Dracus
Fledgling Freddie
- Joined
- Dec 24, 2003
- Messages
- 2,242
Brite said:
rofl
Gifv more sensible warlocks. Follow in Brites example!!!
/Dracus
Brite said:
Raven said:yeah must suck to have to purge before insta killing a hib caster![]()
old.Whoodoo said:Now from experience:
Fire Wizz = (22% heat resist) 1200 - 1686(!!!) single bolt
Vilje said:there is a 1 sec delay between each chambers.
1 sec equals the casting time for all casters with capped casting speed @ 2.5 second spells Oo
If its zerg vs zerg, the warlock can kill 1 guy pretty fast, and then perhaps kill one more with uninterruptable, before he gotta go redo his chambers somewhere. In the meanwhile the sorc is out there nuking, mezzing, petting and cming etc etc, you name it. Same goes for grp action.
Slam with tendril bug is no-no if you not sure you can kill it during the stun.Downanael said:There this thing called casters and slam y'know,if you need fg to kill solo vampiir i would suggest to get rid of those thid rogs and get something decent to wear on.
Gamah said:You fag!
Locks are OPd no doubt, but the nerf bat here swung a lil hard tbh.
Dubaxter said:"The main argument aginst nerf seems to be, "well a sorc can do this". Well the range (3000 full witchcraft) you have over a sorc (1500 for body) is enough to negate that argument imo. If a sorc gets close enough to you and catches you out, tough. Every other class has similar problems, get jumped or taken by suprise and your dead."
Totally clueless. Get a Warlock to 50 and go spec full witchcraft, you might and I mean might do some damage.
Compared to firewizzies and sorc mezz? And your point is...oh and scout range too...Hawkwind said:Even in Cursing the bolt is 1875 range and Spec & Baseline! Even the primer at lvl 10 allows secondary spells to range at 2000!!! whats so clueless about pointing out the massive disparity in range?
Again, how can you knock anything you havnt tried?As for get a warlock to 50, Would not bother they are a retarded OP class.
I'm afraid you are the one being totally clueless really...Dubaxter said:"The main argument aginst nerf seems to be, "well a sorc can do this". Well the range (3000 full witchcraft) you have over a sorc (1500 for body) is enough to negate that argument imo. If a sorc gets close enough to you and catches you out, tough. Every other class has similar problems, get jumped or taken by suprise and your dead."
Totally clueless. Get a Warlock to 50 and go spec full witchcraft, you might and I mean might do some damage.
old.Whoodoo said:Compared to firewizzies and sorc mezz? And your point is...oh and scout range too...
old.Whoodoo said:Again, how can you knock anything you havnt tried?
Hawkwind said:Sorc mezz is 1500 range (??) so a WL can still insta kill him 1 v 1 in relative safety.
Ingafgrinn Macabre said:I'm afraid you are the one being totally clueless really...
old.Whoodoo said:Much like the savage, nerf them too hard, and people stop playing them.
Hawkwind said:Zerg VS Zerg, after a weekend of taking mid towers and giving 1000s of rps to warlocks I don't agree. Warlocks pretty much insta kill you, full stop, no argument. Had it happen too many times to hear otherwise. 3 to 4 warlocks can keep 2fg at bay for quite a time. Mianly due to range and partly bad tactics by albs.
Hawkwind said:Playing a buffed scout I have crit shot and 3 x quick shot a warlock down to 10 %, he then /face me and bang I'm dead before I could get another shot off even with desperatetly spamming the fire key. and thats with 400 dex and 2000 hp. Thats why they should be nerfed. People are just sick of the insta kill shite. there maybe a 1 sec delay between chambers but it sure as hell does not feel like being on the end of them.
Hawkwind said:The main argument aginst nerf seems to be, "well a sorc can do this". Well the range (3000 full witchcraft) you have over a sorc (1500 for body) is enough to negate that argument imo. If a sorc gets close enough to you and catches you out, tough. Every other class has similar problems, get jumped or taken by suprise and your dead.
WC spells dont do the damage, hex spells do, lifetap, DD, NS, DoT are all hex, so you contradict what you say there. WC gives range, uninterpuptable and powerless only, with a level 20 hex spell following it up, which is going to do bugger all damage and be resisted to hell, its useless.Ingafgrinn Macabre said:I'm afraid you are the one being totally clueless really...
okay.. say we spec full witchcraft, that means we can spec 20 in hexing... those are the only secondary damage spells, so the only spells able to follow-up on a primer given in Witchcraft... THEY ARE LEVEL 20!!!! ever tried casting a level 20 in rvr? did one ever stick???
now please read up on some stuff, or better yet, experience it before you start talking utter nonsense
old.Whoodoo said:Agreed Dub, 3000 range with a level 20ish spell.. going 50 WC means you loose all decent damage on your nukes..
XXX resists
XXX resists
XXX resists
You have died blah.
Thor, Id say 10-15% would be better, FYI a lock cannot deliver 3k instantly, not under any circumstances, the best you can "hope for" would be less than 1.5k, as 1 chamber and at the same time hitting your uninteruptable (ITS NOT AN INSTA!!!! 3 second cast time!) plus a LT while hitting your 1st chamber. Beleive me this takes a lot of doing and button pushing, not as simple as point and click.
In 1.75 also, WLs are reduced to 2 chambers to gain a similar damage output (50 hex 20 WC) as the 3 chambers, and once the chambers are gone, again were back to hitting uninteruptable and our LT for damage, 4 casts of that we are OOM big time. Reading the VN boards, this nerf has killed this class, and warlocks have been shelved as a viable class, as they offer groups nothing other than healing, which is already taken care of by healers with spreadheal and instas. Much like the savage, nerf them too hard, and people stop playing them.
Hawkwind said:Apologies, 3000 was a bad example should have stated the lvl 10 range at 2000. Still well outside a sorc range.
The way a WL can run in and virtually insta kill then run back is OP. With lag issues they become almost impossible to kill unless you have 3+ scouts assisting.
edit: tower defense senario
Sorc AE mezz is 1875, plus 10% range not far off 2k, and it mezzes an entire group. Run in, MOC, LT 3-4 before mezz wears.Hawkwind said:Can a scout insta kill a 2000 hp char, I think not. Sorc mezz is 1500 range (??) so a WL can still insta kill him 1 v 1 in relative safety.
Before I cba to get my toa template done, that means I was playing with an old sc suit and some quest items, scouts could one shoot me with crit. The regular hit was 1024 dmg, and I had 1019 hp, unbuffed. I even think my melee resists was around 20, although im not sure.
In the end, I just think that people forget that with the insane damage it is possible to do after toa, you would probably be dead, no matter who catch you off guard.
DW'ers hitting you for 400 + 200, and casters nuking for 700 +, and abilities that can interupt casters ( which killed the pbaoe spec @ mid ), assasins popping on a fg with mezz pot and kill you before he vanishes, you name it.
Imo, the peoples @ pbaoe movies like Tower Camping - for science, and similar, are way more op'd than warlocks I mean come on, they are killing like 100 + albs over and over again inside a tower!
As for scouts, well if done right, 3 arrows at most will drop any caster, pop bubble on RF, switch to Crit for 1k+ damage, 1 more arrow and dead caster, from the top of a keep (where scouts like to cower!), your range is increased to about 2500, while the WL has to be about 1k from the keep to even try and target you up there, so even if he legs it, youll get 5-6 arrows in his arse. Most casters have 1400 or below HP even buffed, so really not that hard.
Again Im not saying WLs need no nerf, just that 30% is way OTT, and Thor, I agree with you 100%, but you cant keep giving then taking away, its about time Mythic learnt to decent field test new toons on live servers before launching them for real, as it only leads to dissapointment on both sides of the community.
Thorwyn[B&Q] said:Err... yeah, if you´re unbuffed and with crap gear, lots of classes would be able to one-shot you. That´s like running around saying "hey, you Paladins can kill my unbuffed level 30 toon in two swings." Unbuffed classes in drop armour are meaningless arguments for balance and damage issues.
Thorwyn[B&Q] said:No... they don´t forget. That´s the reason for all the discussion. This silly "you´re dead anyways" argument is utter nonsense when the only difference between being dead or alive is getting into castrange or not.
Thorwyn[B&Q] said:You´re falling into the same trap that so many WLs use to fall into. There is a difference between being dead "anyways" and being dead instantly. I mean.. seriously... 600 damage per swing on a MELEE class that needs to get into MELEE range to you... you compare that to some toon that´s delivering 2k damage in a second from miles away? Being dead anyways means you´ve maneouvered yourself into a situation where your own tools are coming to an end while your opponents tool are in full control.
Thorwyn[B&Q] said:*sigh*
They´re killing the albs that DECIDE to go up the tower and FIGHT them. They´re not killing albs that are standing around 2000 untis away from them, looking stupid. You really can´t see the difference?.
Ingafgrinn Macabre said:Or how bout a Vampiir... he can kill an entire group on his own pausing halfway to smoke a cigarette... and cast while attacking in melee...