H
Hedek
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- Thread starter
- #31
I totally agree with you Mindrat, and it's totally fair imo that pure tanks have a nice RA that gives such a nice root decrease because a rooted tank is a useless char. Unlike hybrids who can sill do *some* things while rooted (reavers can interrupt / debuff, champions can dd / debuff, friars can heal, thanes can cast etc) but indeed a rooted tank can't do ANYTHING. But why would they be so immuned from mezz and stun ? A mezzed caster is as ineffective as a mezzed tank. And what about the 9 sec stun ? Among all classes it's the pure tanks who are the least afraid of a 9 stun. I mean with 2000k+ hits 27%+ absorb there isn't *much* we can do against you in 9 secs but 9 secs... is enough for any class (except druids / healers / bards / clerics of course) to kill a cloth caster.
Imo determination should be totally reviewed to a 1 / 3 / 6 cost RA that gives 25% root reduction 50% root reduction 99% reduction (meaning the last lvl gives an almost total root immunity by reducing a to 1 sec length).
No RAs should affect mez duration except the ones that increases magical resists BUT all mez spells should have 50% of the PvE length delve value. RvR fights are too different from PvE to have Mythic to make spells work the same in both. I think it just proves lazyness to code 2 different spell systems which is in fact really needed and they prefer to add more and more RAs to reduce differences between effect of spells in PvE and RvR.
Imo determination should be totally reviewed to a 1 / 3 / 6 cost RA that gives 25% root reduction 50% root reduction 99% reduction (meaning the last lvl gives an almost total root immunity by reducing a to 1 sec length).
No RAs should affect mez duration except the ones that increases magical resists BUT all mez spells should have 50% of the PvE length delve value. RvR fights are too different from PvE to have Mythic to make spells work the same in both. I think it just proves lazyness to code 2 different spell systems which is in fact really needed and they prefer to add more and more RAs to reduce differences between effect of spells in PvE and RvR.