stop the Warlock whine please...

Vilje

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Raven said:
yeah must suck to have to purge before insta killing a hib caster :(

Yup, most of us gotta have purge2 to kill an hib caster, thats true.


And about them chambers, there is a 1 sec delay between each chambers.
1 sec equals the casting time for all casters with capped casting speed @ 2.5 second spells Oo

So, what im getting at here is that if either a warlock or (for example) a sorc catch you off guard, you're most likely to be dead anyways. In the end it's like 700 dmg + 700 dmg + 700 dmg - dead any way you look at it. 3 seconds, 3 chambers or 3 spells. Thats solo.

If its zerg vs zerg, the warlock can kill 1 guy pretty fast, and then perhaps kill one more with uninterruptable, before he gotta go redo his chambers somewhere. In the meanwhile the sorc is out there nuking, mezzing, petting and cming etc etc, you name it. Same goes for grp action.

The game was intended for something more than 1 vs 1.

imo
 

old.Whoodoo

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Firstly, has any non mid actually seen the end result of this nerf, puttting your predjadices aside? No? 30% reduction in all damage...doesnt that seem a little harsh, if not lets compare, Ill use my lock as a basis, so these figures are not exact, but a decent guess:

Current chamber damage:

DD+LT chamber = 180+500 : 3 chambers = around 2k if 0 resist in 6 seconds

Post nerf

DD+LT chamber = 140+350 : 3 chambers = around 1400 if 0 resist in 6 seconds

Now from experience:

Fire Wizz = (22% heat resist) 1200 - 1686(!!!) single bolt
Sorc with MoC = 15 secs, 1.5 per cast, lifetap = 350(ish) x 10 = 3500
Chanter = 9 sec base stun, pet + caster nuke in 6 seconds up to 3k damage

Theres lots of OPd classes, chain pet stunning, tamable pets that nuke and stun and root, pet spamming, mental RR5 abilities, in fact lots that mids have been complaing about for a long time, yet nothing has been done, so finally we get a comparable class and guess what. Locks are OPd no doubt, but the nerf bat here swung a lil hard tbh.

If you have never really played mid, you cant really compare, so please dont try. Sure, you have your gripes about a single class, like insta mezz thats resisted by 50% of enemies, or how hard a zerker can hit, but I dont see you admitting your realms classes are nasty.

Then look at the stats for Valkyrie, what a waste class that is, Thane Mark II and we still cant get it right, no one wants to play them, simple.

IMO 30% is way too much, sure we can kill 1 vs 1, but that doesnt happen a lot, normally they are the best leechers around, looking for fg fights and picking whats left, i sure do!

Now think of your eld / wizz / sorc etc and think 30% reduction, see how you feel.

As for being a brainless toon to play, try it, and compare to a sorc mezz - moc - nuke...hardly rocket science either is it.
 

Outlander

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old.Whoodoo said:
Now from experience:

Fire Wizz = (22% heat resist) 1200 - 1686(!!!) single bolt

Dunno what class that is against and what RR the wiz was but I wish my wiz bolted for that amount with those resists ^ maybe on a ickle unbuffed luri perhaps :)
 

Hawkwind

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Vilje said:
there is a 1 sec delay between each chambers.
1 sec equals the casting time for all casters with capped casting speed @ 2.5 second spells Oo

If its zerg vs zerg, the warlock can kill 1 guy pretty fast, and then perhaps kill one more with uninterruptable, before he gotta go redo his chambers somewhere. In the meanwhile the sorc is out there nuking, mezzing, petting and cming etc etc, you name it. Same goes for grp action.

Zerg VS Zerg, after a weekend of taking mid towers and giving 1000s of rps to warlocks I don't agree. Warlocks pretty much insta kill you, full stop, no argument. Had it happen too many times to hear otherwise. 3 to 4 warlocks can keep 2fg at bay for quite a time. Mianly due to range and partly bad tactics by albs.

Playing a buffed scout I have crit shot and 3 x quick shot a warlock down to 10 %, he then /face me and bang I'm dead before I could get another shot off even with desperatetly spamming the fire key. and thats with 400 dex and 2000 hp. Thats why they should be nerfed. People are just sick of the insta kill shite. there maybe a 1 sec delay between chambers but it sure as hell does not feel like being on the end of them.

No other class in the game can do that or should do it.

The main argument aginst nerf seems to be, "well a sorc can do this". Well the range (3000 full witchcraft) you have over a sorc (1500 for body) is enough to negate that argument imo. If a sorc gets close enough to you and catches you out, tough. Every other class has similar problems, get jumped or taken by suprise and your dead.
 

Killerbee

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Downanael said:
There this thing called casters and slam y'know,if you need fg to kill solo vampiir i would suggest to get rid of those thid rogs and get something decent to wear on.
Slam with tendril bug is no-no if you not sure you can kill it during the stun. :(

Ofc Im not talking about shield tank vs vamp 1in1 :)
 

Thorwyn

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Locks are OPd no doubt, but the nerf bat here swung a lil hard tbh.

well... a 5% damage reduction would have been appropriate to balance the class then?

Everything that´s able to kill somebody instantly is WRONG. It may be loads of fun for the hysterically laughing retard that´s palying the WL to play instagib, but gamedesing-wise, it´s just plain nonsense. If a class is able to target someone, then deal 3k damage to the target instantly, you´re spoiling the entire idea of PvP and the mechanisms action-counteraction. It´s a fundamental thing. The problem isn´t the damage, the problem is the fact that there´s no way to stop them from casting the spells.
Whenever one unit in a game has the ability to enforce something and there is no tool to counter the effect, problems are ahead. That´s a point where a gamedevelopers alarmbell should start ringing.
Surely, reducing the damage is a quick-fix and doesn´t really address the main problem. It´s fighting a symptom by toning down the effect of the symptom. However, if it stops WLs from insta-killing other classes, it´s fine by me.
 

Dubaxter

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"The main argument aginst nerf seems to be, "well a sorc can do this". Well the range (3000 full witchcraft) you have over a sorc (1500 for body) is enough to negate that argument imo. If a sorc gets close enough to you and catches you out, tough. Every other class has similar problems, get jumped or taken by suprise and your dead."

Totally clueless. Get a Warlock to 50 and go spec full witchcraft, you might and I mean might do some damage.
 

Hawkwind

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Dubaxter said:
"The main argument aginst nerf seems to be, "well a sorc can do this". Well the range (3000 full witchcraft) you have over a sorc (1500 for body) is enough to negate that argument imo. If a sorc gets close enough to you and catches you out, tough. Every other class has similar problems, get jumped or taken by suprise and your dead."

Totally clueless. Get a Warlock to 50 and go spec full witchcraft, you might and I mean might do some damage.

Even in Cursing the bolt is 1875 range and Spec & Baseline! Even the primer at lvl 10 allows secondary spells to range at 2000!!! whats so clueless about pointing out the massive disparity in range?

As for get a warlock to 50, Would not bother they are a retarded OP class.
 

old.Whoodoo

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Agreed Dub, 3000 range with a level 20ish spell.. going 50 WC means you loose all decent damage on your nukes..

XXX resists
XXX resists
XXX resists
You have died blah.

Thor, Id say 10-15% would be better, FYI a lock cannot deliver 3k instantly, not under any circumstances, the best you can "hope for" would be less than 1.5k, as 1 chamber and at the same time hitting your uninteruptable (ITS NOT AN INSTA!!!! 3 second cast time!) plus a LT while hitting your 1st chamber. Beleive me this takes a lot of doing and button pushing, not as simple as point and click.
In 1.75 also, WLs are reduced to 2 chambers to gain a similar damage output (50 hex 20 WC) as the 3 chambers, and once the chambers are gone, again were back to hitting uninteruptable and our LT for damage, 4 casts of that we are OOM big time. Reading the VN boards, this nerf has killed this class, and warlocks have been shelved as a viable class, as they offer groups nothing other than healing, which is already taken care of by healers with spreadheal and instas. Much like the savage, nerf them too hard, and people stop playing them.
 

old.Whoodoo

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Hawkwind said:
Even in Cursing the bolt is 1875 range and Spec & Baseline! Even the primer at lvl 10 allows secondary spells to range at 2000!!! whats so clueless about pointing out the massive disparity in range?
Compared to firewizzies and sorc mezz? And your point is...oh and scout range too...

3-4 second cast time on the extra range, for a lifetap, compare to sorc 1.5 second one..great.

As for get a warlock to 50, Would not bother they are a retarded OP class.
Again, how can you knock anything you havnt tried?
 

Thorwyn

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Well... I´m not playing a lock myself, so I trust your word... but: whenever I`m dying to a warlock, I`m receiving 3 stacks of damage in the 700-800 range and that´s considerably more than the 1.5k you´re hoping for. :)
I don´t care how much the WL hits me for as long as I`m able to at least survive the frontload damage with a fully buffed and toa´ed char so I can put up some sort of fight.

And as I said, the damage itself isn´t the problem. The game mechanism is. If the fact that stripping a class from the ability to one-shot kill other people (regardless if it´s instant or uninterruptable for that matter) kills the class, then there´s something wrong with the design. And for people who stop playing the char after the nerf.... well.. the nerf was looong anticipated. WL problems have been under discussion since they´ve been introduced, so it´s not like all Warlocks are waking up on a sunny morning just to find their chars being gimped out of the blue and all of a sudden. If so many people decide to roll and play a clearly overpowered class with all the nerfs on the horizon, they should be prepared for it.

However, I see a pattern there. Overpowered classes are there to keep people rolling new chars, then they´re being nerfed and dissapear. One way to keep players interested in the game. :)
 

Ingafgrinn Macabre

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Dubaxter said:
"The main argument aginst nerf seems to be, "well a sorc can do this". Well the range (3000 full witchcraft) you have over a sorc (1500 for body) is enough to negate that argument imo. If a sorc gets close enough to you and catches you out, tough. Every other class has similar problems, get jumped or taken by suprise and your dead."

Totally clueless. Get a Warlock to 50 and go spec full witchcraft, you might and I mean might do some damage.
I'm afraid you are the one being totally clueless really...
okay.. say we spec full witchcraft, that means we can spec 20 in hexing... those are the only secondary damage spells, so the only spells able to follow-up on a primer given in Witchcraft... THEY ARE LEVEL 20!!!! ever tried casting a level 20 in rvr? did one ever stick???

now please read up on some stuff, or better yet, experience it before you start talking utter nonsense
 

Muylaetrix

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had a dot ticking for 467 on me the other day. :eek2: even with a 30% reduction in damage that still kills casters with 1 spell.
 

Hawkwind

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old.Whoodoo said:
Compared to firewizzies and sorc mezz? And your point is...oh and scout range too...

Can a scout insta kill a 2000 hp char, I think not. Sorc mezz is 1500 range (??) so a WL can still insta kill him 1 v 1 in relative safety.

old.Whoodoo said:
Again, how can you knock anything you havnt tried?

I have played mid chars on Pry, just never tried a WL. To be honest having been on the receiving end I would not want to play one.
 

Phoebee-v-

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Hawkwind said:
Sorc mezz is 1500 range (??) so a WL can still insta kill him 1 v 1 in relative safety.

No Mezz is bolt range, but Sorc nukes is 1500 range. Sorc can mezz and run thou ;)
 

Hawkwind

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Ingafgrinn Macabre said:
I'm afraid you are the one being totally clueless really...

Apologies, 3000 was a bad example should have stated the lvl 10 range at 2000. Still well outside a sorc range.

The way a WL can run in and virtually insta kill then run back is OP. With lag issues they become almost impossible to kill unless you have 3+ scouts assisting.
edit: tower defense senario
 

Bracken

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old.Whoodoo said:
Much like the savage, nerf them too hard, and people stop playing them.


It's more a statement on the people that roll classes knowing them to be OP and can't accept when they are brought in line - which is all that is happening to Warlocks. Savages are a good example - they are still an excellent class, the reason people don't roll them or play them so much is because they are no longer OP. I'll resist the temptation to make a cheap comment about how this reflects on the average mid-player's mentality :p
 

Vilje

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Hawkwind said:
Zerg VS Zerg, after a weekend of taking mid towers and giving 1000s of rps to warlocks I don't agree. Warlocks pretty much insta kill you, full stop, no argument. Had it happen too many times to hear otherwise. 3 to 4 warlocks can keep 2fg at bay for quite a time. Mianly due to range and partly bad tactics by albs.

Aye mate, but many classes could stall 2 fgs. My best example would be 2-3 supp sms w/moc and a pac healer on top of a tower ;) If they are lucky, they can farm people on top of there for hours. But no doubt, the warlock can be good in keep/tower sieges if played right. Although there, it would be easy for them to redo their chambers etc. Oh, and I'm pretty sure I've given much more rps to scouts at keep/tower sieges, than to any other classes :p
When I said Zerg vs Zerg, I was mostly thinking about when its happening somwhere its not easy for warlocks to redo their chambers.

Hawkwind said:
Playing a buffed scout I have crit shot and 3 x quick shot a warlock down to 10 %, he then /face me and bang I'm dead before I could get another shot off even with desperatetly spamming the fire key. and thats with 400 dex and 2000 hp. Thats why they should be nerfed. People are just sick of the insta kill shite. there maybe a 1 sec delay between chambers but it sure as hell does not feel like being on the end of them.

Aye, I can understand that it must be frustrating. But you agree to that if it was another caster class you shot at there ( not counting moc + lt ), that caster would probably be dead? Before I cba to get my toa template done, that means I was playing with an old sc suit and some quest items, scouts could one shoot me with crit. The regular hit was 1024 dmg, and I had 1019 hp, unbuffed. I even think my melee resists was around 20, although im not sure.

My point is, that if someone able to do much dmg catch you off guard, you are most likely to be dead anyways.

Lets say a dark sm catch another caster off guard. The dark sm has capped dex and 10% casting speed, and is casting at you with 2.5 sec lifetap, with goes down to 1 second cast time. In 3 seconds you would be dead if you dont do anything. You can't see where the sm is. That gives you less than 0.5 seconds to react and qc a 2.5 second spell. You have a chance to interupt/cc the sm, but you gotta be Houdini to pull it off, imo.

Hawkwind said:
The main argument aginst nerf seems to be, "well a sorc can do this". Well the range (3000 full witchcraft) you have over a sorc (1500 for body) is enough to negate that argument imo. If a sorc gets close enough to you and catches you out, tough. Every other class has similar problems, get jumped or taken by suprise and your dead.

I think the warlock needs a nerf, but 30% seems a bit harsh. I just think that the utility of the warlock, is not as good as the utility of ( for example ) a sorc, when it comes to big battles or grp vs grp actions - that be not at towers, where anyone with range will have a huge advatage.

In the end, I just think that people forget that with the insane damage it is possible to do after toa, you would probably be dead, no matter who catch you off guard. DW'ers hitting you for 400 + 200, and casters nuking for 700 +, and abilities that can interupt casters ( which killed the pbaoe spec @ mid ), assasins popping on a fg with mezz pot and kill you before he vanishes, you name it. There is alot of crazy stuff going on. Scouts fz + bow and afterwards slam + bow. And rangers bodyguarding their buddies I've heard? ML 9 pet, moc+lifetap and ofc bards lulling you to death :p

Imo, the peoples @ pbaoe movies like Tower Camping - for science, and similar, are way more op'd than warlocks :p I mean come on, they are killing like 100 + albs over and over again inside a tower! You can see them gaining rr's, like: rr6L5, rr6L6, etc etc, hehe.

Sorry for such a long reply, I just have alot on my mind atm ; )
 

old.Whoodoo

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Ingafgrinn Macabre said:
I'm afraid you are the one being totally clueless really...
okay.. say we spec full witchcraft, that means we can spec 20 in hexing... those are the only secondary damage spells, so the only spells able to follow-up on a primer given in Witchcraft... THEY ARE LEVEL 20!!!! ever tried casting a level 20 in rvr? did one ever stick???

now please read up on some stuff, or better yet, experience it before you start talking utter nonsense
WC spells dont do the damage, hex spells do, lifetap, DD, NS, DoT are all hex, so you contradict what you say there. WC gives range, uninterpuptable and powerless only, with a level 20 hex spell following it up, which is going to do bugger all damage and be resisted to hell, its useless.

Perhaps you need a refresher in this, better still roll one to level 20 full WC and see what happens.
 

UndyingAngel

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old.Whoodoo said:
Agreed Dub, 3000 range with a level 20ish spell.. going 50 WC means you loose all decent damage on your nukes..

XXX resists
XXX resists
XXX resists
You have died blah.

Thor, Id say 10-15% would be better, FYI a lock cannot deliver 3k instantly, not under any circumstances, the best you can "hope for" would be less than 1.5k, as 1 chamber and at the same time hitting your uninteruptable (ITS NOT AN INSTA!!!! 3 second cast time!) plus a LT while hitting your 1st chamber. Beleive me this takes a lot of doing and button pushing, not as simple as point and click.
In 1.75 also, WLs are reduced to 2 chambers to gain a similar damage output (50 hex 20 WC) as the 3 chambers, and once the chambers are gone, again were back to hitting uninteruptable and our LT for damage, 4 casts of that we are OOM big time. Reading the VN boards, this nerf has killed this class, and warlocks have been shelved as a viable class, as they offer groups nothing other than healing, which is already taken care of by healers with spreadheal and instas. Much like the savage, nerf them too hard, and people stop playing them.


I have to say I enjoy playing my warlock on the US pvp Server where most ppl are unbuffed most of the time.. ofc the 2 chambers floting above your head are a sign to more gank grps that run around kill this guy now.. but you can still have some quality fun. :/ a lot of warlocks in the US(well at least on the PvP server are the 30 WC and 44HEX,, altho im the 2 chamber spec :) on adverage you do about 280 - 340 with and then 300-500 with the chamber so what a max of 840dmg if your luck for thoes of you that play warlocks you will know that your spells get resists about 40 to 50% of the time.. so in 1 chamber u will hit for about 400dmg if that.. and then you cast your UI Lifetap for about 300 to 400(depends on the person resists ofc) and you can do 4 or 5 of them max depending on your power pool, so add in resists rates and the person you are not attcking you to moc, stunn or CC you in some other way.. then you get a kill.. but it still hard work.. but not the less its a fun class to play.. but you cant say its an easy class tbh.. well post nerf anyway ;) and as you all know when we have no power or chamber we are just FREE realmpoints
 

UndyingAngel

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Hawkwind said:
Apologies, 3000 was a bad example should have stated the lvl 10 range at 2000. Still well outside a sorc range.

The way a WL can run in and virtually insta kill then run back is OP. With lag issues they become almost impossible to kill unless you have 3+ scouts assisting.
edit: tower defense senario

lol have you ever been on the receaving end of a sorc ? a Warlock has to stop and cast his spell witch has a hard cap on it.. in the time the warlock has cast that spell.. the sorc. has CC'ed you.. and got of 2 or 3 lifetaps.. for 500 to 600dmg a hit oh wait thats one dead warlock.
 

old.Whoodoo

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Hawkwind said:
Can a scout insta kill a 2000 hp char, I think not. Sorc mezz is 1500 range (??) so a WL can still insta kill him 1 v 1 in relative safety.
Sorc AE mezz is 1875, plus 10% range not far off 2k, and it mezzes an entire group. Run in, MOC, LT 3-4 before mezz wears.

As for scouts, well if done right, 3 arrows at most will drop any caster, pop bubble on RF, switch to Crit for 1k+ damage, 1 more arrow and dead caster, from the top of a keep (where scouts like to cower!), your range is increased to about 2500, while the WL has to be about 1k from the keep to even try and target you up there, so even if he legs it, youll get 5-6 arrows in his arse. Most casters have 1400 or below HP even buffed, so really not that hard.

Again Im not saying WLs need no nerf, just that 30% is way OTT, and Thor, I agree with you 100%, but you cant keep giving then taking away, its about time Mythic learnt to decent field test new toons on live servers before launching them for real, as it only leads to dissapointment on both sides of the community.

And as for a DOT hitting you for 457 per tick, get some resists fast, I average 150-190 when I do mine, so the problem here isnt a WL its your template, or lack of.
 

Downanael

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Sorc indeed can do much when he's killed on first 2 secs. This one was rr9 at time and capped matter resists,power to the now useless chars which deserve all shit they pour into them :p

sshot184.jpg



This not OP at all naturally
 

Thorwyn

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Before I cba to get my toa template done, that means I was playing with an old sc suit and some quest items, scouts could one shoot me with crit. The regular hit was 1024 dmg, and I had 1019 hp, unbuffed. I even think my melee resists was around 20, although im not sure.

Err... yeah, if you´re unbuffed and with crap gear, lots of classes would be able to one-shot you. That´s like running around saying "hey, you Paladins can kill my unbuffed level 30 toon in two swings." Unbuffed classes in drop armour are meaningless arguments for balance and damage issues.

In the end, I just think that people forget that with the insane damage it is possible to do after toa, you would probably be dead, no matter who catch you off guard.

No... they don´t forget. That´s the reason for all the discussion. This silly "you´re dead anyways" argument is utter nonsense when the only difference between being dead or alive is getting into castrange or not.

DW'ers hitting you for 400 + 200, and casters nuking for 700 +, and abilities that can interupt casters ( which killed the pbaoe spec @ mid ), assasins popping on a fg with mezz pot and kill you before he vanishes, you name it.

You´re falling into the same trap that so many WLs use to fall into. There is a difference between being dead "anyways" and being dead instantly. I mean.. seriously... 600 damage per swing on a MELEE class that needs to get into MELEE range to you... you compare that to some toon that´s delivering 2k damage in a second from miles away? Being dead anyways means you´ve maneouvered yourself into a situation where your own tools are coming to an end while your opponents tool are in full control.

Imo, the peoples @ pbaoe movies like Tower Camping - for science, and similar, are way more op'd than warlocks I mean come on, they are killing like 100 + albs over and over again inside a tower!

*sigh*
They´re killing the albs that DECIDE to go up the tower and FIGHT them. They´re not killing albs that are standing around 2000 untis away from them, looking stupid. You really can´t see the difference?


As for scouts, well if done right, 3 arrows at most will drop any caster, pop bubble on RF, switch to Crit for 1k+ damage, 1 more arrow and dead caster, from the top of a keep (where scouts like to cower!), your range is increased to about 2500, while the WL has to be about 1k from the keep to even try and target you up there, so even if he legs it, youll get 5-6 arrows in his arse. Most casters have 1400 or below HP even buffed, so really not that hard.

You know.... Brittle Guards are in the game since ToA. :)

You might be able to drop a caster (that´s not a SM/BD/Chanter) w/o BGs in 3 shots. But go out and show me one caster without BGs these days. And then: I`ve FZed a WL once and spammed 5 arrows into him... and he still wasn´t dead, he just turned after the ride, /faced and killed me. :)
Dropping a caster is an adventure these days. I`m thinking twice before I nock on an arrow when I see a caster.
Well.. yeah if you´re humping towers, then you might do well against attacking casters. But that´s true for all archer classes and most of the ranged classes.

Again Im not saying WLs need no nerf, just that 30% is way OTT, and Thor, I agree with you 100%, but you cant keep giving then taking away, its about time Mythic learnt to decent field test new toons on live servers before launching them for real, as it only leads to dissapointment on both sides of the community.

Very true.. but it´s too late now. We´ve got a situation that´s fundamentally changing the PvE part of the game with major imbalances. Shall we now: stick to the mistake, trying not to piss off all the Warlock players (who deliberately rolled their class despite the OPedness) or try to fix the class to at least make the game a little more balanced again? The current situation creates a lot of dissapointment amongst the players as well, so it´s a no-win situation.
 

Vilje

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Thorwyn[B&Q] said:
Err... yeah, if you´re unbuffed and with crap gear, lots of classes would be able to one-shot you. That´s like running around saying "hey, you Paladins can kill my unbuffed level 30 toon in two swings." Unbuffed classes in drop armour are meaningless arguments for balance and damage issues.

First of all, the gear was not crappy, nor as good as toa gear. It was an average outfit. Take a look at the screenie someone posted here about that rr9 sorc getting wacked. And no, I don't find the argument meaningless, as I think that it's utter madness that a class has to be buffed and has to have the best gear to survive the first attack of another class. IMO it should not be possible to 1 shot ANY class at the same lvl, if he is'nt naked, that is.

Thorwyn[B&Q] said:
No... they don´t forget. That´s the reason for all the discussion. This silly "you´re dead anyways" argument is utter nonsense when the only difference between being dead or alive is getting into castrange or not.

As far as I know, the reason for this discussion is wherether the warlock whine should continue or not. And I'm trying to say that it is alot of other things that is too good in this game. I find the "you're dead anyways" argument quite relevant, as I've experienced it alot myself, and I'm sure you have too when you come to think of it.

Thorwyn[B&Q] said:
You´re falling into the same trap that so many WLs use to fall into. There is a difference between being dead "anyways" and being dead instantly. I mean.. seriously... 600 damage per swing on a MELEE class that needs to get into MELEE range to you... you compare that to some toon that´s delivering 2k damage in a second from miles away? Being dead anyways means you´ve maneouvered yourself into a situation where your own tools are coming to an end while your opponents tool are in full control.

I would like to state that I'm not a warlock, but a supp sm. And again, I would like to say that its many thinks that makes you die "instantly". A regular caster casts just as fast as a warlock can cast his chambers, if he is not interupted. It takes some uber reflexes to interupt a caster casting that fast, with that kind of damage.

I would also like to mention "charge", and "DET". I was trying to say that also melee chars also do insanely much more damage now than pre-toa, and that they (if they get close to me) will rip me apart pretty fast.. I was trying to say that in general, everyone do alot of more dmg.. To each other, all over.


Thorwyn[B&Q] said:
*sigh*
They´re killing the albs that DECIDE to go up the tower and FIGHT them. They´re not killing albs that are standing around 2000 untis away from them, looking stupid. You really can´t see the difference?.

You don't get the bigger picture. People are complaining about 1 class being able to kill another class within 3 seconds. In the meanwhile the 8 mids in that movie is capable of killing 100 albs in the same amount of time. That should not be possible. I fail to get your point, this difference you speaking of.
I repeat - It should not be f****ing possible, its insane. If 100 + albs decides that they want to kill 8 mids, they damn well should be able to.


We seem to think differently.
 

foreing

Fledgling Freddie
Joined
Jun 3, 2004
Messages
79
cant wait 4 page 8 in this thread,then my wl got 4k dmg in 0.5 sec:)

keep writeing
 

Leleith

Fledgling Freddie
Joined
Jan 23, 2004
Messages
215
Ingafgrinn Macabre said:
Or how bout a Vampiir... he can kill an entire group on his own pausing halfway to smoke a cigarette... and cast while attacking in melee...

Was that meant for the thidranki bg boards? If it was meant as a comment for the "big boy"-rvr, aka endgame rvr, you are just as clueless as the american random VN-trolling postfarmers.

Need more gasoline for the flames here!
 

Libertine

One of Freddy's beloved
Joined
Apr 22, 2005
Messages
394
44% matter resist and fully buffed i get side stun on warlock, /face 638, 694, 583 hits me insta killing me, didn't have time to IP. 30% damage reduction is more than fair, you will no longer insta kill people, how unfortunate.
 

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