eggy
Fledgling Freddie
- Joined
- Feb 3, 2004
- Messages
- 5,283
Firstly, this isn't a whine, but a set of facts about the new patch. I created this thread with a poll, simply to confirm my own estimates of the results. This isn’t to prove a point to Mythic, GOA, FH or anyone but myself!
The poll is a simple question to get black and white results. I predict 85% of FH readers will vote Yes.
The result of 1.81b means that TOA will be easy.
*There will be very little challenge in the obtaining of artifacts, meaning they are no longer 'special' in any way. This particularly applies to artifacts that require more strategy and planning to obtain; Erinys, Bruiser, Flamedancer Boots etc. No skill or knowledge of TOA is now required to get every single artifact in the game.
*Artis now xp everywhere, and the xp required is less. No challenge or skill is now required in optimising group setups to xp effectively in defined zones.
*ML items can be purchased. Certain stages will now be farmed, ie Talos. This means there is less cooperative BG effort required to complete MLs.
*Some ML steps have been decreased in difficulty, meaning those MLs that require tactics no longer do.
*Economy will shift to dropped items – immolated rings etc.
*The list goes on...
To solely RVR-minded players, I'm sure this is great. Now PVE is easy-mode for everyone, the majority is rejoicing - yay no more TOA difficulty!
To those who enjoy both RVR and PVE, or those who just enjoy PVE, it's a bad patch. The "buzz" you might get from obtaining something you never thought you would has now gone. Everything is available to everyone. The challenge has gone. I understand some don’t see it as a “challenge” but as a “chore”. I feel a large % of the community play DAOC like they’d play Counter-Strike – it’s a roleplaying game for non-roleplayers indeed!
Personally, I don't like the patch. I enjoy the challenge PVE brings (The more interesting the PVE journey, the more rewarding RVRing that char is, imo). And yes, I have 8million+ rps on my account, so the "you're just a PVEr" doesn't really count
However, the game develops and evolves - so must we all!
Cheers
The poll is a simple question to get black and white results. I predict 85% of FH readers will vote Yes.
The result of 1.81b means that TOA will be easy.
*There will be very little challenge in the obtaining of artifacts, meaning they are no longer 'special' in any way. This particularly applies to artifacts that require more strategy and planning to obtain; Erinys, Bruiser, Flamedancer Boots etc. No skill or knowledge of TOA is now required to get every single artifact in the game.
*Artis now xp everywhere, and the xp required is less. No challenge or skill is now required in optimising group setups to xp effectively in defined zones.
*ML items can be purchased. Certain stages will now be farmed, ie Talos. This means there is less cooperative BG effort required to complete MLs.
*Some ML steps have been decreased in difficulty, meaning those MLs that require tactics no longer do.
*Economy will shift to dropped items – immolated rings etc.
*The list goes on...
To solely RVR-minded players, I'm sure this is great. Now PVE is easy-mode for everyone, the majority is rejoicing - yay no more TOA difficulty!
To those who enjoy both RVR and PVE, or those who just enjoy PVE, it's a bad patch. The "buzz" you might get from obtaining something you never thought you would has now gone. Everything is available to everyone. The challenge has gone. I understand some don’t see it as a “challenge” but as a “chore”. I feel a large % of the community play DAOC like they’d play Counter-Strike – it’s a roleplaying game for non-roleplayers indeed!
Personally, I don't like the patch. I enjoy the challenge PVE brings (The more interesting the PVE journey, the more rewarding RVRing that char is, imo). And yes, I have 8million+ rps on my account, so the "you're just a PVEr" doesn't really count
However, the game develops and evolves - so must we all!
Cheers