Minstrels - My Thoughts
Minstrels used to be a very powerful a versatile class, providing power, speed and heal songs for XP groups. These days with FOP, Heal Fonts and no need for speed minstrels have become subclass in PvE groups. There needs to be a boost to the effectiveness of our songs and this goes for skalds and bards too. Our songs were good in classic/SI but now they are no longer up to par due to other abilities brought into the game. Mythic need to address this situation so minstrels are viable in the few XP groups actually remaining in the game.
Minstrels are powerful pet classes at high level, a high realm rank minstrel can hold a level 60+ pet and do many TOA artefacts with just a bot and a pet. This is fine, however the pet use is limited in RvR by poor resist rates, cumbersome control of pets (Twisting) and the fact you loose stealth/ablative effectivly..Mythic need to address the use of pets in RvR because many minstrels don't even bother to use one..A system for example could be introduced that when the pet is level 50 or lower a sorcerer like charm system is used so there is no pulsing charm used. This would allow us to stealth and use speed/ablative whilst not giving us a very overpowered pet.
RvR
Minstrels used to be one of the best classes in the RvR scene; however we have been passively "nerfed" time and time again without any attention being given to our class. The classes power is based on timers, with abilities being down we are an easy kill for any semi decent assassin. Assassins who can easily see us for a huge distance because of our sub-par stealth and have opening attacks (2 handed PA) / de-buffs and poisons leaving the minstrel weak and an easy kill.
Many of the arguments against minstrels, for example chain armour/ablative etc are old and outdated, a 70 damage absorb every 6 seconds is close to useless in today’s fast moving high dps bursting RvR scene.
Minstrels used to rely on there direct damage spells to do a bulk of there damage due to poor weapon skill (which means assassins evade us a lot and even more once with are debuffed to hell) however with the introduction of CL resists minstrels find this damage to be insufficient where most opponents are running with 36% body resist. My Suggestion would be to let the cleric acuity buff affect charisma or to change the DD's to a less prominent damage type, for example spirit or matter.
A minstrel was also needed in every group in the past, however now minstrels are unwanted in groups due to ineffective interrupts compared with other classes and not enough unique RA's to make minstrels worth while grouping. Our ML lines are useless for groups and just force the minstrel into the world of stealth, where now we are subpar opponents against any hard hitting/debuffing assassin.
We don't have any counters for our main enemies (assassins) we are fully debuffed whilst they still have full stats and its not uncommon for an assassin to evade 5/6 hits in a row. Many minstrels are in despair at every coming patch and with class love being handed out left right and centre minstrels feel old/outdated and left behind.
I suggest the following to improve the class
- A new Pet system (as mentioned above)
- Some form of debuff reset (remedy?) or a counter debuff (insta) for dex/quick and weapon skill (this would not affect casters as much but would help us be able to complete with the new strong assassins)
- Charisma buffable or moved to a new damage line
- Some form of group love which makes us wanted in groups again with out making us overpowered in solo play. (Banelord)
- Update of the values of Heal/Power song to make them an effective alternative to FOP
- An increase in the value of the minstrel ablative (100/6 seconds)
Regards
Gamah
RR9 Minstrel Prydwen/Excalibur Cluster
- Please do not flame, if you have counter arguments put them forward as well thought out posts with a good reason for argueing the point.
Minstrels used to be a very powerful a versatile class, providing power, speed and heal songs for XP groups. These days with FOP, Heal Fonts and no need for speed minstrels have become subclass in PvE groups. There needs to be a boost to the effectiveness of our songs and this goes for skalds and bards too. Our songs were good in classic/SI but now they are no longer up to par due to other abilities brought into the game. Mythic need to address this situation so minstrels are viable in the few XP groups actually remaining in the game.
Minstrels are powerful pet classes at high level, a high realm rank minstrel can hold a level 60+ pet and do many TOA artefacts with just a bot and a pet. This is fine, however the pet use is limited in RvR by poor resist rates, cumbersome control of pets (Twisting) and the fact you loose stealth/ablative effectivly..Mythic need to address the use of pets in RvR because many minstrels don't even bother to use one..A system for example could be introduced that when the pet is level 50 or lower a sorcerer like charm system is used so there is no pulsing charm used. This would allow us to stealth and use speed/ablative whilst not giving us a very overpowered pet.
RvR
Minstrels used to be one of the best classes in the RvR scene; however we have been passively "nerfed" time and time again without any attention being given to our class. The classes power is based on timers, with abilities being down we are an easy kill for any semi decent assassin. Assassins who can easily see us for a huge distance because of our sub-par stealth and have opening attacks (2 handed PA) / de-buffs and poisons leaving the minstrel weak and an easy kill.
Many of the arguments against minstrels, for example chain armour/ablative etc are old and outdated, a 70 damage absorb every 6 seconds is close to useless in today’s fast moving high dps bursting RvR scene.
Minstrels used to rely on there direct damage spells to do a bulk of there damage due to poor weapon skill (which means assassins evade us a lot and even more once with are debuffed to hell) however with the introduction of CL resists minstrels find this damage to be insufficient where most opponents are running with 36% body resist. My Suggestion would be to let the cleric acuity buff affect charisma or to change the DD's to a less prominent damage type, for example spirit or matter.
A minstrel was also needed in every group in the past, however now minstrels are unwanted in groups due to ineffective interrupts compared with other classes and not enough unique RA's to make minstrels worth while grouping. Our ML lines are useless for groups and just force the minstrel into the world of stealth, where now we are subpar opponents against any hard hitting/debuffing assassin.
We don't have any counters for our main enemies (assassins) we are fully debuffed whilst they still have full stats and its not uncommon for an assassin to evade 5/6 hits in a row. Many minstrels are in despair at every coming patch and with class love being handed out left right and centre minstrels feel old/outdated and left behind.
I suggest the following to improve the class
- A new Pet system (as mentioned above)
- Some form of debuff reset (remedy?) or a counter debuff (insta) for dex/quick and weapon skill (this would not affect casters as much but would help us be able to complete with the new strong assassins)
- Charisma buffable or moved to a new damage line
- Some form of group love which makes us wanted in groups again with out making us overpowered in solo play. (Banelord)
- Update of the values of Heal/Power song to make them an effective alternative to FOP
- An increase in the value of the minstrel ablative (100/6 seconds)
Regards
Gamah
RR9 Minstrel Prydwen/Excalibur Cluster
- Please do not flame, if you have counter arguments put them forward as well thought out posts with a good reason for argueing the point.



