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Xaldrick
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- #61
Originally posted by hotrat
Chanter and GP and 3 power relics and damn druid pets and insta mezz and insta root and hib groups that know how to play instead of just pbae4tehwin!
A well played hib group atm is overpowered not because of how it kills using pbae but because of its insane ranged damage, its ability to stop enemy support doing anything without relying on mezz and having a perfect RA set for a caster group (GP, BaoD in case they meet another caster group that might kill them from outside of the pbae box, TWF).
I would love to see a mid pbae group vs a hib pbae group, insta mezz, cast ae stun on top, run in and reek havocand yes I know GP and BaoD would ruin that idea
Just put the heat debuff in enchantments, put the damage add (from enchantments) into mana, stop insta dps debuff interupting, make pets interupt according to their level not the owners, and make pets lose speed in combat for a start. Would also be nice to stop pets from catching pbt at any range and allow it to be penetrated if the pets are lower than the attackers level.
Hibs just have too many bugs in their favour (no class should ever have been able to debuff their own damage), combined with imo the nicest RA in the game (it allows such diverse group set ups).
The trouble is mythic wanted to add elemental debuffs and for some reason they wanted the 3 pet classes of each realm to have some and when it came to the enchanter they decided to put them in the pbae line (instead of a different line like the other 2 realms). Then thought shall we give them spirit, body and energy? no energy debuff and energy pbae in the same line would be too powerful so put the heat, cold and matter. Would it really have been that hard to put all the debuffs in classes that cannot inflict that damage type?
bah enough rantingI just wish mythic would fix all the bugs and balance RvR before adding new content (like TOA).