Third ML lines

Good or bad?

  • Awful.

    Votes: 201 61.1%
  • Oo, givf me more toys, but not anyone else.

    Votes: 50 15.2%
  • Very nice.

    Votes: 78 23.7%

  • Total voters
    329
Status
Not open for further replies.

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
Banelord on savages made sense though and is prob among the better ML changes.

Fail to see why most banelord hybrids got warlord though. As it stands now thanes can be quite nasty 1on1 with warlord. But thats only the third best ML-line.

Give us banelord! No way a thane will be chosen ahead of anyone with the crap 8vs8 mentallity currently ingame.


Banelord on paladin and warden? LOL Well so much for thane boost eh? ^^ :puke:
 

xxManiacxx

Can't get enough of FH
Joined
Jan 25, 2004
Messages
3,042
Puppet said:
Ranger with Battler + WH + PD + AoM + EM + Warguard = RR8+ Ranger or so? To be competative as ranger, you kinda 'need' :

* MoS 3
* IP2
* Purge2 (pref. Purge3 ofc)

That alone is RR5. Then add the PD (atleast 3), AoM (atleast 3) and EM (atleast 2) and we're looking RR8L5 or so ? With no passives at all to enhance offense, I might add.

So thats RR10 if you want some passives to boost your offense. RR10 Assassin can have Viper3, which will still hurt on archers.

U wanna add up everything an assassin is gonna need then?

Viper3 +purge2(pref. purge3) is 5l5 right there. MoS2 and we have 5l9.

so we have viper3 that is useless against other assassins over rr5 and rangers have both ML7 warlord and purge if needed and IP if it get´s rough.
Then they have malice/battler + WH +warguard if they still are taking dmg and if by some chance that isn´t enough they have their RR5 ability to use and speedshout to get out of danger.

at RR5 a ranger have 2 good actives and 1 good passive which makes them not attackable by PA/BS 90% of the time.

An assassin need 5l5 to get viper and purge which viper is near useless against any rr5+ assassin and useage was just cut with some perectage versus archers aswell.

Bring back maximum 25 weapon specc for scouts and rangers!
 

Arumos

Fledgling Freddie
Joined
May 26, 2004
Messages
1,311
did notice one pretty kewl thing there. might get ml2 on warlock, respec to perfecter. only thing that hinders the rps i gain from rvr (mainly keep/tower defense) is getting nearsighted which is bloody annoying as bot doesnt have cure.

but self ns cure is pretty sweet :>
 

Maeloch

Part of the furniture
Joined
Jan 21, 2004
Messages
2,392
auroria said:
feel its quite stupid giving more classes ml9pet, im hoping for a nerf, just as i hope everything will get back to normal!
Think the sudden increase in warlords will nerf ML9 pet itself. At least 1 warlord in every grp set-up? 50% of stealthers as warlords? Most peeps pets are gonna spend all their time stunned.

Re: ML9 on ments. It won't be a big deal. As long as tether range on charm is 2000 units it'll be pretty useless for anything but clowning about in rvr (ML9 great fire drakes pwning xpers!). In PvE anything that can be pet-farmed can already be pet-farmed. ML9 sallies are no big deal anyhow, only thing going for for them was silly hps and heat resists for 1.1 farming - some of the 2h centuars/siam-he styling away might be pretty funny tho.
 

[NO]Subedai

Fledgling Freddie
Joined
Feb 7, 2004
Messages
1,600
not that i mind, but isnt the fluff of the game destroyed when warden+paladin get banelord, and a cabalist gets perfector? :p
 

[NO]Subedai

Fledgling Freddie
Joined
Feb 7, 2004
Messages
1,600
perfector thuerg is quite interesting for fg, self cure ns is gonna be a biggy i think.
 

[NO]Subedai

Fledgling Freddie
Joined
Feb 7, 2004
Messages
1,600
perfector bainshee is gonna be pain in the lame arse, happily taunting away at 2.3k range then cabay/rm manages to ghet his ns in, oo bainshee insta cures it and resumes on the taunting :p even more cure abilities, even more standoff situations.
 

Fyric

Fledgling Freddie
Joined
Feb 1, 2004
Messages
374
3 armsmen 1 pala all banelord assist train anyone?, armsmen with celerity and theurg haste ofc, swinging at cap speed with pole while banelording.. welcome to dark age of tankalot, mid groups with 2x healer shammy 5x warrior? :eek:, same goes for hib xept we dont get celerity, QQ ;o
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
Every stealther with FoZ...heretics with Foz ? Uber .....

HOWEVER ..HEROES BANELORD !!! Its time to go back to hib :DD
 

Dallas

Fledgling Freddie
Joined
Apr 1, 2005
Messages
547
lol subedai.. theurg with cure ns, intresting.. bainshee with cure ns, lame!

I can guess what realm you play :D

Changes are gonna be fun, great for heavy tanks, seems good with healers getting soj, so you have abit more survivability..

Now just bring on some casterdmg nerf in one way or another :)
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
xxManiacxx said:
U wanna add up everything an assassin is gonna need then?

Viper3 +purge2(pref. purge3) is 5l5 right there. MoS2 and we have 5l9.

so we have viper3 that is useless against other assassins over rr5 and rangers have both ML7 warlord and purge if needed and IP if it get´s rough.
Then they have malice/battler + WH +warguard if they still are taking dmg and if by some chance that isn´t enough they have their RR5 ability to use and speedshout to get out of danger.

at RR5 a ranger have 2 good actives and 1 good passive which makes them not attackable by PA/BS 90% of the time.

An assassin need 5l5 to get viper and purge which viper is near useless against any rr5+ assassin and useage was just cut with some perectage versus archers aswell.

Bring back maximum 25 weapon specc for scouts and rangers!


Asassins should only be compaired to other asassins neways, the ranger should be tuffer 1 vs 1, the asassin can more or less insta kill mages if they can play the class somewhat well.

I can't see why Rangers/scouts/hounters are compaired to asassins as they are different classes, and asassins are very good at takeing out mages already, I honestly don't think they should be compaired like that.

And also as Puppet said, a Ranger aint much worth without his Abils up, but the asassin can still kill of mages rather easy.

hm, that got abit repetetiv =P
 

[NO]Subedai

Fledgling Freddie
Joined
Feb 7, 2004
Messages
1,600
Dallas said:
lol subedai.. theurg with cure ns, intresting.. bainshee with cure ns, lame!

I can guess what realm you play :D

Changes are gonna be fun, great for heavy tanks, seems good with healers getting soj, so you have abit more survivability..

Now just bring on some casterdmg nerf in one way or another :)


actually im inactive now as ill be living in spain were i cant daoc and game dead by time i get back :) may aswell sell chars ;)
 

Minstrel

Can't get enough of FH
Joined
Jan 17, 2004
Messages
1,707
[NO]Subedai said:
actually im inactive now as ill be living in spain were i cant daoc and game dead by time i get back :) may aswell sell chars ;)

Or u can give them to me for free tbh :) u still owe me a Sidi thruster :twak:
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Some good and some silly changes in there... personally I'd love to see it go away.

Sojo flex tics... and there's just no defence at all.

Sojo vamps... ohlol.

Warlord archers, it's been adressed a lot during this thread and I must agree with spine and everyone else, from playing a RR8 melee ranger that this change is a riddicoulus way of overpowering the class.

Some improvements for fg rvr though. Better options for the oldskool caster classes (elds, wizards, runies.) More banelord aswell.

Some funny options in there, ani self fop :) Made me laugh.
 

Elrandhir

Fledgling Freddie
Joined
Jan 28, 2004
Messages
940
Solari said:
Some funny options in there, ani self fop :) Made me laugh.

Yeah well, wont make much diff, sure if you only solo in RvR, but otherwise it's pointless more or less.

In a group you really don't need it as you already have a Fopper, solo for PvE most with BB's already have FoP, and same for Group PvE, will always have Fopper with.

Only gain would be if you always solo as Ani, or you'r bb dosent have FoP then it will help you ofcourse.

I would never change to that line, but for soloers I guess it's good ;D
 

Tuppe

Fledgling Freddie
Joined
Dec 23, 2003
Messages
834
hmm minstr and grapple, oh well, that instastunn anyway allready was powerfull in st fights, now theres allso this :)
 

Moaning Myrtle

Fledgling Freddie
Joined
Mar 22, 2006
Messages
688
If WarGuard works on Abominations, then my Necromancer is *definately* respeccing to Warlord.

OMG :clap:
 

Raimo

One of Freddy's beloved
Joined
Nov 15, 2004
Messages
1,733
Kagato said:
Warlord for hib casters, perfector for alb casters, hurrah for equality.

Having looked at the list properly it does seem a royal fuck up really, they should leave things as they are.
Warlord is useless for a caster.Was about time my Menta got Brittle guard :)
 

Arkian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
372
Raimo said:
Warlord is useless for a caster.Was about time my Menta got Brittle guard :)

All 3 realms heavy casters (Wizard, Eldritch, Runemaster) received warlord as an option.

With only 1 brittle guards (unless you cheat and exploit to get 2 up - like some people seem to be doing now), the only other thing going in convoker for roaming RvR is speedwarp. It's nice that they now have an alternative in Warlord for roaming RvR.
 

Solari

Can't get enough of FH
Joined
Mar 13, 2005
Messages
1,824
Elrandhir said:
Yeah well, wont make much diff, sure if you only solo in RvR, but otherwise it's pointless more or less.

In a group you really don't need it as you already have a Fopper, solo for PvE most with BB's already have FoP, and same for Group PvE, will always have Fopper with.

Only gain would be if you always solo as Ani, or you'r bb dosent have FoP then it will help you ofcourse.

I would never change to that line, but for soloers I guess it's good ;D

Never said it was usefull I just found it amusing :)
 

Vasconcelos

Part of the furniture
Joined
Dec 26, 2003
Messages
4,022
[NO]Subedai said:
actually im inactive now as ill be living in spain were i cant daoc and game dead by time i get back :) may aswell sell chars ;)


OT

Where in Spain? BCN?
 

Zebolt

Can't get enough of FH
Joined
Dec 22, 2003
Messages
3,247
RM and Wiz got the short end of the straw yet again :(
 

Corran

Part of the furniture
Joined
Dec 23, 2003
Messages
6,180
Arkian said:
All 3 realms heavy casters (Wizard, Eldritch, Runemaster) received warlord as an option.

With only 1 brittle guards (unless you cheat and exploit to get 2 up - like some people seem to be doing now), the only other thing going in convoker for roaming RvR is speedwarp. It's nice that they now have an alternative in Warlord for roaming RvR.

I often get 2 brittles.. not by cheating or exploiting though. Brittle up for run to docks, get boat. Get to destination and brittle up again (other one out of range by miles and want some defence up) so when the other eventually catches up i got 2
 

GReaper

Part of the furniture
Joined
Dec 22, 2003
Messages
1,984
Quite like some of the 3rd lines.

The heavy tanks were gimped for going offensive without banelord, now they've got it. Most casters can now self cure nearsight, Clerics/Druids can get more defence with sojourner.

I was concerned that they'd give banelord to some illogical classes, but fortunately they've done it fairly well.
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
Ryuno said:
well omg Mentalists got convoker. ML9 sally anyone?

I bet they will nerf ML9 pet now.

I bet my left testicle they wont ..only effective in toa and theyve nerfed toa anyway ..I think they will let the sallys remained charmable and ml9 ...

its all part of the game and overpowered in pve but sure all the artifacts are done in big Arti raid grps now and get zerged anyway ..

My only objection is the sojouner line being whored around ... foz is going to ruin the game for any soloers in the coming months..
 

Brackus

Fledgling Freddie
Joined
May 30, 2005
Messages
913
mmmm, does seem a little silly adding a third line with perfector open to near all casters o_O

does however mean my bainshee gets fop, cure disease, cure ns, cure rs... would be a shame to lose the stormlord for camping tho;p

The problem i see with giving perf to casters is does it mean you can quickcast cure nearsight? I know that was the annoying aspect of perf on cleric, you try cure and any interrupt screws you.l
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom