Time to bring NS's in from the cold?

S

StormriderX

Guest
Consider the fact that most groups are rather ineffectual at stopping mid tanks featuring high det savages/zerks, perhaps its time we changed the way we play.

Typical hib groups features no ns (in gank squads at least).

Typical tactics involve hitting tanks last.

However, lets look at what an assasin brings to the group.

They bring poisons =)

Unbreakable snare/ Str+Con debuff/Disease.

If we group 1 ns per group (and have them envenom the weapons of tanks in group as well), and have the bash tanks, would that be a good idea?

I'm thinking of having the NS unlease their debuffs on each and every tank of the mid group. This ofc means that the NS plays a extremely pivotal role and has to be on top of their game. But consider the benefits. A snared tank (lasts for 1min+) who is debuffed AND diseased (harder to heal). The tank simply has to purge or if not he can run around slowly/hit less hard and have less hp making him easier to kill.

If the tank does purge then slam will ensure that he's locked up for 9s.

As things stand now there isnt much a hib group can do to stop high det mid tanks once slam wears off/purged.

So comments? Experienced NS explaining how feasible this would be would be most welcome =)
 
E

ev0_o

Guest
Good in theory, however theres a 'recast' timer on putting poisens on weapons, so have a NS run around str/con debuff etc sounds good, but the NS will have to come out of combat etc first/
 
E

ev0_o

Guest
can see it now, /y Need NS with 8 weapons for group
 
S

Simmern

Guest
Most NSs have a couple of extra weaps in their inventory with LB/debuff.
 
A

azshara

Guest
tbh, i do that leik most of the time im in a fg, which wont happen more then when we got GG... snare + dis > tanks. snare + dis > healers, hell snare > caster ;d
 
S

StormriderX

Guest
Originally posted by ev0_o
can see it now, /y Need NS with 8 weapons for group

Well they can whine and not get groups (now)

Or they can get extra weapons and get groups ;)

Weapon quality wouldnt really matter since you're just running around being poison bot, not to be uber damage dealer. Well not till all targets are poisoned ;)

Then switch back to primary weapons and assist =)
 
O

old.Garax

Guest
NS's work really well assisting a heavy tank, as the battle starts they can stealth and maybe take out a healer/caster and then they can assist your main tank. Workin as a bubble popper so the slow hard hitting tanks make the most of their swings.

TBH a shade is equally as good as a BM, if not better as they can stealth ;)
 
O

old.Tzeentch

Guest
sigh.

<edit: holy shit garax kinda said what i thought :p >
 
S

spankya

Guest
Originally posted by old.Garax
NS's work really well assisting a heavy tank, as the battle starts they can stealth and maybe take out a healer/caster and then they can assist your main tank. Workin as a bubble popper so the slow hard hitting tanks make the most of their swings.

TBH a shade is equally as good as a BM, if not better as they can stealth ;)

What he said ^^ :D

But asking a NS to go round snaring, diseasing and debuffing every1 in a group is crap. Firstly the NS wont have time, and secondly it will be boring as shit. Just kick out all the BMs and invite shades :p
 
A

azshara

Guest
i got 7 weps only in inv atm :p
ned to get more but stupid piercers wont get to me :/
 
I

iziz-minx

Guest
u waste your time ns are all but outcasts on excal which is a shame they can offer a lot in combat but players think they solo demons.

iziz out
 
V

VodkaFairy

Guest
I'll try it out in your groups, make your descision if you like it when I'm rr7 kthnx :D

It's nice in theory but the fights have to be long and NS has to get healed because we still drop easy with only 1700 hp buffed. I know from experience snaring + diseasing anyone (preferably savages / zerkers) works really well. They're crippled the rest of the right unless they purge, but most tanks don't bother purging poisons because they are (imo) underrated by most.

Poisoning the weapon of every tank in the group is nice, but it takes ages and not all tanks trust an assassin with their weapon :D And we can only envenom blades/pierce weapons, of which not even all (your fang for example).

I'll be your poison bot if you want to try it out.. it could be nice but we're still wannabe bm's if it comes to damage. :m00:
 
I

iziz-minx

Guest
like i said ns are outcasts players think they offer nothing so we go solo or group up with other ns cos we have no choice
 
A

azshara

Guest
id rather grp then solo, but not many understand that.
and to what storm said, debuffing all tanks, snaring and diseasing require LOTS of weps... im thinking atleast 15 with diff types of poison, and its kinda expencive with all them poisons :p
atm, i just snare and dis, altho, debuffing would be cool on tanks, but that require me to spend more money on getting more weps and/or get sum drops to use... giv stlong founding :p
 
T

Tyka

Guest
a good ns in a group would be on with high CS and high wpnskill, to take down the enemy support/casters asap and go to the next one, everything else is crap as bms can do the same and heroes too, but with better armor and they wont ever say "hey guys, i accidentally survived, please get me at crim for a second run".

i think second iziz was an excellent ns and he played him great in gank groups, one of the reasons why we grouped him over tanks, always quick and took down support/mages in 1-2 sec (50 cs 50 pierce), and used snare on tanks etc..

Nowadays most ns's are built for soloing in odins, with like 50 envenom 50 stealth for ubar whatever spells they get. 47 envenom for the debuff is best, who cares about a dot in group vs group rvr..
 
I

iziz-minx

Guest
iziz had 45 cs 50 weapon now respecced back to 44 weapon much better Tyka is right a ns can be a force in rvr but not a lot the new players on excal belive this thus we are left out of rvr groups
 
V

VodkaFairy

Guest
Originally posted by Tyka
a good ns in a group would be on with high CS and high wpnskill, to take down the enemy support/casters asap and go to the next one, everything else is crap as bms can do the same and heroes too, but with better armor and they wont ever say "hey guys, i accidentally survived, please get me at crim for a second run".

i think second iziz was an excellent ns and he played him great in gank groups, one of the reasons why we grouped him over tanks, always quick and took down support/mages in 1-2 sec (50 cs 50 pierce), and used snare on tanks etc..

Nowadays most ns's are built for soloing in odins, with like 50 envenom 50 stealth for ubar whatever spells they get. 47 envenom for the debuff is best, who cares about a dot in group vs group rvr..

I'd respec if I knew I could get into groups, but I'm always forced to solo so for now I won't get rid of stealth.
 
T

Tyka

Guest
Originally posted by VodkaFairy
I'd respec if I knew I could get into groups, but I'm always forced to solo so for now I won't get rid of stealth.

Groups don't come to you, you make them..
 
N

Novamir

Guest
50 CS and 50 pierce sounds cool.. would hate to have that PA me as a chain wearer.

in groups with buffed resists/determination etc, poisons are less effective anyway. but unbreakable snare poison should ALWAYS be on main hand.

the problem is that shades aren't tanks, they weren't made to group, they were made to solo. they don't have determ, cheap tank RAs.. don't even have IP. so my suggestion to any shade, unless you want to work really really hard and _always_ group, roll a char designed for grouping.
 

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