- May 3, 2004
What are your stats capped at and does anyone know how much they effect your abilitys like damage block evade parry and all that?
Quickness is indeed capped at 250, you won't get any benefit for having more then 250 quickness.BaneWolf said:What are stats capped at buff wise? i heard that theres no point having stats over 300 or 350 or in the case of speed 250 because after 250 it no longer effects your weapon swing speed. Could be wrong just something i heard.
There's a big difference between the different realm abilities.BaneWolf said:Also i am wondering if + to resists on items,armor,weapons etc and RA s that increase resists stack in new fronties.
examply a lets say mercenary with stoicism ( 25% reduction to crowd control spells) with lets say capped resists(26% from items n armor etc)
51% resistance to crowd control so far but only 26% resistance to all magic.
Then you got the RA's
Determination which can go up to 34% defence against mezz stun and snare effects.
Avoidance of Magic which can go up too 28% magic resist.
Now in the unlikely event you manage to get 68 realm points spare to spend to get all them RAs at that level would you now have.
54% resistance against all types of magic (magical damage, poisen, weapon proccs etc)...
113% Reduction to crowd control effects on you...
thanks for info so far
For calculations of weapon swing speeds that may be the case...Lam said:Quickness is indeed capped at 250, you won't get any benefit for having more then 250 quickness.
Please get a pen and paper and write out 500 times "There are no diminishing returns". Hopefully that will help it sink in.Lam said:Other stats are hardcapped at 300 but you still get benefit for going over that cap of 300. You just get less benefit for each point over 300 then you would get for the points below 300.
Avoidance of Magic does not increase your chance of resisting a spell, it simply reduces the damage or duration of the spell effect. Chance to resist is based on the spell/spec level vs the level of the target.Lam said:Avoidance of magic on the other hand gives you higher resists to all forms of magic. This means you have a higher chance of resisting the spell completely and you will also receive less damage fro mmagic attacks.
Weaponskill isn't affected but there are diminishing returns for con, just have a cleric buff you with a base buff, write down the amount of con you gain and the amount of hp you gain and then work out the hp gain per con.Alithiel said:Please get a pen and paper and write out 500 times "There are no diminishing returns". Hopefully that will help it sink in.
Diminishing returns are a myth and a fabrication. Every point, including those over 300 and even beyond 400, counts for the same when it comes to calculating things like weaponskill.