Thorwyn
FH is my second home
- Joined
- Dec 22, 2003
- Messages
- 4,752
First of all, the gear was not crappy, nor as good as toa gear. It was an average outfit. Take a look at the screenie someone posted here about that rr9 sorc getting wacked. And no, I don't find the argument meaningless, as I think that it's utter madness that a class has to be buffed and has to have the best gear to survive the first attack of another class. IMO it should not be possible to 1 shot ANY class at the same lvl, if he is'nt naked, that is.
1000 hitpoints are in fact meaningless. Being buffed and with decent gear is the norm these days. When we´re talking about balance, we need to set a norm somewhere and it doesn´t make sense to take an unbuffed char as a scale when every man and his dog is running around with twice the hits. THAT`S the standard we need to adjust the game to.
As far as I know, the reason for this discussion is wherether the warlock whine should continue or not.
Well.. we´re currently discussing gamedesign issues. The "discussion" about the whine being justified or not never really was a discussion.
And I'm trying to say that it is alot of other things that is too good in this game. I find the "you're dead anyways" argument quite relevant, as I've experienced it alot myself, and I'm sure you have too when you come to think of it.
No... see, that´s exactly the point. Whenever I`m running into a "oh well, I`m dead" situation, I know that *I* have done something wrong. I either got too bold and stepped too close to the tower, or I failed to see the assassin setting up a PA. Whatever it is, I know there are tools to counter it. There is no counter against massive, uninterruptable, "semi-instant" damage though. I cant´even IP it when the WL is puking all his chambers on me.
You don't get the bigger picture. People are complaining about 1 class being able to kill another class within 3 seconds. In the meanwhile the 8 mids in that movie is capable of killing 100 albs in the same amount of time. That should not be possible. I fail to get your point, this difference you speaking of.
So you say: a lion fighting a rabbit is fair, because 500.000 lemmings are jumping off the cliff?!
First off... inferior numbers in a defensive position are OF COURSE able to hold off larger forces. That´s the reason why people invented the concept of castles in the middle ages. If you´re making use of the defensive potential of your position, you can multiply your effectivity for the loss of offensive capacity and of course mobility. That´s the same in RL, in all kind of strategy games and everywhere, where terrain is coming into play. The difference is pretty obvious. I know: 8 hibs are in this tower, casting their funny pbaoe spells. My options: a. let them have the fooking tower and sod off. b. gather some mates and try to get into their range. In case of b., I know that I`m fighting from a inferior position, I need to get into their range and cross the barricade their defensive stance grants them. I.e. I have to make a decision to go up there and fight. Now, that´s fundamentally different from running around, bumping into the 2000 unit range of a warlock, see his arms wave and then eat some dirt with NO way whatsoever to keep him from casting.
I repeat - It should not be f****ing possible, its insane. If 100 + albs decides that they want to kill 8 mids, they damn well should be able to.
If numbers would be the only indicator of strategy, it would be damn easy to fight and win a battle. I recently played a game of chess against someone. I was a rook, 2 knights and 3 pawns up. Unfortunately, my opponent checkmated me in 1. Hope you get my point.