GReaper
Part of the furniture
- Joined
- Dec 22, 2003
- Messages
- 1,983
Take a look at each change individually.
Artifact encounters: The change for credit only is excellent, it should've been like this on release. I don't mind a marketplace for buying/selling items, but stopping people from getting artifacts which they can kill themselves in the firstplace has always been very annoying.
Artifact exp: Nice little change. This will help spread out people wanting exp, players may join groups in Darkness Falls etc. You mention that its a challenge and skill to get a group to level your artifacts. Was it a fun challenge trying to exp an artifact before the PoC change? Getting the artifact is a challenge, levelling it up is merely a timesink.
Purchase ML items: Excellent idea. Gold goes out of the economy to the merchants for the convenience of an item to do a ML. A few extra items may be gained, but there won't be much extra gold going into the economy.
Reduced difficulty: Every time they increase the difficulty of an encounter it just annoys people. With a reduced playerbase the encounters are getting more difficult to do.
If your main interest is in new challenging PvE encounters on a regular basis, I'd recommend a different game. I'd seriously doubt you'd get any more new challenges. The majority of the playerbase has been fighting against ToA for a long time, both Catacombs and Darkness Rising add small challenges, but no battlegroup challenges. Don't expect Mythic to do anything against your predicted 85% of the playerbase.
Artifact encounters: The change for credit only is excellent, it should've been like this on release. I don't mind a marketplace for buying/selling items, but stopping people from getting artifacts which they can kill themselves in the firstplace has always been very annoying.
Artifact exp: Nice little change. This will help spread out people wanting exp, players may join groups in Darkness Falls etc. You mention that its a challenge and skill to get a group to level your artifacts. Was it a fun challenge trying to exp an artifact before the PoC change? Getting the artifact is a challenge, levelling it up is merely a timesink.
Purchase ML items: Excellent idea. Gold goes out of the economy to the merchants for the convenience of an item to do a ML. A few extra items may be gained, but there won't be much extra gold going into the economy.
Reduced difficulty: Every time they increase the difficulty of an encounter it just annoys people. With a reduced playerbase the encounters are getting more difficult to do.
If your main interest is in new challenging PvE encounters on a regular basis, I'd recommend a different game. I'd seriously doubt you'd get any more new challenges. The majority of the playerbase has been fighting against ToA for a long time, both Catacombs and Darkness Rising add small challenges, but no battlegroup challenges. Don't expect Mythic to do anything against your predicted 85% of the playerbase.