Patch 1.69

Labbe

Fledgling Freddie
Joined
Dec 22, 2003
Messages
304
Could somone help me with a cut&paste reply in this thread?

I can't access gaming related sites here at work. I would be very thankful if someone could paste that 1.69 info here in this thread.

/Labbe
 

Jaem-

Can't get enough of FH
Joined
Jan 20, 2004
Messages
2,498
But your not ment to browse gaming sites at work ;D work work work work!!! ;P
 

Ormorof

FH is my second home
Joined
Dec 22, 2003
Messages
9,830
===================================


Dark Age of Camelot

Test Version 1.69i Release Notes

March 30, 2004


===================================



NEW THINGS AND BUG FIXES

- (Pendragon Only) Respeccing a bow skill line will correctly strip the Sure Shot ability.

- (Pendragon Only) Sure Shot now only prevents interrupts if the archer's attackers are not within their melee attack range.

- (Pendragon Only) Runes, Prescience Nodes, and Storms should all be attackable by enemies if the caster logs out or zones.

- (Pendragon Only) Area of effect buff shears will now correctly damage players whose buff is removed by the shear.

- (Pendragon Only) Bunker of Faith will no longer cause players to receive capped damage.



CAMELOT CLASSIC WORLD NOTES


General

- Some new faces can be seen in each realm's portal keep. They each have a tendency to gossip and supposedly have heard rumors of some new things to come.


Item Notes

- All instances of the Icy Glacier Skin dropped in Albion should now be usable.



TRIALS OF ATLANTIS WORLD NOTES


Volcanus Encounters

- Shades of Mist - The aged statue will no longer despawn when the Long Black Cloak is accidently left to decay on the ground.


Aerus Encounters

- Enyalios' Boots - Players will no longer receive a Small Crystalline Phial from the creatures of Aerus if they already have one in their inventory. If players should lose or destroy their existing one, they will be able to obtain another.


Spear of Kings (Midgard)

- With the recent change to the damage type of the one-handed and two-handed swords version of the Spear of Kings, we have set up a trade-in for players. Players may exchange their one-handed sword Spear of Kings for a two-handed sword version and vice versa. Players may only perform this exchange once. Players can also choose to return their one-handed or two-handed Spear of Kings and receive the locked artifact and Spear of Kings Tale back. These items can then be traded or sold to another player.


Item Notes

- The Divine Light sword (Midgard) is now set to do slashing damage.

- Borjad's Spear (Midgard) is now set to do slashing damage.

- Savages should now be able to use the Filth Encrusted Key dropped by Martikhoras.

that what you were looking for? :p
 

Mavericky

Fledgling Freddie
Joined
Dec 22, 2003
Messages
296
If you can read this (cos i couldnt do the formating) this is the new RAs everyone is talking about
Name Type Description Lvl 1 Effect Lvl 2 Effect Lvl 3 Effect Lvl 4 Effect Lvl 5 Effect Classes
Cost Cumulative 1 3 6 10 14 (34 points for level 5)

Augmented Strength Passive Increases Strength by the listed amount per level. 4 8 10 12 14 all
Augmented Constitution Passive Increases Constitution by the listed amount per level. 4 8 10 12 14 all
Augmented Dexterity Passive Increases Quickness by the listed amount per level. 4 8 10 12 14 all
Augmented Quickness Passive Increases Quickness by the listed amount per level. 4 8 10 12 14 all
Augmented Acuity Passive Increases primary casting stat by the listed amount per level. 4 8 10 12 14 all
Long Wind Passive Increases the duration of sprint 1 1 1 1 1 all
Serenity Passive Increases amount of power regenerated per tick. 1 1 1 1 1 Power Users
Toughness Passive Increases max hit points by the listed amount. 25 50 75 100 150 all
Ethereal Bond Passive Increases power pool by the listed amount. 15 25 35 55 70 Power Users
Lifter Passive Increases carrying capacity by the listed percentage. 10% 15% 20% 25% 25% all
Veil Recovery Passive Reduces the duration of res sickness by the listed percentage. 80% 60% 40% 20% 10% all
Avoidance of Magic Passive Reduces all magic damage taken by the listed percentage. 2 3 5 7 9 All except list casters
Physical Defense Passive Reduces all melee and archery damage taken by the listed percentage. 2 3 5 7 9 List Casters and Archers
Mastery of Magery Passive Additional effectiveness of magical damage 2 3 5 7 9 List Casters, VWs, Clerics, Thanes
Mastery of Blocking Passive Increases chance to block by the listed percentage. 2 3 5 6 7 Fighters, Hybrids, Healers, Scouts
Mastery of Parrying Passive Increases chance to parry by the listed percentage. 2 3 5 6 7 Fighters, Hybrids, Healers
Mastery of Pain Passive Increases chance to deal a critical hit in melee per listed percentage. 3 6 8 10 12 Fighters, Hybrids, assassins, Archers
Wild Power Passive Increases chance to deal a critical hit with spells by listed percentage 3 6 8 10 12 List Casters, Thanes, VWs, Clerics, Druids, Shaman
Wild Healing Passive Increases chance of achieving a critical success when healing by the listed percentage. 3 6 8 10 12 Healers
Wild Minion Passive Increases chance of pet dealing a critical hit by melee, archery, or spell by the listed percentage. 3 6 8 10 12 Pet Classes
Mastery of Healing Passive Increases the effectiveness of healing spells by the listed percentage. 2 3 5 7 9 Healers
Falcon's Eye Passive Increases the change of dealing a critical hit with archery by the listed amount. 3 6 8 10 12 Archers
Mastery of Focus Passive Increases the level of all spells cast by the listed amount for resistance purposes.(caps at level 50) 3 6 8 10 12 Hybrids, Healers, List Casters
Mastery of Stealth Passive Increases the speed of moving while stealthed by the listed percentage. 5% 5% 5% 5% 5% Stealthers
Arrow Salvaging Passive Increases the chance of not expending an arrow when shooting by the listed percentage. 10% 15% 20% 25% 25% Archers
Determination Passive Reduces the duration of all crowd control spells by the listed percentage. 1% 3% 6% 10% 14% Fighters, Hyrbids, Archers

TIMED Desc Re-use timer (RUT) Lvl 1 Effect Lvl 2 Effect Lvl 3 Effect
Cost Not Cumulative 5 10 15 (30 points for level 3)
First Aid Active Heal that grants health equal to the percentage listed. Cannot be used in combat. 180 25% 60% 100% all
Whirling Dervish Active Doubles the base melee damage for 20 seconds. No styles can be used when Whirling Dervish is active. See Effect 20 min 10 min 5 min All except casters.
Second Wind Active Grants 100% endurance recovery. See Effect 15 min 5 min 2 min All
Ignore Pain Active Heal that grants health equal to the percentage listed. Can be used when in combat. 600 20% 50% 80% All Except casters and Assassins.
Longshot Active Grants a 50% range bonus to the next arrow fired. This arrow will penetrate blade turn. See Effect 15 Min 3 min 30 Sec Archers
Concentration Active Refreshes the timer on quick-cast allowing for a second quick casted spell without the normal 30 second wait. See Effect 15 min 3 min 30 sec All classes with quick/cast
Mastery of Concentration Active Grants a 100% chance of not being interrupted by any form of attack when casting a spell. The effect of the spell cast will be reduced based on the percentages listed. 600 25% 50% 75% All casting classes
The Empty Mind Active Grants the user a 45 second bonus to all magical damage. Resists are increased by the percentages listed. 600 10 20 30 All
Mystic Crystal Lore Active Grants a refresh of power based on the percentages listed. Cannot be used when in combat. 180 25% 60% 100% All casting classes
Raging Power Active Grants a refresh of power based on the percentages listed. Can be used when in combat. 600 25% 50% 80% All casting classes
Purge Active Removes all negative effects but leaves any applicable immunity timers in place. Level 1 purge is on a 15 minute timer but has a 5 second delay. Level 2 is on the same timer but has no delay. Level 3 is on a 5 minute timer and has no delay. 900 5 sec delay no delay 300 sec reuse All
Divine Intervention Active Gives the group a buff that provides a pool of healing. If anyone in the group takes damage, they will be immediately healed from the healing pool. Pool size is based on the numbers listed. 600 1000 2000 3000 Druid, Healer, Cleric
Reflex Attack Passive Gives a chance to automatically counter-attack with an unstyled swing (or a swing from each hand in the case of duel weilding classes) anytime a hit is taken. Works against attacks from all 360 degreess with the chance based on the percentages listed. Passive 5% 15% 30% Friars, BMs, Mercs, Zerkers
Viper Passive Increases the damage of poisons by the listed amount. Passive 25% 50% 100% Assassins
True Sight Passive Increases the range at which stealthed targets can be seen by the listed amount Passive 250 500 1000 Archers
Vanish Active Teleports the assassin out of combat to a random location. The distance teleported is based on the listed values. When teleported the assassin is automatically put into stealth mode and has all effects that would break stealth automatically purged. A stealther cannot attack for 30 seconds after using this ability. 900 500 1000 2000 Assassins
Soldier's Barricade Active Grants the group an absorption bonus to all forms of damage based on the percentages listed. 600 5% 15% 25% Heros, Warriors, Armsman
Barrier of Fortitude Active Grants the group a melee absorption bonus based on the percentage listed. 600 10% 20% 40% Druid, Healer, Cleric
Vehement Renewal Active Instantly heals all group members within 2000 range for the amount listed. 600 400 800 1500 Paladins, Wardens, Skald
Excited Frenzy Active Increases the damage of pet attacks by the listed percentage for 60 seconds. 600 25% 50% 100% Pet Classes (not necros)
Perfect Recovery Active Insantly resurrects the target with no res effects with the listed amount of health, endurance, and power. 300 5% 20% 100% Druid, Healer, Cleric
Speed of Sound Active Group ability that allows unstoppable speed 4 movement for the listed duration 600 10 secs 30 secs 60 secs Skald, Bard, Minstrel
Ameliorating Melodies Active Heals the group by the listed amount each tick for 30 seconds. (10 total ticks) 600 100 250 400 Skald, Bard, Minstrel
Fury of the Gods Active 30 second group damage add that stacks with all other damage adds & ignores caps. DPS bonus as listed. 600 10 dps 20 dps 30 dps Skald, Warden, Paladin
Wrath of Champions Active Spirit Based instantly cast PBAE with 150 radius that does the listed damage. 600 200 500 750 Thane, Champion, Paladin
Volcanic Pillar Active AE damage spell with 500 radius. Damage as listed. 1 second cast time. 900 200 500 750 RMs, Elds, Wizards
Decimation Trap Active Trap version of Volcanic Pillar that lasts 10 minutes or until detonated. Energy based. 600 300 600 900 RMs, Elds, Wizards
Negative Maelstrom Active 6 tick AE DoT wiith a 350 radius. The damage starts at the listed amount and doubles with each tick. 1 second cast time. 600 20 40 60 List casters. (Not Vale walkers)
Thornweed Field Active Creates a field of thorns that damage and snare all enemies caught within. 500 radius. Pulses every 3 seconds. Damage and duration as listed. 600 25 dam/10 sec 100/20 250/30 Warden, BD, Reaver
Ichor of the Deep Active Spirit-based root plus Direct damage spell with a 500 radius. Damage and duration as listed. 1 second cast time. 600 150 dam/10 sec 400/20 600/30 Valewalker, Shaman, Necro
Bedazzling Aura of Deflection Active Absorbs damage for the group by the listed amount for 30 seconds. 600 10% 20% 40% Enchanters, Bonedancers, Theurgists, Cabalists, SMs, VW
Juggernaut Active Increases the effective level of the pet by the listed number of levels for 60 seconds. 900 10 20 30 Pet Classes (not necros)
Static Tempest Active Delivers a 350 radius attack that procs a 3 second unresistable stun every 5 seconds for the duration listed. 600 10 sec 15 sec 30 sec Thane, Champion, Paladin
Dashing Defense Active The tank can block and parry for all groupmates within a 1000 radius for the duration listed. 600 10 sec 25 sec 1 min Heros, Warriors, Armsman
Charge Active Grants unbreakable speed 3 for the listed duration. Use will still be able to move even if rooted, snared, mezzed, or stunned. 15 min 5 min 1 min Light Tanks
Dual Threat Active Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed. Passive 5% 10% 20% Thane, Champion, Reaver

CLASS UNIQUE Free to All Classes at RR5 RUT

Snapshot Armsman can draw and fire a crossbow shot when on the run for 60 seconds. (Normal draw time applies.) 600 Armsman
Selfless Devotion Triples the effect of the paladin healing chant for 1 minute on all groupmates excluding the Paladin himself. 900 Paladin
Blinding Dust Insta-cast PBAE Attack that causes the enemy to have a 25% chance to fumble melee/bow attacks for the next 15 seconds. 300 Mercenary
Soul Siphon Insta-PBEA attack that drains 250 points from all nearby enemies and returns 75% to the reaver. 600 Reaver
Retribution of the Faithful 30 second buff that has a high chance to proc a 3 second (undiminished by resists) stun on any melee attack on the cleric. 300 Cleric
Whirling Staff PBAE attack that does moderate damage and makes all melee targets in 350 radius unable to attack for 6 seconds. 600 Friar
Assasinate Allows the infiltrator to set up in an ambush position near any door, wall, or other structure. The Infil cannot move and has his visibility to others reduced by 80%. From this position the inf can perform the assassination style on any single person within 150 and LOS. The style is like a perf with an extra 50% damage. This ability takes 15 seconds to set up and once set up, breaks if the infiltrator moves. 600 Infiltrator
Calming Notes Insta-cast spell that mesmerizes all enemy pets within 1000 radius for 30 seconds. 300 Minstrel
Shield Trip Throws shield at target, rooting them in place for 10 seconds (undiminished by resists). Scout cannot attack for 15 seconds afterwards. 900 Scout
Resolute Minion Pet is immune to all forms of Crowd Control for 60 seconds 600 Cabalist
Shield of Immunity Focus shield that reflects 25% melee/archer damage back to the attacker but makes the sorc immune to 90% of all melee damage. 20 second duration or until the sorc moves or casts. 900 Sorcerer
Minion Rescue PBAE that summons 1 level 50 fire elemental for every enemy within 500 radius. (max 8) Pets have 50 hit points, but proc a 3 second stun (duration unaffected by resists). 600 Theurgist
Wall of Flame Insta-cast spell that drops a ward that pulses a 150 radius PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3 seconds. 600 Wizard
Call of Darkness Allows the necromancer to summon a pet with only a 3 second cast time. 900 Necromancer
Dreamweaver Bard creates an illusion that makes her look like a different race. (lurikeen, Shar, Sylvan, or Elf) The bard's instrument also takes the illusion of a staff or other weapon. Lasts for 5 minutes. 900 Bard
Nature's Womb Insta-cast spell that stuns the druid for 5 seconds and converts all damage taken into healing. 300 Druid
Fury of Nature Double style damage for 30 seconds. All damage done returns 100% to the group in spread heal form. (excluding the warden himself) 900 Warden
Blade Barrier For 30 seconds the blademaster parries 90% of all melee and missle attacks. The blademaster is unable to attack during this time. If the blademaster attempts a style while this effect is still up, it will cancel the effect. 300 Blademaster
Tactics Increases groups ability to block/parry/evade by 10% for 30 seconds. 900 Hero
Badge of Valor Champions damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased. 900 Champion
Arms Length 10 second unbreakable burst of extreme speed. 900 Eldritch
Mirror Image Summons a mirror image of the mentalist that moves with them until attacked by physical damage(melee or archery) and dispelled. The mirror image will resist all casted spell attacks. 900 Mentalist
Remedy Nightshade ingests poison that costs 10% life but grants poison/dot immunity for 60 seconds. 300 Nightshade
Desperate Bowman Melee style used with a bow. Does 300 damage and a 5 second (non resistable) stun. Bow cannot be used for 30 seconds afterwards, and the ranger cannot attack in any way for 10 seconds. 900 Ranger
Fungal Union Turns the animist into a mushroom for 60 seconds. Does not break on attack. 600 Animist
Vale Defense Gives the group a 300 point 50% ablative that lasts for 10 minutes or until depleted. 900 Valewalker
Searing Pet Pet receives a PBAE pulsing effect for 30 seconds. 350 radius damage 50. frequency 3 secs. 600 Enchanter
Feroucious Will Gives the zerker an ABS buff that ticks up by 5% every 5 seconds for a max of 30% at 30 seconds. Lasts 45 seconds total 600 Berserker
Epiphany Boosts group power by 25%. 600 Skald
Chain Lightning Every single target DD cast for the next 15 seconds will leap from the first target to 4 additional targets each within 500 range. 80/60/40/20% damage for each leap. The lightning will seek out the path of least resistance and will target the player with the lowest energy resist during each leap. 900 Thane
Testudo Warrior with shield equipped covers up and takes 90% less damage for all attacks for 30 seconds. Can only move at walk speed (speed buffs have no effect) and cannot attack. 900 Warrior
Blissful Ignorance For 30 seconds the savage takes no hit point penalty from self buffs. 900 Savage
Sputin's Legacy Healer can insta-cast a ressurect buff on themselves. Buff lasts 30 seconds. If the healer dies while buff is up, they will be auto-ressed 30 seconds after death with 10% H/E/P. 900 Healer
Restoritive Mend Frigg that heals health, power, and endurance over 30 seconds for a total of 50%. (5% is granted every 3 seconds) 600 Shaman
Entwining Snakes Insta-cast spell that is a PBAE 50% snare lasting 20 seconds. 600 Hunter
Shadow Strike ShadowBlade takes 10 seconds to disappear in the shadows. Once in the shadows the SB will automatically teleport to and perf any enemy they choose within 1000 radius. 600 Shadowblade
Rune of Utter Agility Runemaster gets a 90% chance to evade all melee attacks for 15 seconds. 600 Runemaster
Spirit Martyr SM sacrifices pet in exchange for heal to all in group. Amount healed is dependant on the health of the pet at the time of release. 1200 total healing pool for a full health pet. Max of 600 hit points per any group member. 600 Spiritmaster
Alure of Death Bonedancer and pets appearance is changed to the same skeletal form for 60 seconds to confuse enemy. The bone dancer has a 90% chance of resisting all forms of crowd control including nearsight when in skeletal form. 600 Bonedancer

New Class Abililites RUT
Volley I Ground-targeted archery attack that fires up to 5 successive arrows at a various targets in a given area. Max range 1500. 120 All Archers at 35 bow spec
Volley II Ground-targeted archery attack that fires up to 5 successive arrows at a various targets in a given area. Max range 1500. 60 40 bow spec
Volley III Ground-targeted archery attack that fires up to 5 successive arrows at a various targets in a given area. Max range 1750. 30 45 bow spec
Volley IV Ground-targeted archery attack that fires up to 5 successive arrows at a various targets in a given area. Max range 1750. 15 50 bow spec
Tireless Gives a bonus of 1 endurance regen per tick. Does not stack with any other form of endurance regeneration. passive All classes with styles at level 15
Stoicism Reduces the duration of all forms of crowd control by 25%. Stacks with Determination. passive Tanks & Light tanks at level 35
Prevent Flight With each hit there is a 10% chance of procing a 25% snare. Passive Light Tanks at level 24
 

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