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vintervargen
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just fail to cast spell afaik, i mean pbaoe dont need a target but still gets fooked up :[
Originally posted by cougar-
caster groups just bloody sucks.
AND just found this at vnboards. such clever americans:
"If melee is going to be somewhat competitive in RvR compared to casters there needs to be some sort of PBT for spells, and/or some health buff sort of thing, and armor should make a difference to spell dmg beyond just the resists you can put on it. (not to mention there are like 10 spell dmg types and only 3 melee dmg types). Also I think spells should trigger procs on armor."
Originally posted by vintervargen
lets say it gets moved to chanter light spec. highest debuff + spec DD + heat nuking pet = ouch
light eld. debuff + spec dd + low version of str/con debuff + NS = ouch
light menta. debuff + spec dd (and maybe if debuffs gets AE) + spec ae dd = omg ouch
Originally posted by Arnor
or, how about moving debuffs to ench, leaving pb and fds in mana? or moving fds to light and debuff to ench? ofc give some fluff to fill out mana line then.
Originally posted by vintervargen
hmm, speed6 2 insta ae cc purge and deter, really think range matters? (savages have taunt shout no?)
Originally posted by cougar-
but tbh. i dont think mythic EVER moved a spell to a other line?
Originally posted by cougar-
cant have a debuff in pet line, that's just wrong and silly, sooooo debuff in same line as dd. strong manners!
but tbh. i dont think mythic EVER moved a spell to a other line?
Originally posted by vintervargen
lets say it gets moved to chanter light spec. highest debuff + spec DD + heat nuking pet = ouch
light eld. debuff + spec dd + low version of str/con debuff + NS = ouch
light menta. debuff + spec dd (and maybe if debuffs gets AE) + spec ae dd = omg ouch
Originally posted by Arnor
rather wrong and silly then having both ends of the damage spectre in one line tbh
Originally posted by vintervargen
because hib is the magic realm whereas mid have savages/zerks?
Originally posted by Shike
amnesia causes MoC to fail
only problem with sorcs amnesia is the powerconsumtion imo. Cant cast many of those before you go oom.
And its definetely starting to become Dark Age of Tankalot. Nukin tanks for 2xx without debuffs is a laugh when they have 2400 hp buffed. I hope that changes with the overhaul of the resistsystem that Mythic has been talkin about lately. 4xx is totally ok to nuke/be nuked for for in my book, RAs kinda feck that up tho as it is today after debuffs with the amount of critts. We'll see what happens I guess.
Originally posted by parisienscot
Nooo if one more person comes out with that drivel about melee and magic realms they are getting a slap.
Originally posted by old.Tohtori
Actually... *ducks*...that's the way...*ducks*...it was originally planned. *ducks*
Originally posted by parisienscot
...hunters were to be able to shapeshift into animals.
Originally posted by tildson
Is 450-500damage too much for a single nuke? You will be very suprised if Mythic changes the state of resistbuffs - the overpowered within a manachanter, is the ability to have lvl48 PBAE and a single DD who nukes like a speccy one. 450-500dmg with a single DD is what it should do, not 200-250 :/
Originally posted by cougar-
with healer attackspeeddebuff, shaman spamming ae disease etc a hib caster group cant do shit exept moc or die. tanks > casters anyday, even if our pryd caster group manage well now, but its not cause of good classes.
Oh please, i tried out my friends BD yesterday and sent the pets alone against a orange mob, they won and were still on full HP i didn't do anything, there pets are ridiculously strong to go against a orange but combined with a lifetap on 4seconds i have no doubt they can kill a fg of albs if played properly and if they avoid CC somehow.... 4 seconds is farrrr too quick it should be at least 8 seconds. BTW i've took note that the ONLY ones that complained about my comment are the ones in Midgard, obviously they don't want another nerf on their realm but Bonedancers deserve it!Originally posted by Arnor
retard-comment of the week award goes to: <drumwhirl> ACEI!!!
congratulations, what a great achievement!
Originally posted by Solarius
Ok, I've been givng some thought (ok, not much, more of a 'hey, this might be good) on how they could shift things around a bit to 'improve' the enchanter class, without actually killing it. Please give feedback on what you think!
Focus shield? buffs? druid heals? I said i provided NO HELP!!! to the BD pets, i didn't lifetap, i didn't do the damage absorbtion, i didn't help them in anyway, i didn't even debuff.Originally posted by Solarius
Pets winning against an orange mob... and you think thats overpowered? OK, as an enchanter I can routinely send my pet against a red or purple mob, and be guaranteed a win. Add in Druid buffs, heals and my FDS and he can tank groups of reds. But this is PvE we're talking about. Mobs are clearly not as smart as a human player, nor as unpredictable, pet classes are good PvE that doesn't mean the same as RvR.
Originally posted by acei
Focus shield? buffs? druid heals? I said i provided NO HELP!!! to the BD pets, i didn't lifetap, i didn't do the damage absorbtion, i didn't help them in anyway, i didn't even debuff.
Oh and i've gone against BD's several times in RvR and BG's... in BG's they pretty much rule, RvR there is too much zerg and crowd control but even with the zerg a lifetap every 4 seconds that is instant and does alot of damage is overpowered for sure.