Its something im sure people are aware of, especially those of us who have played these games for over a decade.
Why do I have some PR guy in a WAR video (or was it Mr Jacobs himself) telling me that 'in depth systems' where you spend time to become RECOGNISED in your craft is not fun?
Hes telling me that its more fun to have something that can be done by everybody, so in the end is of no consequence in reality.
Something thats easy and little effort and no time = reward?
Same with quests.
I remember a day where you either :
A- didnt have many quests, thats not so good.
B- Had to actually READ some info about what you were doing....and in turn spend more time getting 'INTO' the games lore and appreciating what game makers had provided.
Now, however, we all know what happens, its been dumbed down massively. You grab 4 quests, hell who cares what is wanted, look at the mini map and run there and kill stuff or pick something up if its glowing. Keep doing it until it flashes on sscreen that you are done and run back (using the mini map of course).
WHY THE HELL DO THEY WANT TO ENCOURAGE PEOPLE TO IGNORE THE GAME AND WIZZ THROUGH THE HARD DEV WORK OF AKING THE GAME WORLD.
Cmon, admit it (I do) that you grab quests and run off where mini map is telling you to go and not give a hoot why u are going, you just want to get the '10 badgers arses' and run back as quick as possible for the exp and next quest.
Worst of all, these WOW'esque style quests just lead to 5 min PUG's where nobody cares who you are with, just pile trhough the solo quests then join for 5 mins to kill a 'boss mob' then 'k thanks bye' as you pile off for more solo snoredom. I thought these games were Massvively MULTIPLAYER! Please dont say we will all be soloing our way to max level apart from the odd quest here and there we cant solo so we grab a 5 min team????? Where is the advantage of making sociable groups? (please no mindless babble from a PR person about the advantages of groups which fools nobody who knows anything about anything.....(new exciting innovation of 'secnarios' any1? Copied right from WOW))
Mythic, is this the model you really want? Id hope for a bit more tbh. Instead of following the path of a certain other game which other dev companies take the easy route of copying...because lot of people play the other game....so it MUST be right eh?
Nobody becomes attached with areas in games these days, they run from quest hub to quest hub, grab the quests, follow the mini map radar and then move to next hub. all the hard work of the devs is steamrollered for the most part.
I really hope Mythic try to insert some of their own innovations into this game, rather than copying WOWs quest system and Battleground System (please, dont even fricking think about saying we have 'Scenarios' so we arnt copying.
The one thing that ought to set it aside, is the RVR, MASSED RVR. However, I have a horrible feeling this will be dumbed down too.
If it is, the game will be found out pretty quick imo.
Why do I have some PR guy in a WAR video (or was it Mr Jacobs himself) telling me that 'in depth systems' where you spend time to become RECOGNISED in your craft is not fun?
Hes telling me that its more fun to have something that can be done by everybody, so in the end is of no consequence in reality.
Something thats easy and little effort and no time = reward?
Same with quests.
I remember a day where you either :
A- didnt have many quests, thats not so good.
B- Had to actually READ some info about what you were doing....and in turn spend more time getting 'INTO' the games lore and appreciating what game makers had provided.
Now, however, we all know what happens, its been dumbed down massively. You grab 4 quests, hell who cares what is wanted, look at the mini map and run there and kill stuff or pick something up if its glowing. Keep doing it until it flashes on sscreen that you are done and run back (using the mini map of course).
WHY THE HELL DO THEY WANT TO ENCOURAGE PEOPLE TO IGNORE THE GAME AND WIZZ THROUGH THE HARD DEV WORK OF AKING THE GAME WORLD.
Cmon, admit it (I do) that you grab quests and run off where mini map is telling you to go and not give a hoot why u are going, you just want to get the '10 badgers arses' and run back as quick as possible for the exp and next quest.
Worst of all, these WOW'esque style quests just lead to 5 min PUG's where nobody cares who you are with, just pile trhough the solo quests then join for 5 mins to kill a 'boss mob' then 'k thanks bye' as you pile off for more solo snoredom. I thought these games were Massvively MULTIPLAYER! Please dont say we will all be soloing our way to max level apart from the odd quest here and there we cant solo so we grab a 5 min team????? Where is the advantage of making sociable groups? (please no mindless babble from a PR person about the advantages of groups which fools nobody who knows anything about anything.....(new exciting innovation of 'secnarios' any1? Copied right from WOW))
Mythic, is this the model you really want? Id hope for a bit more tbh. Instead of following the path of a certain other game which other dev companies take the easy route of copying...because lot of people play the other game....so it MUST be right eh?
Nobody becomes attached with areas in games these days, they run from quest hub to quest hub, grab the quests, follow the mini map radar and then move to next hub. all the hard work of the devs is steamrollered for the most part.
I really hope Mythic try to insert some of their own innovations into this game, rather than copying WOWs quest system and Battleground System (please, dont even fricking think about saying we have 'Scenarios' so we arnt copying.
The one thing that ought to set it aside, is the RVR, MASSED RVR. However, I have a horrible feeling this will be dumbed down too.
If it is, the game will be found out pretty quick imo.