Swtor

Corran

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It is mitigation and not evade tank. Dark charge boosts armour 150% and they get boosted shields etc etc which puts them right near the top on the tank list apparently... though i be a dps assassin even thoguh i was tempted to go tank
 

Hawkwind

FH is my second home
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Is the PVP good? Or am I likely to get bored quick and revert back to DAOC after 3-6months? Was considering pre-order but apparently ME Region can't pre-order. May just buy it when in UK over Xmas.
 

Mabs

J Peasemould Gruntfuttock
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re; tank i only tried the, er, powertech ? bounty hunter one, and was totally unimpressed

1 weap + off "forcefield" that doesnt animate or do anything :( anyone had any luck with it ?

im already set on a Sorc as my main (me in "playing healer" shocker). but fishing for a dps and a tank as alts, so, peanut gallery, launch !
 

Ctuchik

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re; tank i only tried the, er, powertech ? bounty hunter one, and was totally unimpressed

1 weap + off "forcefield" that doesnt animate or do anything :( anyone had any luck with it ?

It has a 20% (iirc) chance to reduce damage nothing more, and it does have an animation but it seems to not show most of the time, or that 20% is really 0.020% :). It's a round shield blob looking thing that pops up around your character for ~1 second or so. I guess there are talents to increase the block chance later in the levels but it's useless at low levels.
 

Mabs

J Peasemould Gruntfuttock
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aah ok ta
i only got that toon to 12, and was seriously unimpressed
 

Ctuchik

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I got mine up to 20 before giving up.

shit damage, shit survivability (even with the +150% armor stance) and generally quite boring to play as the class doesn't seem to know what it wants to be. I had 3 melee attacks and loads of "ranged" stuff that i had to be within aggro radius to be able to cast.

Tbh i don't care if the class gets godly at 50 if it's that horribad at low levels.
 

Corran

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really? I heard nothing but good things from the Tanksin at low levels onwards. Ok it doesnt start till about lvl 16 or so unlike other tanks. But apparently from there on up, especially from the early/mid 20s upwards it is meant to be really good. . .
Now you making me want to try leveling as one, but I dont want to change my mind again. Seems I may have to play the SI story 3 times :D
 

Ctuchik

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Well, it's not unplayable and i didn't pimp everything i could out of it as i didn't bother about crafting. I just used what gear i got from quests. But i never could get along with that class, so maybe i was unconsciously playing bad because of it.
 

rynnor

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Hmm - been trying to understand the balance and tradeoffs between the 3 healer classes but I keep inescapably coming to the conclusion that the sage/sorcerer is in a different league?

Can get a force pool of 600 - regens at base 480 per minute - can push that another hundred or so using the sacrifice ability. It has 2 heals with twice as much potential as any other healer and has lower variance in those big heals. It also has simpler mechanics?
 

Corran

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As was a tanking discussion... here are some the information someone put together comparing the defensive stats of the classes. So pure defense it probably be a BH fronting it. However there are other things to consider at higher levels (ie. SI: assassin has some self healing abilities and others have their own toys)

Modified Armor Value (MAV)
SI: (BAV Light 1909)*(Stance 2.5) or 1909*2.5 = 4772.5*(Eye of the Storm 20%) or 1.2*4772.5 = 5727​
SW: (BAV Heavy 3601)*(Stance 1.6) or 3601*1.6 = 5761.6​
BH: (BAV Heavy 3601)*(Stance 1.6) or 3601*1.6 = 5761.6*(Rebraced Armor +16%) or 5761.6*1.16 = 6683.5​
Note: Armor bonuses are multiplicative exceptions to TOR's mountains of additive calcs. Now, we plug our MAV into our DR calculation (found in the Game Calculationssection) to come up with our Base Armor DR (BADR):​
Base Armor DR (BADR): SI = 34.65% | SW = 34.78% | BH = 38.22%
Modified Base Armor DR
TOR handles passive skill bonuses additively and NOT multiplicatively so let's plug in currentDR passive skills:​
SI: (BADR 34.65%) + (Sith Defiance 2%) = 36.65%
SW: (BADR 34.78%) + (Stance 6%) = 40.78%
BH: (BADR 38.22%) + (Stance 5%) + (Ion Shield 2%) + (Power Armor 2%) = 47.22%
Resistance: Elemental/Internal DR
As mentioned earlier in this thread, Elemental/Internal DR does NOT factor in Armor. So after subtracting Armor and adding passive Elemental/Internal bonuses we get the following:​
SI: (Sith Defiance 2%) + (Charge Mastery 9%) = 11%
SW: (Stance 6%) + (Dark Blood 4%) = 10%
BH: (Stance 5%) + (Ion Shield 2%) + (Power Armor 2%) = 9%
Situational Modifiers
These are situational modifiers from abilities that directly affect DR. I mention these separately because the effects are longer than the CD so they can be applied constantly but are situational as not ALL targets will be under their influence at ALL times.​
SI: (Wither 5%)​
SW: (Sonic Barrier Value Unknown)​
BH: (Combust 4%)​
Shield Chance
For the purposes of simplicity we are going to assume a GlanceRating of 0.​
SI: (Premium Shield Base 20%) + (Stance 15%) + (Dark Ward 15%) = 50%
SW: (Premium Shield Base 20%) + (Stance 15%) + (Shield Specialization 4%) = 39%
BH: (Premium Shield Base 20%) + (Stance 15%) + (Shield Vents 2% + Empowered Tech 10%) = 47%
Shield Absorption
For purposes of simplicity we are going to assume a AbsorptionRating of 0.​
SI: (Premium Shield Base 20%) + (Hollow 4%) = 24%
SW: (Premium Shield Base 20%) = 20%
BH: (Premium Shield Base 20%) + (Ablative Upgrades 6%) = 26%
Avoidance: Ranged Deflection & Melee Parry
For purposes of simplicity we are going to assume a DFR of 0.​
SI: (Base 10%) + (Premonition 2%) + (Lightning Reflexes 4%) = 16% or 21% w/Discharge​
SW: (Base 5%) + (Guard Stance 6%) + (Blade Barricade 6%) = 17% or 22% w/Smash​
BH: (Base 5%) = 5%
 

Turamber

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The previous post was brought to you courtesy of Dr Corranhorn PHD.
 

Nate

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SO BH IS TH 1 2 GO FO? IF YO WN 2 TNK?

Someone give me a key please :(
 

LordjOX

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BH seems to have better base armor and marginally better shields (well...), but much less avoidance. Does the avoidance scale with the level of the opponent? Or is it those % regardless

17% vs 5% avoidance of taking any damage is alot
 

rynnor

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The BH/Trooper tanks can also get a cheap ability that lets them gain energy cells whenever they are stunned/immobilized/knocked down/incapacitated etc. which is pretty handy on a tank.
 

Ctuchik

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As was a tanking discussion... here are some the information someone put together comparing the defensive stats of the classes. So pure defense it probably be a BH fronting it. However there are other things to consider at higher levels (ie. SI: assassin has some self healing abilities and others have their own toys)

Modified Armor Value (MAV)
SI: (BAV Light 1909)*(Stance 2.5) or 1909*2.5 = 4772.5*(Eye of the Storm 20%) or 1.2*4772.5 = 5727​
SW: (BAV Heavy 3601)*(Stance 1.6) or 3601*1.6 = 5761.6​
BH: (BAV Heavy 3601)*(Stance 1.6) or 3601*1.6 = 5761.6*(Rebraced Armor +16%) or 5761.6*1.16 = 6683.5​
Note: Armor bonuses are multiplicative exceptions to TOR's mountains of additive calcs. Now, we plug our MAV into our DR calculation (found in the Game Calculationssection) to come up with our Base Armor DR (BADR):​
Base Armor DR (BADR): SI = 34.65% | SW = 34.78% | BH = 38.22%
Modified Base Armor DR
TOR handles passive skill bonuses additively and NOT multiplicatively so let's plug in currentDR passive skills:​
SI: (BADR 34.65%) + (Sith Defiance 2%) = 36.65%
SW: (BADR 34.78%) + (Stance 6%) = 40.78%
BH: (BADR 38.22%) + (Stance 5%) + (Ion Shield 2%) + (Power Armor 2%) = 47.22%
Resistance: Elemental/Internal DR
As mentioned earlier in this thread, Elemental/Internal DR does NOT factor in Armor. So after subtracting Armor and adding passive Elemental/Internal bonuses we get the following:​
SI: (Sith Defiance 2%) + (Charge Mastery 9%) = 11%
SW: (Stance 6%) + (Dark Blood 4%) = 10%
BH: (Stance 5%) + (Ion Shield 2%) + (Power Armor 2%) = 9%
Situational Modifiers
These are situational modifiers from abilities that directly affect DR. I mention these separately because the effects are longer than the CD so they can be applied constantly but are situational as not ALL targets will be under their influence at ALL times.​
SI: (Wither 5%)​
SW: (Sonic Barrier Value Unknown)​
BH: (Combust 4%)​
Shield Chance
For the purposes of simplicity we are going to assume a GlanceRating of 0.​
SI: (Premium Shield Base 20%) + (Stance 15%) + (Dark Ward 15%) = 50%
SW: (Premium Shield Base 20%) + (Stance 15%) + (Shield Specialization 4%) = 39%
BH: (Premium Shield Base 20%) + (Stance 15%) + (Shield Vents 2% + Empowered Tech 10%) = 47%
Shield Absorption
For purposes of simplicity we are going to assume a AbsorptionRating of 0.​
SI: (Premium Shield Base 20%) + (Hollow 4%) = 24%
SW: (Premium Shield Base 20%) = 20%
BH: (Premium Shield Base 20%) + (Ablative Upgrades 6%) = 26%
Avoidance: Ranged Deflection & Melee Parry
For purposes of simplicity we are going to assume a DFR of 0.​
SI: (Base 10%) + (Premonition 2%) + (Lightning Reflexes 4%) = 16% or 21% w/Discharge​
SW: (Base 5%) + (Guard Stance 6%) + (Blade Barricade 6%) = 17% or 22% w/Smash​
BH: (Base 5%) = 5%
And in English this means what? :)
 

Aada

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Christ how can anyone have fun with a game whilst turning it into a Math lesson?

Seriously just play the fucking game.
 

rynnor

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And in English this means what? :)

That they are all pretty similar on paper - remains to be seen in play though. There's also enough assumptions built into these figures to make them potentially useless.
 

Corran

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Christ how can anyone have fun with a game whilst turning it into a Math lesson?

Seriously just play the fucking game.
I will just be playing the game, but for some people that argue over "what is the best tank" it worth having a look at
 

Mabs

J Peasemould Gruntfuttock
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the fucking % scores have arrived and were not even clear of beta

MIN MAXERS FUCK OFF !
 

Turamber

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As much as there is a place for min/maxers they do turn games into the most boring snoozefests. I just can't get excited about reading all that data, I have enough of that at my accountancy practice during the day. Oh and in early evenings and weekends ... bloody tax return season.
 

svartalf

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Stats about beta:
massively.com said:
Star Wars: The Old Republic beta test attracts 2 million players

by Matt Daniel on Dec 5th 2011 2:00PM

Sci-fi, MMO industry, News items, Star Wars: The Old Republic



It's no secret that Star Wars: The Old Republic is one of the most highly anticipated MMORPGs in recent memory, and the game's recently concluded public testing phase confirms the hype. The game's publisher, EA, announced that the SWTOR test phase drew in over 2 million players, and of those 2 million, 750,000 unique players jumped into the game over the Thanksgiving weekend alone.

EA also shared some interesting statistics about the game's test players. Over the holiday weekend, players averaged about 12 hours of game time each for a grand total of over 9 million hours of playtime across the playerbase. If you didn't get a chance to try the beta, or if you simply couldn't get enough, you don't have much longer to wait. The game launches in about two weeks on December 20th, with pre-order head start beginning on the 15th.[/url]


Tags: 2-million, 2-million-players, beta, bioware, ea, electronic-arts, players, star-wars, star-wars-the-old-republic, swtor, testing, testing-weekend, thanksgiving-weekend, unique-players
 

rynnor

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I see the deluxe version has sold out in every UK supplier now and even the normal version has sold out in amazon - pretty impressive.
 

svartalf

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I see the deluxe version has sold out in every UK supplier now and even the normal version has sold out in amazon - pretty impressive.

FLOP! IT'S A FLOP GODNAMBIT!1!!!111
 

Roo Stercogburn

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Not wildly impressed with PvP so far. Its very early days though. Enemy was finding ways to get into spawn area and ganking people as they respawned. Also lots of times when abilities simply wouldn't work even though not suffering any adverse effects / debuffs. It was quite frustrating. Usual stuff for pre-release MMOs so not going to worry too much about it.

Those quibbles aside, when there were matches when the cheats weren't in play it was quite fun.

My main concern is what the Sith/Republic split will be when the game launches. I've got this horrible feeling most people are going Sith and we're going to have the same situation we had back in WAR. Again, just got to wait and see. If Sith gets oversubscribed I'll be putting my Sith toons to sleep and playing Republic.

Still not read up on the PvP server mechanics, need to check up on that before launch too :)
 

rynnor

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My main concern is what the Sith/Republic split will be when the game launches. I've got this horrible feeling most people are going Sith and we're going to have the same situation we had back in WAR.

I think that might be so on the early access servers but could be reversed on the regular servers - either way the force users are going to outnumber the non-force users by a large factor - 3-1?
 

Roo Stercogburn

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I think that might be so on the early access servers but could be reversed on the regular servers - either way the force users are going to outnumber the non-force users by a large factor - 3-1?

Yeh, one of the reasons I'm going Bounty Hunter. Avoided the class in beta so it would all be shiny and new when the game launches.
 

Nate

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I think the least played class at the start at least will be Imperial Agent/Trooper.
 

Mabs

J Peasemould Gruntfuttock
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other numbers id love to see would be "total sales of KOTOR 1 & 2" and anything else star wars related in the "i need a lightsaber" withdrawl symptoms :D
 

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