H
hotrat
Guest
Ok we all know tanks got a lot of needed love with RA's
I been thinking about determination and think its fully acceptable to reduce root duration on tanks, root to a tank is as effective as mezz and was very unfair before.
Now the last level mezzes which last a long time so they are effective vs high level mobs, but lasted way too long in rvr. Mythic adds body resist buffs and make resists effect mezz length, then also add ae drop-off. Still for some reason mythic also thought to reduce mezz duration on tanks as well but not on other classes.
I accepted this at first but now I wonder why should tanks get such an advantage, yes they dont have ranged damage but they also don't wear cloth armor. I can think of no reason why all classes didnt get a seperate RA that reduced mezz by say 10% per level and was same cost for everyone like 1 point, 3 point, 6 point etc, instead of only tanks who get 1 RA that reduces root/mezz and stun !
Then recently I began thinking about stun as well, and this is what really annoys me. Why should a tank get reduced duration on a castable stun? They still get full duration from a melee stun but for some extreemly unfair reason they can shake off any castable stun in 1 or 2 seconds.
WHY should tanks be so immune to stun, if anything it should be casters who get more immunity to stun.
Imo stun should be left as it is, its all very well reducing a cc that lasts 1 minute to 10 secs, but reducing something that lasts 9 secs to 1 sec is plain stupid.
Like I said in another post tanks should get say 75% root, 50% mezz reduction, casters 75% mezz, 50% root, and hybrids 50%/50%. Oh and stun left as it is.
Just a thought
I been thinking about determination and think its fully acceptable to reduce root duration on tanks, root to a tank is as effective as mezz and was very unfair before.
Now the last level mezzes which last a long time so they are effective vs high level mobs, but lasted way too long in rvr. Mythic adds body resist buffs and make resists effect mezz length, then also add ae drop-off. Still for some reason mythic also thought to reduce mezz duration on tanks as well but not on other classes.
I accepted this at first but now I wonder why should tanks get such an advantage, yes they dont have ranged damage but they also don't wear cloth armor. I can think of no reason why all classes didnt get a seperate RA that reduced mezz by say 10% per level and was same cost for everyone like 1 point, 3 point, 6 point etc, instead of only tanks who get 1 RA that reduces root/mezz and stun !
Then recently I began thinking about stun as well, and this is what really annoys me. Why should a tank get reduced duration on a castable stun? They still get full duration from a melee stun but for some extreemly unfair reason they can shake off any castable stun in 1 or 2 seconds.
WHY should tanks be so immune to stun, if anything it should be casters who get more immunity to stun.
Imo stun should be left as it is, its all very well reducing a cc that lasts 1 minute to 10 secs, but reducing something that lasts 9 secs to 1 sec is plain stupid.
Like I said in another post tanks should get say 75% root, 50% mezz reduction, casters 75% mezz, 50% root, and hybrids 50%/50%. Oh and stun left as it is.
Just a thought