Mythic insane with 1.60D

N

Noche

Guest
In case nobody has noticed:

http://www.camelotherald.com/more/748.php

MINSTREL CHANGES

- All Minstrels now receive evade III at level 30.

- Minstrels now receive Danger Sense, Distractions, Climb Walls, and Safe Fall I - V by specializing in their Stealth skill. They receive these abilities at the same spec levels that Infiltrators do.

- The Hit Point Buffer song that was added in 1.60b has been changed to a shoutable chant, and reduced the HP values that are absorbed, since offense is no longer sacrificed. This should allow some extra flexibility in the tactics used by Minstrels while chanting this effect.

Play an alb stealther after 1.60, ofc buff botted with Mythic´s buff bot encouragement policy:

- You can now run two instances of Camelot on one computer in full screen mode. The 1.60b implementation of this feature required that both instances be in windowed mode. Now you can do the same in full-screen mode.

Game fooked off? :p
 
N

Novamir

Guest
dunno i think some dev bugged out on shrooms and added some crazy shit :doh:
 
A

Alkoran

Guest
hehe :D funny.......


..........it's not a joke is it?

shit! :(

Minstrels arn't bloody assasins!!! Climb wall? WTF?!!
no-one in chain should get evade 3!!

As if keeps didn't already get zerged by infs :(

Chanting?!
They still haven't fixed bards for solo combat and offinsive music making so they thought they buff this bloody class again?

Let's take a look at alb stealth:
2.5 spoec on the inf
speed
mez
shield styles
insta stun
engage

mid stealth?
2-handed weapons
pet (hmm I don't think this counts)
nice dual wield

Hib stealth?
both can dual wield (woowee go base 25%!!) :rolleyes:
DD shout (hmm)

Ladies and Gentlemen the stealth war is over, hand in your leather at the door, don't forget your free polearm and instructions on how to reroll to albion

I was gonna go see if I could grab some exp, but instead I think I'll head on over to gamespy and read some reviews
 
A

Alrindel

Guest
Way back when we always used to speculate, half-jokingly, that all Mythic devs and employees played Albion.

When the overpowered alb classes were finally nerfed and Alb was balanced, it was cynically remarked that the Mythic devs must finally be making Hib and Mid alts.

Now it looks like they've come full circle back to Alb again. Watch for 1.60E - all Alb classes get frickin' lasers attached to their heads.
 
C

censi

Guest
mintral>assasin>archer now

Hmm Top speed
Hmm stealth
Hmm secondary mezz
Hmm Chain wearing rogue class
Hmm pet class
Hmm Insta stuns and DD's
HMM! Evade III wtf
HMM! assasin Stealth skills?!

Why now let them Specc in Bow to and be done with it???

twats

and what do Archers get from this patch lol feck all worth mentioning....

/runs off screaming like a girl
 
D

darbey

Guest
Oh please, Have u ever played a minstrel? Do u not think they dont have any issues? I dont know why theyve gone the route safe fall and climb walls tbh but the other changes i can understand.
All theve done is put back more of the choice in how you play like it was without relegating minsers to speed bots.

You list the abilities but its not like u can combine them ie pet and stealth , pet and other songs, stealth and other songs etc.

Ofc there are other classes that are going to complain about this but lets face it thats how minsers were nerfed indirectly by other class changes.
 
A

ardain

Guest
Seems to me that noone there knows what the word 'ranger' means and are adding the skills to the wrong class ;)
 
E

elerand

Guest
Think they should change the minstrel epic to a jesters outfit, it's a joke :doh:

Ok, so on the whole it doesn't actually make em so much tougher but lets start mixing class abilities, make more of em redundant or something...

And where does a minstrel put his lute when climbing walls?!? Sticks his arse over the battlements and blows a nasty one at the defenders i guess ;)
 
O

old.Zarko

Guest
Originally posted by darbey
Oh please, Have u ever played a minstrel? Do u not think they dont have any issues? I dont know why theyve gone the route safe fall and climb walls tbh but the other changes i can understand.
All theve done is put back more of the choice in how you play like it was without relegating minsers to speed bots.

You list the abilities but its not like u can combine them ie pet and stealth , pet and other songs, stealth and other songs etc.

Ofc there are other classes that are going to complain about this but lets face it thats how minsers were nerfed indirectly by other class changes.

Try telling all solo hibs ,that try making it to a keep alone with a, that Mintrels aint good enough and needed Mythic loving..

Minstrels did not need any improvements.

Lets look at the Class changes made to any chartype after 1,54 (future Goa patches):

1.55:
None

1.56:

A lot of class tweaks and balance changes, and new stuff to test. Hunters and Warriors get boosted in melee power. Healing-types now get RP for resurrecting their friends, and we've changed resurrection spells around a bit to support that. There is a new type of healing spells for each Realm's primary healers that will make keeping people alive in RvR much easier. We have also taken steps to address the problems of Assassins being able to fight in melee combat better than we intended. Read through these notes closely.

in short:

Hunters, Warriors getting better in melee and hunters get insta pet.
Healing types in general gets more rps
Assasins in general gets nerfed

1.57
None

1.58

- Pets of classes such as the Enchanter, Animist, and Bonedancer (and any other class that can cast offensive spells) will not be able to cast spells on a target unless that target is visible to the pet. We expect this fix to take care of the LOS issues for Enchanter-type pets most of the time, but players still may run into situations where the spells are cast even though the pet cannot "see" its target. We will continue to work on this problem as needed.

in short:
Enchanter nerfing

1.59

We've taken a long look at Albion's spellcasting classes, as well as the Thane in Midgard, with an eye towards making them more fun to play and functional.

Theurgist Changes

- Theurgist elementals can no longer be rooted or mezzed.

- Theurgist Confusing Gust line has had its radius raised to 350.

- Increased range of Theurgist summons to 2000.

Wizard Changes

- Reduced casting time of Burst of Steam line to 2.5 seconds, which matches the Spiritmaster and Enchanter PBAE cast times.

Friar Changes

- Increased duration of all Friar self buffs to 15 minutes.

Sorcerer/Cabalist Changes

- Increased value on L48 self shield Nullify Offense to 250.

Sorcerer Changes

- Sorcerers can now charm any monster type. This should strengthen their Mind spec considerably, and facilitate better charming in dungeons (where many monsters are undead).

- Added Minion Control to the Sorcerer RA list.

- Increased radius of Fog, Blanket and Cloud of Senility to 350.

- Added a power regen buff to Mind spec list so that all three realms have a version of this spell:

5 Comprehension of Power
15 Perception of Power
26 Perspicuity of Power
36 Cognition of Power
46 Lucidity of Power

- Instead of adding more crowd control to any realm, Sorcerers are getting two new ways of dealing with crowd control.

1) Added a self mez-duration reduction buff to Mind Spec.

16 Shield Mind
27 Harden Mind
35 Steel Mind
45 Invulnerable Mind

2) Added group mez-duration reduction chant to Mind Spec.

29 Solidarity of Mind
39 Unity of Mind
49 Brotherhood of the Mind

General Magic Changes

- Increased duration of all self-only buffs that had 10 minute timers to 15 minutes.

- Fixed a delve bug that affected the "cast time" print. Spells with fractional cast times were truncating the fractional component, so spells with 2.5 second cast times (for example) were listed as 2 seconds. Unless noted elsewhere in the patch notes, no cast times actually changed, they just print correctly now. Please note that spells on the Camelot Herald have always included the fractions of a second; it is only the delve print function that is being updated.

Thane Changes

- Removed recast timer from Thor's Minor Bolt line. This is consistent with the Call Mjolnir line, which also doesn't have a recast timer.

- Changed Thor's Vigor line from a Strength only to Strength/Constitution buff.


In short:

Friar, Sorcerer, Wizard and Thane loving

1.60 A to D:

A: None

B:
Albion Changes

We're entering into the home stretch of Albion changes based on some detailed analysis of the realm's capabilities. Hopefully the recent changes will help smooth out the capabilities of the realm in RvR by making required RvR abilities more prevalent, without making them more powerful.

Cleric Changes

- Increased the range on the baseline stun to 1350, and decreased the cast time on the spec single target DD to 3 seconds.

- Added 2 new line of buffs in the Enhancement spec track.

1) These spells are 10 minute group cast buffs, which for the duration give the chance to proc a healing effect when hit.

29 Strength From Adversity
38 Test of Faith
49 Trial By Fire

2) These spells are 15 minute self buffs which raise melee damage output.

17 Refiner's Strength
28 Purifying Strength
39 Mercybringer

Friar Changes

Added group targetted heal-over-time spell to Rejuvenation spec track:

24 Blessed Encouragement
34 Holy Encouragment
44 Champion's Encouragment

Minstrel Changes

- Significantly reduced the cost of offensive shouts to be comparable to other classes.

- Increased stun shout duration to be comparable to other single target stun spells.

- Added new hit point buffer song:

30 Barrier of Sound
40 Shield of Melody
50 Wall of Song

Sorcerer Changes

- Increased Mind Spec AE Mez to 1875 range.

Cabalist Changes

- Life transfers will now transfer up to the listed delve value before healing critical hits from RAs are factored in, and half the amount transferred will be deducted from the caster. The costs have been raised significantly however to bring them closer in cost to major heal spells. If the caster doesn't have enough life to cast the spell at full value, it will still cast successfully, but will reduce the caster to 1 hitpoint.

- Changed Ruby Simulacrum proc to be a ranged spell that can be interrupted.

- Increased melee damage on Sapphire Simulacrum.

- Increased defense on Emerald Simulacrum and the damage on its DoT proc.

- Increased damage on Jade Simulacrum's damage shield self buff.

D:

MINSTREL CHANGES

- All Minstrels now receive evade III at level 30.

- Minstrels now receive Danger Sense, Distractions, Climb Walls, and Safe Fall I - V by specializing in their Stealth skill. They receive these abilities at the same spec levels that Infiltrators do.

- The Hit Point Buffer song that was added in 1.60b has been changed to a shoutable chant, and reduced the HP values that are absorbed, since offense is no longer sacrificed. This should allow some extra flexibility in the tactics used by Minstrels while chanting this effect.

In Short:

Minstrel, Cabalist, Sorcerer, Friar and Cleric LOVING
 
O

old.Zarko

Guest
To make the above even shorter:

Future Nerfing and Loving 1.55 to 1.60D

*Hunters -------- LOVE
*Warriors -------- LOVE
*Healers in general -------- LOVE
*Assasins ---------- Nerfing
*Enchanters ---------- Nerfing
*Theurgist -------- LOVE
*Wizard -------- LOVE
*Friar -------- LOVE (twice)
*Sorcerer -------- LOVE (twice)
*Thane -------- LOVE
*Cleric -------- LOVE
*Minstrel -------- LOVE (twice)
*Cabalist -------- LOVE

Wonder if Armsman and Mercenary are the ones getting "loved" in 1.60E/1.61A ?????
 
T

Tiarta

Guest
:clap:

w00000t

we are so gimped in Albion, at last we get some love (and its pretty much needed too) - seems the tweee hugging Mythic has moved realm and moved back to the one and only Realm (Albion) :D


You cant even be safe in Crauch anymore (hehe), guess a certain Minstrel will take a look there once and a while (Alpha) ;D

Evade + Chain wil surely rock, might make myself a minstrel soon



Givz Patch0r 1.59 + 1.60



best regards
 
K

kirennia

Guest
hibs/mids even said b4 that coming across each other was a challenge yet coming across a fg of Albs was basically free rp's, well now they aint gonna b free. Bear in mind that Albs have been the underdogs for a very long time.

p.s. u say healers will get more rp's for ressing? don't those rp's go to the entire grp? :p Just a small question
 
K

K0nah

Guest
Originally posted by old.Zarko
Wonder if Armsman and Mercenary are the ones getting "loved" in 1.60E/1.61A ?????

hope so, weve been asking for it long enuf, along with BM's. if zerkers are "working as intended" atm then mythic owe mercs/bms a ~20% dmg boost.

wizards/earth theurg/merc i expect changes before this patch is done. armsmen shouldn't have to spec one hand dmg to reduce variance on pole/2hand, inline with the other 2 realms.
 
K

K0nah

Guest
well thats a result of being the most populated realm in a game where theres only 1 viable RvR zone. i dont wanna zerg i wanna 1fg-2fg vs 1fg-2fg, when i go Emain and i see 100+ on /who emain i shake my head as much mids/hibs do, rest assured. these changes still leave hibs and mids with superiour CC to handle our numbers and better group based classes with more skillz per class. none of these changes are really radical its just a facelift & lipgloss, mostly a morale booster for albs imo.

really needs to be a new RvR zone that all 3 realms have to port to, like BGs but bigger and better.
 
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old.Zarko

Guest
Konah often i see your guild run with the zerg, as Co-GM of FC dont you have rules against it, like hib guilds have or tell others to bugger of when sticking to you guys??
 
D

Danya

Guest
Originally posted by censi
mintral>assasin>archer now

Hmm Top speed
Hmm stealth
Hmm secondary mezz
Hmm Chain wearing rogue class
Hmm pet class
Hmm Insta stuns and DD's
HMM! Evade III wtf
HMM! assasin Stealth skills?!

Speed, yes
Stealth, it sucks, no camo, less effect for the same number of spec points as archers and assassins.
Mezz, no casting time bonus, which is really annoying.
Chain and evade 3, lowest defence on a class with spec weapon in albion (compare to all overs getting high evade or spaccable defence).
Pet negates stealth, speed and mez.
DDs are weak (top delve is 114, lower than the cleric baeline smite), stun on a crap resist type.
Stealth skills, just a gimmick really, climbing walls is only useful in defence to get inside, distraction lol, danger sense lol, safe fall, kinda useful but not exactly uber.

WTF is all the whine about chain and evade 3?! It's defence than a scout or inf by far and minstrel has less damage potential (bear in mind if you're buffed evade/parry/shield gain a significant bonus, chain does not gain any bonus from buffs).
 
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old.Nol

Guest
My thoughts, Mythic screwed up, they gave minstrels no "group" abilities to strengthen albions group problems. The majority of the crap they have given the minstrel this patch, besides evade 3 is just that, crap. If anything, you will find minstrels solo'ing even more often now.

90% of the minstrels that you guys are running into in the gorge are buffed past their bad hairstyles and we are providing them with nothing but rp's. Take a hero and buff it into infinity and then run the gorge = minstrel PWNED!

This patch my = minstrel loving, but if anything, it equates to realm nerfing for Albion.
 
F

Faeldawn

Guest
OMG, u gotta be kidding!

Possibly the only class that DIDNT need improving is the mincer, as if it isnt bad enough getting killed in a craft keep by an infili, now we r gonna get done by a fekkin mincer!

How long before minstrel/infili's can stealth-steal a relic i wonder?

On the other hand, it will make it all ther more satisfying when i kill one :)
 
O

old.Glendower

Guest
jesus h christ!

These people are on crack.

I am just going to play alts and craft until my subscription runs out I think.
 
J

Juanita

Guest
Originally posted by Danyan

WTF is all the whine about chain and evade 3?! It's defence than a scout or inf by far and minstrel has less damage potential (bear in mind if you're buffed evade/parry/shield gain a significant bonus, chain does not gain any bonus from buffs).

Whine about chain and evade 3? Bards get reinforced and evade II.
 
V

vulcan1

Guest
Mythic just killed doac.

With this shyte thyve added to mincers theres gonna be no bugger left to gain RP from......Im with GD on this subs out im gone, and fk you Mythic
 
T

Tyka

Guest
chill whiners, hib will get their share too, when mythic do their patching routine it's usually alb -> mid -> hib, always been like this, so we will eventually get there.
 
V

VodkaFairy

Guest
Originally posted by Tyka
chill whiners, hib will get their share too, when mythic do their patching routine it's usually alb -> mid -> hib, always been like this, so we will eventually get there.

How wrong can a company work?????

They're making one class uber and negating the other. Why can't they just take a look at all three realms and all classes to balance them once and for all ffs.

Why are they giving minstrels more abilities when there are classes that need some loving MUCH more (most classes only have one or two viable specs).
 
N

Nemue

Guest
I'm sure the wallclimping ninja-minstrels will keel us all by climbing the walls and bang their banjos in the heads of unsuspecting grey-con crafters.


Seriously tho...
* they get 5% greater chance to evade (now thats really gonna shift the tide of a zerg)

* they get the some extra abilities thru stealth
- dangersense -> i'm sure this is gonna make the assassins
tremble, uber RvR skill.
- distraction -> here's another great RvR skill, set a distraction
and send the hib/mid zerg off in the wrong direction, sneaky.
- Safe fall -> well they're gonna need it when the firby/troll
throws them off from the battlements.
- Climb walls -> unless they gimp their weapon/instrument specc
they will have a ghetto-stealth and my dead grandfather who
was blind btw will spot them miles away anyway.

honest, what the feck is a minstrel gonna do with the climbwall ability? climb merchantkeep walls and gank crafting grey-cons?
or climb the walls and cast their 30second uber-mezz and run off? they don't have the Assassin CS-line (yet;) ) so they cant 1shot and then run off like the infils.

sure they can mezz the defenders of a keep to let the infils deal with them, but really, the infils will get u even if ur mezzed or not.

I may be wrong i spose but i don't think the mincer changes will tip the tide of a RvR battle. That the mincer needed some luv is quite obvious due to the previous sorceress improvements that practically made the mincer totally useless in a group,atleast these changes gives the mincers something extra.

That other classes needs luv too is not relevant really, had some other class gotten luv instead of the mincers the same discussion would have popped, but on the alb/mid board instead, hibs will get their luv in due time.
 
D

Dodgy Geeza

Guest
I think the fact that Mincers need buffbots tells us that they need some loving. I know it won't stop them using them, but they are sad, bitter people - and it makes it all the better when I cane their asses =) :kissit:
Think someone forgot that assassin classes are losing IP very shortly...this includes Mincers I'm assuming ?
Agree with Nemue, ain't gonna make a big difference...

As for the other Alb classes, well thats just a joke...
Why can't cabalist pets be rooted, but druid/enchanter can be ?
And lol at Sorceror AEMez getting a longer range than any other mezzing class and bigger radius, MR and Mez reduction! - :ROFLMAO:
Are they such piss poor players on the US servers that they need this kind of advantage...? :eek7:

lolz

DG
 
O

o_O

Guest
Originally posted by K0nah
well thats a result of being the most populated realm in a game where theres only 1 viable RvR zone. i dont wanna zerg i wanna 1fg-2fg vs 1fg-2fg, when i go Emain and i see 100+ on /who emain i shake my head as much mids/hibs do, rest assured. these changes still leave hibs and mids with superiour CC to handle our numbers and better group based classes with more skillz per class. none of these changes are really radical its just a facelift & lipgloss, mostly a morale booster for albs imo.

really needs to be a new RvR zone that all 3 realms have to port to, like BGs but bigger and better.

This quote is a perfect example of the FC double standard.
There has been a lot of threads where FC declares to be non-zergers, always running around 1-2 fg and sometimes teaming up with HB... still every time you go to emain and encounter the endless MEGA-zerg... not zerg as mid and hib also do sometimes but the Albion MEGA-zerg (tm) FC are _always_ in the middle of it or more often in the lead charging over the grass of emain. So don't come here saying you shake your head because of the number of albs in emain are 100+, instead be truthful and admit you masturbate in joy of knowing you will run over everything you encounter and then you can go to BW and post about how FC PWNZ DA GAME....
 
D

Danya

Guest
Originally posted by Faeldawn
OMG, u gotta be kidding!

Possibly the only class that DIDNT need improving is the mincer, as if it isnt bad enough getting killed in a craft keep by an infili, now we r gonna get done by a fekkin mincer!

How long before minstrel/infili's can stealth-steal a relic i wonder?

On the other hand, it will make it all ther more satisfying when i kill one :)
LOL, play one then comment. Minstrel is very weak in terms of balance now, all the disadvantages of a rogue with no plusses. As mentioned, the buffbot mincers in the gorge are not representative, buff anyone heavily and they'll do well, regardless of class.

Yes the minstrel will kill you crafting *boggle*. Assuming we're not killed in under 5 seconds by the 30 red con guards. Minstrels are not quick one-shot killers like infs, we need some time to do enough damage, you'll still be very safe in a keep. :p

Stealth relic taking isn't much of an issue, the inner doors kinda stop that. Not to mention, how far do you think you'd get with 30 mach 6 level 80 guards on you? ;)

Oh yes, IP, we keep it, same as archers. It's just assassins loosing it.
 
V

VodkaFairy

Guest
Originally posted by Nemue
I'm sure the wallclimping ninja-minstrels will keel us all by climbing the walls and bang their banjos in the heads of unsuspecting grey-con crafters.


Seriously tho...
* they get 5% greater chance to evade (now thats really gonna shift the tide of a zerg)

[...]

That other classes needs luv too is not relevant really, had some other class gotten luv instead of the mincers the same discussion would have popped, but on the alb/mid board instead, hibs will get their luv in due time.

No, 5% extra evade is not going to shift the tide of a zerg. But that's not the point. Why give minstrels with Chain armor (as in heavier) evade 3, and give bards with Reinforced armor (not as heavy) only evade 2. It just doesn't make sense... They should have increased their melee damage a little bit and give them some more defence that actually makes sense (NOT evade 3)

Other classes need love and it damn well is important. Compare a mentalism-specced mentalist to a minstrel and see what your priority should be. Or take a look at archers. Or void elds. Etc...

Sure they'll fix some hib classes someday but why don't they just balance it. They're fixing this, and afterwards notice something else has become so weak or nerfed it's not funny anymore. So they fix that. Etc.. This game has become too complicated really :p
 
C

Chameleon

Guest
I don't really care what abilities they give mincers tbh, but what makes me REALLY mad about this is the fact that an ns, for example, gets many of these stealth abilities and high evade on the basis they have to wear leather armour. We suffer in long duration melee due to this armour, but it's ok cos we get higher evade and the stealth abilities. Mincers get them, it would seem, just cos mythic (or whoever it is) can't be arsed to consider whether these abilities actually fit in with the game mechanics. I mean, a minstrel is a nice class imo, but THEY ARE NOT ASSASSINS. The simple fact that they are able to stealth seems the only reason to justify giving them the abilities that make a ns the class it is. This makes a mockery of the whole system of classes imho. By all means give them some improvements (they need it from my experience against them tbh) but use a bit of common sense ffs, this is ridiculous. I made an ns due to it's unique abilities (as many people will have done with their class), but these changes to mincers make me wonder why I bothered, I hardly feel unique any more as an ns. And why do I now have to run around in leather armour???? i thought it was the light-weight nature of it that allowed me to do the things an ns can do ........ but mincers will get most AND decent armour. The whole principles behind the ns class are being destroyed by these changes. Ggggrrrr this makes me really mad!
 

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