos and his fine quality instruments :D
<this is not and advert, I swear>
 
D

Danya

Guest
Re: get crafted instruments

Originally posted by SingerOfSoul
a good instrument (duskwood at 98% qua in my case) allows a pulse for 9s seen as the combat timer is only 10s thats darn good :) ive seen a melee character miss me and i still have full spd for 9s all in all pretty funny :p
Yup, with a decent duskwood drum I had a SB miss PA, I evaded his off hand and was over the hill and pretty much at clip before I lost speed. :p
 
L

lofff

Guest
SoS + mezz will always work

SoS is the most uber RA in fugging game, but hey albs lets /point grouppurge and whine ;)
 
O

old.BJ|Bored

Guest
sos = run away and die 30 sec later when the spells kick back in

grp purge = win button.
 
H

hotrat

Guest
lol SoS is the best RA for escaping death yes, however it RARELY gives you an advantage to kill someone, its a pure survival RA.

Group Purge is the best RA.
I also hate thornweed field, very nasty against casters (interupts and snare).
 
O

old.Nol

Guest
depending on the requirement

GP and SoS have strengths and weaknesses.

A solo druid with GP will more then likely die, where as a solo minstrel with SoS hardly ever dies. Trying to get into a beseiged keeps - SoS owns GP.

You gag for GP, and TWF we gag for SoS and BoF - this argument will go nowhere forever....
 
D

Danya

Guest
Originally posted by lofff
SoS + mezz will always work

SoS is the most uber RA in fugging game, but hey albs lets /point grouppurge and whine ;)
Not if you're mezzed :p
 
O

old.Zuljin

Guest
Minstrels have always been able to mezz on the move, it's to make up for their crappy cast time.
How do you think US bard had it before our insta mezz ?
 
O

old.Atrox

Guest
Originally posted by old.Zuljin

How do you think US bard had it before our insta mezz ?

How do you think us Sorcs have it now ?



and GP are way better then SoS
 
T

Tigerius

Guest
Nol: Lol @ getting into a keep using SoS. First of all how many times a day do you try to get into a sieged keep? Maybe hibs do it alot but to me it's far from something worthy a 10p RA, secondly since the introduction of enter/exit this has drastically decreased in difficulty, thirdly don't tell me group purge doesn't greatly assist you in doing the same thing.

As for rating it as a soloing ability, this is a flawed argument, an ability that assists a solo player (ever thought of Purge) has nothing like the value of one that helps an entire group (see Group Purge).
 
E

Eleasias

Guest
Well of course SoS and BoF are crap cause they are alb RA's afterall? I cant believe you still whine about GP, SoS is so fking uber and BoF just *owns* heroes and rangers ... today we fought vs BF near Crim valley ... Dherk hits SoS and guess what? 10 secs and both our casters eating dirt because we couldnt stop any of the tanks killing them, we would have probably died if we didnt get 1 fg hibs to help us from somewhere :>
 
T

Tigerius

Guest
Originally posted by Eleasias
Well of course SoS and BoF are crap cause they are alb RA's afterall? I cant believe you still whine about GP, SoS is so fking uber and BoF just *owns* heroes and rangers ... today we fought vs BF near Crim valley ... Dherk hits SoS and guess what? 10 secs and both our casters eating dirt because we couldnt stop any of the tanks killing them, we would have probably died if we didnt get 1 fg hibs to help us from somewhere :>

First of all, I didn't whine about BoF, BoF rocks :) I wish it would work better vs magic but hey. As for how SoS works compared to Group Purge let me make a little comparison for you since you are apparently uneducated in the issue.

SoS: User hits the RA button PRIOR to any form of CC which allows his group to move around unhindered for 30secs. Any form of movement impairing CC won't work to hinder the groups movement, however Stun and Mez CC will still prevent the target from taking any action, aside from moving.

Your story about you not being able to stop our tanks is hence pure poor education on your part, a mez or stun would remain fully effective in preventing the tanks combat ability. He would /stick and do nothing more, perhaps get an interrupt since we all know interrupts are well buggy.

Group Purge: User hits the RA button AFTER any form of CC which allows his group to move unhindered from that particular form of CC for 1 minute. Any CC of that form will be entirely without effect.

Now, take your pick.
 
O

old.Moriaana

Guest
Group Purge: User hits the RA button AFTER any form of CC which allows his group to move unhindered from that particular form of CC for 1 minute. Any CC of that form will be entirely without effect.

Except it doesn't give any immunity at all. IT'S BUGGED :(

bah humbug
 
O

old.krane

Guest
Originally posted by Eleasias
Well of course SoS and BoF are crap cause they are alb RA's afterall? I cant believe you still whine about GP, SoS is so fking uber and BoF just *owns* heroes and rangers ... today we fought vs BF near Crim valley ... Dherk hits SoS and guess what? 10 secs and both our casters eating dirt because we couldnt stop any of the tanks killing them, we would have probably died if we didnt get 1 fg hibs to help us from somewhere :>


Guess what happens to our casters every time when your unkillable tanks start moving towards us...and u just hit group purge insta win button and we can feck all our CC..

HArdly your casters r the problem...they go down easy...its the unkillable tanks what the problem is...albs tanks should take the most beating cause of the plate, but atm, they are far from the best..

And think before u reply this time elesias...how can u stop and 5000 HP tank on a caster if AE mezz is group purged...root is single purged and shield stun hardly is enough to kill him off...
If he survives slam we can say bye-bye to our casters...
Especially since the bard hits the insta AE mezz button, and all our healers r mezzed..

And before u say so..yes we did got owned...yes the greatest challenge in this game is to beat an experianced hib group..
But its not because of skillz...its because of the inbalanced clasess/abilities of the realms..
 
O

old.Odysseus

Guest
Yesterday I got a good scare and got a bit pissed.

My entire group ambushes an unknowing hib group, they have no clue what hits them till they're hit by our mezz and we start having at them.

Result:
1 dead hib
8 dead albs

That is FG vs FG with complete element of surprise and a perfect mezz on the enemy as the initiation of combat.

What happened? GP, InstaWin, gank casters, gank remains.
We even had a scout hitting the enemy from the rear as that was part of the ambush plan.

Conclusion?
My group sucked ofc, that combination of RA's is certainly not the reason.
 

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