I believe they really do plan on implementing the changes.Brackus said:btw is the third ml definetly going to happen? or just a suggestion atm?
Valgyr said:why? cause assasins lose once in a blue moon to the few top notch rangers?
u can always vanish and come back later garrote and come back later if they warguard+battler dump on u. or FZ or mezz if u want to stay spymaster. its a slight archer boost yes. do they need it? yes imo. as it is now with the new CS styles new ws/con debuffs assasins are far ahead again.
illu said:LOL. What a load of rubbish! Basically these changes are all really bad especially in small number fights. 1on1 it throws everything into chaos and the big loser is assassins in general. Every target will be so much harder to kill, it's sick :>
Now about the quoted comment above......Rangers with everything up have GUARANTEED RPs when they have a fight. The combo of High PD+WH+Battler/Malice and THEN IP on top will always win. Melee Rangers are assassin killers (look at the Lixa videos), and very tough to kill. Look at Puppet and Habemus, really hard to kill even when you get the jump.
but how to escape ? they have that sprint ability and can see me miles away if i try to vanish..Golena said:The only option on an archer that throws warguard is probably to come back 30 seconds later.
illu said:LOL. What a load of rubbish! Basically these changes are all really bad especially in small number fights. 1on1 it throws everything into chaos and the big loser is assassins in general. Every target will be so much harder to kill, it's sick :>
Now about the quoted comment above......Rangers with everything up have GUARANTEED RPs when they have a fight. The combo of High PD+WH+Battler/Malice and THEN IP on top will always win. Melee Rangers are assassin killers (look at the Lixa videos), and very tough to kill. Look at Puppet and Habemus, really hard to kill even when you get the jump.
Now add into the equation Warguard and it's not even funny.
I like the comment "you can always vanish" - yeah - I'm going to vanish against a high MoS archer?? Even easier free RP. What is a Mezz going to do? If it's not resisted, it stops the archer until he purges - great....
Assassins are definitely not "far ahead". What they need to do is boost hunters slightly, give SBs slightly more Spec points and that's it. Leave assassins out of this circus act and tone down all the ML's especially Warguard.
Why are they even implementing a 3rd ML Line? And my favourite is Necro's that are already melee immune + Warguard.
I tell you, the only people assassins will be able to kill are sub RR5 casters, and since not many people are joining the game "new", there aren't many of them left out there.
Oli - Illu
Hard to see what realm u play m8ur! Hunters imo is the best stealther of all very few use that potential tho. Sbs needs more spec points? ye free 2 h use on PA able to use arti weps and still choose dmg type longest evade stun highest str race and highest hits. oh yes they do need more spec points.illu said:Assassins are definitely not "far ahead". What they need to do is boost hunters slightly, give SBs slightly more Spec points and that's it. Leave assassins out of this circus act and tone down all the ML's especially Warguard.
How much u wanna bet it doesn't?Moaning Myrtle said:If WarGuard works on Abominations, then my Necromancer is *definately* respeccing to Warlord.
OMG![]()
I doubt it, can't QC anything in the convoker line atm.Brackus said:The problem i see with giving perf to casters is does it mean you can quickcast cure nearsight? I know that was the annoying aspect of perf on cleric, you try cure and any interrupt screws you.l
Punishment said:w00t i can port back to Dl on my shade now !!!
Never Mind the Third Line, Probably
Posted By: Sanya Thomas 2006-06-08 14:16:04
We'll leave the poll up over the weekend to be sure, of course, but in our experience we can extrapolate pretty well from the first day's results. People who liked the plan amounted to 34% of players. People who hated what we were proposing to give to other classes made up 14% of the vote. People who hated what we were going to give their class came to 10% of the total.
In other words, a third of the votes were in favor, but a fourth of the votes were against. It ain't worth pissing off one out of four people. But as I said, the poll will run the rest of the weekend.
Sanya Thomas said:It ain't worth pissing off one out of four people.
Meradesh said:Warlord on archers is a great boost, I think stealthwars will change to:
vipper 3 assasins>>>melee archers
melee archers>>>melee focused assasins
melee focused assasins(rr5+)>>>vipper 3 assasins
They'd rather piss off half of em xDraid said:yeah mythic would never do that
I agree with Kagato, this must be a firstKagato said:Funny how mythic never asked or cared about its players opinions before introducing ToA, NF, mushrooms, warlocks or any other number of royal fuck-ups they've done.
raid said:yeah mythic would never do that
Lorfo said:a useful line for eld,bainshee
Konah said:self cure NS? ye useful, some might even say OP.
Puppet said:Was stupid to first announce a 3rd ML-path, then publish a list, giving a fair few classes the hope they could get an improvement, only to remove that in 2-3 days...