The new trend?

Crimson LoneWolf

Fledgling Freddie
Joined
Feb 21, 2004
Messages
263
Wtf is wrong with people these days? I'm seeing so many artifacts on CM's in housing and even more and more people selling artifacts on this forum.

Are people doing artifacts now just to score cash, instead of doing them 'cause they actually want them or need them?
 

[e]

Fledgling Freddie
Joined
Jan 9, 2004
Messages
389
cash is king! ;)

Crimson LoneWolf said:
Wtf is wrong with people these days? I'm seeing so many artifacts on CM's in housing and even more and more people selling artifacts on this forum.

Are people doing artifacts now just to score cash, instead of doing them 'cause they actually want them or need them?
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
If you are seeing more artifacts for sale this means that supply is going up, and demand is going down, thus they become more available for those who want them (either through purchase for a lower amount, or by doing it themselves).

Leaving an artifact mob alive indefinitely (until someone who NEEDS it comes along to kill it) means that there is less supply, if anything, which is not a good thing for those who still want the thing.

And who cares if people want to kill a mob to sell it's drop? Do you moan at people killing diamond mobs in DF to get some cash?
 

Imagine

Fledgling Freddie
Joined
Dec 23, 2003
Messages
25
I see no problem farming artifacts. Means I don't have to do it.
 

Crimson LoneWolf

Fledgling Freddie
Joined
Feb 21, 2004
Messages
263
"If you are seeing more artifacts for sale this means that supply is going up, and demand is going down, thus they become more available for those who want them (either through purchase for a lower amount, or by doing it themselves).

Leaving an artifact mob alive indefinitely (until someone who NEEDS it comes along to kill it) means that there is less supply, if anything, which is not a good thing for those who still want the thing."


Except that you need credit to activate an artifact. The supply/demand is a very pathetic excuse for killing artifact mobs just to score cash. If you dont need it, leave the encounter and let someone who needs either credit or the artifact itself kill it.

"And who cares if people want to kill a mob to sell it's drop? Do you moan at people killing diamond mobs in DF to get some cash?"

You suggest (a pretty stupid suggestion that only makes you look silly) there's a semblance between mobs in DF that drops diamond seals and artifact mobs, say, 10+ hours respawn timer.
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
Crimson LoneWolf said:
Except that you need credit to activate an artifact.
Useless comment for many reasons. Credit is easier to get than an artifact, purely because more people get credit than the drop each time something is killed.
If you don't have credit or are incapable of getting it, then don't buy the artifact - there will be someone out there that has/can and will.

Crimson LoneWolf said:
The supply/demand is a very pathetic excuse for killing artifact mobs just to score cash.
No idea what point you are trying to make with 'scoring cash'. Get something -> Sell it -> Get gold -> buy something else. It's an economy. Hard to understand?

Crimson LoneWolf said:
If you dont need it, leave the encounter and let someone who needs either credit or the artifact itself kill it.
If I pass an encounter I'll do it because:
a) I or a friend might want the drop,
b) If we don't, we can trade for something we do want, and therefore we do need it,
c) It's a good source of mlxp (still needing over 3000%, so that's a lot of artifacts for me to take from you :p).

Crimson LoneWolf said:
You suggest (a pretty stupid suggestion that only makes you look silly) there's a semblance between mobs in DF that drops diamond seals and artifact mobs, say, 10+ hours respawn timer.
a) We spend our time doing whatever we like within the bounds of the CoC in order to enhance our playtime,
b) No artifact encounter has a '10+ hour respawn timer',
c) Stop crying because you're too lazy or stupid to obtain what you want.
 

Crimson LoneWolf

Fledgling Freddie
Joined
Feb 21, 2004
Messages
263
"Useless comment for many reasons. Credit is easier to get than an artifact, purely because more people get credit than the drop each time something is killed.
If you don't have credit or are incapable of getting it, then don't buy the artifact - there will be someone out there that has/can and will."


You're asuming that i'm putting an equality between getting an artifact or getting the credit for being able to activate an artifact. I'm stating a pretty obvious fact that even the most green player of DAOC can figure out for himself. The less artifact encounters are up, the less chance you will have to either get the artifact, or get the credit.

"No idea what point you are trying to make with 'scoring cash'. Get something -> Sell it -> Get gold -> buy something else. It's an economy. Hard to understand?"

Is it more important to fulfill your own desire OR to give other people a chance of getting an artifact they might or might not have been trying to get since the first day of the game?

"If I pass an encounter I'll do it because:
a) I or a friend might want the drop,
b) If we don't, we can trade for something we do want, and therefore we do need it,
c) It's a good source of mlxp (still needing over 3000%, so that's a lot of artifacts for me to take from you )."


Interesting. "If we dont, we can trade..". I dont even need to comment on that.

As for ML experience. Since there's a wide range of possible mobs, places and ml trials to help others finish, it just leads me to believe you're completely confused about how to get ML experience in a fast and efficient way.

"
a) We spend our time doing whatever we like within the bounds of the CoC in order to enhance our playtime,
b) No artifact encounter has a '10+ hour respawn timer',
c) Stop crying because you're too lazy or stupid to obtain what you want."


Interesting. Most people seem to recognize that respawn timers on artifact mobs are random, and in some cases have been reported to be as high as 14 hours.

I think you should just have concentrated on your statement here and put more emphasis on it, since thats what your post leads me to think is the true motivation behind your attitude -> "We spend our time doing whatever we like within the bounds of the CoC in order to enhance our playtime"

Although i have to admit, you're last "point" shows your lack of ability to see the problems other people face in this game, and on top of that, makes your previous sentences a laugh to read when put in context to said "point".

I dislike reading about that kind of attitude in a MMORPG, since your attitude towards doing what you feel fit still effects everyone else.
 

Jimmyjr

Fledgling Freddie
Joined
Jan 25, 2004
Messages
714
QQ more tbh, Pin has made a very good point but seems you not understand it properly, i would prefer to buy a artifact then spend all day camping a crappy mob for 1 item and most properly not getting the artifact so i would rather camp it once, see if i win or lose it and then buy it if i don't get it because i have credit for that artifact and people who camp the mobs and sell the artifact after obtaining it is up to them as they camped it, nothing can stop people doing this so keep whining as its not gona change anything except make you look silly. :cheers:
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
Crimson LoneWolf said:
The less artifact encounters are up, the less chance you will have to either get the artifact, or get the credit.
The more times the artifact mob is killed, the more artifacts there are on the market, and thusly the more people wanting the artifact will have it.
The more times someone walks past an artifact mob, leaving it unkilled, the less artifacts there are in the system, and thusly the less people wanting the artifact will have it.

Crimson LoneWolf said:
Is it more important to fulfill your own desire OR to give other people a chance of getting an artifact they might or might not have been trying to get since the first day of the game?
I don't remember using shift-D on an artifact, or dropping it on the ground, or whatever in order to prevent one making it's way into the hands of someone who wants it.
If someone has been 'trying' for 2 months to get something in particular, they really can't have been trying very hard.
I have only sold 1 artifact, which was obtained when helping a friend get encounter credit (on a different character to the one he obtained the drop in the first place).
But who cares? I don't do anything for the cash, I do it for the fun of playing the game. I do encounters mostly to help friends get what they want/need. I have no 'need' for the cash as it's just too easy to get cash in this game.

Crimson LoneWolf said:
Interesting. "If we dont, we can trade..". I dont even need to comment on that.
What's to comment on? You know what the word 'trade' means? It means I give something to someone who wants it, in exchange for something he has that I want. 2 people become happy. REJOICE!

Crimson LoneWolf said:
As for ML experience. Since there's a wide range of possible mobs, places and ml trials to help others finish, it just leads me to believe you're completely confused about how to get ML experience in a fast and efficient way.
As I am in no hurry to get a dozen chars to ML10, gaining mlxp via encounters is a zero-effort side-effect of doing something I would have done anyway. What could be more efficient?

Crimson LoneWolf said:
Interesting. Most people seem to recognize that respawn timers on artifact mobs are random, and in some cases have been reported to be as high as 14 hours.
All timed encounter spawns in DAoC work by: an x% chance to spawn every y minutes. x and y vary by encounter.
Therefore, for many encounters (those with small x) you are just relying on luck as to whether it will spawn in a reasonable time.

Crimson LoneWolf said:
I think you should just have concentrated on your statement here and put more emphasis on it, since thats what your post leads me to think is the true motivation behind your attitude -> "We spend our time doing whatever we like within the bounds of the CoC in order to enhance our playtime"
Although i have to admit, you're last "point" shows your lack of ability to see the problems other people face in this game, and on top of that, makes your previous sentences a laugh to read when put in context to said "point".
5000+ active characters on Alb/Excal. I am supposed to babysit them all to make sure they all get what they want?
No. I attempt to make sure <0.5% of these get exactly what they want (and in turn they help me get what I want), and do a great deal towards helping another 5%+.

If you (or anyone else) are having problems getting artifacts that you want, I would suggest that that is your own fault, and not mine, (nor whoever happens to want to sell an artifact).
It is your fault because you don't put effort in the right area. Usually the area that lacks effort is thinking about the most efficient way for you to get what you want.

Almost all cases I have seen of people crying and whining about others selling artifacts come from stupid/selfish individuals who spend their playtime camping a site for a chance to get an artifact for themselves instead of working together with friends to get everything that you all want as efficiently as possible (or even thinking about what that means).

Crimson LoneWolf said:
I dislike reading about that kind of attitude in a MMORPG, since your attitude towards doing what you feel fit still effects everyone else.
My playtime:

Get online and talk to friends.
Work out a list of what every one of them wants.
Try to organise them into doing as many of the things on the list as possible so that we all get what we want in a reasonable amount of time. Never does this mean "I must get this NOW".

For artifacts, we'll run around and look if it's up. If it is, we'll do the encounter and someone will get their artifact. If it's not, we move on to something else on the list.
If one of the things wanted is not easily obtainable in this manner (spawn always camped, mob killed as soon as it pops), I'd reccommend that person buys it rather than camping for it as it's more beneficial to us as a whole.



I would suggest you stop crying just because you don't have friends to help you get what you want, or a brain to work out how to get it for yourself.
 

Crimson LoneWolf

Fledgling Freddie
Joined
Feb 21, 2004
Messages
263
"The more times the artifact mob is killed, the more artifacts there are on the market, and thusly the more people wanting the artifact will have it.
The more times someone walks past an artifact mob, leaving it unkilled, the less artifacts there are in the system, and thusly the less people wanting the artifact will have it."


Quote:
c) Stop crying because you're too lazy or stupid to obtain what you want.

Contradicting yourself. I'm impressed. I thought you were more clever than that.

"I don't remember using shift-D on an artifact, or dropping it on the ground, or whatever in order to prevent one making it's way into the hands of someone who wants it.
If someone has been 'trying' for 2 months to get something in particular, they really can't have been trying very hard.
I have only sold 1 artifact, which was obtained when helping a friend get encounter credit (on a different character to the one he obtained the drop in the first place).
But who cares? I don't do anything for the cash, I do it for the fun of playing the game. I do encounters mostly to help friends get what they want/need. I have no 'need' for the cash as it's just too easy to get cash in this game."


I wonder why you're taking my statement from my previous post so personal?
Did i write -> Pin, you're a greedy person who cant leave an artifact mob alone when someone most likely has been trying to get it for ages? I think not.


"What's to comment on? You know what the word 'trade' means? It means I give something to someone who wants it, in exchange for something he has that I want. 2 people become happy. REJOICE!"

I can spell it out if you're not able to understand what i was implying. But i hardly suspect you'll grasp the meaning.

"As I am in no hurry to get a dozen chars to ML10, gaining mlxp via encounters is a zero-effort side-effect of doing something I would have done anyway. What could be more efficient?"

Lets see. Efficent for you or effecient for the broader population of Albion? Case 1) Pin runs around with a fg that is looking for artifacts to do. He's killing maybe 2 or 3 mobs in total, getting a little ML XP.
Case 2) Pin is running an ML raid, for perhaps anything from 16-50+ people.
Do the math yourself, if you can.

"All timed encounter spawns in DAoC work by: an x% chance to spawn every y minutes. x and y vary by encounter.
Therefore, for many encounters (those with small x) you are just relying on luck as to whether it will spawn in a reasonable time."


Which leads back to that your previous statement -> b) No artifact encounter has a '10+ hour respawn timer'. I suggest you get your facts straight before you start to write, the next time you make such a statement.

"5000+ active characters on Alb/Excal. I am supposed to babysit them all to make sure they all get what they want?
No. I attempt to make sure <0.5% of these get exactly what they want (and in turn they help me get what I want), and do a great deal towards helping another 5%+."


Again, i wonder what the reason is why you're taking this personal. I'm sure i'll be able to tell eventually, from your next long post.

"If you (or anyone else) are having problems getting artifacts that you want, I would suggest that that is your own fault, and not mine, (nor whoever happens to want to sell an artifact).
It is your fault because you don't put effort in the right area. Usually the area that lacks effort is thinking about the most efficient way for you to get what you want."


Do you actually deny that there are people who kill artifact mobs just to sell the artifacts? I think that was what my first post was directed against, although you seem to feel a need to open your mouth and use very pathetic way of getting yourself trapped in your own words, and contradicting yourself.

"Almost all cases I have seen of people crying and whining about others selling artifacts come from stupid/selfish individuals who spend their playtime camping a site for a chance to get an artifact for themselves instead of working together with friends to get everything that you all want as efficiently as possible (or even thinking about what that means)."

Lets see. I've been on about 10 artifact runs so far, trying to help friends who needed them. More than half the times i've seen people get there just a few minutes before us, and i've kept track of the names who did the artifacts when we got there. It seems that quite a few of them suddenly had that exact on their consignment merchant.

Why do i bother with this? I'm getting very disgusted by the greed i see, and i'm feeling sorry for my guild friends who spend a lot of their time trying to get something that they do NOT have the cash to pay for.

We are not all spending our complete life playing this every single hour of the day, or getting up in the middle of the night to try to get another artifact. We are some who want to have fun AND have a few artifacts. But the case IS that its getting INCREDIBLY hard to find them spawned.

You seem to lack something in your heart and in your head if you cant sympathize with those people. Oh wait, i know what you'll say -> c) Stop crying because you're too lazy or stupid to obtain what you want.


"I would suggest you stop crying just because you don't have friends to help you get what you want, or a brain to work out how to get it for yourself."

Quite the opposite, as i wrote above. I'm writing this because i'm spending a lot of time trying to help my friends get the artifacts they really want. Some of them dont even have a single artifact yet.

If you want to continue to take this personal, i suggest you start thinking about the reason why YOU take it personal.

Oh btw Jimmy, dont bother trying.
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
Crimson LoneWolf said:
Contradicting yourself. I'm impressed. I thought you were more clever than that.
No contradiction there.

Crimson LoneWolf said:
I can spell it out if you're not able to understand what i was implying. But i hardly suspect you'll grasp the meaning.
I see again you are able to write a sentence without making a valid point.

Crimson LoneWolf said:
Lets see. Efficent for you or effecient for the broader population of Albion? Case 1) Pin runs around with a fg that is looking for artifacts to do. He's killing maybe 2 or 3 mobs in total, getting a little ML XP.
Case 2) Pin is running an ML raid, for perhaps anything from 16-50+ people.
Do the math yourself, if you can.
Lets see... I run about doing encounters (artifacts, MLs, whatever) solo, duo, half group, full group, 2fg, guild zerg, alliance, and general albion raids. So your point is?

Crimson LoneWolf said:
Which leads back to that your previous statement -> b) No artifact encounter has a '10+ hour respawn timer'. I suggest you get your facts straight before you start to write, the next time you make such a statement.
And? They may take longer than that to spawn, but that doesn't mean it has a 10+ hour respawn timer.

Crimson LoneWolf said:
Do you actually deny that there are people who kill artifact mobs just to sell the artifacts? I think that was what my first post was directed against, although you seem to feel a need to open your mouth and use very pathetic way of getting yourself trapped in your own words, and contradicting yourself.
I haven't contradicted myself once to my knowledge. I am HAPPY that people are doing encounters to sell artifacts. It means that myself and other smart people can buy them instead of wasting many hours.

Crimson LoneWolf said:
Lets see. I've been on about 10 artifact runs so far, trying to help friends who needed them. More than half the times i've seen people get there just a few minutes before us, and i've kept track of the names who did the artifacts when we got there. It seems that quite a few of them suddenly had that exact on their consignment merchant.
Lets see. I've done maybe 500+ artifact encounters for myself and my friends since ToA release. Many times I arrive and the encounter is down, or being done by other people. But so what? That means that someone other than my immediate friends will have the artifact at the end of the night instead of us. We're unlucky that time, we'll get it another time.
All you seem to focus on is the "WAAH! I DIDN'T GET WHAT I WANT TONIGHT!"

Crimson LoneWolf said:
and i'm feeling sorry for my guild friends who spend a lot of their time trying to get something that they do NOT have the cash to pay for.
How is it they don't have time to get some cash, but they have the time to camp a mob for hours? Who was it that's contradicting himself here?

Crimson LoneWolf said:
We are some who want to have fun AND have a few artifacts. But the case IS that its getting INCREDIBLY hard to find them spawned.
Ah. So again you seem to be concentrating on YOU and YOUR FEW FRIENDS getting what YOU want, instead of the broader population of Albion.

Crimson LoneWolf said:
Quite the opposite, as i wrote above. I'm writing this because i'm spending a lot of time trying to help my friends get the artifacts they really want. Some of them dont even have a single artifact yet.
Yes, and as I wrote above, you are only focused on your time with your friends getting artifacts for you. But you turn around and complain about other people and their friends getting things for themselves by saying this is greedy.

Crimson LoneWolf said:
If you want to continue to take this personal, i suggest you start thinking about the reason why YOU take it personal.
I don't take it personally. I merely pity people your short-sightedness.
 

Darksbane

Fledgling Freddie
Joined
Jan 14, 2004
Messages
48
:clap:
Pin >>>> Crimson LoneWolf

Dont forgot Some artifact encounters dont just drop the arti, very high utility items which help SO much when coming to SC your armour, thats just +1 extra reason to farm.

As for Pin, i know Pin and i know hes not a greedy person, when hes running anykind of artifact raid, chances are it is not for himself but rather for his guildmates.

"Quite the opposite, as i wrote above. I'm writing this because i'm spending a lot of time trying to help my friends get the artifacts they really want. Some of them dont even have a single artifact yet."

And Pin is doing what different from you?

Pin is proberly lookin out for his guild members before other albs OMG the shame.


Crimson - What arti u looking for anyways? come by my CM i got lots for sale :wub:
 

Crimson LoneWolf

Fledgling Freddie
Joined
Feb 21, 2004
Messages
263
"No contradiction there."

You have a very short recollection it seems. I'll point out just where your contradiction lies. 1) you state that people who cant get the artifacts they want are either lazy or stupid. 2) you state that if an artifact encounter is up, you see no problem with doing it, albeit you might not even need either credit nor the artifact itself. Do you want me to spell it out again? Or do you truely fail to grasp the contradiction that is inherrent in your claims?

"I see again you are able to write a sentence without making a valid point."

I was merely hoping that you had enough intelligence to make that deduction by yourself.

"Lets see... I run about doing encounters (artifacts, MLs, whatever) solo, duo, half group, full group, 2fg, guild zerg, alliance, and general albion raids. So your point is?"

You can counter, but you cant face to the bold claims you seem to be making? Let me repeat, in case you fail to grasp what i'm referring to. Who claimed that running artifact raids was an efficient way of getting the 3000% ml xp he needed?

"And? They may take longer than that to spawn, but that doesn't mean it has a 10+ hour respawn timer."

So you admit you were wrong about that artifacts doesnt have a 10+ respawn timer? Or, are you just trying to talk yourself out of the fact that you made a wrong claim, again.

"I haven't contradicted myself once to my knowledge. I am HAPPY that people are doing encounters to sell artifacts. It means that myself and other smart people can buy them instead of wasting many hours."

Why are people wasting many hours? I think the answer is already given, quite a few times, during this thread.

"Lets see. I've done maybe 500+ artifact encounters for myself and my friends since ToA release. Many times I arrive and the encounter is down, or being done by other people. But so what? That means that someone other than my immediate friends will have the artifact at the end of the night instead of us. We're unlucky that time, we'll get it another time.
All you seem to focus on is the "WAAH! I DIDN'T GET WHAT I WANT TONIGHT!""

You shouldnt insult those i call friends. If you want to be insulting, direct the insults at me instead. And generalizing is pretty immature btw, my "friends" might just be some you consider on friendly terms with, but yet you lash out blindly. Not very smart, considerate nor mature.

"How is it they don't have time to get some cash, but they have the time to camp a mob for hours? Who was it that's contradicting himself here?"

Again, you're asuming that my "friends" spend half their life camping artifact spots. Who brought that up in the first place? Interesting, since those members in my guild i try to help get artifacts for doesnt spend a single hour camping any spots for anything. Why? Oh hang on, i think i know why. They have a life, and they cant spend all their time in DAOC.

"Ah. So again you seem to be concentrating on YOU and YOUR FEW FRIENDS getting what YOU want, instead of the broader population of Albion."

In fact, i was merely trying to stop you from asuming that i was concentrating on myself. Yet, you somehow seem to feel superior. Maybe you feel your "many" friends compared to my "few" friends should make you superior? Yet, i run ML raids, i run artifact raids, i run rvr grp's.

"Yes, and as I wrote above, you are only focused on your time with your friends getting artifacts for you. But you turn around and complain about other people and their friends getting things for themselves by saying this is greedy."

You seem to be unable to read and understand english. I can repeat again, since its obviously necessary. You asume i'm complaining about that other players have lots of artifacts that they are using. Lets recap. I think its pretty obvious that i've stated that the people who do encounters for artifacts they do not need, are the ones i'm having a problem with. Simple as that, hope you can grasp that.

"I don't take it personally. I merely pity people your short-sightedness."

In fact you're denying that you are taking it personal. But i didnt bring up your name, and i didnt in any way suggest you were running around doing artifact encounters only to sell them at your cm's. You brought that up. I call that taking it personal, bringing your own situation and your own attitude into this discussion. Its pretty obvious when you think about it.

Hmmm, when you think about it. Thats the problem in its essence, isnt it.
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
Well, nothing much worth replying to there. 11 paragraphs of waffle, without a useful point being made.
 

iluvatur

Fledgling Freddie
Joined
Feb 5, 2004
Messages
66
omg ...

:cheers: **chants** 'pin pin pin' **chants** :cheers:

most people would've just given up, i admire crimson for trying.. oh wait
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
whole topic coulda been summed up in one sentance for each side but noooooo :eek6:

i got no probs buying an artifact for a fair price, its the rip-off prices and ppl farming the arti-mob specifically in order to charge those rip-off prices i have a problem with :puke:
 

Tay

Grumpy old fecker
Joined
Dec 23, 2003
Messages
1,310
Crimson LoneWolf said:
Wtf is wrong with people these days? I'm seeing so many artifacts on CM's in housing and even more and more people selling artifacts on this forum.

Are people doing artifacts now just to score cash, instead of doing them 'cause they actually want them or need them?

When supply is high and demand is low prices fall, when supply is low and demand is high prices rise. Simple as that

Sure I dont like it when somebody is doing the artifact mob I want, but hey thats life, I'll farm some of the more difficult scrolls to get the cash to buy the artifacts I cant get for myself.

Just remember this, the artifact is worth exactly as much as somebody wants to pay for it (Copyright Pin 2004 btw) and he is right.

Ive done 3-4 battler hunts and never won lotto for it, I do however have the option of buying it, if somebody didnt farm it I would have to keep trying for it in lotto, something I'm not prepared to do, I have other artifacts to locate.

So, I'll wait till it comes down in price, simple as that.

I dont camp atifact mobs, I dont see the point, but because somebody is prepared to do it means I can have more fun. Maybe I'll get the cash to buy it in the time they spend camping who knows.

Essentially what you are saying is: "the selfish people with cash to buy artifacts are ruining the game for everybody" Puts a slightly differant twist on it, doesnt it. Supply and demand nothing more or less.
 

Gorre

Fledgling Freddie
Joined
Jan 21, 2004
Messages
389
so Pin if 2ppl would take shifts camping scalars 24/7 with minstrel alts and kill it evrytime it pops and sell these artifacts only through ebay or just on their CM's at steep prices to stay within CoC boundaries, and you need the artifact yourselve would you still hold your "economy" bullshit so high?
i know its extrapolating your economy lessons but still..

i always presumed this game was a community game. its about playing with your friends, doing stuff for and with your realm. All of wich results into a nice gaming atmosphere in wich everyone enjoys to play at its full potential. because more things can be established as an entire realm then having a realm where everyone plays for himselve and says fuk all.

there are loads of ppl having problems with obtaining their artifacts, mostly the more casual and less experienced players. they log in for a few hours a day and go check on their artifact mobs they need and what do they see? greycons bbots or sometimes a regular alt camping the spawn while their main is doing something else. do you think this is even remotly fair?
so your solution is to let them buy the artifacts from the powergamers so they can have mor eplats and live happily ever after?
note that most of these casual players havent even discoverd CM lists and if they would have most likely wont have the cash to pay for an artifact nor do they have some cashfarm bot or know how too farm cash in a reasonably fast way

another thing wich i dont understand from ppl who are activly selling artifacts on CM's for ridicoulous high prices , is dont they have a friend or playbud or guildy who might need the artifact? everyone playing this game owes 95%of what they achieved/obtained by the help of others.this is afterall a "MM"orpg not some single player RPG or diablo where you dont need help from others to achieve something.
and now when you have the team to return your realm a favour you say fukk all i wanne be a greedy ****?

GG Pin at giving all selfish ***** a good excuse to continue what they are doing as most of alb/exc respects you autority
 

Harald

Fledgling Freddie
Joined
Jan 14, 2004
Messages
26
I agree 100% with Pin.

Everyone should play the game the way they like to. If that means farming artifacts and selling them to the highest bidders, I got no problem with that. I wouldn't hessitate to buy an artifact I needed if the price was fair. And if I think the price asked was too high, well I just don't buy it, I might even get a laugh of someone paying what I think is a ridicilous high price.

This game is very much about grouping and helping eachother out. But that doesn't mean you can't solo doing whatever you think is fun.

Casual gamers will always be falling behind in a game like this. And that is how it should be. It realy wouldn't be fair if someone spends 10x as much time playing the game, and not getting an edge over someone who does not play very much.

It realy is someones own problem if they don't know how to use CMs or how to farm money.

Many artifact encounters just isn't designed for casual players. Even thou I myself play many hours a week I won't waste my time camping artifacts. I like to do something when I'm online, not just sit around for hours and hours waiting for some mob to spawn.

Buying and selling things is what keeps the economy of this game flowing.
 

Rhirap

Fledgling Freddie
Joined
Jan 3, 2004
Messages
286
ok before someone tries to claim im targetting them, this is aimed at NOBODY IN PARTICULAR. ok so do you guys agree with pin because you are ass-licking and dont know Crimson, or because you actually believe what he is saying to be true.....i think this topic has gone far deeper than it was intended, the point is, if theres 2 people after the same item, 1 of them needs it and 1 of them doesnt, isnt it common courtesy to let the one who needs it do it? sorry but last i checked we were all in the same realm! i know some of you guys well, better than you might know even, and half of you would take pleasure in letting someone who actually needed the item take it, instead of taking it yourself and selling at a rediculously high price.

and another thing, cut the 'supply and demand' and the 'if you dont like it, dont buy it' crap....its just annoying...basically what your saying is 'dont start a conversation that i dont want to discuss' well how about 'if you dont like it, dont reply to it'? sound good? no? neither does that crappy 'dont like it, dont buy it' catchphrase. its not like crimson was asking what an economy is, he is just publicizing (sp) a point we have undoubtedly all considered at least once.

Dont forgot Some artifact encounters dont just drop the arti, very high utility items which help SO much when coming to SC your armour, thats just +1 extra reason to farm.

respect to you for that, thats the only point id consider valid amonst the paragraphs and paragraphs of niggly replies.

i think i saw Pin post something along the lines of if he saw an artifact mob as he was passing and had the manpower to kill it, he would do so, and id have to agree with that, if i saw a mob and nobody else was about, i wouldnt hesitate to kill it either, but if i actually got the artifact, id still sell it at a reasonable price, i mean artifacts being sold for 30-40p....PLEASE lol dont tell me thats a reasonable price for something you dont want and somebody else does......i dont care what fker dropped that item, a god damn artifact with no stats and no scrolls, and no credit is NOT worth 30-40p!

i predict someone will now give me a lecture about how 'its theirs to sell for how much they want' or 'its worth that much if someone will pay it' so my answer is....NO its not and you bloody know it, you can sit there trying to tell yourself its worth what someone will pay for it but that bs, and all it does is encourage more people to sell it at that stupid price. now if you want to sit there and type 11 paragraphs about anything ive said here, your wasting your time but go right ahead....you wont change my mind, believe me, try your best by all means, but you wont convince me otherwise.

Before you reply to this, bare in mind it wasnt aimed at anyone in particular, and ask yourself if its really worth arguing with me about it

Rhi
 

Chilly

Balls of steel
Joined
Dec 22, 2003
Messages
9,047
i dont think theres a single mob in albion or toa that doesnt have a chance of popping the millisecond you kill it. Its just pretty unlikely. Iv seen SoM pop 2 minutes after someones done it iv seen belt of moon instantly repop on the same island and got abotu 5000 prtectors on dark on me as i legged it with my bom i just got. Its just MORE likely that the mob will repop at an average of x hours with a certan variance.


/edit yeah all right sidi and hib/mid versiuons, now shush
 

Greenfingers

Fledgling Freddie
Joined
Jan 14, 2004
Messages
389
to shorten things :

Pin - Albion work as a realm, not individuals. Obviously you didn't figure this out yet, hence the flamming post's against you.

LoneWolf - Keep up the good work, don't try to explain things, when a certain someone isn't looking beyond his own doorstep.
 

vintervargen

Banned
Joined
Dec 23, 2003
Messages
2,779
oh and, theres a diff between rolling for an artifact (and plan to sell it, when other people in the same lotto NEEDS it), and killing an uncamped artifact (and plan to sell it).

imo.
 

Tay

Grumpy old fecker
Joined
Dec 23, 2003
Messages
1,310
Gorre said:
Diatribe cut ---------
there are loads of ppl having problems with obtaining their artifacts, mostly the more casual and less experienced players. they log in for a few hours a day and go check on their artifact mobs they need and what do they see? greycons bbots or sometimes a regular alt camping the spawn while their main is doing something else. do you think this is even remotly fair?

I dont think you'll too many people that consider an encounter is in progress with a bb or lowbie camping it, therefore if people sit and wait for the 5mins to 120mins for the said individual to get his groups together then its your own fault.

The general concensus is that the encounter cannot be camped by a BB etc, people "generally" respect a fg or more preparing by buffing etc but not somebody that cant be arsed to camp with the people required to do it.

Thus, I dont think you'll find Pin condoning that type of "camping", hence its a moot point.

Gorre said:
so your solution is to let them buy the artifacts from the powergamers so they can have mor eplats and live happily ever after?
note that most of these casual players havent even discoverd CM lists and if they would have most likely wont have the cash to pay for an artifact nor do they have some cashfarm bot or know how too farm cash in a reasonably fast way

If somebody doesnt know what a CM is or a market explorer then that aint our fault, thats called not reading the patch notes. Cash is freely available, many scrolls are available to casual players and they are a decent source of cash. You dont need to have a bot or a necro or ice wiz to farm.

Gorre said:
another thing wich i dont understand from ppl who are activly selling artifacts on CM's for ridicoulous high prices , is dont they have a friend or playbud or guildy who might need the artifact? everyone playing this game owes 95%of what they achieved/obtained by the help of others.this is afterall a "MM"orpg not some single player RPG or diablo where you dont need help from others to achieve something.
and now when you have the team to return your realm a favour you say fukk all i wanne be a greedy ****?

GG Pin at giving all selfish ***** a good excuse to continue what they are doing as most of alb/exc respects you autority

Its called a point of view, Pin has his as do almost all of us, others just get dragged along because they cant be arsed to do stuff for themselves.

As an example I have never seen sadri drop the dagger but I have obtained 2 daggers off CM's for a very fair (I think) price, 2 of us that have credit and no item now have both. If it had been too expensive I would have carried on searching and killing sadri till I got it or it dropped in price on CM's. Granted he is a quick spawn but the flip side is that the drop is far from being guaranteed.
 

Tay

Grumpy old fecker
Joined
Dec 23, 2003
Messages
1,310
Greenfingers said:
to shorten things :

Pin - Albion work as a realm, not individuals. Obviously you didn't figure this out yet, hence the flamming post's against you.

LoneWolf - Keep up the good work, don't try to explain things, when a certain someone isn't looking beyond his own doorstep.

Dont you farm artifacts and scrolls to sell them on your CM??

Irresepective of the cost, isnt that taking an artifact away from somebody that needs it?
 

judas

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
756
Greenfingers said:
to shorten things :

Pin - Albion work as a realm, not individuals. Obviously you didn't figure this out yet, hence the flamming post's against you.

LoneWolf - Keep up the good work, don't try to explain things, when a certain someone isn't looking beyond his own doorstep.
we got like 10000 alliances and no relics, dont often have df and ppl camp mobs to sell on their CM's.
No albion dont work as a realm.
farm scrolls instead of camping mobs 24/7 will give you enough cash to buy most of the artifacts you want.
i think its great that i can buy most of the artifacts i need for my chars instead of camping 1000 of them wich i dont have time whit due to having allot of exams and stuff atm.
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
Gorre said:
so Pin if 2ppl would take shifts camping scalars 24/7 with minstrel alts and kill it evrytime it pops and sell these artifacts only through ebay or just on their CM's at steep prices to stay within CoC boundaries, and you need the artifact yourselve would you still hold your "economy" bullshit so high?
i know its extrapolating your economy lessons but still..
Extrapolate as much as you want.
Prices (on 'luxury' items) are governed more by what the buyer will pay than what the seller wishes to charge.
If 2 people monopolised the source of scalars since release and tried to sell every copy for (what you consider) an overly-price they would soon run out of customers willing to buy them.
They couldn't keep prices at 100plat per pair and sell 10 copies per day because there isn't that amount of cash in the system. Instead they'd start at 100p, maybe sell 1, find they have a stock of 20 after a couple of days. They then have a choice to either drop the price to one where they can sell all their supply, or leave it high and make nothing. After a couple of weeks they'll run out of customers willing to pay 10plat per pair, then 5plat, etc, etc. Prices cannot remain 'steep' because it's ultimately the customer that decides what he wishes to pay.

If, on the other hand, this were not a 'luxury' item, things would be different. If, for example, somebody controlled the only source of food and sold it to only the rich, then this would be a poor game dynamic and would need addressing by Mythic.


Rhirap said:
ok so do you guys agree with pin because you are ass-licking and dont know Crimson, or because you actually believe what he is saying to be true.....
What would somebody gain by posting something they don't agree with? It's not like I send somebody flowers for posting a similar opinion to my own on a forum.

Rhirap said:
i think this topic has gone far deeper than it was intended
Would a "stfu whining biatch, I wanna be able to buy stuff!" response to the initial post be closer to what was 'intended'?

Rhirap said:
the point is, if theres 2 people after the same item, 1 of them needs it and 1 of them doesnt, isnt it common courtesy to let the one who needs it do it?
And my point is if I need an item, but am not there to get it, and someone else doesn't need an item, but is there to get it, then I'm 100% in favour of him getting the item while he can and I'll take the item from him and pay him for his time. If he asks for more than I think it's worth, I'll wait for the next one to come along.

In all the posts complaining about people selling items when others 'need' them, I still haven't seen a valid retort to the fact that when someone buys an item they are getting what they need. Ergo, your point is moot.
All I see is people complaining because the price being asked is higher than what they are willing to pay. This argument doesn't change anything about someone 'needing' the item actually getting it, all it means is some people who need the item will be waiting longer than others - which happens however distribution is managed.

Rhirap said:
sorry but last i checked we were all in the same realm!
So, we should distribute all 'wealth' to whoever needs it? All items received by the realm as a whole should be pooled and distributed to those who need them? This may sound like a good idea on paper, but...
If this were to happen, there would be no 'value' in any items, no 'value' in cash, and no 'value' in people's time. Everyone would have equal access to everything, and individuals wouldn't need to actually do anything to get something, so why work?
Because there is then no incentive for the individual to do anything, the population as a whole suffers with supply drying up. We would need to be actively forced to work to keep the realm alive.

Communism is generally not considered viable in the long term ;)

Rhirap said:
i know some of you guys well, better than you might know even, and half of you would take pleasure in letting someone who actually needed the item take it, instead of taking it yourself and selling at a rediculously high price.
Again, if the price is 'rediculously high', the item won't be sold.
But anyway, I do take pleasure in a friend getting what they want, but I fail to see how trading for something I want (cash or other items - afterall, cash is just another item anyway) prohibits this.

Rhirap said:
and another thing, cut the 'supply and demand' and the 'if you dont like it, dont buy it' crap....its just annoying...basically what your saying is 'dont start a conversation that i dont want to discuss' well how about 'if you dont like it, dont reply to it'? sound good? no? neither does that crappy 'dont like it, dont buy it' catchphrase. its not like crimson was asking what an economy is, he is just publicizing (sp) a point we have undoubtedly all considered at least once.
Sorry, I don't quite follow this sentence. It looks like it should be written in crayon as there is absolutely no logic in it.

Rhirap said:
i think i saw Pin post something along the lines of if he saw an artifact mob as he was passing and had the manpower to kill it, he would do so, and id have to agree with that, if i saw a mob and nobody else was about, i wouldnt hesitate to kill it either, but if i actually got the artifact, id still sell it at a reasonable price, i mean artifacts being sold for 30-40p....PLEASE lol dont tell me thats a reasonable price for something you dont want and somebody else does......i dont care what fker dropped that item, a god damn artifact with no stats and no scrolls, and no credit is NOT worth 30-40p!
If someone pays 40p for an item, then it's worth 40p to that person, by definition. It may not be worth 40p to you, but that doesn't matter.
If nobody thinks it's worth 40p then it won't sell. More copies will find their way onto the market, and he'll be forced to lower his asking price until it sells, or be left with an artifact which is depreciating in value. The longer he waits with dropping the price to one which the customer considers 'a reasonable price', the less he'll make from the item.

Rhirap said:
i predict someone will now give me a lecture about how 'its theirs to sell for how much they want' or 'its worth that much if someone will pay it' so my answer is....NO its not and you bloody know it, you can sit there trying to tell yourself its worth what someone will pay for it but that bs, and all it does is encourage more people to sell it at that stupid price. now if you want to sit there and type 11 paragraphs about anything ive said here, your wasting your time but go right ahead....you wont change my mind, believe me, try your best by all means, but you wont convince me otherwise.
It's also theirs to remain on their merchant indefinitely at 50% higher than market value.
And I'm not replying to to anything you say in order to try and change your mind. I'm replying for the purpose of debate, because this is a discussion board.


Greenfingers said:
Pin - Albion work as a realm, not individuals. Obviously you didn't figure this out yet, hence the flamming post's against you.
Please tell me, how trade is suppoed to be detrimental to Albion as a realm? It isn't. It is benefitial to the realm as a whole, because it encourages people to work for what they gain.
All that is happening is people are making exchanges of their time. Person A puts in time to farm gold, B puts in time to get an item. They exchange that time.

Greenfingers said:
LoneWolf - Keep up the good work, don't try to explain things, when a certain someone isn't looking beyond his own doorstep.
I'll presume 'a certain someone' is me, and ask how I am being more short-sighted than Lonewolf by saying that Communism is not generally a good idea in the long run?


vintervargen said:
oh and, theres a diff between rolling for an artifact (and plan to sell it, when other people in the same lotto NEEDS it), and killing an uncamped artifact (and plan to sell it). imo.
I don't even see anything wrong with this case, tbh. All parties put in the time and effort to obtain the drop, all parties should be entitled to a fair share of reward (or fair chance at rewards) if they wish, whether that is the item from the encounter, or a trade for another item.

Basically, the only cases I can think of which I object to on principle would be involving deception/fraud or theft, but that's not what is being discussed here.
 

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