remi said:newbiesayswhat?
why don't you tell us?
remi said:newbiesayswhat?
Penlid said:why don't you tell us?
lol pwned , tbh i was thinking same thing :kissit:Jobil said:tbh dont bother with his posts. hes a complete retard with absolutely no social life so he comes here to jack off and squirt all over his monitor cuz its the only place he can get attention, add to ignore list to rid yourself of unwanted slime
Luinmir said:I dont know why ppl Blame Animist Still!!!!
They are nerf to the teeths, 60% lower HP on Shrooms and More aggro to Caster. 1 Mezz from you longrange Sorc and they are out of the question or 1-2 shot them with area nuke and they are dead.
Animist cant hold up 15 Shrooms all the time becouse it cost to much POWER.
And dont say FOP, becouse Animist dont get any Power regen from fop if the Shrooms are hitting any enemy or Mob!
Its easyer to say Nerf instead of try to understand and Avoid it instead!
GRatz to all Hibs .. i couldnt be on that becouse of work.
remi said:you fucking rr'ed at ofhours, is fucking easy if you have the right geeks for it~
rr at ofhours is nothing to be proud over, its something that some dickheads do when they are bored.
grats etc~
xxManiacxx said:and shrooms not losing agro when re-stealthing, nuking u trough walls etc is also fun.
Derric said:Blablabla, did you or did you not bring the fish?!
remi said:you fucking rr'ed at ofhours, is fucking easy if you have the right geeks for it~
rr at ofhours is nothing to be proud over, its something that some dickheads do when they are bored.
grats etc~
Derric said:Blablabla, did you or did you not bring the fish?!
he gets pwned in every thread anyway :> and stops posting in the threads when he does ^^Jobil said:tbh dont bother with his posts. hes a complete retard with absolutely no social life so he comes here to jack off and squirt all over his monitor cuz its the only place he can get attention, add to ignore list to rid yourself of unwanted slime
Jobil said:tbh dont bother with his posts. hes a complete retard with absolutely no social life so he comes here to jack off and squirt all over his monitor cuz its the only place he can get attention, add to ignore list to rid yourself of unwanted slime
Xeanor said:he gets pwned in every thread anyway :> and stops posting in the threads when he does ^^
Evul said:Could say same about you but you havn't quit "the guy that no one cares about and should fuck off"
Evul said:your too much of a twat to have a krew tbh.
Sun_Tzu said:A single hunter/sm doesnt have 15 pets.![]()
xxManiacxx said:and shrooms not losing agro when re-stealthing, nuking u trough walls etc is also fun.
Sun_Tzu said:A single hunter/sm doesnt have 15 pets.![]()
Boggy said:Shrooms only start a nuke on something visible. Once they've started, they will always finish, but they will not start another nuke on something that has gone out of visibility.
This is quite necessary. Shrooms take 3 secs to cast their spells, which would be long enough for someone to get in visibility, nuke them and got out of visibility untouched if they did not finish casting.
Shrooms are a powerful tool in an around keeps, there's no doubt about that. I'd happily give them up though as part of a genuine rebalancing that allowed us to compete with other nukers on equal footing. Currently animists have the worst CC options, slowest spells and most restrictions on use of any nuker class.
Enemies naturally always talk about shrooms, but they should also consider how easy we are to kill outside keeps. Any competent sorc, caba, SM, RM or BD can take me out with laughable ease. Necros and Theurgs are about the only ones I stand a chance against and even then it's situational.
The casting part isn't necessary, it's one of the most frustrating bugs in the game. Until Mythic fix this I can never see them trying to balance / fix Animists where they really need it.Boggy said:Shrooms only start a nuke on something visible. Once they've started, they will always finish, but they will not start another nuke on something that has gone out of visibility.
This is quite necessary. Shrooms take 3 secs to cast their spells, which would be long enough for someone to get in visibility, nuke them and got out of visibility untouched if they did not finish casting.
Shrooms are a powerful tool in an around keeps, there's no doubt about that. I'd happily give them up though as part of a genuine rebalancing that allowed us to compete with other nukers on equal footing. Currently animists have the worst CC options, slowest spells and most restrictions on use of any nuker class.
Andrilyn said:Funny you should say that when there was a guard spam of 118 hibs at Surs and 53 (other) hibs at a tower a bit off Surs![]()
Corran said:When was the last time that you fought against shrooms? They still currently nuke through the walls inside keeps if they already started to cast. Same as lords shoot through walls/floors still etc.
Maleg said:The casting part isn't necessary, it's one of the most frustrating bugs in the game. Until Mythic fix this I can never see them trying to balance / fix Animists where they really need it.