PS3 crackeeeeeeeeeeed. Hardcore style.

Marc

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tl:dr version?

I.e, for us non geeks, has it been cracked so we can play copied games on it?
 

MYstIC G

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No and presumably you're referring to backup copies of your own games and not breaking the CoC :p
 

Deebs

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tl:dr version?

I.e, for us non geeks, has it been cracked so we can play copied games on it?

No, Geohot has purposely left out syscalls in his CFW as he is against piracy on the PS3. These CFW's are being made available to run homebrew software and nothing else.

Of course there is nothing to stop other developers from releasing CFW which incorporates syscalls and thus enables "Backup Managers" to work.
 

ECA

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No, Geohot has purposely left out syscalls in his CFW as he is against piracy on the PS3. These CFW's are being made available to run homebrew software and nothing else.

Of course there is nothing to stop other developers from releasing CFW which incorporates syscalls and thus enables "Backup Managers" to work.

Games that allow direct booting ( from hdd ) already work, games that don't are going to have to wait like ooooh already done.

http://psx-scene.com/forums/f6/ps3-3-55-cfw-peek-poke-backup-managers-can-now-work-75196/
 

cHodAX

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Crikey that was quick, won't be long now until someone properly adds the syscalls properly as peek/poke has already let the cat out of the bag.
 

Yaka

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lol gave up reading the thread after a few pages, peeps installing it then finding back up manager not working. how thick can peeps be downloading stuff then installing it without first reading the relevant info
 

cHodAX

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lol gave up reading the thread after a few pages, peeps installing it then finding back up manager not working. how thick can peeps be downloading stuff then installing it without first reading the relevant info

Some syscalls in there causing problems at lvl2 it seems, best to hold off a while.
 

cHodAX

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Just had a few minutes on Mario Kart and Super Mario World, happy days. :D
 

cHodAX

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can this be done without compromising the ps3 yet? i.e still go online etc :E

There is always going to be a risk going online bud, with enough effort Sony can detect any modifications. As it stands you can connect online using the 3.55 Geohat custom firmware but doesn't mean Sony can't see you because they might be able to detect mods already but they just haven't started acting upon it yet. We will know in a few weeks if a wave of bans happen.
 

ECA

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The rate of development on this is pretty amazing to watch.
 

megadave

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Reckon they'll be able to ban whole consoles from the internet? Because who gives a shit if they ban a free PSN account?
 

cHodAX

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The rate of development on this is pretty amazing to watch.

It is like a wildfire. One of my favourite sites has alot of PSN games signed into installable packages already popping up. It is quite amazing to watch how fast things are moving. On the emulation front I already have snes9x, FBAnext and Genesis up and running. Sadly it will be a while before we get a decent media centre up and running it seems, that is all I have really been waiting for to be honest.
 

cHodAX

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Reckon they'll be able to ban whole consoles from the internet? Because who gives a shit if they ban a free PSN account?

Ban will most likely be via MAC address or some kind of unique system I.D. on each console, much like Microsoft do.
 

Deebs

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Ban will most likely be via MAC address or some kind of unique system I.D. on each console, much like Microsoft do.

Nah, even simpler, they will just figure out a way of checksumming something on the PS3 to see if it differs from the stock FW and if so, ban.
 

cHodAX

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Nah, even simpler, they will just figure out a way of checksumming something on the PS3 to see if it differs from the stock FW and if so, ban.

Yep spot on but what I meant was the method they will actually use to ban using MAC address or Unique ID to ban the hardware rather than the PSN accounts themselves. That is exactly what Microsoft do, once the console is banned it can never be used on PSN again. A proxy gaming service like Xlink might be viable though.
 

ford prefect

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Yep spot on but what I meant was the method they will actually use to ban using MAC address or Unique ID to ban the hardware rather than the PSN accounts themselves. That is exactly what Microsoft do, once the console is banned it can never be used on PSN again. A proxy gaming service like Xlink might be viable though.

I have been watching this with interest. It is going to be a big financial blow for sony if they can't solve it. Obviously piracy is the main issue, but also, Sony charge huge amounts for their licencing fees to software houses apparently, and the justification for these massive fees is the security they provide and by proxy the defense against piracy and unwanted hacks.

I would think that their is something embedded into the hardware that is more reliable than a MAC address to help identify the individual console? Perhaps a unique serial burned into read only somewhere - perhaps the RSX chip which was completely isolated from other OS when it was still available?

They have issues one statement saying that they are aware of this issue and that they can address it via a network update:/
 

ECA

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The thing is, if you want to play online you can just revert to normal firmware and log back on PSN and there is nothing they can do about it.

If you're stupid enough to login to PSN w/ dodgy firmware then you deserve to get banned, it's not like an xbox chip where it's impossible to unsolder the chip and play online, resolder, unsolder etc.
 

nath

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The thing is, if you want to play online you can just revert to normal firmware and log back on PSN and there is nothing they can do about it.

If you're stupid enough to login to PSN w/ dodgy firmware then you deserve to get banned, it's not like an xbox chip where it's impossible to unsolder the chip and play online, resolder, unsolder etc.

Actually when it comes to the original Xbox chips it was easier, you could mount a switch that disabled the chip entirely. Reflashing every time you want to go online would be more of a pain than that.
 

ECA

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Sony is lawyering up, lawsuits served against the guys in the OP video and geohotz.
 

ford prefect

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Sony is lawyering up, lawsuits served against the guys in the OP video and geohotz.

I doubt they will get very far with that. Microsoft and apple have been there and done that - it didn't go too well for them. The MS lawsuit brough a paper to the foreground by some legal high flyer (forget the details), questioning the illegality of distributing these kinds of keys.

I believe they stilll have the headache of the "Other OS" lawsuit going on which complicates things for them even more on this issue. I doubt they will push it too far.
 

Zenith.UK

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The thing is, if you want to play online you can just revert to normal firmware and log back on PSN and there is nothing they can do about it.

If you're stupid enough to login to PSN w/ dodgy firmware then you deserve to get banned, it's not like an xbox chip where it's impossible to unsolder the chip and play online, resolder, unsolder etc.
I can see some sort of dual boot system being developed.
One OS for homebrew which doesn't touch PSN.
One OS for normal gameplay which signs into PSN.
 

~Latency~

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it's tempting to get a cheapy secondhand ps3 so i've got one for online one for 'other' activitied :]]]]]
 

ford prefect

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The most sensible thing for Sony to do at this juncture would be to embrace the homebrew scene, open the system up and charge a small licence to put things on the PSN network, while taking a percentage of sales. I daresay some back bedroom coders would come up with some real gems for the system, not to mention the “app market” (imagine something like psp’s remote play on a smartphone for example) and it would limit the damage done by the pirate brigade.

Sadly, they won’t do any of the above, they will just be very corporate about the whole thing and within 18 months or so I daresay PS3+ or PS4 will launched. Shame really.
 

ford prefect

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Terrible Register article about it:
Sony sues PlayStation 3 'hackers' ? The Register

But it does raise the question - if they can put in some form of fix by a network update - can they make that update compulsary? I suppose they could make changes to the PSN network to limit access until an update is installed, but I doubt that will go down well - not the best way to ensure brand loyalty when the next generation of consoles is probably in development.
 

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