LOVE IS COMING! Patch 1.05 (Formerly known as 1.1).

Turamber

Part of the furniture
Joined
May 15, 2004
Messages
3,558
What a bewildering array of changes. They appear to have nerfed the Warrior Priests heal over times but increased some of our damage skills. At least they increased the range of our armour prayer to its tooltip value.

No nerfbat for the Witch Elf or the Disciple, in fact damage seems to have increased. Not sure what these changes amount to for the Bright Wizzie -- presumably they will be more gear dependent now. Will have to resurrect mine and see how it plays.

Strange game though -- healing was already a long way behind damage in tier 4, why reduce healing and increase damage more? Hmmm.
 

Roo Stercogburn

Resident Freddy
Joined
Dec 22, 2003
Messages
4,486
Woohoo, love the Magus changes. Yes, Chaotic Rift is nerfed but then both that and the magnet thingy for engineers needed such especially since tossers on both sides are abusing it.

Although too late for me nice to see some abilities going in earlier levels which will help lots for new magi or those that gave it a few levels then ran away.

I've only really had a look at the Magus notes as yet but then, thats all I'm really focused on just now career-wise.
 

Bluelion

Fledgling Freddie
Joined
Aug 15, 2008
Messages
23
I'm playing a healing focuses level 29 rune priest, 624 willpower (+124.8 healing DPS) and I am unable to keep a BW alive against a WE, while I'm completely uninterupted. So they nerf healing and increase WE DPS? lol tbh

... and they increase RP DPS. If I'd wanted to play a DPS class I'd have rolled one, I want to heal dammit.
 

CowledScout

Fledgling Freddie
Joined
Jul 22, 2008
Messages
132
How can you like it?

BW doesn't get nerfed, they get INCREASE dmg.
This along with most spells/styles does extra dmg, the HEALING is nerfed (HoT gets a longer duration, but same amount healed over time).

Idiot americans...

Read through the comments on MJs post.
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
im abit.. miffled here tbh, I dont know how to read MJ's posts. It could be so that BW's DoTs got nerfs and not buffs, I have no idea. Couldnt he have written it abit more crystalclear :S
 

Xandax

Loyal Freddie
Joined
Mar 4, 2004
Messages
911
im abit.. miffled here tbh, I dont know how to read MJ's posts. It could be so that BW's DoTs got nerfs and not buffs, I have no idea. Couldnt he have written it abit more crystalclear :S

It is properly intentional written vague to not piss of anybody :D
Guess we'll see when it actually hits us, or reports come out of the US test server.
 

Marc

FH is my second home
Joined
Dec 28, 2003
Messages
11,094
Woohoo!!! More damage for my Bright Wizard! :drink:
 

arknor

Fledgling Freddie
Joined
Apr 29, 2008
Messages
249
BW doesn't get nerfed, they get INCREASE dmg.
This along with most spells/styles does extra dmg, the HEALING is nerfed (HoT gets a longer duration, but same amount healed over time).
we are glass cannons, you nerf our CC you must buff our damage :twak:

you whine that BW's just get healed through combustion all the time, mythic nerf healing :lol:
pure joy! the QQing will be even greater and the posts that come with it will bring tears of joy to my face as i melt them in scenarios and quikly alt+tab to see the whines of death all over the war forums!
I LOVE IT!
 

thergador

Fledgling Freddie
Joined
Apr 20, 2006
Messages
1,216
"
• Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix. "

do i see many healers/caster biffing because they just lost there easy mode addon hover case go byebye lol
 

Roo Stercogburn

Resident Freddy
Joined
Dec 22, 2003
Messages
4,486
Actually from what I can see, BWs do get nerfed. No more perma-combustion and stats not being applied twice to Detonate. Big nukes once in a while but not all the time once they've cast a couple of spells. I agree these guys should have big firepower, but not to the extent it has been. It looks like this may have been fixed.
 

Tiani

Fledgling Freddie
Joined
Sep 4, 2008
Messages
329
Well I cant say I am unhappy with the patch notes, BW got a nerf and a buff, fine for me.

Fire cage is crap anyway and I hardly use it because I know as soon as I do it will be broken by the juggernaught skill anyway so why bother, this nerf doesnt mean much, maybe just make it harder to survive 1v1 and amount of time I find myself in that situation is practically 0. Although making it break on all damage and adding a immunity is a bit over the top and completely irradicates the spell as a get-away, but again hardly use it so not a biggie.

The damage increase on dots is fine. They took away a portion of our survivability and gave us a little bit of damage in return and as far as I can see they are trying to promote other mastery play styles for the BW (i.e. making the base dots a bit better)

The PwF nerf in my opinion is a bit over the top, make it hit on initial heal casts of hots instead of every tick by all means but making it only effect direct heals and removing its chance to crit makes it complete shit, although with the change to healing it might mean that healers are forced to do more than spam hots on people to keep them up (which is great imo making healing a bit more involved than just spam hot and top up when needed)

It will also make it a lot harder for healers to keep BW/Sorcs up while at 100% DM/Combustion which is what people have been asking for.

Glad that Magus got that stupid ass spell nerfed and received some damage buffs in return, hope they wont bitch so much now :p

Also really happy with the SW changes (my bf plays a SW) I like the promotion of run-n-shoot tactics rather than your ordinary archer type char, and I can say their damage is kinda pathetic (only descent damage spell they really get is Festering arrow, which is a mastery ability and does up to a crit of 1.3k at lvl 31, only ability they got apart from Fire arrow that does any damage to tanks)

Also reduced cooldown on Vengeance is a much needed changce considering half their needed abilities (knockdown, healing reduction and increased damage) relies on this ability a 3 min cooldown is a bit excessive for the duration it lasts.

Ironbreaker nerfs well dont know about that, not really had experience with the class.
 

Tiani

Fledgling Freddie
Joined
Sep 4, 2008
Messages
329
Actually from what I can see, BWs do get nerfed. No more perma-combustion and stats not being applied twice to Detonate. Big nukes once in a while but not all the time once they've cast a couple of spells. I agree these guys should have big firepower, but not to the extent it has been. It looks like this may have been fixed.

they are refering to the up front damage portion of the detonate ability receiving more benefit from int than it should, wont effect the dot ticks, in fact they will tick for more afaik considering the dot portion should receive a bigger benefit from int.
 

Marc

FH is my second home
Joined
Dec 28, 2003
Messages
11,094
The damage increase on dots is fine. They took away a portion of our survivability and gave us a little bit of damage in return and as far as I can see they are trying to promote other mastery play styles for the BW (i.e. making the base dots a bit better)

We didnt need a patch for this to happen. Just every man and his dog thinks that immo is the best spec, which personally, i dont think it is. Incin > Immo.
 

Tiani

Fledgling Freddie
Joined
Sep 4, 2008
Messages
329
We didnt need a patch for this to happen. Just every man and his dog thinks that immo is the best spec, which personally, i dont think it is. Incin > Immo.

The problem is the nice shiny toys you get in the tree, Personally I have always been more inclined to be a nuker type char, I dont really like the DoT play style to much, its kinda boring.

But when you consider playing with fire (in its current state, will be tosh after the patch no doubt) Withering heat (best BW ability by far IMO) and Sd&R how can you NOT spec this line when considering what you get from the other ones, only one I ever liked the sound of was fireball barrage.

We dont need a plaethora of self harming abilities, we already do enough damage to ourselves so why add a 'does x damage to the caster and can not be avoided' to nearly all the abilties in the other mastery tree's
 

Marc

FH is my second home
Joined
Dec 28, 2003
Messages
11,094
The problem is the nice shiny toys you get in the tree, Personally I have always been more inclined to be a nuker type char, I dont really like the DoT play style to much, its kinda boring.

But when you consider playing with fire (in its current state, will be tosh after the patch no doubt) Withering heat (best BW ability by far IMO) and Sd&R how can you NOT spec this line when considering what you get from the other ones, only one I ever liked the sound of was fireball barrage.

We dont need a plaethora of self harming abilities, we already do enough damage to ourselves so why add a 'does x damage to the caster and can not be avoided' to nearly all the abilties in the other mastery tree's

You can get playing with fire with full incin spec. I do just as much damage with fireball barrage than I did with withering heat, in half the time and with the added bonus of it being AOE.

The morale 4 ability is also much better than the immo one, by a long way. So what am I actually losing? Stop, Drop and Roll?

I consistently do about 50-60k more damage during a scenario, than I did with immo spec.
 

Tiani

Fledgling Freddie
Joined
Sep 4, 2008
Messages
329
You can get playing with fire with full incin spec. I do just as much damage with fireball barrage than I did with withering heat, in half the time and with the added bonus of it being AOE.

The morale 4 ability is also much better than the immo one, by a long way. So what am I actually losing? Stop, Drop and Roll?

I consistently do about 50-60k more damage during a scenario, than I did with immo spec.

and you will be casting a lot more and opening youself up to being targeted more. Withering heat also has the added component of 40% snare. SD&R is one of those skills I personally wouldnt want to go without, having another way to get melee off me without having to rely on moral is good for me imo. Especially when I recently started experimenting with Focused Mind (T2 Morale) which actually kicks serious ass! (used to think it was crap until I popped Focused Mind + Fiery Blast spam on 100 Combustion! Lolerscates my PC nearly blew up with all the numbers flying!)

I doubt I will gain a mastery T4 ability to be honest with the idea I have in my mind.

Also tactics, the tactic that gives your dots a 25% chance to reapply is ace! I wouldnt want to miss this one either.
 

scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
Woohoo, love the Magus changes. Yes, Chaotic Rift is nerfed but then both that and the magnet thingy for engineers needed such especially since tossers on both sides are abusing it.

Although too late for me nice to see some abilities going in earlier levels which will help lots for new magi or those that gave it a few levels then ran away.

I've only really had a look at the Magus notes as yet but then, thats all I'm really focused on just now career-wise.

need to test to see how much it has improved, will see how much whine is on WA :)

:m00:
 

Tiani

Fledgling Freddie
Joined
Sep 4, 2008
Messages
329
One thing I will say about PwF is that they have kinda of nerfed it into oblivion, I agree a nerf was needed but not to this degree to be honest, it is, after all a mastery ability and one of the few healing reduction abilities on Order side.

My problem is however that it causes backlash damage and I think it also builds combustion but with the added removal of its chance to crit does not in any way shape or form benefit from the combustion mechanic. So why does it build combustion AND have a chance to cause backlash ?
 

`mongoose

One of Freddy's beloved
Joined
Jan 9, 2004
Messages
957
Actually from what I can see, BWs do get nerfed. No more perma-combustion and stats not being applied twice to Detonate. Big nukes once in a while but not all the time once they've cast a couple of spells. I agree these guys should have big firepower, but not to the extent it has been. It looks like this may have been fixed.

I agree entirely.

This is how I read it. I don't care if other spells get buffed so long as they are in line with other classes. What I care about were the stupidly big ones.

I'm not too fussed about the H.O.T nef anyway. I do 90% of my healing with the long 3 sec spell.
Daco
 

Amanita

Part of the furniture
Joined
Dec 23, 2003
Messages
2,209
I am just glad they fixed my group heal thing for my RP. That was irritating.
 

Toel

Loyal Freddie
Joined
Aug 14, 2006
Messages
311
One BW change I'd personally like to see was a damage reduce to withering heat, or a cast time of 1.5sec till it started channeling. Another one would be the healing reduction spell, I'd rather have them up the damage the healers take from healing the target and remove the healing reduction.
 

Tiani

Fledgling Freddie
Joined
Sep 4, 2008
Messages
329
One BW change I'd personally like to see was a damage reduce to withering heat, or a cast time of 1.5sec till it started channeling. Another one would be the healing reduction spell, I'd rather have them up the damage the healers take from healing the target and remove the healing reduction.

erm ? that would completely destroy the spell, it isnt usually used for the damage its used for the snare and added damage it brings with it, adding a 1.5 second cast time to a channeled spell before it even does anything is completely pointless and even detremental to the core mechanic of the spell. I would rather thay just made it a 2 second cast reduced increased the damage so it just does one lot of upfront damage and ads a 30% snare, if it needs changing at all, which imo it doesnt.

As for PwF the changes they are making to it are turning it into shit, unless of course hots are now so completely shite than healers will be forced to use casted direct heals, which will still proc dmg from PwF although it will be piss poor damage that never crits lol. I mean why would you make a skill not crit that belongs to the class that specialises in critting lots. :lol:
 

Marc

FH is my second home
Joined
Dec 28, 2003
Messages
11,094
and you will be casting a lot more and opening youself up to being targeted more. Withering heat also has the added component of 40% snare. SD&R is one of those skills I personally wouldnt want to go without, having another way to get melee off me without having to rely on moral is good for me imo. Especially when I recently started experimenting with Focused Mind (T2 Morale) which actually kicks serious ass! (used to think it was crap until I popped Focused Mind + Fiery Blast spam on 100 Combustion! Lolerscates my PC nearly blew up with all the numbers flying!)

I doubt I will gain a mastery T4 ability to be honest with the idea I have in my mind.

Also tactics, the tactic that gives your dots a 25% chance to reapply is ace! I wouldnt want to miss this one either.

Tiani. Im not discussing which is the best spec, thats upto each individual. You stated that the changes to BW might make other mastery paths worthwile. Im just stating that Incin is already worthwile. Combustion i cannot speak for though.
 

Marc

FH is my second home
Joined
Dec 28, 2003
Messages
11,094
And lol@ Your PWF comment...lol.

Its people like you that give BW's a bad name. Waaaaaaah i want the class to be totally easymode. Even with the nerf its an extremely powerful spell.
 

Toel

Loyal Freddie
Joined
Aug 14, 2006
Messages
311
Heh. I'm afraid I don't think so at all. Personally I find withering in it's current state to be the most OP thing about the immo spec - that and the PwF is more less crazy, as said, up the PwF damage and remove the healing reduction. Either lower withering's damage a bit or stop it from functioning like an instant cast spell.
 

Tiani

Fledgling Freddie
Joined
Sep 4, 2008
Messages
329
And lol@ Your PWF comment...lol.

Its people like you that give BW's a bad name. Waaaaaaah i want the class to be totally easymode. Even with the nerf its an extremely powerful spell.


waa what ? Excuse me ? I was just bringing to attention what the have done to the spell and that is massacred it, if you want to talk about people waa waa I want everything to be totally ez mode then the spell wouldnt have been changed in the first place, its only because of the lame ass healers who think spamming hots on people should keep anything alive through anything totally unhindered that are the real cry babies, and the reason it even needed a change.

Please I dont care for the ability that much, it helps take down healers and those hard ass s&b tanks, I could quite easily live without it, in fact I did for 2 tiers and still come out on top with no problems, but to say I give BW a bad name because I think they went SLIGHTLY overboard with a nerf and completely ignored the fact that it is still factored into to backlash yet receives no benefit from said mechanic then I call you a nub, and ask you not to bate me when I was just trying to drum up some discussion!!!
 

Tiani

Fledgling Freddie
Joined
Sep 4, 2008
Messages
329
Heh. I'm afraid I don't think so at all. Personally I find withering in it's current state to be the most OP thing about the immo spec - that and the PwF is more less crazy, as said, up the PwF damage and remove the healing reduction. Either lower withering's damage a bit or stop it from functioning like an instant cast spell.

It doesnt act like an instant cast, its channeled, you have to stand there and channel it for the duration of the spell, dont thinnk I seen people moaning about this one before, dont see an issue with it personally ?

Could see the reason so many people moaned about PwF coz it proc'd on every hot tick but WH is fine imo.
 

Toel

Loyal Freddie
Joined
Aug 14, 2006
Messages
311
Well I'm sure that wasn't their intentions, however it is an instant cast spell at this point. Sure, all our channeled spells are, as long as you stop for a milisecond while using it.
 

Users who are viewing this thread

Top Bottom