The Conspiracy

mixal

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as new patch note says ShadowStrike will be useable at day , its nothing imo.
givf better ability as hibs got
 

bjorne

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MOS is just a way to steal RA-points from stealthers making them even more hard to play, and as u MUST get atleast mos 3 there is 10 ra-points=1 rr taken away at once.

I say remove MOS and ill be happy.
 

Chronictank

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mixal said:
as new patch note says ShadowStrike will be useable at day , its nothing imo.
givf better ability as hibs got
its great if you learn how to use it :)
but very situational

give non-stealther tanks vanish and mez poison...
they dont choose their fights, stealthers do.
 

mixal

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Chronictank said:
its great if you learn how to use it :)
but very situational

give non-stealther tanks vanish and mez poison...
they dont choose their fights, stealthers do.


yeah i used it :) on oilers , inner keep fights so usefull but remedy more usefull than SS m8ey :) just want ability like that :)
 

Knolan

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Slytale said:
actually make castspeed QUICK based and cap at 250 quick same as melee.


yeah and give stuff like celerity for casters, or cast speed haste buffs.

dont just look at the stats. melee'ers have abilities to do dmg faster casters can only rely on their dex stat.
 

acei

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Still stealthers didn't really have any purpouse ingame ( except for minstrels which seem to get more love each patch )

Minstrel's lost MoB, got SoS put onto the other 2 speed classes, a ML was introduced to counter-act speed, we DIDN'T get MoS.

Remove stealth/ climb walls / safe fall from Minstrels
Give me end regen, baseline heals, baseline buffs, rezz then? stop trying to make us into bards ffs! We're minstrels we're not meant to be a bard or a skald! The class is unqiue and at the moment extremely well balanced.

ALL of your suggestions are totally useless, every single one of them. Stealthers are doing just fine at the moment, although i'd like minstrels to have MoS i can see why Mythic decided not to do it. But speedwarps need to go or have a ranged way to destroy them.

Not only with mincer gettin group is hard but with all classses. Its not about mincers group char or not m8ey.
Wrong! Before ToA/NF minstrels were a "required" group element now we aren't even semi-neccessary as other classes are now "more required" apparently.

Note to the scouts saying they want more... if you're all so gimped why when i go out into RvR do i come across several dozen a day? At keep/tower sieges there's often 1-3 dozen scouts.
 

Spetsnaz

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acei said:
Give me end regen, baseline heals, baseline buffs, rezz then? stop trying to make us into bards ffs! We're minstrels we're not meant to be a bard or a skald! The class is unqiue and at the moment extremely well balanced.

yeh they are very balanced atmo.........(u joking right?)

Knolan said:
yeah and give stuff like celerity for casters, or cast speed haste buffs.

dont just look at the stats. melee'ers have abilities to do dmg faster casters can only rely on their dex stat.

i saw casters firing faster than i could swing my weapon (and not with quickcast)...many times (with capped melee speed 1.5 seconds) how this possible?
sure gif casters even faster cast speed..........
 

noaim

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Spetsnaz said:
i saw casters firing faster than i could swing my weapon (and not with quickcast)...

Oh rly. I think he used quickcast!!
 

Spetsnaz

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i m talking in general not with me on mage... (he would be interupted)

example: i saw 4 fireballs flying fasster than i could swing...
or sorc liftaping at incredible castspeed

donno but i have theimpression than castspeed cap is bugged a bit
 

Kanim

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make all casters uninteruptable if you wanna nerf them in the ways suggested in this thread.
 

Dukat

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acei said:
Note to the scouts saying they want more... if you're all so gimped why when i go out into RvR do i come across several dozen a day? At keep/tower sieges there's often 1-3 dozen scouts.

Obviously you know everything so I dont know why I'm even wasting my time. I assume the comment was directed at my post of the scout nerfs.

In my opinion, the class is lacking when compared to rangers. I'm not going to go into a long debate but needless to say that just because you see alot of scouts about it doesnt mean that the class doesnt have its problems.

If you want to sit in a tower all day or run around in groups of 5+ then great, however if you want to solo in open field rvr the class still needs a little bit of a boost.

Try playing a scout to rr5 and above without resorting to zerging, adding or tower humping, then come talk to me about the class.
 

Calo

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Kanim said:
make all casters uninteruptable if you wanna nerf them in the ways suggested in this thread.

and then make sure they can only cast when they are sticked to the target ofcourse.
 

Theseus

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noaim said:
Oh rly. I think he used quickcast!!

Seriously?

80% off the time when I'm melleeing a caster he gets a nuke in every other swing...not just 1 qc. This is just getting out off hand and you all know it.
 

noaim

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Theseus said:
Seriously?

80% off the time when I'm melleeing a caster he gets a nuke in every other swing...not just 1 qc. This is just getting out off hand and you all know it.

It was more directed to the other guy that seemed to think quickcast made you cast faster. (Which can be the case if you cast a 5+ secs spell or are unbuffed and cast a fairly slow spell, but most people dont do that very often, and if this was the case, it wouldnt fit with what he whined about.)
 

Mastade

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Stealthers are supposed to kill weak targets such as casters/support.. and they do that fairly well atm. Anyone suggesting something similiar as assassins getting back IP so they can kill heavy tanks without a prob again, should be shot :p
 
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Sauruman said:
PS: Givf 2min timer FZ!! Give melee wub to scouts =)


You do know that scouts, minstrels and infils are on same dmg table. Scouts do plenty of melee dmg if specced for it.
 
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Mastade said:
Stealthers are supposed to kill weak targets such as casters/support.. and they do that fairly well atm. Anyone suggesting something similiar as assassins getting back IP so they can kill heavy tanks without a prob again, should be shot :p


Mastade kill zeaza if u cant, then i think u should be quiet and sit a while and think of what u just wrote :)
 

Lethul

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Theseus said:
Seriously?

80% off the time when I'm melleeing a caster he gets a nuke in every other swing...not just 1 qc. This is just getting out off hand and you all know it.

moc etc
 
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mixal said:
yeah i used it :) on oilers , inner keep fights so usefull but remedy more usefull than SS m8ey :) just want ability like that :)


Okej, lets think about it. norse sb with 15 str at creation, str3-4 and +26 str cap using heat LW mainhand, malice offhand. If u had remedy u would run around with 400 str and proccing heat debuffs and malice debuffs like crazy that would be so imbalancing it would almost be pre LA dmg :twak:
 

acei

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In my opinion, the class is lacking when compared to rangers.
That's a point, i've been back for over 2 months and not seen a single ranger, where did they all go o_O?

Spetsnaz said:
yeh they are very balanced atmo.........(u joking right?)

How is it unbalanced? Our damage is significantly lower then a assassin class, yes we can stun/zephyr but so can a scout. We can mezz too but that's only if multiple people are about or if we need to run. Ablative is not overpowered as it absorbs only 70damage every 6sec, compared to how much damage assassins actually do the 70ablative is minimal. Our downsides... VERY low defenses other than wearing chain armour, any stealther with MoS can see us from a mile away, we can be taken down very quickly and easily if the minstrel is either low RR or not-ToA'ed. If the minstrel is moderately good RR and ToAed then they can put up a fight but only because of zephyr/phase shift/SOS/IP all on long timers, all definately not "insta-win" buttons. People who've never tried a minstrel before should really try one in modern RvR because really anyone who says minstrels are overpowered either haven't tried one, just don't have a clue, or are really dumb :)
 

Vodkafairy

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actually its the other way around, when i played a mincer i realised they were even more op than i thought they were :p
 

Neffneff

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Matriarch|Sneakers said:
Mastade kill zeaza if u cant, then i think u should be quiet and sit a while and think of what u just wrote :)

i've killed zeaze plenty on my shade, ofc he's killed me as many times when i miss my PA etc..but hey...i cant still take him out if i line up right and get things right. same goes for pretty much any caster, just gotta wait for the right moment to do it.
 
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Neffneff said:
i've killed zeaze plenty on my shade, ofc he's killed me as many times when i miss my PA etc..but hey...i cant still take him out if i line up right and get things right. same goes for pretty much any caster, just gotta wait for the right moment to do it.


thats my point, u gotta w8 till the caster stands still and sits down to be bale to kill it and when do they do that - ah yes correct near a node. Zeaza purges /face and instant kills u if u PA+CD anyway. All fotm casters nowdays have such abilities either to instant kill u or LT everything back with moc :p
 

Mastade

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Matriarch|Sneakers said:
Mastade kill zeaza if u cant, then i think u should be quiet and sit a while and think of what u just wrote :)

Yeh because warlocks are overpowered, the only way to balance stuff is to make stealthers overpowered... riight..

and i have killed Zeaza and alot of other warlocks. My class is fine as it is atm(yes i dont have remedy.. yet..) I dont expect to rip the inside out of heavy or light tanks and nor should it be like that.
 

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