Basicailly I wanted you people over here to read this post from the Devon boards. A caster there was basically asking for stealthers to try and justify their ability to "stealth" saying it was overpowered to be invisable. The reply from a SB on Bedevere is prob the best post I have ever seen for someone defending the stealth community.
CASTER:
"I am genuinely interested in hearing the assknuckle community's theory on stealth. How do you justify what is essentially perma-invisibility at relatively low spec points with no cost of endurance or power and no penalty for having a dozen or more invisible people huddling together under the same fern leaf waiting for a solo Thane?"
SB REPLY:
-I justify it because, at least for my class, I'm exchanging stealth for better dps, visible groupability, basic melee class RAs, decent armor, higher hps and speccable defense. I justify it because assassins have had more direct nerfs to their effectiveness than any other class archetype in the game since archers, and even archers have had a lot of love come to them since NF. I justify it because ever since ToA came out "perma-invisibility" has changed to mean perma-invisibility except around PNs, people with SL or any kind of pbae/gtae attack. I justify it because tanks get determination, stoicism, IP, charge, etc to gain the initiative in a fight, casters get MoC, brittle guards, good rr5 abilities, ML9 pets, etc to gain the initiative in their fights, all we get is stealth. I can't IP when I start losing a fight, I can't MoC+LT when I start losing a fight, I can't shrug off a 1m+ mez or root because I have 85% CC reduction and I can't hit for 500+ every 1.2s against capped resists, all I can do is stay "perma-invisible" until someone comes along without all those things so I can fight them... except the only other people without at least one of those things is another assassin and SBs don't even do well there.
How do YOU justify casters who's dps does not scale with their haste like melee dps does? How do you justify a non-spec LT caster doing 500+ damage per cast on capped resists casting at nearly 1s? How do you justify being able to put up enough brittle guards and a BT so that you can eat 2 PA chains without taking a single hit? PA is the attack that was practically designed for killing casters, if tanks got an ability to put up 4 little pets that absorbed 1 nuke each how would the caster community respond?
CASTER:
"I am genuinely interested in hearing the assknuckle community's theory on stealth. How do you justify what is essentially perma-invisibility at relatively low spec points with no cost of endurance or power and no penalty for having a dozen or more invisible people huddling together under the same fern leaf waiting for a solo Thane?"
SB REPLY:
-I justify it because, at least for my class, I'm exchanging stealth for better dps, visible groupability, basic melee class RAs, decent armor, higher hps and speccable defense. I justify it because assassins have had more direct nerfs to their effectiveness than any other class archetype in the game since archers, and even archers have had a lot of love come to them since NF. I justify it because ever since ToA came out "perma-invisibility" has changed to mean perma-invisibility except around PNs, people with SL or any kind of pbae/gtae attack. I justify it because tanks get determination, stoicism, IP, charge, etc to gain the initiative in a fight, casters get MoC, brittle guards, good rr5 abilities, ML9 pets, etc to gain the initiative in their fights, all we get is stealth. I can't IP when I start losing a fight, I can't MoC+LT when I start losing a fight, I can't shrug off a 1m+ mez or root because I have 85% CC reduction and I can't hit for 500+ every 1.2s against capped resists, all I can do is stay "perma-invisible" until someone comes along without all those things so I can fight them... except the only other people without at least one of those things is another assassin and SBs don't even do well there.
How do YOU justify casters who's dps does not scale with their haste like melee dps does? How do you justify a non-spec LT caster doing 500+ damage per cast on capped resists casting at nearly 1s? How do you justify being able to put up enough brittle guards and a BT so that you can eat 2 PA chains without taking a single hit? PA is the attack that was practically designed for killing casters, if tanks got an ability to put up 4 little pets that absorbed 1 nuke each how would the caster community respond?