Realm Abilities and their importance in DAoC?

Do realm abilities play to big part of the game? (secondly artifacts, MLs)

  • Yes they do.

    Votes: 432 82.1%
  • No they dont, its fine like this.

    Votes: 79 15.0%
  • No,they dont, but they need a bigger part.

    Votes: 15 2.9%

  • Total voters
    526
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Elrandhir

Fledgling Freddie
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Maeloch said:
Think the effect is fine, peeps like to see their toon progress and get harder. Whole point of RPGs is char progression and the fun you have on the way, it might not be fair....

I agree tbh, if you'r char dident become stronger as you played you would stop after awhile for sure, I know I wouldent keep playing for that long if my character dident get something for doing so, if I wanted it like that I would go play CS or BF 2 or something like that instead.


Imo there are other things that needs to be looked over more then RA's
 

Fahdlan

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Originally posted by Lothoras aka Ling
Ok, yes it balances the game for the less experienced.. but all of these abilities and stuff can also be given to the very experienced ones, which makes it again, unbalanced. or am i wrong? :E


like you?
 

Painz

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Stallion said:
Sitting at work abit bored, something came to my mind.

Realm abilities have to great of an importance in daoc (specificly active ones)..
Do you think they affect the outcome of fights in daoc to much? Or maybe even to little? Do they add to big of a random factor to the game, as of taking the 'original' gameplay from the players control. You could apply this reasoning to MLs and artifacts aswell (rr5 ablities). Comparing it to OF gameplay where if you did something wrong or a misstake, it would prob cost you the fight. Today getting rps and comming out of fights alive aint the same as it was in previous years. A more random factor has been added to daoc and I belive its negative for the charm of the game.

What do you think?


Lets trow some eggs at the geek!
 

Gilbride

Fledgling Freddie
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Painz said:
Lets trow some eggs at the geek!

plz don't bring up trows, I've been trying to forget the pains of pre-SI spindelhalla :puke:
 

Ctuchik

FH is my second home
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stubbe said:
I've always said that "the good old days" is just a myth. The game was more fun back then, true, but it wasn't because of the games' mechanics. I enjoy the new system of MLs, RAs and artifacts since I'm a 8vX-player. More tools -> more choices -> more mistakes -> more skill.

There were actives back in the day as well, but on longer timers. Lower timers = less randomness, not more. A single moc could turn an entire fight around back then, that's a rarity these days.

In my opinion every turn daoc has taken to this day (with the exception of lousy terrain in NF) has improved it. Of course there have been some mistakes along the way (warlocks etc.) but show me a game that has evolved more from the day it was released and I'll be surprised. Mythic, for all their flaws, add gameplay aspects as opposed to what most other companies do, which is to simply add content.

Over and out.


having tons and tons of RA's doesent equal skill. only thing it does is to make fights that much easier. just compare to how it was as far back as pre SI when we didnt even HAVE RA's. THEN u needed skill to win. now its just all about dumping the RA's u have faster then the enemy and ur pretty much sorted.
 

Oboy

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the resson OF zerkilling cant be done with NF is imo.

1. Porting and milegates, 15mins port and milegates collecting lots of none50´s leechers, palas in epic, noobs etc. They saw there chanse to leech some rps and coudnt do shit against the zergkillers. This isnt an option in NF so the "skills" in the ppl left in rvr increased due to less leechers and noobs. The new battlegrounds in NF also got rid of many none50´s.

2. ToA abilities. Many ppl didnt get MLs and arties sorted untill NF was released. Many of this abilities stop smaller groups to take out zergs, like grapple and abilites that interupt like banlelord, even on low ML a banelord can interupt casters with pbae pretty easy, dont forget that pbae was main zergkilling weapon in OF. Just watch DH vid, those luris could run into the zerg pbaeing wo getting interupted, this isnt possible with toa.

3. New RA´s. Less powerless active RA´s with a lower timer. Gives more tools for interupt and for the zerg to stop small groups while small groups do less dmg to zergs.
 

Lorfo

Loyal Freddie
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Messages
752
I'm not discussing daoc 1vs1 since it's noskill all ra.
In fg vs fg Pov
They have a huge impact if you dont know how to handle them. Ofc it can be hard to beat groups that are rr11+ and they always have moc,bof etc etc up. Some groups seem to use their "low realmrank" as an excuse to losing. When you are rr7~~ you can get all the basic stuff on all classes. The best way to "nerf" the timed abilities would be to change it to 30 minutes timer. Now they are always up. (moc,bof,sb,rr5 + others). In OF you had to give it a second thought before you popped MOC f.e. Now it's shorter RUT and longer duration. Same with BOF. They have abit huge impact but are not impossible to counter,altho for people that play in "random groups" without the experience and teamplay that most setgroups have it's very hard and the ra:s definitly have to big impact.
Change RUT (reuse timer) to 30 minutes, and change the duration to 15 seconds and it'll be fine.
 

Tir

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I actually think quite a lot of the problem is that there are not as many people in the frontiers as the NF and RA changes were designed for. Shorten reuse timers on the powerful high points cost skills are fine if you are getting fight after fight after fight. It would mean dumping not being a terribly good tactic and still needing some elements of skill to selectivly use those you have avaliable as you may need xyz for the next fight in 3 mins and NOT using them on the lower RR groups as the high RR one may be just around the corner.

Reality these days is that unless IRVR is very active you will likely have everything you need up again for the next fight. You dump and die anyway...ahh well, be up after rebuffing and boating back. Where's the choice, dump and possibly win, who cares if you dump and die!

To be honest they had a better idea with the arti and some of the CL skill timers (though not perhaps with some of the nrefable /use skills!). You can't realistically use every charge skill you have in 1v1 or small group rvr, you or your enemy don't often live long enough. In longer 8v8 maybe, but it's still knowing when to use them.

Increase the timers, since I don't believe they will ever totally overhaul it again. Like a fair few have said it's no fun to have something purge/moc/lt, purge/ip, any other active skill combo you to death knowing they will do EXACTLY the same thing were you to go back for revenge.
 

Collateral

Fledgling Freddie
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haven´t read the whole thread....

RA´s win fights. combined with skill, they pwn the enemy group.
 

Eluvia

Fledgling Freddie
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RA's have already been nerfed, in that they allow you to make a smaller difference more often. about the most overpowered things now are MOC, and TWF.

Now compare this to old frontiers, when if a hib grp grp purged, and all hit MOC, you could mostly sit down, with chanters in that patch nuking ahrder than they do now............. bitte 3 shot my merc with nukes too often.... When a hib box all hit MOC your sorc had to moc amnesia or u were in big shit.

Old baod was fuckign rediculous, fire wizzies nuking for 50 dmg....... old twf was good just because no-one else had it...... also look at old SOS, vs enemy tank grps that was close enouhg insta win, as was BOF. no RA's now are really insta win. as ive said the only one that comes even close is twf, and its far from insta win.

I think the biggest difference is, these days theres a direct counter for every active ra, banelord counters moccing casters, with dmg penalty from moc + banelord they may aswell take a support role. TWF is less significant due to the fact nobody runs <pure> tank grps. SOS only stops u from getting mezzed for 1st few seconds, rather than allowing ur tanks to mercilessly instakill any enemy grp members.

if there is one really overpowered RA these days, its charge, but with the way casters are, well, i think its necessary :)

NF in general focused on giving glasses MORE abilitites, which make less difference. In early NF people were still getting bombed like retards, i remember me and cant remember who, wasnt doma cus he was playing druid, but we bombed 116 albs on a bridge, and this was really using no abilities, it was very funny because at the time elcain was pming me to tell me how much mana spec sucked on eld, then he sees the deathblows and just goes ................................... Thing is, in NF this was a one off, in OF it wouldnt be far off the norm with a high rr grp and all abilities up (baod MOC and gp)

just look at how zergs used to play, running all stuck on 1 fucking leader so u could instamez and bomb 70% of them to instakill, then the remnants u just clean up.

RA's havent changed the game, the players have.
 

Eluvia

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Vodkafairy said:
not even close

tho its perfectly true in 1v1, like yesterday when i PA CD a merc, and he insta hits purge, then DT, then when its still going wrong for him hits IP2 and wins.......... even sadder is he landed almost no styles, trying to flank me from the front etc..........

Champs are the worst, like tjallebong's video omfg how boring, run up slam, banespike RR5 2 shot hahaha ................ or kagato's warguard, IP2 anytime spam video.
 

-Freezingwiz-

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Stallion said:
enchanters didnt hit harder back then ;D


the debuff just worked better back then :p but ofc with toa bonuses etc then u will hit harder now than in the old days if u compair w/o debuff :)
 

Eluvia

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debuff was bugged stajj, if you watch any footage bitte made he hits for 562 no crit every nuke. I was also partly referring to hibs having relics 24/7 at that point aswell.
 

Manisch Depressiv

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The system is flawed, I kinda like the Guild Wars skills system, you have tons of skills (literally hundreds), but you always can only take and use 8 with you. Depending on how powerful they are, they have a different activation cost, casting time and reuse time. This way you can do a very nice tuning w/o screwing a whole class over.

Items have pre and suffixes, but they are not that powerful as DAoC weapon abilities.

When I played my Armsman I had Purge 2, IP2, Malice, Battler, Warguard and when I died for some reason, I sat down for 15 mins in a keep or a tower, read some web pages or whored FH and went back. With all abilities up a 1 vs 1 was a no brainer.

Game would be good if every class would at least have a chance to survive vs an other class, that is not the case, hence it is not balanced.
 

Stallion

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Eluvia said:
debuff was bugged stajj, if you watch any footage bitte made he hits for 562 no crit every nuke. I was also partly referring to hibs having relics 24/7 at that point aswell.

562 no crit was pretty low with 3 relics xD

and no debuff wasent bugged, it was working as intended til they reworked the formula.
 

Elrandhir

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Manisch Depressiv said:
Game would be good if every class would at least have a chance to survive vs an other class, that is not the case, hence it is not balanced.

Well imo with the right tactic most classes has the chance of doing what you say, some classes require less skill to win against others with, but in most case, not all, you have a chance of winning.

All classes shouldent go even 1 on 1 with some though imo, because they are specialised at "whatever it may be" so it would just be silly if they would go even 1 on 1, lets say an assassin that more or less instakills mages, shouldent go even with a Heavy tank, just to take an example
 

Elrandhir

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Stallion said:
562 no crit was pretty low with 3 relics xD

and no debuff wasent bugged, it was working as intended til they reworked the formula.

Well they had no TOA adds to anything at the time though, can't say I remember what damage you could get back then myself though ;D

And yes, they changed it, because they thought it was to good.
 

Stallion

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Elrandhir said:
Well they had no TOA adds to anything at the time though, can't say I remember what damage you could get back then myself though ;D

And yes, they changed it, because they thought it was to good.


179 (delve of base dd) * 3 = gives you cap dmg of 537 before any MoM. And heh with mom2 you kinda do the dmg you got eluvia :p
 

Congax

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Stallion said:
179 (delve of base dd) * 3 = gives you cap dmg of 537 before any MoM. And heh with mom2 you kinda do the dmg you got eluvia :p

Does a light enchanter not have spec nuke? :-/
 

Stallion

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Congax said:
Does a light enchanter not have spec nuke? :-/

not sure if your beeing funny or serious. 209 spec nuke in light line.
 

Congax

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Stallion said:
not sure if your beeing funny or serious. 209 spec nuke in light line.

I was being serious :p Just wondering seeing as you were talking about the base DD, were all chanters mana specced that day or something? :D
 

Stallion

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Congax said:
I was being serious :p Just wondering seeing as you were talking about the base DD, were all chanters mana specced that day or something? :D

I dont belive anyone was light specced when hib box groups were the most viable.
 

-Freezingwiz-

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Congax said:
I was being serious :p Just wondering seeing as you were talking about the base DD, were all chanters mana specced that day or something? :D


yes, pbaoe, and debuff to ranged nuke, that is why everyone whined back then with stun, debuff, nuke, nuke dead :p
 

Stallion

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-Freezingwiz- said:
yes, pbaoe, and debuff to ranged nuke, that is why everyone whined back then with stun, debuff, nuke, nuke dead :p

dont see how it would be different today thou.
 

-Freezingwiz-

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Stallion said:
dont see how it would be different today thou.


u don't 2 shot ppl anymore, and the debuff only last 8 sec insted of 15 and don't debuff to -5000 resists :p
 

Dorimor1

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Stallion said:
562 no crit was pretty low with 3 relics xD

Or maybe your bitter because his guild PLed you to rr11 and you don't have the cheek to admit it.

Lolz.
 

Stallion

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-Freezingwiz- said:
u don't 2 shot ppl anymore, and the debuff only last 8 sec insted of 15 and don't debuff to -5000 resists :p

Or people have learned to get a template and cap con, has nothing to do with dmg difference.
 

-Freezingwiz-

Fledgling Freddie
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Stallion said:
Or people have learned to get a template and cap con, has nothing to do with dmg difference.


ofc it have something to do with the dmg diffrence, even with resists piercing and toa bonuses a chanter wouldn't do the same amount of dmg with a debuff nuke as they did back then tbh
 
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