RVR Points ...

Zede

Part of the furniture
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Jan 30, 2004
Messages
3,584
polza said:
erm its a game wat are u expecting back. games are played for fun to pass the time so all you should get back is fun rps have nothin to do with fun. if your playin for any other reason other than fun take a look at your life.


almost all games have a very serious and very competitve side to them, daoc is no different.

competitve or not, you can still have fun either way.
 

Zede

Part of the furniture
Joined
Jan 30, 2004
Messages
3,584
polza said:
erm its a game wat are u expecting back. games are played for fun to pass the time so all you should get back is fun rps have nothin to do with fun. if your playin for any other reason other than fun take a look at your life.

zzz laggy thread :(
 

Arethir

Fledgling Freddie
Joined
Mar 26, 2004
Messages
2,205
Congax said:
It's not like the high RR's wont be able to get rp's anymore. You're all acting as if you've reached the maximum in this game - you haven't.

You'll still be gaining more RP's then casual players, not to worry.
Yes, high rr players will still get rps, but the rps they have worked for so hard will be worth nothing, which is kinda crap. I'm not a leet super-fast-farming player, i have used years in this game and have not gotten to 8 mill rps yet, unlike others who makes that in a couple months.

Stallker said:
Point is i dont have any v high RR's cos im not fussed bout making xxxlW rps a week i just play for the fun and for the social aspect but each to their own
Some of us actually think it's fun to have a feeling of achieving something while we play. If noone achieved anything while playing, none would play this game for this long. It's not fun if you have to make yourself a new template every day, or if you have to redo the rps you get every day. You set yourself a goal and go for it, and for some of us this goal is to get higher rr's and get new abilities for our characters that are unique and not everyone else have. Why else would people bother doing ML's perhaps?

polza said:
erm its a game wat are u expecting back. games are played for fun to pass the time so all you should get back is fun rps have nothin to do with fun. if your playin for any other reason other than fun take a look at your life.
I have fun when i play, coz when i get high rr i feel like im achieving the goal i set for myself, and i think it's fun to get new rr's and abilities that not everyone else have.

Aran Thule said:
Well your lucky then, been running a balanced group around (RR2-7) and the last two weeks we have been getting about 5k rp's from 3 hours running, the weeks before that we were getting twice that.
Main differance is that the last couple of weeks the high RR groups have been running in the mainland and not in agramon and there is nothing we can really do against them.
So in my opinion this will allow the weaker groups to gain more skills quicker so they are not quite as easy to roll over and allow them to have fun rather then getting steamrollers in less then 10 seconds.
Another good point. Solo zerglings often make way more rps than low rr new gg's. This will only nerf those low rr gg's even more. They would make a shtload more rps by zerging/soloing.

DavidH said:
You should take a closer look at the thread about MMO addiction pal
Yes, im addicted to this game, so what? I have fun when playing, that's enough for me. Most players of this game are addicted aswell you know. If not to daoc then im sure they're addicted to some other game on their computers. Or are you telling me you're not addicted to playing?

Notirt said:
If you spent hundreds of days , and someone gets the same rps in 10 days , he´s either a very good player or ................................:)
Or, he simply have a huge rp bonus.
 

Congax

Fledgling Freddie
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Aug 18, 2004
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Arethir said:
Yes, high rr players will still get rps, but the rps they have worked for so hard will be worth nothing, which is kinda crap. I'm not a leet super-fast-farming player, i have used years in this game and have not gotten to 8 mill rps yet, unlike others who makes that in a couple months.


Why will the RP's that you have atm will be worth nothing? You'll still be RR8 whilst I'm RR4. Nothing changes that. I'm able to get about 100k rps in a week, so now I might gain 200k rps a week. Yet you shall gain aswell. I cannot see what the fuzz is about, just the mere fact that other people might actually manage to get RR8-9 aswell? Is it hard to bear that not only the set group people will be able to attain high RR's?

Nothing changes really, we ALL just get more RP's for kills. It's not like the server checks if you're a casual player, and then gives more RP.
 

Arethir

Fledgling Freddie
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Congax said:
Why will the RP's that you have atm will be worth nothing? You'll still be RR8 whilst I'm RR4. Nothing changes that. I'm able to get about 100k rps in a week, so now I might gain 200k rps a week. Yet you shall gain aswell. I cannot see what the fuzz is about, just the mere fact that other people might actually manage to get RR8-9 aswell? Is it hard to bear that not only the set group people will be able to attain high RR's?

Nothing changes really, we ALL just get more RP's for kills. It's not like the server checks if you're a casual player, and then gives more RP.


Ok, if it's really that hard to understand, i'll try spell it out for ya :E

Example: If i have used 50 days /played to get rr8, i dont think it's fair that you can use 10 days and get the same. The rps i have from before this patch will be worth less, because they took alot more time to get than the rps you get after.

Yes, i will still be able to get rps, just like anyone else, but the rps i have already made, i will feel wont be worth the effort i put into getting them.

And just to make one thing clear. I agree there should be an increase in the rps people make. It would indeed help people out coz not everyone gets high rr easy etc, and i believe it would help the game. The problem is the HUGE ammount they make it. It's just fucking insane how much more you get. And i think it's totally idiotic to do something like this.
 

Jox

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Arethir said:
Ok, if it's really that hard to understand, i'll try spell it out for ya :E

Example: If i have used 50 days /played to get rr8, i dont think it's fair that you can use 10 days and get the same. The rps i have from before this patch will be worth less, because they took alot more time to get than the rps you get after.

Yes, i will still be able to get rps, just like anyone else, but the rps i have already made, i will feel wont be worth the effort i put into getting them.

And just to make one thing clear. I agree there should be an increase in the rps people make. It would indeed help people out coz not everyone gets high rr easy etc, and i believe it would help the game. The problem is the HUGE ammount they make it. It's just fucking insane how much more you get. And i think it's totally idiotic to do something like this.

agree
 

Maeloch

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Well, it keeps peeps shelling out the moolah a bit longer.

Toons previously shelved cos their owners cba to reach the next realm ding - or just thought unobtainable - can now be dusted off and played again; alts are easier to reach a competative RR, so peeps more likely to keep rerolling, paying, and playing.

Not really mad about devalution of the rp - it's a silly number, but it's hard earned silly number. Say no to the metric realm point!
 

Muylaetrix

Can't get enough of FH
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Arethir said:
Ok, if it's really that hard to understand, i'll try spell it out for ya :E

Example: If i have used 50 days /played to get rr8, i dont think it's fair that you can use 10 days and get the same. The rps i have from before this patch will be worth less, because they took alot more time to get than the rps you get after.

Yes, i will still be able to get rps, just like anyone else, but the rps i have already made, i will feel wont be worth the effort i put into getting them.

And just to make one thing clear. I agree there should be an increase in the rps people make. It would indeed help people out coz not everyone gets high rr easy etc, and i believe it would help the game. The problem is the HUGE ammount they make it. It's just fucking insane how much more you get. And i think it's totally idiotic to do something like this.


so it took me 350 played days to reach rr 10 (nerf ice wizards, ESPECIALLY at low RR, oh wait, after 1.83B there will be no more ice wizards left in rvr, problem solved).

if it helps me reach rr 11 faster than it would before, why should i complain ?

i might catch up with zoyster in rp still :p





power to the masses !!!, not the select few.
 

adoNix

Can't get enough of FH
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I cant really see why they would want to destroy a perfectly working system but..
 

charmangle

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More skilled ?

Arethir said:
If you were high rr and had spent maybe hundreds of days in this game, and everyone else would be as good as you, for playing only 10 days, im sure you'd get pretty pissed off. You want something back for the time and effort you put into it.

Well one might hope that if youve played hundreds of days more than another player that you are abit more skilled at playing so youll win anyway ?

Im not sure if im for the high rps or not. But I am sure im for nowbies getting more rewards for their effort. Facing a better player that ontop of beeing better have more powers and better items, never seemed fair to me. It felt more like the newbies were just there for the highrrs to have something to farm.

But a better way of dealing with that might have been removing the high rrs added powers instead. By making all RA cost 5 powers only buyable to 1 and all other RAs only buyable to 2 maybe ?

This is kinda the same thing, only now you dont remove the powers but you give the newbies the same powers faster.

/Charmangle
 

charmangle

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Arethir said:
Yes, i will still be able to get rps, just like anyone else, but the rps i have already made, i will feel wont be worth the effort i put into getting them.

You are ofc right here...but in my opinion its still not a valid argument though.

You could use that argument vs any kind of ease of the system in the game.

I have played up 21 ml10 chars (soon to be 24). Now I could use the same argument for making mls easier since I have spent hours and hours on crappy raids which I had to redo etc because I happened to ld and there were no /grantcredit. But I dont think the fixes to the ml system is bad or that it will devalue my pointlessly spent hours in getting them, because I think it will enhance the fun for others in the future. The same would go for easing the crafting system. (and if you think getting rps slowly is boring try creating 4-5 LGMs)

All eases in the system should only consider if it will enhance the fun for players from that point. Not take history into account, because if you do that nothing would get eased up.

Also in my opinion its a good thing that RAs are evened out. Its not a good system where the already better players have more powers also. (but I think id prefere it if they removed 80% of the powers instead of giving them to all. That would also retain the values of the RRtitles so that old players would still feel good about having a high rr title).

/Charmangle
 

eggy

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Feb 3, 2004
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5,283
adoNix said:
I cant really see why they would want to destroy a perfectly working system but..

Perfect for you, perhaps.

I do agree - I like the system as it is, but I guess it would make it more fair in terms of balancing RPs between casual players and the hardcore addicts.

However, I don't think it's fair to implement such a thing so late into a game's life - makes all the work towards RP goals pretty insignificant.

Ah well, it's only a game :)
 

Alcione

Loyal Freddie
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Jan 1, 2004
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25
Wont this just mean peeps get higher RR and therefore give you a more interesting fight ?

Devaluing all the hard work peeps have put in isnt great I admit but most people want fun fair fights I presumed :)
 

Cruhar

Fledgling Freddie
Joined
Feb 3, 2004
Messages
857
to be honest I dont see the problem...

Sure it will be less of an achivment to get RR8/9 ish...
It still doesnt make you good at your class, and one would think more nifty toys to play with for the already-RR10+ people would be more fun/challanging

Its an insult to everyone with RR10+?
They can get their toon to RR13 then, still alot of work...

But...but...but they are inactive toons..!
Well congratulations, you should be removed from the ranking then,
 

Cruhar

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Feb 3, 2004
Messages
857
eggy said:
Perfect for you, perhaps.

I do agree - I like the system as it is, but I guess it would make it more fair in terms of balancing RPs between casual players and the hardcore addicts.

However, I don't think it's fair to implement such a thing so late into a game's life - makes all the work towards RP goals pretty insignificant.

Ah well, it's only a game :)


Well you still play dont you? so your toons will raise in Realm-levels aswell...
The distance between you and people starting now is still huge...

If you dont play (stop playing) why care, once servers go down, there wont be anyone remembering who was the top-cleric anyways :)
 

Arethir

Fledgling Freddie
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Mar 26, 2004
Messages
2,205
Ok, high rr groups want a challenging fight every now and then, ofc they do.

But when you've played this game for a very long time with a set group or kinda the same people, you expect more than just a good fight some times. It's alot of fun when you can increase your skills along with the RR's and in the end be able to chain-kill several fgs of enemies, or even a zerge. Having skills won't save you from a huge zerg. If all the enemies have purge, MoC and aug dex 5 etc etc you wont win vs that many. It will be like you can never get that little extra (the rr's) that gives you the ability to outlive the enemies enough to kill alot. People who already win fg fights wants a bigger challenge, they want to be able to kill many enemies in a row, and not just fight the same enemy groups, with higher rr's.

Keep in mind, once you hit rr10-11, it takes ages for each point you get, the rps are not worth as much, and you need a huge ammount to buy RA's.
 

ebenezer

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Mar 5, 2004
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Arethir said:
Keep in mind, once you hit rr10-11, it takes ages for each point you get, the rps are not worth as much, and you need a huge ammount to buy RA's.

this must be perfect then..you get this new thing when ur high rr and therefor have an easier time now then you would have to raise that last couple of rrs:)?
 

Belomar

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Arethir said:
People who already win fg fights wants a bigger challenge, they want to be able to kill many enemies in a row, and not just fight the same enemy groups, with higher rr's.
That's odd, most of the high RR gank group crowd mostly seem to claim they play the game for the good FG fights and not for RPs or farming zergs--after all, that's why Agramon has become so popular, no?
 

Flimgoblin

It's my birthday today!
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they made ToA easier (thus making ML10 easier to get to therefore relatively less of an achievement)

they made levelling easier (by leaps and bounds: xp changes, death xp changes, /level, camp bonuses, freelevels) which made dinging 50 much easier.

This is the same for RPs and about time too ;)
 

Edlina

Can't get enough of FH
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Belomar said:
That's odd, most of the high RR gank group crowd mostly seem to claim they play the game for the good FG fights and not for RPs or farming zergs--after all, that's why Agramon has become so popular, no?

Even so, and even if that's the most fun, it can be a lot of fun fighting several mediocre fgs in a row as well, and giving everyone rr8-9 which is basically what this patch does, is gonna make that nearly impossibly hard, even for hardcore grps getting rr11-12 on all 8 characters. However, all in all I think it's a good chance, slightly overdone though, the increase in rps coulda been half of what it actually was, woulda been fine imo.
 

Arethir

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ebenezer said:
this must be perfect then..you get this new thing when ur high rr and therefor have an easier time now then you would have to raise that last couple of rrs:)?
Please read what i say before you respond. Wtf does it help a rr11 that he gets from rr11l3 to rr11l4, when the opponent gets rr2 to rr8 in the same time? The lower rr will have a huge benefit from it.

Belomar said:
That's odd, most of the high RR gank group crowd mostly seem to claim they play the game for the good FG fights and not for RPs or farming zergs--after all, that's why Agramon has become so popular, no?
Well Agramon fights aren't really working all that swell, are they? And even if we got Agramon up and working again, you can still fight several groups in a row in Agramon, can't you? People like to have an advantage for putting time and effort into the game, i don't understand why people find this so hard to believe.

Flimgoblin said:
they made ToA easier (thus making ML10 easier to get to therefore relatively less of an achievement)

they made levelling easier (by leaps and bounds: xp changes, death xp changes, /level, camp bonuses, freelevels) which made dinging 50 much easier.

This is the same for RPs and about time too ;)
1. You can't really compare RR11 to getting to 50 or ML10... it's just not possible to come even close to the same ammount of effort and time.
2. As i said earlier, i agree rps should be easier to make, but seriously, this is just to much.
 

Leel

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charmangle said:
Now I could use the same argument for making mls easier since I have spent hours and hours on crappy raids which I had to redo etc because I happened to ld and there were no /grantcredit. But I dont think the fixes to the ml system is bad or that it will devalue my pointlessly spent hours in getting them, because I think it will enhance the fun for others in the future. The same would go for easing the crafting system. (and if you think getting rps slowly is boring try creating 4-5 LGMs)
/Charmangle

Good point. And I wonder how many high rr leetists have macroed their way to lgm crafters etc? This devaluates the effort that real crafters put in also.
 

charmangle

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Hmm...hrm...hmmmm

Arethir said:
they want to be able to kill many enemies in a row, and not just fight the same enemy groups, with higher rr's.

Hmm...Yes im sure thats what they want. But the questions is should they be able to do that ? Or rather do you think that the serg wants that ? And since im guessing the will of the many ought to go before the will of the few, its really not a good thing to make it more likely that 1 fg high rrs manage to farm a serg mainly due to the RA powers rather than pure skill.

Now one can argue that the system in the game atm doesnt give enough room for skill in rvr but thats a whole other discussion. But you really shouldnt even that out by giving some people extremly more powerful powers than most others.

/Charmangle
 

Arethir

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charmangle said:
Hmm...Yes im sure thats what they want. But the questions is should they be able to do that ? Or rather do you think that the serg wants that ? And since im guessing the will of the many ought to go before the will of the few, its really not a good thing to make it more likely that 1 fg high rrs manage to farm a serg mainly due to the RA powers rather than pure skill.

Now one can argue that the system in the game atm doesnt give enough room for skill in rvr but thats a whole other discussion. But you really shouldnt even that out by giving some people extremly more powerful powers than most others.

/Charmangle
Well, i can't put any arguements against that. It's your opinion, and ofc you're allowed to have one.

However i believe that people that put alot of effort into their chars should have an advantage when they fight.

And im afraid, no matter how much skill you have, if you find yourself in 5 TWF3 fields, with monster rezzes and purging+MoC3'ing sorcs, cabas, wizzies and theurgs etc all over the place, you will loose. There's simply nothing you can do about it. It's like fightning a purge3 SC'd WL, he'll just hit you down, plain and simple.

I'd rather see them remove some RA's, ML's and abilties from some classes, so that the game was more up to the player and not the rr/ML/class, but... well... as if that's ever gonna happen :E
 

ebenezer

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Arethir said:
Please read what i say before you respond. Wtf does it help a rr11 that he gets from rr11l3 to rr11l4, when the opponent gets rr2 to rr8 in the same time? The lower rr will have a huge benefit from it.


just to much.

well the game isnt fair. never really have been. You are now seeing it from your perspective which is why ur so angry about this ofc. But fact it its fair for the people that dont have as much game time or starting up with lower characters. Also you are after good fights...well at least now as many allready said the high rrs will face higher rr oponents instead of having those lower rr snacks that is farmed so easely:p
The idea is to even things out a bit....which if your thinking about urself might sting a bit. Try to see it from other peoples perspective and you wont feel all that anger:)
just a thought.
 

Bracken

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Arethir said:
However i believe that people that put alot of effort into their chars should have an advantage when they fight.

Is it fair for the person who doesn't have the real life time to invest in their characters/group to be at a disadvantage off the bat when they pay the same amount each month as you? No. This game (like life) is full of things which ain't fair. All this does is make it a little easier for the average casual "non-serious" player to earn rps. It's really no biggy.

I've spent since release getting to rr9+ due to a combination of choice and life restrictions and I couldnt give a toss if people now get it much easier. Good on them I say. It's just thinly veiled envy to complain about these changes - if it's the challenge of fair fights you play for then how other people have got their rps shouldn't make the slightest difference to you. Bottom line is a dedicated group will still win against a random bunch anyways so you really needn't worry yourself - your e-peen is perfectly safe. :D
 

noblok

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To everyone complaining about increased realmpoints: I suppose you thought the easier ToA part of the patch was crap as well then?
 

Cylian

Can't get enough of FH
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they should have increased the money you get for a kill too. My repair bill is killing me :x
 

scarloc

Fledgling Freddie
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567
bracken of course you should be at a disadvantage if someone puts more time/effort into a game as you
 

Arethir

Fledgling Freddie
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noblok said:
To everyone complaining about increased realmpoints: I suppose you thought the easier ToA part of the patch was crap as well then?
Can people please stop compairing RvR to ToA! It's not the same, not even close. Getting to RR10 takes alot more time than ToA'ing. Or well, atleast it used to do.

Anyways, this is what you get from an evening now. It feels like im using some kind of hax program, and rps are just way to damn easy to get. People dinging rr's like crazy in the grp, even at rr8-11. Really hope they will consider changing this VERY soon, just decreasing the bonus a little. But as if that's ever gonna happen :touch:

 

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