Caeli said:Necropets inherit necro's resists and stats aswell now AFAIK. So add 101 con, 101 str, 101 qui, 400 hps and 26% in all resists. Along with 10 castspeed, piercing, loads of +power etc etc etc. Hardly that bad a class IMO, dunno why a meleegroup wouldn't run with one TBH.
Not sure how you'd get all that on 1 suit =/
Str & Qui do not transfer.
Cast Speed is caster only, not pet.
Pierce doesnt work as all spells are cast through pet.
Spell Range doesnt work as all spells are cast through pet.
Spell Damage doesnt work as all spells are cast through pet.
+26% resists sounds nice except pet is level 44, equal to a level 44 alt with 26% resists out in RvR.
My spells hurt only because i'm Death Sight 48 (+16) with RA's chosen to help increase damage, not much else we can buy as Purge, AoM, etc are denied us.
If you think they're so hard, play one in RvR, its not as easy as you all think, ask any Alb who's taken 1 into the frontiers!
Again, why do you think they're so rare in RvR?