Player made patch notes...

old.Whoodoo

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,646
Heres a lil challenge for you all, create your own patch notes in the same format as the herald, listing things you would like to be done in your next patch. Dont put anything daft like "destroy warlocks" or "insta level 50", be realistic about this, and post serious fixes and additions to the game.
 

mercury

Fledgling Freddie
Joined
Jun 27, 2004
Messages
1,044
See my post 'Tweaks via Mythic' of yesterday morning,
 

Aberrathien

Fledgling Freddie
Joined
Oct 20, 2005
Messages
766
Walls are now impassable both to player pets and to monsters. Pahing issues have also been solved. In the epic dungeons, pathing has been completely rewriten and a single pet will not be able to pull the entire dungeon by disappering into a wall or by running into a monster.
 

Punj

Fledgling Freddie
Joined
Feb 21, 2005
Messages
163
buffs have now been removed from the game and new spells added to the buffing classes of all 3 realms to compensate.
 

Bistrup666

Loyal Freddie
Joined
Oct 11, 2004
Messages
441
Punj said:
buffs have now been removed from the game and new spells added to the buffing classes of all 3 realms to compensate.

oh yea vamp would be an even more lame class then it is now.

I vote mythic increases their IQ by 50 so they are now capable of seeing that Catacombs was a big mistake and they remove all Catacomb classes from game cause they are all freaking lame classes (well perhaps not valk).
 
Joined
Apr 13, 2006
Messages
2,325
===================================
Dark Age of Camelot
Version 1.88 Release Notes
Character Changes and Spell Update.
===================================

General Notes

- We have renamed King Constantine to Prince Mitch. His artwork has also been redone to fit in with the new age British. Instead of a Crown he has a immitation Burbery cap, aswell as Kappa track suit pants and a Reebok track suit Zip Coat.

- We have renamed King Eirik to Sven. This is to fit in with a rare Swedish name. His artwork has also been redone to fit in with the new age Swedish. He now wears a Pvc 'Gimp Mask', aswell as Spandex pants embroidered with studs and pins. Lastly he has a Hell's Angels black leather vest.

- We have renamed King Lamhfota to Dugee. His artwork has not changed much like the other 'Kings'. However he will always wear green and wields a pint of Guiness in each hand as weapons. Anyone who dares touch his Brews will suffer the consequences.

- Safe Fall V will now be given to all classes except Warlocks.



Class Specific Notes

Albion


Armsman

- We have increased the growth rate for the Defenders Rage style in the polearm line. It will now also have a 100 damage direct damage proc when the style is performed correctly.

- Armsmans RR5 Ability has been replaces with a 50% abs buff, which stacks with Warguard and Battler /use2 and Maddening Scalars proc.


Heretic

- Heretics are now able to purchase and equip platemail Armor.


Necromancer

- Aswell as the 9% abs buff Necromancers recieve in the Deathsight line, they now have a 50% Magic abs buff at 49 spec in Deathsight.

- Necromancers can now use the master level spell Summoning Mastery.


Scout

- Scouts can now succesfully Critcal Shot a moving target. It will also now penetrate any kind of Bladeturn and still achieve full damage.

- Slam will now only use 10% of a characters endurance when succesfully performed. However if the character misses, fumbles, is parried, is blocked, is evaded, it will cost 50% endurance and they will fumble their weapon for a period of 3 seconds.


Sorcerer

- Sorcerer baseline Lifetap spells are now all on a 2.0 second cast timer and have a range of 1875 units to fit in with their mesmerisation spells.

- A sorcerer who succesfully charms a templare and uses Summoning Mastery on it, will now gain benefits from an 'intercepting pet' much like the Spiritmaster.


Theurgist

- Theurgist pets range has each been increased by 100 units.

- Theurgist pets will now have 200% more hit points, aswell as a 300% duration bonus.


Wizard

- Wizards now have a specline Pbaoe Damage attack in the fire line.

Level 20 - Minor Fire Wind, 2.0 sec cast time, 500 radius, 150 damage.

Level 35 - Greater Fire Wind, 2.0 sec cast time, 500 radius, 350 damage.

Level 49 - Major Fire Wind, 1.5 sec cast time, 750 radius, 585 damage.


Classic Zone Updates.

- Golestadnt's level has been increased from level 80, to level 95.

- Gjalupinava's level has been increased from level 80, to level 90.

- Culdrach the Glimmer Kings's level has been increased from level 80, to level 100. The reason for this monster being a higher level is the fact shrooms are hardmode.



Finally you may have noticed that no Midgard or Hibernia classes have been revamped in this current patch. This is due to many of our team leads quitting and we haven't been able to find replacements as of yet.

We are still searching for new Team Leads, if you think you are up for the challenge send us an e-mail with your Curriculum Vitae attached to no-reply@goa.com


Yes i really was that bored :<
 

-Freezingwiz-

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,365
===================================
Dark Age of Camelot
Version 1.88 Release Notes
Scout changes and archer ballance.
===================================


Albion classes


Scout:

Everyone have now been granted a free /level 50 scout and a free /realmrank 5 on the scout.

Scouts have been granted a buff that last 20 mins that give them +100% range on all arrow shots.

Scouts have been grated Focus shot at level 50 bow spec that make it possble to shoot while being hit in melee.

Scouts have been granted bow "styles" with high to hit bonus so they never will miss anymore.

Scouts can now spec 2 Master Level lines at same time to ballance the archers, and the old Zephyr with 2 minutes reuse

Scouts will now be able to activate "Crit show" as a ability like rapid fire, and it will never miss !

Scouts have also been granted 3 * spec points


Hunters:

Hunters pet have been removed.

Hunters will now only be able to use 1 hand weapons.

Hunters will now only get 1 * spec points


Rangers:

Rangers will no longer be able to spec in anything.


Assasins:

Assasins will no longer be able to spec past 20 in anything



--------------------------------------------------




stealther ballance patch imo !
 

vavires

Fledgling Freddie
Joined
Aug 30, 2004
Messages
2,384
-Freezingwiz- said:
===================================
Dark Age of Camelot
Version 1.88 Release Notes
Scout changes and archer ballance.
===================================


Albion classes


Scout:

Everyone have now been granted a free /level 50 scout and a free /realmrank 5 on the scout.

Scouts have been granted a buff that last 20 mins that give them +100% range on all arrow shots.

Scouts have been grated Focus shot at level 50 bow spec that make it possble to shoot while being hit in melee.

Scouts have been granted bow "styles" with high to hit bonus so they never will miss anymore.

Scouts can now spec 2 Master Level lines at same time to ballance the archers, and the old Zephyr with 2 minutes reuse

Scouts will now be able to activate "Crit show" as a ability like rapid fire, and it will never miss !

Scouts have also been granted 3 * spec points


Hunters:

Hunters pet have been removed.

Hunters will now only be able to use 1 hand weapons.

Hunters will now only get 1 * spec points


Rangers:

Rangers will no longer be able to spec in anything.


Assasins:

Assasins will no longer be able to spec past 20 in anything



--------------------------------------------------




stealther ballance patch imo !

These are wrong patchnotes,

hunters ect are NOT albion classes therefor are these patch notes to be destroyed
 

Punj

Fledgling Freddie
Joined
Feb 21, 2005
Messages
163
Bistrup666 said:
oh yea vamp would be an even more lame class then it is now.

I vote mythic increases their IQ by 50 so they are now capable of seeing that Catacombs was a big mistake and they remove all Catacomb classes from game cause they are all freaking lame classes (well perhaps not valk).


buffs removed from the game includes vamps aswell and while we're at it remove debuffs.

buffs are a stupid concept in a game in the first place,id love to see someone make a game that didn't include them!
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
17,968
Had a go because i'm bored and can't sleep... and i nicked samaroons layout cause i'm lazy xd



===================================
Dark Age of Camelot
Version 2.17 Release Notes
Character Changes and Spell Update.
===================================

General Notes


- A new Item has been forcefully attached to certain classes of albion and will be available for the following classes Sorcerer, Minstrel, Scout, Wizard, Cabalist,

Level 50: Anti Xp killing shock collar, Target self 5000 DD spell, Casting time Instant, Goes off when albion players approach known experience areas.



Class Specific Notes

Albion


Armsman

- We have added a new ability Dual-Pole Wield for Armsman in the Polearm line.

- Armsman are now able to attach there shields to there helmets and headbutt people causing a 10 second stun.

- Armsmans RR5 Ability has been replaced with a new rideable Warhorse usable every 15 minutes, The Warhorse is a fearless mount that can move at speed 8 and has 4 attachable polearm slots for ramming player purposes and is imune to the following spell effects: Mesmerise, Stun, Root, Snare, Poison, Stat debuffs.


Heretic

- Heretics will now receive 4 spec points per level.


Necromancer

- Necromancer pets are now equipable with weapons and armor this also includes artifact weapons and armor.

- Necromancers have been given the stealth spec line.

- Necromancers can now use vanish when their pets are killed in rvr zones.


Scout

- Scouts can now use Chain Mail.

- Scouts will now receive specific style bonuses from the slash line as follows:

Enrage: 10% Snare and 15 DD
Amethyst Slash: 25% Snare, 35 DD.


Sorcerer

- Sorcerer has received a new AoE Lifetap from the Body spec line:

50: Essense Pwner, 504 Damage, 750 Radius, 2000 Range.

- Sorcerer is now able to charm multiple pets.


Theurgist

- Theurgist pet timers have been removed they last until killed now.

- Theurgist pets will now lifetap and return the life to the Theurgist much like Traitors dagger proc.


Wizard

- Wizards will now have 3 extra bolts from the fire line of equal delve to the previous highest bolt they are now able to fire 6 bolts.


Savage

- Savages will now be able to use Chain Mail.

- Savages will now be able to use the "/delete" command.


Bard

- Bards will now receive 4 spec points per level.

- Bards can now play various guns and roses tracks.



Classic Zone Updates.

- Golestadnt's colour has been changed to bright pink with yellow dots on.

- Gjalupinava will now have a kobold riding her when she makes her morning rounds around malmo.

- Culdrach the Glimmer Kings is now imune to all forms of magic.
 

-Freezingwiz-

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,365
BloodOmen said:
Sorcerer

- Sorcerer has received a new AoE Lifetap from the Body spec line:

50: Essense Pwner, 504 Damage, 750 Radius, 2000 Range.


that would never happen, it would be baseline
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Mercenary/berserker/blademaster:

A new activated ability Whirlwind has been given to the Mercenary/berserker/blademaster every 30 sec they can Whirlwind for a 15 sec period.

During this period the char will much like in diablo 2 be unkillable and immune to crowd control effects, the char will hit once every 1 frame, which is 25 times a second.

the char cannot style however!

a New artifact has been added to the game.

Enigma

75 str
25 str cap
+11 all skills
Allows a teleportation spell to be casted instantly every 4 sec
 

adoNix

Can't get enough of FH
Joined
Sep 14, 2004
Messages
1,582
===================================
Dark Age of Camelot
Version 1.337 Release Notes
Character Changes and Spell Update.
===================================
General notes

The master level 9 convoker ability will no longer have effect in rvr

Class Specific Notes

Midgard


Spiritmaster

- The Spiritmaster pet will no longer intercept

Savage

- The savage now has acces to the banelord ml
- THe savage now has acces to the twf realm ability

Warlock

- Has been removed from the game

Bonedancer

- Has no longer got acces to the banelord ml line
- Instant lifetap has now got a 6 sec timer
- The bonedancer no longer has acces to the twf realm ability
Albion

Heretic

- The heretic rr5 ability has now been changed
The new ability will pop a big sign over the heretic's head saying "KILL ME FAST PLEX"
 

Huntingtons

Resident Freddy
Joined
Jan 19, 2004
Messages
10,770
===================================
Dark Age of Camelot
Version 1.337 Release Notes
Character Changes and Spell Update.
===================================
General notes

The game has been rerolled to patch. 1.70. This means that Catacombs, Darkness Rising and New Frontiers are removed. At mythic, we will continue to develop the games Realm versus Realm aspect to enhance the gameplay. We will probably implent new Epic and Champ weapons to be granted as standard upon dinging level 50.
 

Basic_X

Fledgling Freddie
Joined
Apr 4, 2004
Messages
2,240
===================================
Dark Age of Castalot
Version 1337 Release Notes
General Changes and Class Updates.
===================================
General notes

Class notes

Midgard

Hunters
- Hunter have been granted the ability to activate Malice axe as spear weapon
- Hunters pet - "Hunters Avatar" have been increased level to 100% of owners level.

Shadowblades
- Shadowblades have now been granted 3x spec points per level

Albion

Sorceror
- The range of their mezz spells have been redused to 1500 units

Minstrel
- The instant stun spell have its duration increased to 12 seconds (to get Gamah back)
- Minstrels have now been granted 2.4 spec points per level

Infiltrator
- Infiltrators have been granted 3x spec points per level

Scouts

- The speed on albions longbows have been redused to 5.5 speed

Hibernia
- Mentalists now got access to the Convoker Master level line

Wardens

- Wardens can now use large sheilds
- Wardens can now activate Sheild Of Khaos
- Wardens are granted 4x spec points pr level
- The Masterlevel path "Perfector" have been removed from Wardens - and have been replaced with the "Banelord" Masterlevel path.

New Frontiers
- Relics are now unattackable from 2.00 CET to 10.00 CET
- Anny archer or mage class that stands on the top of a tower for more then 1 minute will suffer damage simular to the dmg you recive if you dont move from the entrance to Passage of Conflict.

Classic and SI Zones
- Anny monster from both of these zones have now been granted the option of dropping ROG items with TOA and Catacombs bonuses

Crafting
- The chance for a LGM crafter to make a Masterpice Armor/Weapon part have been increased to 10%.
- The general crafting speed have been increased






this is just imo :)
 

swords

Can't get enough of FH
Joined
Dec 22, 2003
Messages
4,337
Basic_X said:
===================================
Dark Age of Castalot
Version 1337 Release Notes
General Changes and Class Updates.
===================================
General notes

Class notes

Midgard

Hunters
- Hunter have been granted the ability to activate Malice axe as spear weapon
- Hunters pet - "Hunters Avatar" have been increased level to 100% of owners level.

Shadowblades
- Shadowblades have now been granted 3x spec points per level

Albion

Sorceror
- The range of their mezz spells have been redused to 1500 units

Minstrel
- The instant stun spell have its duration increased to 12 seconds (to get Gamah back)
- Minstrels have now been granted 2.4 spec points per level

Infiltrator
- Infiltrators have been granted 3x spec points per level

Scouts

- The speed on albions longbows have been redused to 5.5 speed

Hibernia
- Mentalists now got access to the Convoker Master level line

Wardens

- Wardens can now use large sheilds
- Wardens can now activate Sheild Of Khaos
- Wardens are granted 4x spec points pr level
- The Masterlevel path "Perfector" have been removed from Wardens - and have been replaced with the "Banelord" Masterlevel path.

New Frontiers
- Relics are now unattackable from 2.00 CET to 10.00 CET
- Anny archer or mage class that stands on the top of a tower for more then 1 minute will suffer damage simular to the dmg you recive if you dont move from the entrance to Passage of Conflict.

Classic and SI Zones
- Anny monster from both of these zones have now been granted the option of dropping ROG items with TOA and Catacombs bonuses

Crafting
- The chance for a LGM crafter to make a Masterpice Armor/Weapon part have been increased to 10%.
- The general crafting speed have been increased






this is just imo :)

You forgot to give sorcs instamez then QQ :p
 

Emerica-Polomalu

Fledgling Freddie
Joined
Mar 27, 2006
Messages
167
Illtar said:
Mercenary/berserker/blademaster:

A new activated ability Whirlwind has been given to the Mercenary/berserker/blademaster every 30 sec they can Whirlwind for a 15 sec period.

During this period the char will much like in diablo 2 be unkillable and immune to crowd control effects, the char will hit once every 1 frame, which is 25 times a second.

the char cannot style however!

a New artifact has been added to the game.

Enigma

75 str
25 str cap
+11 all skills
Allows a teleportation spell to be casted instantly every 4 sec
You had Played too much Diablo :O
 

Namefake

Fledgling Freddie
Joined
Jan 25, 2004
Messages
919
===================================
Dark Age of Castalot
Version 13.37 Release Notes
General Changes and Class Updates.
===================================
General notes

General
Players are no longer able to strafe or run through a player to be able to hit with e.g. stun styles or to aboid mezz or root, cuz else they would die the suxxors.

Class notes

Midgard

Hunters

-Hunters now has the same range as scouts prepatch

Shadowblades
- Shadowblades have now been granted 5x spec points per level and a free RR5 to be able to kill any others stealthers

Spiritmaster
-Spiritmasters RR5 ability has been slightly changed, instead of sacrificing the pet, the ability now insta kill the nearest enemy, take his max hp x1000 and heal all allied players within a 9999999 range from the caster.
-The spiritmaster pet has increased armor
-The spiritmaster pet now intercept all melee damage taken aimed at its owner, even when its dead.

Albion

Sorcerer
- The sorcerer mezz range has been decreased to 1200 range, due to it has a bigger radius than other mezzers.

Minstrel
- The insta stun now has a 10 second casttime

Infiltrator
- Infiltrators now only have *1 spec points per level

Scouts
- Scouts have had its range shortened to 800 range
- Scouts now have a timer limit equal to the ones in borderkeeps. After 5 mins they automaticly gets ported away to the closest enemy borderkeep and die and can never release, upon this we have added a "delete" ability.

Theurgists
- Theurgists can now only have 3 summoned pets.

Wizard
- Wizard firebolts have been removed and instead to compensate we've added a summon "plz kill me" sign similar to summon guildbanner, exept the context.

Hibernia

Mentalist
- Mentalists mentalism spec line now have some more utility

Enchanter
- Enchanters pet now only heal if the caster have been out of combat for 10 seconds.
- Enchanters stun ability now has a 4 sec fixed casttime.
- Enchanters heat debuff is now exanged to a heat buff that works on enemy players.


New Frontiers
- Albs are no longer able to climb walls or use siege equipment, due to their high number in rvr they are more than enough to take keeps with theurg pets.


Classic and SI Zones
- The stealth crew running around in midgard killing questers or crafters has now been transfered to the Albion realm to bug them instead.

Crafting
- Crafting speed has been increased by 500%

Housing
- You can now stash up to 100p in a housestash to lower the risk for a player to loose the house, theese are withdraw able anytime by using the command /housestash withdraw <amount in copper>
 

Nul

Fledgling Freddie
Joined
Jun 15, 2004
Messages
461
===================================
Dark Age of Castalot
Version 1.89 Release Notes
General Changes and Class Updates.
===================================

Spellcrafting
-Albion and hibernian realms are now able to make matter resist gems.

Class changes
Warlock
- All spell damage increased with 20% due spellcrafting update.
- Damage done with chambers is reduced to 50%
- All powerless primers is now 1s faster. 5s, 4,3s, 3,3s, 2,8s.
- Warlocks now have access to the RA:s Mastery of healing and Wild healing.

Frontier
- All realm guard levels is increased depending on how many players currently logged in.
i.e: 10 mid, 10 hib and 20 alb players logged in will increase keep and tower guards with 50% for mid and hib.
 

Alan

Fledgling Freddie
Joined
Aug 3, 2004
Messages
3,972
You have it all wrong ! Patch 1.88 will be something like

General updates
- The red colour of highlander kilts is now darker
- Floris will no longer use the greeting "Sir" for female characters

Labyrinth of the Minotaur updates
- Players in any LotM zone will recieve a 30% boost to EXP and RP's
- Rare drops with a UV of 100+ have been added to the mobs loot table
- etc.

:) buy or die guys.... buy or die :)
 

Namefake

Fledgling Freddie
Joined
Jan 25, 2004
Messages
919
Tears said:
You have it all wrong ! Patch 1.88 will be something like

General updates
- The red colour of highlander kilts is now darker
- Floris will no longer use the greeting "Sir" for female characters

Labyrinth of the Minotaur updates
- Players in any LotM zone will recieve a 30% boost to EXP and RP's
- Rare drops with a UV of 100+ have been added to the mobs loot table
- etc.

:) buy or die guys.... buy or die :)

die ;/

Im not going to waste more money on a game that soon is dead anyway.
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
17,968
Namefake said:
die ;/

Im not going to waste more money on a game that soon is dead anyway.



:p not going to waste my money on something that looks like it was designed/drew/programmed by a 3 year old either
 

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