D
Divinia
Guest
After reading around all classes latest TL reports and posts done by some TL's and also mythics feedback it seems like many balance issues of certain classes is getting fixed trough Masterlevels and Artifacts existing in ToA.
So instead of you havign a viable class at lets say lvl 50 RR5, you have to add an insane amount of pve and also RL money to buy the expansion.
Or is it only me who got the feeling of mythic using this way to make up for some classes disadvantages? It feels pretty poor in my opinion that they cant make any real balance/boosting of some classes :/
And we have also seen the amount of "class changes" decreasing with the patch notes the last months..
is it anyone else with the same view of this as me or is it just rubberish? oO
PS. If you dont plan to post anything of worth, dont bother DS.
So instead of you havign a viable class at lets say lvl 50 RR5, you have to add an insane amount of pve and also RL money to buy the expansion.
Or is it only me who got the feeling of mythic using this way to make up for some classes disadvantages? It feels pretty poor in my opinion that they cant make any real balance/boosting of some classes :/
And we have also seen the amount of "class changes" decreasing with the patch notes the last months..
is it anyone else with the same view of this as me or is it just rubberish? oO
PS. If you dont plan to post anything of worth, dont bother DS.