Minstrel, why?

Kreig

One of Freddy's beloved
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Kraben said:
Insta stun and mezz dont require high rr nor do I think it requires highly developed skills. Its the mere fact that simply roling a char and be overpowered in group stealth rvr from the beginning that bothers me. :puke: And still I dont think it can be compared to savages/chanters.

No but u need hight RR to get IP/Purge/SoS/AP w/o them there not as special and unbeatable as ppl make out..

W/O them they drop lies flies.
 

Kraben

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Its not that im after but their cc utillity which comes with their specline. :)
 

Derric

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Been reading some "ololol minstrels chain mez mid stealthers from far away!!1" comments here.
Do those stealthers run around unstealthed all the time since they cant seem to avoid mez in any way, even though some of them have detect hidden?
 

Kreig

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Kraben said:
Its not that im after but their cc utillity which comes with their specline. :)

Problem also is that, there only average when it comes 2 normal grps, so by changing anything in there Instrument line would kinda gimp em. Only other fesable posiablities could include swaping or moving skills to other classes, not that there is really any to choose from.

Besides that maybe if u get a petition like Ilum has got going and suggest some reasonable alterations then perhaps Mythic might do some tweeks.. Oh say in 1 years time :p
 

Morchaoron

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Derric said:
Been reading some "ololol minstrels chain mez mid stealthers from far away!!1" comments here.
Do those stealthers run around unstealthed all the time since they cant seem to avoid mez in any way, even though some of them have detect hidden?

guess theres always 1 that cant wait to attack and starts throwing axes Oo
 
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Kraben said:
Insta stun and mezz dont require high rr nor do I think it requires highly developed skills. Its the mere fact that simply roling a char and be overpowered in group stealth rvr from the beginning that bothers me. :puke: And still I dont think it can be compared to savages/chanters.

M8, u still dont unserstand anything... 1x Purge 1x end pot can kill a minstrel. There is alot of things u can do to win vs minstrels and i know it since i played a NS for 1.5 year. But if ur low RR and u obiously seems new to ur character then u should not expect to be nr1... there are ppl that played his minstrels/stealther since day one of daoc and have 2 years of experiance with it and high rr/mls. He should imo ALWAYS kill ur* fotm and low RR stealther.


*Well i dont know if u got one so i mean "ur" in a more general way.
 

Platina

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Morchaoron said:
the gamesystem runs very smooth and quite bugless though the way the murdering system works is quite flawed (in terms of karma)

this makes up for the lack of difference in characthers both visually aswell as skill wise (each class can spec like everything max every few levels which is comparable to every class in daoc having all specs max at each level, but there are like 32 classes tho)
everyone is kinda using the same weapon at every level and theres like a 0.0002% chance a weapon drops, there are also no real stats that give bonusses on items (like +str etc), just the damage and thats it...
oh yes and the levelling just takes too long (level 31-32 takes about as long as 49-50 in daoc but finding groups or people to exp with is 4 times easier)

with the smooth game physics and mechanics of lineage2 and the concept of daoc they could make the best mmorpg ever :eek:


Oi!:>
 

Dumle

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Kreig said:
Besides that maybe if u get a petition like Ilum has got going and suggest some reasonable alterations then perhaps Mythic might do some tweeks.. Oh say in 1 years time :p


You think anything would happen that fast?
Wow you are really optimistic :p
 

atos

Fledgling Freddie
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Derric said:
Can't seem to find p0x's comment from IRC about a certain thane that demezzed an entire enemy group, so I'll just say one word:Mjollnir.

But admit it.. you're jealous. And besides...
Even if you use it carefully.. its like bashing a nail with a sledgehammer when it comes to mjollnir.
 

Ketinna

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SoulFly said:
Minstrel is a powerfull char yes, every realm has one, some less some more of them, what can you do? The game isn't fair, been said 100 times. Which char would you boost in alb if you nerfed minstrels? I mean, NF will make minstrels completely useless in stealth wars. no ap, no ip and such = gl hf dying ;\

oh you mean healing those 5 infs for 450 hits per tick will make the minstrels soooooooooooooooooo unwanted!
 

atos

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Give that as a chant to thanes instead. :D Nah sorry just in the middle of the night and im bored at work.
 

Kraben

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Matriarch|Sneakers said:
M8, u still dont unserstand anything... 1x Purge 1x end pot can kill a minstrel. There is alot of things u can do to win vs minstrels and i know it since i played a NS for 1.5 year. But if ur low RR and u obiously seems new to ur character then u should not expect to be nr1... there are ppl that played his minstrels/stealther since day one of daoc and have 2 years of experiance with it and high rr/mls. He should imo ALWAYS kill ur* fotm and low RR stealther.


*Well i dont know if u got one so i mean "ur" in a more general way.

Ok it seems like its rather hard for you to comprehend that it is in group stealth rvr I find minstrels way overpowered. Of course I know about end pots, purge and so on but in group rvr not everyone will always have purge up - mezz on them and they are totally neglected for the rest of the fight in most cases. Again I point out that even high rr high ML wont even out the odds - we wont get grouppurge, determination or anything will we?

Also i'll like to point out (again) that its not only the high rr experienced minstrels im coming after but the mere fact that any minstrel rr2 or whatever will pose a great addition to alb stealth crews due to cc utility.

As for you talking about you know about this stuff cause you have a ns.. well yeah, I guess its easier when you have means of insta interupt from 700 range on a 20 sec recast timer... :p
 

Kraben

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Oh and by all means I never expected to be overpowered or anything. Just saddens me to see something overpowered and no future for a fix.

But ok, coming from a newbie hunter to the more experienced players out there. What would you have us do? ;)
 

Derric

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Kraben said:
As for you talking about you know about this stuff cause you have a ns.. well yeah, I guess its easier when you have means of insta interupt from 700 range on a 20 sec recast timer... :p

Weren't you a hunter? With a bow, and a pet?
 

Path

Fledgling Freddie
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Stealth grps are sad anyway, death to all zergling stealthers :fluffle:
 

Ctuchik

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Morchaoron said:
guess theres always 1 that cant wait to attack and starts throwing axes Oo


knives... :p

SB's throw knives.... axes is the fotm zerker and warrior thing... :p
 

Corran

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to be honest dont like mini's in stealth groups. then every stealther should go solo. it the only solution. In a normal group mini not overpowered, so you cant just change them to weaken them in stealth wars without giving them a massive bonus in other areas. But then you would have to think things through fully if you were to understand this.

Oh, and it dont take much skill for 3-5 stealthers to kill solo people but they still do it.. i could say being duel pa'd while a archer pumps me with arrows is overpowered and so change it so that i cant be as it gives me no chance to fight back? Stupid idea just like people that are saying take away mini stealth etc! :touch:
 

atos

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Too much stealthers in this game anyways. Drop the stealther population by 90%.
 

Kraben

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Derric said:
Weren't you a hunter? With a bow, and a pet?

Sure have a bow and a pet :) But imagine this from a hunters pov then. Your group engages say a scout pumping arrows in a sb killing a alb caster. Alb and mid stealthers starts popping around, I imagine we all know this scenario. Thing is that so often a minstrel will pop too and will start chain cc'ing sb's and hunters. Unless a sb/hunter stands right nxt to him he will have enough time to mezz several targets. I could use my bow yeah and my pet but it would only limit his cc period by a few secs - it does take a little time to draw bow or sent pet over to him, its not like hunters have instashots and we instapop our pet right on top on our targets :p
 

Balbor

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um if your having problems with mincers CC then maybe ou should run with a healer or 2
 

Dumle

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Balbor said:
um if your having problems with mincers CC then maybe ou should run with a healer or 2


Good Idea, feed the fgs a healer every now and then... They cant stealth you know :p
 

Ilum

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Remove minstrel stealth.
Give them 1500 range on instastun.
Give them AE instamezz and single target instamezz on 1500 range.

Fair trade? :]
 

Totyn

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Old.Ilum said:
Remove minstrel stealth.
Give them 1500 range on instastun.
Give them AE instamezz and single target instamezz on 1500 range.

Fair trade? :]

Would never trade away my stealth for anything :p
 
A

Aoln

Guest
Would have to increase timer on stun :eek:

Pretty fair other than that.
 
A

Aoln

Guest
Kraben said:
Sure have a bow and a pet :) But imagine this from a hunters pov then. Your group engages say a scout pumping arrows in a sb killing a alb caster. Alb and mid stealthers starts popping around, I imagine we all know this scenario. Thing is that so often a minstrel will pop too and will start chain cc'ing sb's and hunters. Unless a sb/hunter stands right nxt to him he will have enough time to mezz several targets. I could use my bow yeah and my pet but it would only limit his cc period by a few secs - it does take a little time to draw bow or sent pet over to him, its not like hunters have instashots and we instapop our pet right on top on our targets :p
With rapid fire you can interupt him before he gets first mez off if your paying attention to the whole scenario.
 

Kraben

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Aoln said:
With rapid fire you can interupt him before he gets first mez off if your paying attention to the whole scenario.

Ye good point there. However Minstrels in shademode can be rather difficult to spot. Shade mode should get nerfed in 1.69 though I believe, so that kinda fix that problem. And sniping gonna be harder too.. :eek6:
 

Morchaoron

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stealth on minstel is stupid they should just remove it instead of these shitty attempts from mythic to 'nerf' it so people dont want to play it anymore (common mythic tactic if they want to get rid of a certain class)

so each realm has, assassin/archer, assassin/archer, and then theres alb! assassin/archer/tank-cc-hybrid!!

oopsie they made a little mistake there not realising that it could have a big impact on the game in the long run, not only does the stealth minstrel unbalance the stealtherwars, but they get the regular group minstrels nerfed aswell!

would trade stealth for any other benefit.... 14 second insta stun would be a good one, or how about dw? or 2handed? or base damage increase? or perhaps a self damage buff?

or give them a AE insta stun or mez... i mean the mids and hibs who have it claim its useless anyway so....
 

Sobek

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Morchaoron said:
stealth on minstel is stupid they should just remove it instead of these shitty attempts from mythic to 'nerf' it so people dont want to play it anymore (common mythic tactic if they want to get rid of a certain class)

so each realm has, assassin/archer, assassin/archer, and then theres alb! assassin/archer/tank-cc-hybrid!!

oopsie they made a little mistake there not realising that it could have a big impact on the game in the long run, not only does the stealth minstrel unbalance the stealtherwars, but they get the regular group minstrels nerfed aswell!

would trade stealth for any other benefit.... 14 second insta stun would be a good one, or how about dw? or 2handed? or base damage increase? or perhaps a self damage buff?

or give them a AE insta stun or mez... i mean the mids and hibs who have it claim its useless anyway so....

I wouldnt trade my stealth for anything! okay perhaps instant aoe mezz/stun :rolleyes:
 

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