ToA Master Level Encounter Changes
We know that Trials of Atlantis Master Levels are considered just as much a part of leveling a character as standard experience, and because of this, we are looking at ways to make that process faster and less cumbersome. To start, we are now identifying the Master Level encounters that are most frustrating to you, and are streamlining them to make them easier and less time-consuming. I don't have any specifics for you at this moment, but we are as committed to making the ToA leveling faster, just as we are the standard leveling process.
We are also looking at other ways to make the process faster above and beyond making encounters easier, but I don't have a specific information for you at this moment. We'll keep you posted.
andUnderdog RvR Changes
To alleviate the situation where one Realm can dominate in RvR by taking all or most of the keeps and Relics, we plan to create a system where the more "control" one Realm has on the RvR battlefield, the harder it is for them to hold on to keeps and Relics.
- In order to make it more difficult to fully dominate a Realm in the first place, we will make it so you can no longer teleport from your Realm to the three "inner" keeps in an enemy Realm. You can still port to the four beachhead keeps.
- If a Realm controls many more keeps than the other Realms, now "flames" will appear on their realmwar map more slowly, and in extreme cases, not at all. This means that if a Realm totally dominates, they will not see flames on the realmwar map when the other Realms attack their towers and keeps. There is a middle ground when flames appear more slowly, giving underdog Realms time to assault the keep without everyone knowing about it.
Jpeg[LOD] said:i dont think most of the "domminant" server stuffs will effect Excal .... looking at the RP's per realm "which i presume is what they will go from concerning domminance" excal is a pretty stable and even when it comes to rp's.
yes alb has the largest most consistant zerg (but as we all know ALL realms can and do zerg at times.) so it will be interesting to see what goa do with excal if it is similer then as to it is now.
altho those changes are imo very good ones for the game.
i can imagine the arguements now when alb has all relics and the L33T guilds are arguing as to whome's keep the relics should be held in
flex said:Oh & a little comment about the sorc unsticking. You gotto explain to me how on inc, a sorc that is not leading, unsticks his grp (& i guess runs abit first before he stops or the 'unsticking' part is pointless) is supposed to win mezz vs an insta ? By unsticking & not immediately casting the mezz he's not using the 1 chance he has of winning mezz.
you never tried alb thats for sure.Elnova said:says the alb ..
now all they need to address is class balance,mid and hib pretyy balanced atm imho, alb maybe have a little too much spread out utility wise, giv cleric a cave type specline and a demezz, and pretty fair, and gif sorcs a fucking insta and nerf their range.
but albs on excal whine way too much about the inbalance it aint that big a deal, take alook at FC main grp ffs, a sorc that drops off stick and actually uses its range NO SHIT
gj mythic tho, least they trying
Asha said:
it's not that hard to unstick and cast
just push the back arrow stops you immediatly
Fana said:Hehe Rulke^^
But even if thats the case you can likely send in a stealther to look for it before assaulting.
Very nice that Mythic is working towards a sollution to the overpopulation problem in NF RvR Hope we get those changes implemented in the launch of NF over here.
Elnova said:says the alb ..
now all they need to address is class balance,mid and hib pretyy balanced atm imho, alb maybe have a little too much spread out utility wise, giv cleric a cave type specline and a demezz, and pretty fair, and gif sorcs a fucking insta and nerf their range.
but albs on excal whine way too much about the inbalance it aint that big a deal, take alook at FC main grp ffs, a sorc that drops off stick and actually uses its range NO SHIT
gj mythic tho, least they trying
Glottis said:Crawl back into some other savage ahole pls, talking utter and complete crap about Albs not knowing how to play sorcs, but of course the Mid healers are just much more elite. Has nothing to do with speed 6 and instant mezz being better than bolt range mezz....
You probably think savages are just fine... just like zerkers where just fine...
Regards, Glottis
Elnova said:and gif sorcs a fucking insta and nerf their range.
Elnova said:says the alb ..
now all they need to address is class balance,mid and hib pretyy balanced atm imho, alb maybe have a little too much spread out utility wise, giv cleric a cave type specline and a demezz, and pretty fair, and gif sorcs a fucking insta and nerf their range.
but albs on excal whine way too much about the inbalance it aint that big a deal, take alook at FC main grp ffs, a sorc that drops off stick and actually uses its range NO SHIT
gj mythic tho, least they trying
Flimgoblin said:reading it it sounded like the "getting more people in the realm" is entirely down to population but the "less flames etc. for the dominating RvR realm" is more down to how well you fare in RvR.
e.g. hib has low pop on excal so hib gets some boosts (not massive ones but medium I'd imagine)
but say mid dominate the RvR taking everyone's keeps - even though they're not the highest population - they'd still get the slower upgrades or whatever until alb/hib fought back and got their own keeps back.
NB. All examples are hypothetical and not to be taken as whaijne.
Also if they put in population fixing things separate to class balance it leaves them free to improve classes like armsmen and wizards (which till now would have people moving to albion or back to albion to play them, even if they were only made up to par) along with the other ones across all the realms that are sub par.
Iswind said:Ohh Hi Glottis im so glad you could join this thread :touch:
Bracken said:Pop imbalances - check
Relic dominance - check
Teleport limits - check
Just needs class utilities to be sorted and things are looking damn good
Kagato said:Oh lovely, now the game is turned into 24/7 keep sieges in order to get any relics. Hurray for fun RvR.
Jpeg[LOD] said:but the fact remains even tho alb has the biggest population (allbeit not as much advantage as it used to be) the RP's per week gained by each realm is pretty stable and nobody is dominating the rp count. all 3 realms are pretty well even.