A
Amadon
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- Thread starter
- #61
yes that's great, with +castspeed capped, it will end up fairly similar to what we have already, the issue mythic is obviously trying to fix with that ML ability is the power of pbaoe groupsOriginally posted by old.Sko
point was - toa introduces a lot of gtaoe/pbaoe stuff (including insta-cast), which will cause box to scatter. yes, pbaoe would've done more damage if someone allowed it to be cast.
Example:
Zone of unmana
point blank area effect shout that penalizes the casting time of enemy casters
set on a 5 minute timer
the casters right hand glows blue when hit by it.
20 second duration
700 radius
when cast it interrupts the caster
seems to be somewhere between a 20% and 40% debuff on enemy casters speed
does not break mez/root
icon does NOT grey out, so you really dont know if its readily available
- Xetal
level 1 banelord ml ability,
so you could drag the enemy healers into pbaoe..., or alternatively the enemy drags your pbaoe casters.. where? as melee groups I can't see it being much use for them
level 8 sojouner ability Forceful Zephyr - summons pet that drags enemy to GT
the drain of that apparently matches the bonus you get from the power field
level 5 stormlord - Mental Siphon - power draining storm
dazzling aray doesnt stack, but stacking end draining/power draining clouds = teh win Nov 23
- Columbos
play a pbaoe caster in RvR at the moment and you'll see that anything not scattered is faced with a myriad of ae interrupts/lull already, however it's still the only feasible option since you CANT get or maintain range without sacrificing half your group, and even then it's momentary. Alot of the ML abilities have long cast times, which pretty much renders them useless in open field RvR.
Do i have to continue or you see now that anything not scattered will get all kinds of interrupting, powerdraining etc stuff ?
teh ironyI understand that new concepts are hard to grasp for you, but please do try.
like your illiteracy plays a continual joke on you?hooray, when i started reading this part i thought that you finally talking something sensible. But alas. Lack of information on the subject played a bad joke with you.
not really, since I expect the increase in dps it won't be a surpriseYou'll very pleasantly surprised - how much caster dps was increased
also, since you seem incapable of performing the most basic feats of logic, one of the issues with casters is the relative low dps compared to survivability, TOA provides ways of increasing caster dps without hampering survivability further, thus TOA is addressing the issue of caster dps vs survivability. Do you get it? Or is that too hard for you to understand?
you finally say something that makes sense, congratulations- think mythic dont know about half measures =D
there's also a bracer which gives a buff which negates a CC spell.
Cc reduction - perfecter ability gives 7% bonus (basically they gave sorc buff to every realm) dont know if it stacks with sorc buff.
it's dealing with another issue - that some classes are more susceptible to CC than others and thus are finding themselves unwanted in RvR.
so you agree that Mythic is addressing the issue of power consumption with TOA?
insane rate of mana consumption is mitigated yes by power fields and +mana pool% items.
so you agree that Mythic is addressing the issue of hybrids being undesireable in RvR groups by giving them what could be a very useful and desireable ability?
Grapple is ... what a surprise available on pure tanks too. What helps hybrids here - grappled character is still able to cast spells.
weren't you the one posting about how I shouldn't take a game too seriously?spoken by a true chanter =D
btw.. eldritch is my main char and I don't really identify with my in game characters as much as you seem to
et tulet your mind rest in piece my friend =D