RVR Points ...

Congax

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Well, it doesnt seem so much to me. A good fg can farm alot of realmpoints, the only thing you've proven now is that you're in a good fg ;)
 

Zede

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on a flip side to my usual stand point.

ok, imagine its say september of this year and 90% of player baseare rr8+, even the casuals.

people may, when they reach sufficient realm rank come to realise a fg vs fg fight is tremendous fun - imo the best kind of fun. people add/zerg a lot to get RPs, but when everyone has the RPs, then what ?

Hopefully this autumn we will have greatest amount of rr9+ full groups roaming agramon ever, not feeling the need to add on everything....cause they already have the RP they need ( oki u can never have enough !) anyone past 6mil on one char will tell you, it aint about the rp, its about having decent fights.

we will see.
 

Arethir

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Congax said:
Well, it doesnt seem so much to me. A good fg can farm alot of realmpoints, the only thing you've proven now is that you're in a good fg ;)
81k a night is not much to you? :eek7:

Ok, im not used to getting that much though, it's totally overkill for me. A very good night is usually 40-50k. Usually i guess more around 30k, or even 20k some night when we start later or log early.

And btw this is not a set group or anything. It's just a group of some AoD players and me on pala (omg no friar resists zomg).
 

Arethir

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Zede said:
on a flip side to my usual stand point.

ok, imagine its say september of this year and 90% of player baseare rr8+, even the casuals.

people may, when they reach sufficient realm rank come to realise a fg vs fg fight is tremendous fun - imo the best kind of fun. people add/zerg a lot to get RPs, but when everyone has the RPs, then what ?

Hopefully this autumn we will have greatest amount of rr9+ full groups roaming agramon ever, not feeling the need to add on everything....cause they already have the RP they need ( oki u can never have enough !) anyone past 6mil on one char will tell you, it aint about the rp, its about having decent fights.

we will see.
Would be great if that could work :D However im afraid people never get enough, they always want more. I always see high rr chars running about zerging/adding/leeching, so not to sure. We can always hope though :)
 

Congax

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Arethir said:
81k a night is not much to you? :eek7:

And btw this is not a set group or anything. It's just a group of some AoD players and me on pala (omg no friar resists zomg).


It is a lot for me!, but then again, I quite rarely group. And surely you could've said that it wasn't a set grp? :p If this is the case, then it is a lot, but not so much to worry about.

Ofcourse, this is just my humble opinion :mad:
 

Smellysox

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With the realm rank system being upgraded to rr13 and 60 mill what do you really expect to happen ?
 

Arethir

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Congax said:
It is a lot for me!, but then again, I quite rarely group. And surely you could've said that it wasn't a set grp? :p If this is the case, then it is a lot, but not so much to worry about.

Ofcourse, this is just my humble opinion :mad:
I'm just thinking, 4-5 evenings a week with making 80k each night, and maybe you play some in the daytime aswell. Say you make 400-500k a week, 2 mill a month, and that's without a set group. Ofc i saw some people today like Giwsakhs making what? 150k? Now with that rate you'll go fast. Or the people who made 700-800k a week already before this patch, and now they'll go for like 2 mill a week. Be rr11 in close to 2 months.
 

Congax

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Arethir said:
I'm just thinking, 4-5 evenings a week with making 80k each night, and maybe you play some in the daytime aswell. Say you make 400-500k a week, 2 mill a month, and that's without a set group. Ofc i saw some people today like Giwsakhs making what? 150k? Now with that rate you'll go fast. Or the people who made 700-800k a week already before this patch, and now they'll go for like 2 mill a week. Be rr11 in close to 2 months.


Can't really call them casual players, can't you. I mean - this patch is obviously aimed at the casual players, and they do get huge benefits, yet I can't see little myself getting anything close to 700k a week.

Surely the RR's of people shall rise quicker then before, but as Zede stated, we can only encourage this to happen. And yes, the realmpoints that the high RR's atm have will be worth less, I agree, but is it really worth bitching about?
 

Bracken

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scarloc said:
bracken of course you should be at a disadvantage if someone puts more time/effort into a game as you


Not everyone is able to spend the same amount of time playing a computer game and this just evens it up a little. Besides, you will still have the advantage in other ways. Really can't see why people are so fussed about other people having it a bit easier - doesn't affect you at all. Even if everyone gets to a similar realm rank so what? Those that play more together / are more organised will still win more. This change has absolutely no effect on how you do in even fights whatsoever - unless ofc you are relying on a rr advantage to win or just want to farm easy rps off low rr groups.
 

scarloc

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Bracken said:
Not everyone is able to spend the same amount of time playing a computer game and this just evens it up a little. Besides, you will still have the advantage in other ways. Really can't see why people are so fussed about other people having it a bit easier - doesn't affect you at all. Even if everyone gets to a similar realm rank so what? Those that play more together / are more organised will still win more. This change has absolutely no effect on how you do in even fights whatsoever - unless ofc you are relying on a rr advantage to win or just want to farm easy rps off low rr groups.

No, all Im saying is that the rp bonuses affect lower rr's a lot more (rr1-8, say, very quickly) whereas its like 1 realm level at higher rr. I dont mind more competition but if every SM I meet from now on has moc3 i'll cry :)

Realm ranks used to be something to look forward to getting, something to enjoy. Now its definately going to be less of a "good thing" getting them.
 

Bracken

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scarloc said:
Realm ranks used to be something to look forward to getting, something to enjoy. Now its definately going to be less of a "good thing" getting them.

Realm ranks are a combination of time + how organised the groups you play in are (and for individuals how they make the most of their class/abilities etc). All this does is lessen the time factor (which helps those with less time to play) while retaining the other bits. It doesn't make it any less something to enjoy getting - the bit about classes having certain abilities is an issue about classes/abilities. How quickly or in what way they've got them is pretty much irrelevant (imho of course) :)
 

Inso

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Arethir said:
Errrr, WTF?!? A rr9l4 BD gets 500-600 rps for 1 single lifetap?
He did lifetap a higher RR enemy, Dopi is RR11. Quite abit higher then RR9.

I got 2090 rps for killing a RR8 (I'm RR7) and 8xx rps for killing a RR3. 5xx rps for half a RR6 before the Warlocks fighting for Odin! came to my rescue and bashed the last bit. The system is nicer now (IMHO) in that it rewards you more for killing high RR's, and less for those under your RR. But the rewards are to big. I'd like to see the system as it is now but with half the reward across the board.
 

Puppet

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Caeli said:
He did lifetap a higher RR enemy, Dopi is RR11. Quite abit higher then RR9.

I got 2090 rps for killing a RR8 (I'm RR7) and 8xx rps for killing a RR3. 5xx rps for half a RR6 before the Warlocks fighting for Odin! came to my rescue and bashed the last bit. The system is nicer now (IMHO) in that it rewards you more for killing high RR's, and less for those under your RR. But the rewards are to big. I'd like to see the system as it is now but with half the reward across the board.

Isnt that like it was before? I mean, sure the differences where abit smaller, but now its just 'stupid' rewards compared to before. Basically the old-RP's arent comparable anymore.

For example lastnight I was abit on my Vampiir, and I met Kallammer and Dasbuffbot, both are RR9 (i think). My Vampiir is RR6L9 (just want RR7) and I killed Kalammer for like 2200 RP's. The wiz gets PR'ed, I get rooted, stunned, wiz gets buffed again and start to nuke me. Somehow magically I kill him again, and for a freshly rezzed RR9 wiz i get AGAIN 500~ rps. Now this is perhaps a stupid example, but in the new system, I got over 2700 RP's, not including bonusRP's for near keep bla bla underpopulated etc. In the old-system I would been around 1300~ RP's.

I fought Blitzz his Armsman on my druid (hey, I can try!). I lost, but was a good fight, I gave him 2368 RP's (!!). He's RR5L7, Im RR11L0 and CL3.

Basically double-RP's we're talking. Or, someone who's now RR9L0, would been RR11 if he got this RP's all the time. Massive increase really.

It resets milestones IMO. Where RR5 was before doable, even for a casual player, a casual player can now reach this in 2 weeks (!) in iRvR. Giving him potential a really powerful (Overpowered in some cases) realmability. The same effDPS/AF as a RR13. Basically, RR5 is no longer a milestone IMO.

Suppose its nice for casual players to get higher RR faster, and be more competative, but its too much. I can think if a RR5 kills a RR11, he should get 1500~ RP's, not 2368. But thats just me :)
 

Xxcalibur

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i soloed yesterday with my ranger rr5 a infil rr10 and got 2500 rps. too much rp. IMO
 

ebenezer

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i was first running solo with hero a while and colected something like 5 k for a little while. Played very casually. Not really more then usual i just didnt meet more people to fight over the day. Evening we ran a gg with some randoms and we won more then we lost at first...think we were on it like 2 hours or so. And got around 14k perhaps. I dont think thats any insane numbers for doing ok. I see those setgroups farming like crasy one night and ending up at 80k before patch. I still think the setgroups will haul so much more rps in then the casuals cause they just dont have the amount of time or obsession to gain rank that some of the really dedicated players have. So dont worry guys..and as bracken sais...you will still win more then loose against a random group:)
over and out..
 

Everz

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Woot, so all the hardwork you had to do to get to high rr is now worthless.
 

Alyssania

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I find this a good change since you really dont see much low rr stealthers running around alone and usually they go solomode at some point after rr7 or something. So this said I can get faster to rr5+ so I have the 1% chance of winning since there are not that many under rr7 enemies these days and I might in few months meet some courage soloers that got enough rp's being zerglings. :)

Past few days I got around 30k with few hours playing per night and before that my usual rp's per night was around 1500-8000 or something since I run with crap gear, low rr and low ml.
 

noblok

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Arethir said:
Can people please stop compairing RvR to ToA! It's not the same, not even close. Getting to RR10 takes alot more time than ToA'ing. Or well, atleast it used to do.
This aspect however is the same. Time in combination with effort spent = reward. The latest batch of patches made ToA significantly easier, which means that there is less time and effort required for people to gain the same reward. I don't see the difference when compared to the rp increase.
 

Inso

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Puppet said:
Isnt that like it was before? I mean, sure the differences where abit smaller, but now its just 'stupid' rewards compared to before. Basically the old-RP's arent comparable anymore.
Before a RR10-11 would give me ~1100 rps, RR1-4 ~800. The differance isn't that big. I like the difference now where a RR11 gives ~2500 rps and a RR1 gives ~800. It should however (IMO) be more like ~1100 for a RR11 (or higher RR then you) and ~400 rps for a much lower RR.

Gain should reflect effort, a higher RR is harder to kill then a lower RR.
 

Arethir

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noblok said:
This aspect however is the same. Time in combination with effort spent = reward. The latest batch of patches made ToA significantly easier, which means that there is less time and effort required for people to gain the same reward. I don't see the difference when compared to the rp increase.
So, you didn't even read the thing you quoted?!?

Arethir said:
Getting to RR10 takes alot more time than ToA'ing
Do you not see the difference? The one takes ALOT more time than the other?
 

ebenezer

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Arethir said:
So, you didn't even read the thing you quoted?!?


Do you not see the difference? The one takes ALOT more time than the other?

thats not entirely true tbh though ofc i know what ur getting at. I see people ding rrs much fasters then they toa or ml their character sometimes tbh. so it all depends on how you play ur game. Fot a casual gamer i would say its a big difference. but not so sure for dedicated rvr people:)
 

noblok

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Arethir said:
Do you not see the difference? The one takes ALOT more time than the other?
I did read that, but if you look comparatively I think the realm point increase reduces the time to gain realm ranks about as much as ToA was reduced in time.
 

Chap

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Its just the "wow'isation": Less difference between hardcore and casual players, which is good for some but bad for others. Realm ranks arent an achievement anymore now that you can just camp oriens/brynja and still get as much as a hard earned advantage was worth before.
The argument that high RR people will get asmuch as casual is just bs. The bonuses from rr11 to rr12 is equal to the bonuses from rr1l1 to rr1l3. 10 rskp when you got all the important stuff is just like extra candy that you prolly wont need.
 

SkarIronfist

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So are people getting used to the new rps awarded already?

I played my first fg evening since the patch, and the points still seem silly. We didn't play very well at all, yet seem to still zoom past our best rps score in a evening. I am also hearing about some trully large daily points scores. High level Realm levels in a day, seems alittle bit insane tbh.

I reckon rp rate is approximately 2 - 3* the normal rate.
 

Gibbo

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They should have changed the realm abilities so that the more points you got the less you got.

Cost 1 3 6 10 14
Increase 48 34 22 12 4

So someone with Aug Acuity 5 for example would still have the same increase but someone with only Aug Acuity 1 would be closer.
 

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