Nolby/Teador/Chanters

  • Thread starter Desdecado-Seven
  • Start date
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old.Atrox

Guest
no need for LoS dashing out highdmg at 1.5sec, and very hard to counter.
onlything I have a problem with is the LoS thing.
 
J

j000 d000d

Guest
Hahaha....

1. Pet LoS bug: What can i do with this? Almost all fights ive been in lately have been open field battles, wow it's really of use.. :rolleyes:

2. PBAE: The last 600k rps i've made have all been from other things than keep defences, so what are you talking about nuking through walls with it? And i have to stand in your melee range, yes it sucks then, but bring another few Enchanters/Eldritches and you won't be able to interrupt. It works good if executed well, and it's fun when 5 tanks stick on me, i get chain-healed and i walk them into 2 PBAE of ours and they get blasted to hell, get some brains and you won't die to it.

3. Overpowered Enchanters: Yes, i wonder why half of our PBAE is Eldritch then :rolleyes:

4. Stun: Stun is usually shit, lasts for a crappy time on tanks and if i stun someone running he/she lags on for another 10 seconds or something and is out of range (can't nuke) and then it wears off. Oh and it costs 47 power too (Yes that's a shitload)

5. That keepraid: If you would do something else than trying to get inside the keep then that awesome 4 PBAE dudes on Gatekeeper tactic doesn't work :p
 
O

old.Sko

Guest
To sum your post up Teador - chanters sucks, they are horribly gimped and need a little improvements like dragon stun and dragon aoe.
 
T

tildson

Guest
I have a few notes here :)


*Isnt it so that ALL PBAE-casters are overpowered when they are pbaeing through walls, hitting for insane dmg, using MoC? Dont just blame enchanters please! Oh, when they are using MoC, try stun them..

*And for you mr scout, why do you compare a caster with a stealter in dmg.output? I mean, hello? What are you thinking, where's our stealth, studded, shield, sword etc etc... Lets just make it possible to create a Viking and you can only spec sword ok? ;)

*Yes, the Enchanter is overpowered - due to its casting pet, heatdebuff + single DD. Stun? Well, get resist instead. You dont have the right to complain anymore when resist works against magic.


Edit, i wanted to add a response to the overpowered PBAE during keepdefense. Ever tried GTAE, AoE-DD/DoT->spamming it? ;) Works brilliant


So, the Enchanter is overpowered due to its CASTING pet who snares and is a casting pet. Heatdebuff in manaline? Is ok, but our baseline DD is heat, so = overpowered. PBAE overpowered? Well, it is PBAE, not 1500range so why wouldnt it have a high DD-value? Arguments? No, just whining :p So please, speak to all PBAE-casters, not just Enchanters :) And, why, whyyyyy do you complain about this now??? Resists are working, you've got RA's, you've got resistbuffs, you've got SC!! Its damn pathetic that people complain about this now, and not some patches ago - when all this mentioned wasnt implemented, then I really would understand you, but now its just so very sad..;)
 
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old.Atrox

Guest
Teador, chanters are a very good class, debuffing for their baseline dd and stun, the pet's are awsome best RvR pet in daoc.
and pbaoe are most annoying at keeps, and in those situations there is no LoS when you pbaoe at lordroom or at doors.
 
M

midmaster

Guest
Originally posted by Teador
Hahaha....

1. Pet LoS bug: What can i do with this? Almost all fights ive been in lately have been open field battles, wow it's really of use.. :rolleyes:

2. PBAE: The last 600k rps i've made have all been from other things than keep defences, so what are you talking about nuking through walls with it? And i have to stand in your melee range, yes it sucks then, but bring another few Enchanters/Eldritches and you won't be able to interrupt. It works good if executed well, and it's fun when 5 tanks stick on me, i get chain-healed and i walk them into 2 PBAE of ours and they get blasted to hell, get some brains and you won't die to it.

3. Overpowered Enchanters: Yes, i wonder why half of our PBAE is Eldritch then :rolleyes:

4. Stun: Stun is usually shit, lasts for a crappy time on tanks and if i stun someone running he/she lags on for another 10 seconds or something and is out of range (can't nuke) and then it wears off. Oh and it costs 47 power too (Yes that's a shitload)

5. That keepraid: If you would do something else than trying to get inside the keep then that awesome 4 PBAE dudes on Gatekeeper tactic doesn't work :p


Excuse me if i don't feel sorry for your "gimped" manachanter. As i always say, try a Thane, then u have an excuse to truly whine. But whining about chanters having flaws is like calling the A-bomb a firecracker.
 
J

j000 d000d

Guest
I didn't mention those things in my post....

YES

-Debuffing your own damage

and

-Casting pet

IS very good.

Just the things some people whine about aren't overpowered, like:

-Stun
-No LoS needed for pet (And i don't care that this get fixed, never need it)
 
O

old.Atrox

Guest
Teador, use all your tools and stun arent as "gimped" anymore
 
U

umilard

Guest
Personally i don't feel that pbaoe is that overpowered, it has limited use in open battle. If it's executed good with Aemezz and a bunch of bpaoer with tanks guarding it sure hurts, but it isn't exacly easy to execute.

And there are good ways to counter pbaoe, even with the feared MoC. Ranged attacks is always good and... STUN. All realms have plenty of classes with some sort of stun, be it castable, insta or slam. A stunned caster is very often a dead caster.

I do think enchanters are overpowered tho, don't get me wrong ;)

But not becouse of pbaoe but for the extreme combination of debuffs, baseline stun, snaring nuking pet and speedbuff on the same character.

Personally i think pets was a bad idea from the start, they don't really fit into the daocworld imho. It's far to easy for _any_ petclass to kite with the help of a pet (that includes minstrel).

And as a chanter it's a joke really, since you have snare aswell. My level 37 chanter (now deleted) killed level 50 casters/tanks/archers all the time. and even some assassins that forgot snare and missed pa ;)

nerf them, but don't nerf pbaoe, a spell that you have to stand on a person to use should hurt. Instead, put the debuffs in enchantline, remove snare on the pet and fix LoS, then they would be "balanced".

Over and out.
 
J

j000 d000d

Guest
Yes, try to debuff the zerker that's coming for you with mach5

You're very smart Xorta.
 
I

infozwerg

Guest
did anyone mention that this thread was started by a guy that

a) is to stupid to click on gatekeeper instead of yelling "enter exit" in stealth

b) after doing this, just stands there waiting to be killed instead of walking/sprinting away from the various pbaecasters there

c) keeps complaining he was killed while "porting through a wall" when he was standing still near gatekeeper waiting for the gatekeeper to finish casting the port spell

pbae casters are far from being overpowered, they are just very effective at killing dumb targets, ie. mobs or zergfiltrators.

it should also be mentioned pbae damage is available to all realms, even thanes and clerics have some. ;)

regards,
Estat,
not a pbae caster at all
 
O

old.Atrox

Guest
Originally posted by Teador
Yes, try to debuff the zerker that's coming for you with mach5

You're very smart Xorta.

haha...
please teador

are you really that n00bish ?


think Xana need to take his newppl to some RvR school.
 
F

Freia

Guest
Originally posted by Teador
1. Pet LoS bug: What can i do with this? Almost all fights ive been in lately have been open field battles, wow it's really of use..

Noo, not useful at all to have an extra body chain interrupting/disabling a caster just as efficiently as mez would do. Not useful at all to stand in the top room at mgs and have the pet nuke from inside.

2. And i have to stand in your melee range

When did melee range become 300 units?


4. Stun: Stun is usually shit, lasts for a crappy time on tanks and if i stun someone running he/she lags on for another 10 seconds or something and is out of range (can't nuke) and then it wears off.

It's very shit indeed to be able to stun somebody yourself and then start chain nuking.
You get a lagspikes for 10 seconds? Poor boi. But it dont make stunn less powerful.

Jeez I dont understand why you went to hib and rolled a chanter at all. They really suck! I realize that now. :(

I somehow get the feeling that all you know about your class is how to run into the tightest bunch of enemies, spam one button for all your worth and expect to be chainhealed. I'm sad to say this was a new all time low from your part.
 
P

pudzy

Guest
Originally posted by Desdecado-T30
Teador and chums,

Hands up you whooped us good and proper, took our keep with gustow, You guys really play that force well.

I specially liked the

/s enter (as i stealthed to gate keeper)
<teador wakes up>
714 damage
200 damage
714 damage
<I finish porting>
<i die>

Something needs to be done about all this nukeing thru walls on all sides, And arrows, And Pets.

I remember all the *nerf* cries over 1 shot kills on casters, admitedly 3 spells isnt one shot, but in game mechanics time its pretty close. Come on teador you have to admit you need nerfing?

errr you've 3 shotted my sb b4 if i recall, and thats 1700hp worth of kobby with 26% slash resist :I
 
E

erl

Guest
Originally posted by Teador
Yes, try to debuff the zerker that's coming for you with mach5

You're very smart Xorta.

:clap:

How did you get all those RPs anyways? :)
 
F

Freia

Guest
Originally posted by Teador
Yes, try to debuff the zerker that's coming for you with mach5

You're very smart Xorta.

Heres a free hint: Try qc stun him next time instead of debuf :)
Im not sure but I have a feeling it might work better. :(
Then when hes all stunned you can happily go back to your spam-pbae routine, oh unless you get one of those nasty lagspikes ofcourse :(
 
T

tildson

Guest
An easy fix would be to change the DD-type to spirit/energy/body and remove the snaring effect of the pet. I highly doubt that Mythic will move a spell into a diffirent spec, since they have never done that earlier.
 
J

j000 d000d

Guest
Yes, you can QC stun someone, but then you get the "tick tick tick" and cant cast until the stun is over.

I got 50 days of /played on a chanter, and i know what's overpowered about it and what's not.

Stun can be great, but it can be totally useless too.

Anyway back to playing now.
 
O

old.Atrox

Guest
Strange, I can manage to cast 2 2.8bs spells before a mach5 player reaches me.
but you cant get of 1 2.0bs and 1 2.5bs in that time ?
and you would be able to cast before the "tick tick tick" are over, unless ofc you spam your macros...




Tildson that would bring the class down alittle, one of the better solutions.
 
J

j000 d000d

Guest
Originally posted by old.Atrox
apperantly you dont.

strange, I can manage to cast 2 2.8bs spells before a mach5 player reaches me.
but you cant get of 1 2.0bs and 1 2.5bs in that time ?
and you would be able to cast before the "tick tick tick" are over, unless ofc you spam your macros...




Tildson that would bring the class down alittle, one of the better solutions.

You know a zerker is coming from you when you see him in a group of 20 mids at range 1500 all sticked on 1 ?

I'm lucky if i can cast both a debuff and a stun

But of course it all depends on the situation.
 
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old.Atrox

Guest
hahahahaha


oh so your class are not overpowerd cuz you cant pwn 20 mids ?


Edit: If 20mids rush you, and you dont have AECC, then your supposed to die.
 
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old.Tbird

Guest
Getting into the keep wouldn't be a problem if Gatekeepers behaved the same in both directions. No idea when it appeared but i've noticed porting into the keep you land on top of him, port out of the keep you appear centre of the door far enough out to not be able to port back in without moving.

If you ported in to the same distance, AE spam at the door would be a non issue.
 
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old.Atrox

Guest
If I see 20 mids I mezz them.
Thats what your Bard should do.
 
J

j000 d000d

Guest
Originally posted by old.Atrox
If I see 20 mids I mezz them.
Thats what your Bard should do.

wow thanks for the info :great:
 
C

Carnalito

Guest
Re: PBAE isn't overpowered.

Originally posted by Freia
Thing with pbae is one needs to get within 300 range to use it, and preferably even closer since damage is higher if target is closer to the center of the blast.
I actually think its quite fair that a spell with such limitations has very high damage output.

The overpoweredness of the chanter pbae comes from their stun, their MoC and the various issues with nuking through walls imo. Those are the things that needs to be looked at, not the damageoutput!

Anyway, if you are afraid of pbae then just keep a distance to the manabombs, personally i prefer to avoid bombs of all kinds. :eek6:
What would be even better than avoiding them, byt the way, is if everyone with ranged damage learn to bring them down quickly when they move in for the blasting. They are quite fragile afterall ya know :D

(I remember a time when i stunned a little chanter in the middle of 4-5 tanks and nobody touched him until stun wore off :rolleyes: )


agree ... stun+pbae is way overpowered :p
Not to mention the damage shield, casting pet, and speed :confused:
 
O

old.Atrox

Guest
Originally posted by Teador


wow thanks for the info :great:

you asked if I could spot whos going for me.
I just answerd.
 

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