Third ML lines

Good or bad?

  • Awful.

    Votes: 201 61.1%
  • Oo, givf me more toys, but not anyone else.

    Votes: 50 15.2%
  • Very nice.

    Votes: 78 23.7%

  • Total voters
    329
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Brackus

Fledgling Freddie
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May 30, 2005
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btw is the third ml definetly going to happen? or just a suggestion atm?
 

Straef

Can't get enough of FH
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Brackus said:
btw is the third ml definetly going to happen? or just a suggestion atm?
I believe they really do plan on implementing the changes.

And why no banelord for sorcs? :'(
 

Lorfo

Loyal Freddie
Joined
Feb 25, 2004
Messages
752
sojourner for druid <3
banelord for hero
a useful line for eld,bainshee
 

illu

Part of the furniture
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Mar 18, 2004
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Valgyr said:
why? cause assasins lose once in a blue moon to the few top notch rangers?
u can always vanish and come back later garrote and come back later if they warguard+battler dump on u. or FZ or mezz if u want to stay spymaster. its a slight archer boost yes. do they need it? yes imo. as it is now with the new CS styles new ws/con debuffs assasins are far ahead again.

LOL. What a load of rubbish! Basically these changes are all really bad especially in small number fights. 1on1 it throws everything into chaos and the big loser is assassins in general. Every target will be so much harder to kill, it's sick :>
Now about the quoted comment above......Rangers with everything up have GUARANTEED RPs when they have a fight. The combo of High PD+WH+Battler/Malice and THEN IP on top will always win. Melee Rangers are assassin killers (look at the Lixa videos), and very tough to kill. Look at Puppet and Habemus, really hard to kill even when you get the jump.

Now add into the equation Warguard and it's not even funny.

I like the comment "you can always vanish" - yeah - I'm going to vanish against a high MoS archer?? Even easier free RP. What is a Mezz going to do? If it's not resisted, it stops the archer until he purges - great....

Assassins are definitely not "far ahead". What they need to do is boost hunters slightly, give SBs slightly more Spec points and that's it. Leave assassins out of this circus act and tone down all the ML's especially Warguard.

Why are they even implementing a 3rd ML Line? And my favourite is Necro's that are already melee immune + Warguard.

I tell you, the only people assassins will be able to kill are sub RR5 casters, and since not many people are joining the game "new", there aren't many of them left out there.

Oli - Illu
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
illu said:
LOL. What a load of rubbish! Basically these changes are all really bad especially in small number fights. 1on1 it throws everything into chaos and the big loser is assassins in general. Every target will be so much harder to kill, it's sick :>
Now about the quoted comment above......Rangers with everything up have GUARANTEED RPs when they have a fight. The combo of High PD+WH+Battler/Malice and THEN IP on top will always win. Melee Rangers are assassin killers (look at the Lixa videos), and very tough to kill. Look at Puppet and Habemus, really hard to kill even when you get the jump.

And?
The assassins are more or less meant to kill fast with, and they are really good at killing mages, this is where the Asassin can gain loads of RP's tbh.

Still the assassin can take down most targets if the one playing it is good, I really see no reason atall to compair the ranger and assassin as I have said before, because they are different classes.

The ranger should be harder 1 vs 1 then the Assassin is, the ranger has no easy target really and thats why he needs to be tuffer 1 vs 1.

Assassins should be compaired with other asassins imo, not saying that this upcomming change is good though.
 

Twinky

Fledgling Freddie
Joined
Apr 18, 2004
Messages
1,078
Golena said:
The only option on an archer that throws warguard is probably to come back 30 seconds later.
but how to escape ? they have that sprint ability and can see me miles away if i try to vanish..
 

Xrystofer

Resident Freddy
Joined
Oct 15, 2004
Messages
2,098
wanna try warlord but i think its better without the extra ml path :twak:
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
Howcome they didnt give anyone Stormlord? Must be an uber ML-line that.. thank god I have it alrready.

Stormlord thane inc! =)
 

Wazowski

Fledgling Freddie
Joined
Jan 21, 2004
Messages
358
Well, i kinda like the new shit for mine vw and eld.... now i atleast have smth to use in fights.. :p But i agree there is some very silly things added for some classes... But we will all learn to live and accept it i guess..
 

Nuklear

Fledgling Freddie
Joined
Nov 30, 2004
Messages
142
illu said:
LOL. What a load of rubbish! Basically these changes are all really bad especially in small number fights. 1on1 it throws everything into chaos and the big loser is assassins in general. Every target will be so much harder to kill, it's sick :>
Now about the quoted comment above......Rangers with everything up have GUARANTEED RPs when they have a fight. The combo of High PD+WH+Battler/Malice and THEN IP on top will always win. Melee Rangers are assassin killers (look at the Lixa videos), and very tough to kill. Look at Puppet and Habemus, really hard to kill even when you get the jump.

Now add into the equation Warguard and it's not even funny.

I like the comment "you can always vanish" - yeah - I'm going to vanish against a high MoS archer?? Even easier free RP. What is a Mezz going to do? If it's not resisted, it stops the archer until he purges - great....

Assassins are definitely not "far ahead". What they need to do is boost hunters slightly, give SBs slightly more Spec points and that's it. Leave assassins out of this circus act and tone down all the ML's especially Warguard.

Why are they even implementing a 3rd ML Line? And my favourite is Necro's that are already melee immune + Warguard.

I tell you, the only people assassins will be able to kill are sub RR5 casters, and since not many people are joining the game "new", there aren't many of them left out there.

Oli - Illu

Totally agree here Rangers are allready Overpowered and as for people saying well they different classes they are archer classes why everyone now speccing them melle, if the side stun with a cone as small as a 1p piece aint bad enough, they then get IP zepher etc etc.

Now given Warguard way to OP and for the idiot saying ohh just vanish and come back, erm you have obviously never played a SB or any assasin to be honest, when you Vanish rangers with any MOS will see you from miles away and with you not being able to attack your even easier RPS.

Like Illu said yer can kill a few sub RR5 casters but other than that what exactly are SB supposed to kill.

And please dont say Infils etc etc as Infils allready do overpowered damage vs SB as has been proved over and over again
 

Meradesh

Fledgling Freddie
Joined
Feb 21, 2004
Messages
622
Warlord on archers is a great boost, I think stealthwars will change to:

vipper 3 assasins>>>melee archers
melee archers>>>melee focused assasins
melee focused assasins(rr5+)>>>vipper 3 assasins
 

Valgyr

Fledgling Freddie
Joined
Dec 30, 2003
Messages
1,533
illu said:
Assassins are definitely not "far ahead". What they need to do is boost hunters slightly, give SBs slightly more Spec points and that's it. Leave assassins out of this circus act and tone down all the ML's especially Warguard.
Hard to see what realm u play m8ur! Hunters imo is the best stealther of all very few use that potential tho. Sbs needs more spec points? ye free 2 h use on PA able to use arti weps and still choose dmg type longest evade stun highest str race and highest hits. oh yes they do need more spec points.

i have fought habemus a fair number of times think its like 3-2 to him but then again after my losses i changed my wep setup to be able to counter that high PD+Cl wep resists.

Ps. fighting u with all 6 resist buffs upp and PDH necky is always fun:p
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
Moaning Myrtle said:
If WarGuard works on Abominations, then my Necromancer is *definately* respeccing to Warlord.

OMG :clap:
How much u wanna bet it doesn't? :p
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
Brackus said:
The problem i see with giving perf to casters is does it mean you can quickcast cure nearsight? I know that was the annoying aspect of perf on cleric, you try cure and any interrupt screws you.l
I doubt it, can't QC anything in the convoker line atm.
 

Corran

Part of the furniture
Joined
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Messages
6,180
Punishment said:
w00t i can port back to Dl on my shade now !!!

Probably not :p

Never Mind the Third Line, Probably

Posted By: Sanya Thomas 2006-06-08 14:16:04



We'll leave the poll up over the weekend to be sure, of course, but in our experience we can extrapolate pretty well from the first day's results. People who liked the plan amounted to 34% of players. People who hated what we were proposing to give to other classes made up 14% of the vote. People who hated what we were going to give their class came to 10% of the total.

In other words, a third of the votes were in favor, but a fourth of the votes were against. It ain't worth pissing off one out of four people. But as I said, the poll will run the rest of the weekend.
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
Meradesh said:
Warlord on archers is a great boost, I think stealthwars will change to:

vipper 3 assasins>>>melee archers
melee archers>>>melee focused assasins
melee focused assasins(rr5+)>>>vipper 3 assasins

Remember warlord has dot reduce stuff.
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Funny how mythic never asked or cared about its players opinions before introducing ToA, NF, mushrooms, warlocks or any other number of royal fuck-ups they've done.
 

Lorfo

Loyal Freddie
Joined
Feb 25, 2004
Messages
752
Kagato said:
Funny how mythic never asked or cared about its players opinions before introducing ToA, NF, mushrooms, warlocks or any other number of royal fuck-ups they've done.
I agree with Kagato, this must be a first
 

Puppet

Part of the furniture
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Dec 24, 2003
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raid said:
yeah mythic would never do that

:p Instead they choose to piss-off all the armsman, warriors and heroes who where looking forward to Banelord. And Im sure there's quite a few people who did look forward to the changes.

Was stupid to first announce a 3rd ML-path, then publish a list, giving a fair few classes the hope they could get an improvement, only to remove that in 2-3 days...
 

Maeloch

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Fucking stupid U-turn. Guess it suddenly dawned on them the amout of work it would turn out to involve, rebalancing etc. Politician's trick of having a referendum on the whole thing was a it of a give away, either they think changes are good for the game or they don't.
 

Kraben

Can't get enough of FH
Joined
Dec 26, 2003
Messages
1,059
Puppet said:
Was stupid to first announce a 3rd ML-path, then publish a list, giving a fair few classes the hope they could get an improvement, only to remove that in 2-3 days...

Exactly.

:mad:
 

illu

Part of the furniture
Joined
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Messages
1,867
They should have simply introduced a 3rd ML Line to the classes that needed it to make them more appealing to 8v8 fights without making them overpowered and completely unbalancing everything.

We don't all need a 3rd line, but it would be nice if all visible classes would have the same chance to get into a group instead of poor Thanes and whoever who seem to sit on the sidelines, waiting for the same chance of fun as whatever the FOTM is that Mythic have decided will be useful for 8v8 groups. All the savages that don't have a "purpose" anymore.

I think the game should maybe have more abilities that everyone has access to so that everyone can play.

Oli - Illu
 
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