Mage groups dont work?

A

Amadon

Guest
Originally posted by Kallio
So basically, the conclusions:

1) Tank groups work better cause they arent dependant on CC, read they can loose CC and still win

2) caster groups are great agaisnt unskilled players but against experienced players they dont work

the msot important one:

3)When you play in a mage group you have much mroe fun than in any tank group.

what should be done to fix casters? ideas? and please spare the "GIV 5sectimer PURGE TO ALL CASTERS!" to Vnboards

discuss.
1) remove the /assist command

2) make determination work only on root

3) reduce mez and stun duration by 20%

4) reduce the number of things that interrupt

5) remove baod from the game

6) fix the resist system (tied in with 5 i guess)

we're probably only going to see point 6 imo
 
S

Solarius

Guest
Add another to your list Amadon:

7) Add a way to improve melee resists for Cloth wearers (the Abs and AF buffs are not enough)

But I guess that ties in with number 6
 
S

stunned

Guest
Give 1 min immunity timer on attacks that interrupt.
You were hit by meele and your spell is interrupted ( next hit = immune and spell goes off)

Same with spells, any kind.
 
P

phule_gubben

Guest
Originally posted by stunned
Give 1 min immunity timer on attacks that interrupt.
You were hit by meele and your spell is interrupted ( next hit = immune and spell goes off)

Same with spells, any kind.

Very good idea and shouldn't be to hard to fix i think.
 
D

Dorin

Guest
caster: wooha a fukin bee, omg i will get interrupted . TOO OTOOOOOOOOOOOOOO tank train inc, /accept rezz or /release.

remove baod and nerf determination so CC will be useful again.
 
G

Gahldir

Guest
Originally posted by K0nah
indeed and the only reason caster grps still work for hib is... gp.

yeah, since GP grants you interupt immunity and all..
 
G

Gahldir

Guest
Originally posted by Amadon
1) remove the /assist command

using your eyes > /assist command as the assistcommand is lagged by 1 sec or so
 
P

poppamies

Guest
if ud put in a 1 min immunity timer to interupts, would basicly mean, healers would become gods that cant be killed.
say a grp of 3 healers all healing for 8x488 hp every 3 sec, thats 1500hp every 3 sec that tanks cant even interupt, so would be a pain to kill anyone.
So i dont see any good in the spell interupt imunity =)
 
P

phule_gubben

Guest
Make the interupts immune to things as debuffs, lulls and shit. when u're under attack by someone hitting on u then u will be interupted as usual.
 
S

StormriderX

Guest
Originally posted by Gahldir
using your eyes > /assist command as the assistcommand is lagged by 1 sec or so

Nah it got made instant a patch or two ago :)

Think things would be better for mages if when they get interupted, they can begin casting again straight away instead of the "You cannot cast for 3seconds" crap.
 
S

stunned

Guest
Make it a cloth only ability then. Should make up for wearing cloth instead of chain.
 
F

-fwapp-

Guest
Originally posted by stunned
Give 1 min immunity timer on attacks that interrupt.
You were hit by meele and your spell is interrupted ( next hit = immune and spell goes off)

Same with spells, any kind.

MoC
 
V

vintervargen

Guest
Originally posted by Kallio
This group might be a bit less effective, but sure as hell it was more fun than any tank group :)

/assist grps aint fun, no skill needed.

imho
 
V

vintervargen

Guest
Originally posted by Gahldir
using your eyes > /assist command as the assistcommand is lagged by 1 sec or so

not for da n00bs :v
 
F

fl3a

Guest
they do work. for hib. hib doesnt have to fight baod. they should rename it to "foad casters".
 
P

parzi

Guest
Originally posted by fl3a
they do work. for hib. hib doesnt have to fight baod. they should rename it to "foad casters".

hehe true
also foad cc since with 90%+ resists they last just as long as with det IV+50+% resists :)
 
K

K0nah

Guest
Originally posted by Gahldir
yeah, since GP grants you interupt immunity and all..

erm no, dimwit.

chanter grp, gp = get that cell going!

chanter grp, no gp = dead chanters
 
R

razorboy

Guest
it would be a great difference already if they scaled the resist system (100% resist like now is actual 50%), and if they fixed MoC to what they said it would be.

"Reduces chance of interruption by 100% for 15 seconds. Note that this ability is affected by the level of your attacker." - yeah right...

And, back to the original topic, yes caster groups work, as long as everyone knows what they are doing and you dont meet the very balanced enemy tank groups that know what they are doing.
 
B

Belomar

Guest
Originally posted by -fwapp-
MoC
Ahhhhhh, thank you, Mr Scout, for enlightening us! Now we know what we did wrong all along! Oooh, I sense my life about to change. Of course a 15 second RA every 30 minutes is going to put an end to all my interrupt woes!
 
T

Templar

Guest
Well maybe casters grps are gimped or whatever u call this but they r ubah fun

PS
Kalba make more of such grps :D
 
A

arrakeen

Guest
Originally posted by Templar
Well maybe casters grps are gimped or whatever u call this but they r ubah fun

PS
Kalba make more of such grps :D

True :p

And so far we had some great goups going lots of fun :)

had a really fun fight against LA near Htk earlier today allso, we lost but it was fun :)
 
A

Arnor

Guest
Originally posted by Belomar
Ahhhhhh, thank you, Mr Scout, for enlightening us! Now we know what we did wrong all along! Oooh, I sense my life about to change. Of course a 15 second RA every 30 minutes is going to put an end to all my interrupt woes!


then you got mezzed

then you purged


then you got slammed


:doh:
 
F

-fwapp-

Guest
Originally posted by Belomar
Ahhhhhh, thank you, Mr Scout, for enlightening us! Now we know what we did wrong all along! Oooh, I sense my life about to change. Of course a 15 second RA every 30 minutes is going to put an end to all my interrupt woes!

yes but with the thing ur suggesting a no-anytime stun tank has to either kill u in 1 hit or be stunned/rooted/mezzed immediately after, would make casters pretty invincible
 
C

chrstffr

Guest
Originally posted by Arnor
then you got mezzed

then you purged


then you got slammed


:doh:

That makes u a sad panda? :(
 

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