Its a rather poorly worded question.
There is plenty of CC in WAR (generally single target or PBAOE)
There NO long duration CC (AE or single target)
The lack of long duration AE CC in WAR will mean it becomes much harder to fight a zerg. The strength of the force will be more correlated to the number of people you have rather than the organisation and skill. This may not be a bad thing but if it means a zerg of 80 will almost always lose to a zerg of 100 then population imbalance may become a huge issue for the game enjoyment. In DaoC there was always population imbalance but because of the 3 realms and AE CC the game wasn't just ruled by zergs.
The CC in DaoC is well balanced these days. People tend to use CC as a scape goat for why DaoC wasn't fun because:
1) They last played in 2003 when it was rather imbalanced.
2) They blame CC on forcing them to have to have certain classes in a group. While this is partly true the problem was class imblance rather than CC. In WAR there are essential abilities but they are given to multiple characters and the classes are in general much better designed.
3) They weren't very good at RvR. Typical examples are: "Its no fun to stand around doing nothing waiting to die" but to be honest if you were in a group and you got CCed for the entire fight you would have almost certainly still lost because the other players were better. Its not fun to lose heavily but the removal of AE CC won't stop this from happening, people will just move onto blaming zerging/class imbalance etc.
There is plenty of CC in WAR (generally single target or PBAOE)
There NO long duration CC (AE or single target)
The lack of long duration AE CC in WAR will mean it becomes much harder to fight a zerg. The strength of the force will be more correlated to the number of people you have rather than the organisation and skill. This may not be a bad thing but if it means a zerg of 80 will almost always lose to a zerg of 100 then population imbalance may become a huge issue for the game enjoyment. In DaoC there was always population imbalance but because of the 3 realms and AE CC the game wasn't just ruled by zergs.
The CC in DaoC is well balanced these days. People tend to use CC as a scape goat for why DaoC wasn't fun because:
1) They last played in 2003 when it was rather imbalanced.
2) They blame CC on forcing them to have to have certain classes in a group. While this is partly true the problem was class imblance rather than CC. In WAR there are essential abilities but they are given to multiple characters and the classes are in general much better designed.
3) They weren't very good at RvR. Typical examples are: "Its no fun to stand around doing nothing waiting to die" but to be honest if you were in a group and you got CCed for the entire fight you would have almost certainly still lost because the other players were better. Its not fun to lose heavily but the removal of AE CC won't stop this from happening, people will just move onto blaming zerging/class imbalance etc.