Mythic insane with 1.60D

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old.Filip

Guest
Nemue is 100 % rigth...

for the record i dont want climb walls ... i want an anti GP

this wont change any realm balance in terms of 1fg vs 1fg..
tbh i dont think it will never happen ... to hard for the albs to make good groups ...

you guys should try to be albs when we ambush some high group with loads of RP's

our mezz get GP'ed ... we get mezz'ed... you guys got uber resist buff's ...etc..

you have so many class's we have to interrupt druids,wardens,bards+ the casters

any time would i change my minstrel out with a bard (if i could stay in the same realm) (AE mezz and we lack healers so bad)


allso about keeps ... most guys i know on alb wont ever attack a hib defended keep ... there is no chance in hell we can take it,, unless we zerg it someway..

but with the new minstrel things it migth be reverse...

hibs will never defend vs albs ....... that would be equal as bad..

so all in all i think the new patch in testing seems like a joke..

it wont help the roaming RvR in alb vs hib .. and only will make more ppl moan about minstrels

(allso the stealth team albs have now is allrdy the best ... why make it better ?? )


Filip
Minstrel of Herfølge Boldklub
 
G

Gabrial

Guest
Gotta agree with some of the points here - clinking chain mail and stealth for one (I know they always had stealth)? Whats Danger sense?
 
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old.Nol

Guest
As far as I can tell, 2 of us here have played a 50 Minstrel. They are not this uber loving, fg ganking, super stealthing machine you guys know.

The majority of you are comparing them to Alpha, who imo opinion, is a good player, as well as an uber buffbot user. The rest of the minstrels you are exposed to in the gorge are also good, and buffed (Russel, Voskos etc), without buffs, the minstrel is not a briliant class, even pve I struggle my arse off to kill an orange solo. Evade 3 and damage absorb chant are good, rest is crap.

Reducing the power/mana cost(last patch) on shouts was something that should have happened ages ago, as it was rediculous. Increasing the stun timer? well no Hib mage can really whine about stun - me personally, I would like to see stun(except off tanks) removed from the game for good.

There are number of things they still have to address for example pets and speed, no class should ever be forced to twist.

I am quite happy that mythic are taking the chant off instrument, mostly because it means they are listening to the Minstrel/Bard TL - and hopefully, quite soon, end will be a chant for us (bards) too.

All this uproar just proves one thing, BUFFBOTS, need nerfing.
 
F

Fatbloke

Guest
Originally posted by VodkaFairy

Sure they'll fix some hib classes someday but why don't they just balance it. They're fixing this, and afterwards notice something else has become so weak or nerfed it's not funny anymore. So they fix that. Etc..

If this cycle continues, I can see up being able to just step outside Crim and cast a wide area DOT, killing all nme in Emain.:rolleyes:
All those except the Albs with 'Resist WADOT' or course :p

I know we need to be kept interested in the game, but at this rate we'll all be super characters. Laser guided bolts : mmmm.. :)
 
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Faeldawn

Guest
Originally posted by Danyan

LOL, play one then comment. Minstrel is very weak in terms of balance now, all the disadvantages of a rogue with no plusses. As mentioned, the buffbot mincers in the gorge are not representative, buff anyone heavily and they'll do well, regardless of class.

Yes the minstrel will kill you crafting *boggle*. Assuming we're not killed in under 5 seconds by the 30 red con guards. Minstrels are not quick one-shot killers like infs, we need some time to do enough damage, you'll still be very safe in a keep. :p

Stealth relic taking isn't much of an issue, the inner doors kinda stop that. Not to mention, how far do you think you'd get with 30 mach 6 level 80 guards on you? ;)

Oh yes, IP, we keep it, same as archers. It's just assassins loosing it.

*sigh* Another one on whom sarcasm is lost it seems :)

Would put-up my Alb/Pryd characters on my sig, but im not that vain :)
 
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old.Nol

Guest
Originally posted by old.Filip
any time would i change my minstrel out with a bard (if i could stay in the same realm) (AE mezz and we lack healers so bad)

On the side mate, you guys have the wrong impression of how easy a bard is to play. I find playing my bard much more demanding then paying my minstrel, and in this current patch, my survival rate is small.
 
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Nemue

Guest
Originally posted by VodkaFairy


No, 5% extra evade is not going to shift the tide of a zerg. But that's not the point. Why give minstrels with Chain armor (as in heavier) evade 3, and give bards with Reinforced armor (not as heavy) only evade 2. It just doesn't make sense... They should have increased their melee damage a little bit and give them some more defence that actually makes sense (NOT evade 3)

First of all.. Minstrels != bards, infact comparing the 2 is rediculous. Bards have Healing/Buffs/73second (if specced high in music)/ghetto-rezz/resistance chants/insta AoE mezz (with same duration as minstrels best mezz), while Minstrels have Charm/better armor. now you tell me where is the similarity between the classes?

Giving Minstrels better melee dmg maybe, but it's not gonna make this class more viable, not at all, nor is better defense really, apart from adding evade, the only way to increase the defense is to either let minstrels wear plate (i would love to see that ;)), or give them speccable defense a'la shield/parry, imagine the whine that change would generate. I seriously do not see your problem with the planned change with evade 3, arguments that the bard only has RF is just outright rediculous.


Other classes need love and it damn well is important. Compare a mentalism-specced mentalist to a minstrel and see what your priority should be. Or take a look at archers. Or void elds. Etc...

Other classes may be in need of love, tho certainly not the ones you mention, atm hib only have 1 class that's in the minstrel situation and that's the blademaster, master of nothing just like the minstrel is now. I'm sure remaining classes that needs luvin' will get it in due time.


Sure they'll fix some hib classes someday but why don't they just balance it. They're fixing this, and afterwards notice something else has become so weak or nerfed it's not funny anymore. So they fix that. Etc.. This game has become too complicated really :p

Balancing a game such as this requires a whole lot more than you seem to be aware off, listening to all the whine from the daoc-players would make this game a catastrophy i can assure you, some have good points other have, well not so good points. Generally the only suggestions i even take seriously is the ones mentioned in the teamlead reports, and even if a suggestion is good, does not make it easy to implement, especially not since adding something to one class effects the whole gameplay for all classes not only the one that gets the luvin'.
 
K

K0nah

Guest
Originally posted by old.Zarko
Konah often i see your guild run with the zerg, as Co-GM of FC dont you have rules against it, like hib guilds have or tell others to bugger of when sticking to you guys??

afraid u gotta blame the Vengeance 3fg+LA zerg. That and the recent (welcome) return of tehmidzerg. both of which are making albs stick together far more than they used to. with 50-100+ in emain even if your touring in 1-2fg, as we often are, another 1-2fg are never far away and prolly on the same patrol routes u are, hence stop to fight for 15-30seconds and the chances of another grp running into it are very high.

Emain is the zerg battleground, always has been always will be. I like zerg warfare - when the zergs are evenly matched - great epic stuff. Rolling over 1fg with 3fg+ certainly gives me no satisfaction, i dont sit there slapping myself on the back afterwards. The best RvR ive had in months has been in Odins, but alas even that is starting to see its fair share of zergs now.

As for rules of not going with the zerg, well since this last patch gorge/briefine are virtually off limits since 9/10 fights end up fg vs fg+3redcon guards add on fact they are prolly rezsick too and your left venturing no further than bolg. 1fg FC has no chance whatsoever vs the 3fg vengeance zerg/2fg LA zerg.
 
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K0nah

Guest
Originally posted by o_O
There has been a lot of threads where FC declares to be non-zergers, always running around 1-2 fg and sometimes teaming up with HB... still every time you go to emain and encounter the endless MEGA-zerg... not zerg as mid and hib also do sometimes but the Albion MEGA-zerg (tm) FC are _always_ in the middle of it or more often in the lead charging over the grass of emain. So don't come here saying you shake your head because of the number of albs in emain are 100+, instead be truthful and admit you masturbate in joy of knowing you will run over everything you encounter and then you can go to BW and post about how FC PWNZ DA GAME....

rofl

See Above :rolleyes:
 
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censi

Guest
agree really that its not a major boost, but ffs they need to fix archer b4 fixing any other class.... archers are easily the most gimped class about and this is highlighted by the fact theres so few active archers about... Fix archers then feck around with the other classes
 
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old.Nol

Guest
Originally posted by K0nah


afraid u gotta blame the Vengeance 3fg+LA zerg. That and the recent (welcome) return of tehmidzerg. both of which are making albs stick together far more than they used to. with 50-100+ in emain even if your touring in 1-2fg, as we often are, another 1-2fg are never far away and prolly on the same patrol routes u are, hence stop to fight for 15-30seconds and the chances of another grp running into it are very high.

Emain is the zerg battleground, always has been always will be. I like zerg warfare - when the zergs are evenly matched - great epic stuff. Rolling over 1fg with 3fg+ certainly gives me no satisfaction, i dont sit there slapping myself on the back afterwards. The best RvR ive had in months has been in Odins, but alas even that is starting to see its fair share of zergs now.

As for rules of not going with the zerg, well since this last patch gorge/briefine are virtually off limits since 9/10 fights end up fg vs fg+3redcon guards add on fact they are prolly rezsick too and your left venturing no further than bolg. 1fg FC has no whatsoever vs the 3fg vengeance zerg/2fg LA zerg.

I don't like zerg warfare, because I don't like running in zergs, mostly because Albion will always win the zerg war.
 
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old.Nol

Guest
Originally posted by censi
agree really that its not a major boost, but ffs they need to fix archer b4 fixing any other class.... archers are easily the most gimped class about and this is highlighted by the fact theres so few active archers about... Fix archers then feck around with the other classes

I agree completely, archers have been gimped into oblivion, that is something mythic REALLY need to fix.
 
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VodkaFairy

Guest
Nemue, I'm not comparing bards to minstrels, I'm comparing armor types and how much they can evade with it.

I used bard as example because their main feature is similar (songs). Bards use lighter armor and only have evade 2. Minstrels use heavier armor and have higher evade (3). This just doesn't make sense to me.

I know "realism" isn't a big factor in this game but this is just nonsense :p

Minstrels are a rogue class and thus should get rogue-ish skills. They have stealth, but their damage output isn't very good. A rogue should have the ability to kill fast. Like assassins. Like archers, before they got nerfed to hell and back.

Bards are a pure support class and thus should get group-friendly skills. They have heals, buffs and songs. Weapon is not needed because the music line is good enough.
 
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VodkaFairy

Guest
Originally posted by censi
agree really that its not a major boost, but ffs they need to fix archer b4 fixing any other class.... archers are easily the most gimped class about and this is highlighted by the fact theres so few active archers about... Fix archers then feck around with the other classes

That's what I mean. Why are they pissing about fixing classes that aren't in need of immidiate fixing unlike some others?
 
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Aloca

Guest
I hate when reading that someone thing a class get loving when they only get a way to make a alternative spec way.
IF minsers get high stealth to climb walls undetected they cant fight or mess or even run fast.
Everyone just looks at what new skills a class get but not in what spec line it is. A class can be very über if u just look at what styles they can have but then they maybe are spread out in 3-4 spec lines and that make it impossible to spec for all those good abilitys and if they try they just end up gimped.
Only class i know that has been to much loved is the Infil when they did get 2.5x spec just so they could get all those über skills/styles with 1 spec.

Tho i can agree that some classes need loving and nerfing as their only way to spec their char is gimped and there is no way for them to get much better.
 
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old.Nafta

Guest
Minor corretion:

1. Can't recall I've ever seen more than 2 fgs Vengeance at the same time.

2. LA used to run with two fgs, nowadays they're rarely more than one fg.

Opinions regarding mincer love.

The mentioned mincer love will not change the full scale RvR scenario we have now. I will make mincers more viable solo, nothing else. On the other hand, boosting sorc mezz range to 1875 is a very good change that actually affects RvR in a good way for all 3 realms (i.e gives Albion longer range as a means of countering Mid/Hib insta cc).

On a final note, all you whiners shouting abuse at Mythic, ask yourselves this: How easy is it to even out 3 realms with, what?, 6 races and something like 10 or 12 classes each? Should the zerg/population issue be taken into account (albion have more players, should they therefore be made the weaker realm etc?).

And no, I don't work @ mythic I just don't think they're complete morons. Besides, the fact that they patch fairly often puts emphasis on the fact that they're actually trying to improve the game continuosly.

My 2 cents, over and out.
 
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old.Zarko

Guest
Originally posted by old.Filip
Nemue is 100 % rigth...

for the record i dont want climb walls ... i want an anti GP

this wont change any realm balance in terms of 1fg vs 1fg..
tbh i dont think it will never happen ... to hard for the albs to make good groups ...

you guys should try to be albs when we ambush some high group with loads of RP's

our mezz get GP'ed ... we get mezz'ed... you guys got uber resist buff's ...etc..

you have so many class's we have to interrupt druids,wardens,bards+ the casters

any time would i change my minstrel out with a bard (if i could stay in the same realm) (AE mezz and we lack healers so bad)


allso about keeps ... most guys i know on alb wont ever attack a hib defended keep ... there is no chance in hell we can take it,, unless we zerg it someway..

but with the new minstrel things it migth be reverse...

hibs will never defend vs albs ....... that would be equal as bad..

so all in all i think the new patch in testing seems like a joke..

it wont help the roaming RvR in alb vs hib .. and only will make more ppl moan about minstrels

(allso the stealth team albs have now is allrdy the best ... why make it better ?? )


Filip
Minstrel of Herfølge Boldklub

Well there has been loads of discussions about alb group combos. And it allways end with albs saying they cant be bothered to use 30mins to get decent group fixed together.

Take Midgard and Hibernia - here we even makes guilds to maximize chances of making just the right group combo and have peeps willingly playing pure support chars. I dont see that in albion.

I can easily think of a 8man group of albs that can do just as good as any hib. group. Only 8 man group that has the edge is a midgard group with 2 Sup spiritmasters, 2pac healers, 1 shaman with last end buff, 1 skald, 1 sup runie, 1 zerker (or channge the last runie with another zerker). This group would be loaded with more instas then any other group, 2xhealer instas, shaman dot insta, 2 instas on the skald and 2 zerkers running on end buff to kill what the SMs have not taken out, ohhh and on constant speed "6".
 
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old.Zarko

Guest
Originally posted by old.Nafta

Opinions regarding mincer love.

On the other hand, boosting sorc mezz range to 1875 is a very good change that actually affects RvR in a good way for all 3 realms (i.e gives Albion longer range as a means of countering Mid/Hib insta cc).

So you mean now the mincers dont have to waste SoS when the zergs sees a lone hibernia group???
 
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old.Laryssa

Guest
The skills are totally useless for a minstrel or can u tell me what he can do up on the wall ?
 
K

K0nah

Guest
Originally posted by old.Nafta
Minor corretion:

1. Can't recall I've ever seen more than 2 fgs Vengeance at the same time.

2. LA used to run with two fgs, nowadays they're rarely more than one fg.

I'll take a screenshot next time tehVGNzerg steamroller our 1fg and u can count them for me... :rolleyes:

Sure LA dont have 2fg _of_ LA so much anymore, but u still see them running with 2fg even if its trialists/fill-ins/leechers whatever.
 
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Noche

Guest
Up wall, mez, tell grp infil to PA receive rps, end of story.

A viable spec, 30 stealth (major tools adquired) 37 slash, 45 instrument (nothing left out but POT5 and top HOT, both useless). 39 in Slash or thrust if u auto-train music I believe (afaik mincers auto-instrument rn´t em?)

ALWAYS mez from back, it´s not rock-science to climb from back of the keep, I did it all the time, ppl rarely guard there. That just put mincers in a very needed char for keep raid (not to say gods if pair with an infil both skilled)
 
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angrysquirrel

Guest
hi goa !

can bards have 2x spec points, an additional dd (ok put it on a timer then..), plate mail (fuck tanks) and stealth.......and while you are at it.....insta pbaoe shout (just to break our mez)...and can our chants be run at the same times as weapons?




do that i dare you !
 
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Arnor

Guest
Way back when we always used to speculate, half-jokingly, that all Mythic devs and employees played Albion.

When the overpowered alb classes were finally nerfed and Alb was balanced, it was cynically remarked that the Mythic devs must finally be making Hib and Mid alts.

Now it looks like they've come full circle back to Alb again. Watch for 1.60E - all Alb classes get frickin' lasers attached to their heads.


SO true :D

I remember it so well, when everyone was moaning about how uber alb was :D
 
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Cloak_

Guest
First of all.. Minstrels != bards, infact comparing the 2 is rediculous. Bards have Healing/Buffs/73second (if specced high in music)/ghetto-rezz/resistance chants/insta AoE mezz (with same duration as minstrels best mezz), while Minstrels have Charm/better armor. now you tell me where is the similarity between the classes?

Ok Nem,, not really comparable classes bar the fact of having to use instruments..

But LOL at mentioning Bard Resist Chants :clap:
 
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Alkoran

Guest
What gets me is:

In the begining mythic took their time, made careful changes, not everyone was happy with the changes, but they seemed to make some sort of sense to most people.
Then there were some mistakes, they killed archers.
Now they just see a bunch of complaints and go "we'd better do something about this" and throw together a load of sparkle for that class,they just don't seem to be bothered about making the game fun for everyone anymore.
 
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Amadon

Guest
Re: jesus h christ!

Originally posted by old.Glendower
These people are on crack.

I am just going to play alts and craft until my subscription runs out I think.
likewise, hope it runs out soon
 
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SingerOfSoul

Guest
mine has run out.. hmmm selling lvl 50 bard >_<
 
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old.Nafta

Guest
So you mean now the mincers dont have to waste SoS when the zergs sees a lone hibernia group???

I'm sorry Zarko but your statement is completely useless. I commented on the fact that alb now have something to counter short range instas with. I'm quite sure Albs in a zerg (no matter how gimped they are) can kill "a lone Hibernia group" regardless of longer range mezzes, hell I don't even think they need SoS to suceed. A Pally with end chant and a mincer for speed would probably do the trick. So stfu til you have something worthwile reading to type, will ya. Now go to hell.


Konah, I play with Vgn quite frequently (on a friends account) and I swear on my mothers grave, they are never more than 2 fgs. They don't have enough players to form 3 balanced groups. On the other hand, I'm sure they end up together with a random fg or a fg from another guild every now and then.
 
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old.Filip

Guest
On the side mate, you guys have the wrong impression of how easy a bard is to play. I find playing my bard much more demanding then paying my minstrel, and in this current patch, my survival rate is small.

well Nol it would be ok :)
i dont think it is very easy to play a good bard .. but that has allso something to do with the fact they can do lots of stuff for a group .. so you easy can make the wrong action..

challenge is good ...
 
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old.Zarko

Guest
Originally posted by old.Nafta


I'm sorry Zarko but your statement is completely useless. I commented on the fact that alb now have something to counter short range instas with. I'm quite sure Albs in a zerg (no matter how gimped they are) can kill "a lone Hibernia group" regardless of longer range mezzes, hell I don't even think they need SoS to suceed. A Pally with end chant and a mincer for speed would probably do the trick. So stfu til you have something worthwile reading to type, will ya. Now go to hell


LOL, it only brings the best up in me when i read such replies.

Sorry if something went over your head or you just simply "missed" the point.

Chill out
 

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