Master Levels (Possible. Might be bull, but certainly interesting)

T

Tesla Monkor

Guest
Found here:

http://vnboards.ign.com/message.asp?topic=58391995&replies=11

(Hehe. That message was delete 10min after I copied it's contents. No NDA binding me to anything. :)

This might be all fictional, though. It's a nice read. =)
Something caught my eye, though. There's not a single ability that would really 'fit' an archer. Hopefully they're just not included in the list. (Instead of non-existant)

Master Abilities

Bodyguard - whoever you bodyguard can't take physical damage until
you are dead

Zone of Unmana - spell unhaste aura

Primal Agony - reduce power, fatigue, and health of nearby enemies by 10%
of current value

Oppression - reduce max encumberance by 25% for a short time

Inexorable Defeat - 60% penalty to fatigue costs for nearby enemies

Tactical Insight - next attack by nearby enemies has additional 5% chance
to miss

Snaring Tendrils of Power - root self/snare others

Chaotic Power - +5% chance to hit enemies with spells

Zealous Martyr - sacrifice health to damage enemies

Demoralization - Lower level of enemies for dmg calcs

Sapping Strike - any weapon style that has med dmg, high cost, bonus to
hit, penalty to defense, blinds target for 5 seconds (no resistances applied)

Faultfinder - +10% Parry/+10% Evade/-35% Dmg Stance (intended to be comboed
with Bodyguard or Parry Guard)

Power Leak - any weapon style that costs 100 fatigue (full fatigue), when
it hits an object, damage isn't divided by 30

Grapple - any weapon style that drains 50 fatigue, does low damage, has
bonus to hit, penalty to defense

Essence Flames - any weapon style that drains 35% of the target's current
power, does low damage, has bonus to hit, penalty to defense

Throw Weapon - do a ranged attack at 700 range using melee damage formulas;
cannot attack with normal melee for two full rounds (based on weapon's
attack timer) afterwards

Essence Sear - style that chains off of Essence Flames, procs an Essence
resist debuff on nearby enemies

Bodyguard - Defensive chances (evade/parry) are reduced by 20%, but target
of bodyguard can't be attacked in melee until bodyguard is killed or moves
out of range.

Essence Dampen - Style that procs a PBAE suppress that reduces the value of
strength/con buffs by 40, removing them if they go below zero. Side
positional.

Summon Wood - Summon decent quantity of med quality wood

Prescience Node - Summon a crystal globe that can reveal nearby stealthers
(without popping it)

Power Trap - power draining mine

Summon Warcrystal - summon a random piece of powerful siege ammunition

Speedwarp - cancels out speed buffs for a minute on anyone who passes
through this field

Battlewarder - focus pet that cannot move and has powerful offense. Has no
ranged capabilities, and drains a lot of power from the caster.

Dissonance Trap - direct damage trap

Brittle Guard - single hit bodyguard pet, follows caster

Summoning Mastery - PBAE buff that boosts level of all nearby pets for the
purpose of to-hit (offensive and defensive) chances

Purging Wave - group cure disease

Purify Vision - cure nearsight

Sphere of Rejuvenation - Heal Field

Greatness - increases concentration pool by 20%

Font of Power - +3 power regeneration field

Determination Ward - 7% cc reduction field

Leaping Health - shout, self buff, Chain Heal (follow up single-target heal
is chained to 2 additional targets, 33% weaker each hit)

Soul Restoration - cure rez sickness in a single target, costs 33% of the
caster's power

Dissonating Ward - Power-cost penalty field, place near doors or the lord
room, or whatever; will affect close range casters, PBAErs in specific

Unburdened Warrior - Bonus Encumberance

Unending Breath - group water breathing

Reveal Crystalseed - Sweep Mine

Unmake Crystalseed - Disable Mine

Ancient Transmuter - Summons vendor for maybe a minute, summonable once
every hour or so

Gateway - teleport to caster's bindpoint

Resistance of the Ancients - resistance to master level magic abilities

Forceful Zephyr - summons pet that drags enemy to GT

Phase Shift - Become immune to damage for 10 seconds, but cannot attack.
Costs 50 fatigue

Dazzling Array - debuff storm makes it 5% harder for enemies to hit allies
within it

Vacuum Vortex - pull cloud towards caster

Enervating Gas - fatigue draining cloud

Inebriating Fumes - Dex/Qui Suppression Cloud

Mental Siphon - power draining storm

Focusing Winds - caster focuses, holds cloud in current position

Choking Vapors - Str/Con Suppression Cloud

Sense Dulling Cloud - Acuity Suppression Cloud

Energy Tempest - DD storm

Pickpocket - Bonus PvE Coin

Decoy - summon random epic dressed realmmate with 1hp and no offense to
distract opponents

Enduring Poison - 15% chance poison won't be removed from weapon on a
resist

Sabotage - damage siege engines, doors, or geomancer fields

Tanglesnare - Snare Mine

Poisonspike - DoT Mine

Watcher in Darkness - Stealthed user can't move, but any stealthed enemy
moving within 350 radius is exposed along with the watcher

Siege Wrecker - mine that detonates when a siege engine is built nearby;
only affects siege engines

Essence Flare - Summons PBAE Mez poison (10 second)

Siege Master - reduce all siege timers (load/aim/fire) by 30%

Bolstering Battlecry - heal power, fatigue, and health by 10% of max

Cowering Bellow - frighten realm enemy monsters, to stop interrupting
friendly casters

Resillient Will - next spell cast on nearby allies has additional 5% chance
to miss

Guided Strike - next attack from nearby allies has +10% chance to crit

Energizing Aura - 20% discount on fatigue costs for nearby allies

Cleansing Aura - Reduce strength of DoTs on nearby allies by 10 points
every 3 seconds

Defending Martyr - sacrifice health to heal allies

Leadership - raise levels of friends for dmg calcs
 
C

Cala-more

Guest
they said the ma would not harm rvr, those abilities if real could be used effectively in rvr.
 
S

scarffs

Guest
If half of that is true, RvR will be massively more unbalanced and i'm rolling a nuker.
Bodyguard - target cant be harmed physically whilst bodyguard is alive...LOOOOOL !!
Some extra determination also, which seems strange since determination is already overpowered.
Some fluff, but some are frightening.

If someone has made that up, he or she has a wild imagination and way too much time. My guess is that these are ideas from designers, not necessarily the final list.
 
O

old.moriath

Guest
The message/s you requested could not be found or have been removed by a moderator


perhaps they removed the link cause they not supposed to reveal it under the nda
 
R

Roo Stercogburn

Guest
If true, every single one of them is better than pet class RAs.

Looks nice but am a little suspicious as most look to have very large RvR application and I thought the point was not to change balance in RvR with ToA.

The Zephyr one in particular looks nasty: pull someone off the battlements at a keep and into the attacking force or get rid of a tank thats attacking you (remember that ground targets will be macroable soon including the distance you want to set it away from you). Would be a fun way to pull the dragon I guess and an amusing way to get rid of beggars.

Still interesting to see :)
 
S

scarffs

Guest
I just read them.
This thread might disappear soon also.
 
U

Urme the Legend

Guest
Lol at bodyguard... will be waaaay overpowered in RvR :)

Imagine an Enchanter and a Hero bodyguards him :)

Btw it was 2 bodyguard...
 
O

old.Ramas

Guest
Looks nice but am a little suspicious as most look to have very large RvR application and I thought the point was not to change balance in RvR with ToA.

Mythic openly went back on that.

They are now saying 'it won't affect RvR too much'.

Which begs the question 'too much for what'?

That said, there is no way you can know if the above is too powerful.

Taking the most quoted example above, 'bodyguard'.

What if it has a 45 minute recast timer and only lasts 30 seconds, and is invalidated if the guarder is mezzed/rooted/stunned or moves more than melee range away from the guardee, and increases the damage taken by the guarder, in much the same way as intercept, and puts a 50% snare and 50% cast time delay on the guarded player in order to simulate the dumb ass tank getting in your way?

I doubt it will be this extreme, but my point is that the devil is in the detail, and very few of the listed powers above give us a clear idea of strong they are.

Also note that other leaks have suggested that you don't get to pick and choose abilities freely, but instead you get to pick one 'path' along which you gain a predefined slate of MLAs. The paths you can select are severly limited by class and so it's entirely possible for Mythic to nerf useful combinations to such an extent that all MLAs are fluff.
 
T

Tesla Monkor

Guest
Why would this thread disappear? It's all speculation anyway. For all we know this list might be a big pool of bovine excrement. :)
 
O

old.Ramas

Guest
Summon Wood - Summon decent quantity of med quality wood

This would be a good ability.... if we were playing SWG or ATITD.

Chaotic Power - +5% chance to hit enemies with spells

Casters useful in epic raid! Film at eleven!

Purging Wave - group cure disease

Purify Vision - cure nearsight

Unless these have a long timer, I sense troubled cabalists inc.

____________________

If these are valid, I guess I can make out the cleric's path choice, I'd imagine it's healing mastery or enhancement mastery.

Which doesn't sound very 'horizontal'.

In fact, very few of these sounds like they would work for developing characters horizontally....
 
F

Falcon

Guest
Great, a few more see hidden like abilities. Like See Hidden and True Sight didn't make the game gay enough for stealthers already.
 
F

Flimgoblin

Guest
they never said they wouldn't affect RvR - only that it would make characters more broad rather than more individual power...


some interesting abilities :)
 
S

Silenzio

Guest
some interesting some worthless :)

as its for ra now..

but nice stuff rlly ;P
 
O

old.Mirandalia

Guest
I'm looking forward to all these new abilities, and the shear amount of abilities listed here lets one know that we will see many combinations of these, which adds to the randomness of rvr.
Nowadays when everyone's running around with sc'd suits that max everything there isn't that much randomness, but these abilities will offset it all, and a fg vs fg fight will be more random, "oh he had that ability", :p

Of course the question is about the details of each ability.
 
S

Sarnat

Guest
Some of them seem great, some of them seem terrible, for example the extra determination... unless it is for non-tanks only. I hope non-stealthers finally get some anti-stealther tools.

Bodyguard seems damn powerful to me both PvE and RvR...
 
T

Thorarin

Guest
Originally posted by Urme the Legend
Lol at bodyguard... will be waaaay overpowered in RvR :)
Imagine an Enchanter and a Hero bodyguards him :)
Btw it was 2 bodyguard...

And another Hero bodyguards the first hero, and another bodyguards the second hero... ;)
 
J

Jiggs

Guest
the only thing i think about when i see that list is that it will take goa like 3months to translate 'chaotic power' into german and french..
 
T

Tesla Monkor

Guest
.. And the final bodyguard is the buffbot that never leaves PK.

I doubt that'll happen. ;P

Would make for interesting fights, though. Everyone being invulnerable. We could go annoy Gjalpinulva. =)

Ps. Translation of ToA has already started, so don't start complaining just yet. =)
 
O

old.Tohtori

Guest
Originally posted by Tesla Monkor
Bodyguard - Defensive chances (evade/parry) are reduced by 20%, but target of bodyguard can't be attacked in melee until bodyguard is killed or moves out of range.

*something clicks*

A aaways waated ta be Kevin Costnah! Can a daace wih wuuves?! Pleeeeaaase. Purty wuuuves! Fuuury wuuves!

Ooh...diiizzy.

*thump*
 
A

Ardrias_Mid

Guest
Must be fake, some of those abilities would actually be useful to casters.
 
A

Arnor

Guest
casters get the sharp end again, why am I not surprised? :rolleyes:
 
M

Maleg_Grumpton

Guest
Believe it when we see it (won't be too long now). Some of the feedback in Grab Bags and TL reports hints that ToA would be used to address the difficulty of defending ones group members, although a ToA MA like Bodyguard could be either totally shyt or overpowered depending on how it's implemented.

ToA goes live in under a week - guess will be another week or so before all the secrets are blurted on the forums and then we'll only have to wait a year to get it in Europe :p
 
G

Graknak

Guest
if it is fake, why did they remove the thread? ^^
either way bodyguard will be good, but still 20% less parry/evade(and prob block too) thats like a - 40 parry (and/or block) and like 4 lvl's of evade. The caster won't die, but the tank will as fast as a poler with no parry. (Altough you could Bodyguard caster and have a 50 shield spec tank guard the one Bodyguarding the caster)

Still it reads as getting no physical dmg, doesn't mean he can't be interrupted ><
 
G

Graknak

Guest
Originally posted by NightyP
Like the idea of these Mines.
RR's, 20 odd ppl laying mines, whoom gone all rams, slaughter force who has no siege, nuff said, one of the lamest ones arround o_O
 

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