We'll see when it's done. My guess, in 2011 or 2012 (since events in TSW are tied to the mayan apocalypse)
Ah, hehe. FH forums did that automatically though, dunno how you failed
Shame its such a long way from launch - I'm also still not sure how this is actually going to work out - not seen enough to see how the game will hang together as a whole?
Shame its such a long way from launch - I'm also still not sure how this is actually going to work out - not seen enough to see how the game will hang together as a whole?
The key word here is still teaser
Everything released since the cinematic trailers last year has gotten progressively less impressive imo.
Also, is my memory really bad or am i missing something.....but when did this game become some kind of yawn-fest Silent Hill/Resident Evil-type online zombie shooter?
I thought it was supposed to be an underground global political and cult war with all the funky gothic magic type shiz, kinda like an unseen world within our current world, not some spooky town zombie blast.
spot on mate, spot on.
this looks more and more like the kind of game that i'l read about when its posted about here but otherwise wont pay any attention to...
Its too combat based - it could have tried to do something unique but that just isn't going to happen from the looks of it.
Yup - the more I see of what they are actually doing the less I like it.
It just seems like 3 factions, 3 starting zones then progress onto the other zones as you skillup.
Its too combat based - it could have tried to do something unique but that just isnt going to happen from the looks of it.
For those who haven't been following TSW, it's a gear-centric MMO with three factions, no leveling up and no classes. Instead, players earn new skills and abilities to use, in a similar manner to Guild Wars. Set in real-world locations – New York City, Seoul and London – as well as pseudo-real-world locations – the fictional town of Kingsmouth, New England, for example – Funcom's focus for this game is to deliver a very story-driven, very open MMO to the masses. Their technique for this, at least in part, is to give each quest a certain amount of significance, by delivering it through an in-game cinematic.