Instant RvR

Jjuraa

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if the majority clearly hates insta rvr (which is what you seem to be trying to suggest) then the "majority" can go take the keeps back, or move somewhere else. however if its the minority, noones really going to pay attention to you if you just bleat on about it. action > words. im certainly not going to bother trying to get berks back, but unfortunately i cant stop other albs doing it.
 

gohan

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Jjuraa - Pally RR7
Nfi - Heretic RR3
Progressive - Alb/Prydwen

Dmn - Savage RR6
Bannana Bunnies - Mid/Excal

Unnofficial Lord of Iso Villa - 40k 15k Hadrians Wall

theres lots of hibbies stealthers in ur villa :< need to get berks back to get rid of them- pest control ftw
 

Roadie

Fledgling Freddie
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like ppl saying the main problem with it is if you wana get action anywhere else u gota go on a keep taking mission :<<<

so its a kinda like it or lump it situation ><

jjura said:
then the "majority" can go take the keeps back

rly easy with hibs able 2 port and pbae attackers!
 

Zedenz

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It's mainly the hibs who want this crock of shit called "Instant RvR" anyway, so you can bet every copper you own that if/when Albs tried to take Berks back there would be shrooms galore + the token 3fg of underpopulated hibs there defending it.
 

gohan

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Zedenz said:
It's mainly the hibs who want this crock of shit called "Instant RvR" anyway, so you can bet every copper you own that if/when Albs tried to take Berks back there would be shrooms galore + the token 3fg of underpopulated hibs there defending it.

afaik they lost their underpopulation bonus ,,,, only somthing i heard in /as tho never bothered checking but if so it about fucking time. but ye iRvR is shit :< zerg or be zerged ...... or watch futurama box sets an get like 15k lwrp :<
 

Zedenz

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Yes they did lose it, it was a tounge in cheek comment Gohan :)

Also couldn't agree with ev0 more tbh, this whole "roll a real class" thing like the game was meant to be played like some form of team deathmatch style FPS and anyone who doesn't play like that is not playing a "real" or "useful" class.

In the scheme of things stealthers are actually very useful in realm versus realm.
 

gohan

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iv'e never got that phrase tounge in cheek, cos if ur tounge is in ur cheek an u try an talk u just sound like a spastic ...... wonder how many people read that an try it ^^
 

Brite

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i think the reason why people like insta port is beacuse you can see people porting to the keep and its a little like OF where albs can camp beno and sos back to it, move to the bridge (old amg) when they are a big enough zerg, and run back if 2 people die \o/ so basically its the albs who want insta rvr, unless the hibs want to know what its like to camp amg and zerg, now you know, its shit boreing, give it up

only reason i used to like insta rvr is i used to be able to buff my pet up and not have to wait or hide my bot in HW or Emain but now ive respecced away from it i dont really care

so you have to get a boat to rvr, big deal, use the time to get a drink or whatever

so you havnt got your zerg to back you up, /rel its not a big deal, but seems to be for quite a lot of people


warlocks seem to have disappeared with the crashes which is a good thing, maybe they stay away now they are nerfed :D i take all the bad stuff back ive said about GOA, fucking great tactics, played

and yeh id hate to be a stealther, well id hate to be a stealther any day of the week, but the zergyness is a joke, you either get jumped by 5+ or not at all, i had a tank attack me, added by a scout, then another inf, then another, then the nightshades added on me and i ended up kiting 8+ tanks/stealthers, half from hib half from alb while i legged it out of sight into the villa, then theyall turned on each other and i got rps for both which i thought was bloody funny :p ntil the fg came and mowed me :p

later on i had an inf beckon me at villa, then a different one PAed, managed to kill it, then another one jumped, killed it, then finally the one that beckoned me attacked, had it nearly dead and jamiesmallicus and friends came to add ;p nice you tried and didnt just go for the 3 on 1 :)

anyway where was i..... whatever :D
 

Boggy

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Aug 10, 2004
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Usual RvR for me would be:

- Try to form up a group, sometimes unsuccessfully
- Guess an area to roam
- Roam around for ages not seeing anyone
- Have a fight, probably lose
- Release and regroup then try to guess where would be a better place to look for a fight.
- On those occasions we win, we then roam for ages more generally not finding anyone.
- Eventually forced to go to Brynja where Mids are camped with stealth support.

Instant RvR is:

- Form a group, usually fairly easily since the iRvR situation has set some clear expectations (as Brite said above)
- Head out, have a fight reasonably soon (generally a double group of Albs)
- Lose, release, rebuff and go get some more action

So the question really becomes, do I prefer running around random frontier areas for hours on end or do I prefer fighting enemies.

I'm glad I am not a stealther with the iRvR situation, but then I'm glad I'm not a stealther anyway, since it seems like a cowardly way to play.
 

Belisar

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I think there are pro's and cons to it.

As Boggy says for us casual gamers in non-opted groups running around for 5-10 mins looking for a fight and losing in 30 secs is not really that much fun.

Running around for 30 secs and losing in 30 secs seems a bit more balanced :)

So in general I prefer the iRvR - although I acknowledge it does lead to more adds from groups and stealthers which not everyone wants or enjoys.
 

Gazon

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Aug 4, 2004
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As long as the RP is coming from doing kills instead of taking objectives like keeps/tower/relics the game WILL converge to these kinds of "arrangements" where instant RvR means instant RP.

If you want it differently you need to send feedback to Mythic 'cause the players only try to optimise their advancement even if it means going against the spirit of the game.

http://www.camelotherald.com/feedback.php
 

Puppet

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Zedenz said:
It's mainly the hibs who want this crock of shit called "Instant RvR" anyway, so you can bet every copper you own that if/when Albs tried to take Berks back there would be shrooms galore + the token 3fg of underpopulated hibs there defending it.

Mids dont want it because they can't port at the moment. Mids dont like it because with keep-neutral they get iRvR at Bledmeer. Face it: Bledmeer is the new Emain Macha from OF.

Atleast there's something to fight now. Which beats the scenario I described lastnight on FH, and which is ofcourse overreaction from my side, but closer to the truth then most of you want to believe.
 

Ingafgrinn Macabre

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gohan said:
iv'e never got that phrase tounge in cheek, cos if ur tounge is in ur cheek an u try an talk u just sound like a spastic ...... wonder how many people read that an try it ^^


hehehe, Tounge sounds like thong :p


And brite.... get your head out of your <beep> with your warlock whines... yeah sure, a warlock can kill 1, perhaps 2 people pretty fast, about 3 seconds per character... but 2 Bainshee's can kill almost a full group in thesame time...
Now, I certainly know what I'd rather have up against me.
And do bainshee's get a nerf? Do Vampiirs get a nerf? NOOOOOOOOOOOOoo
't is always us who get the fucking nerfes...
 

Fyric

Fledgling Freddie
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Feb 1, 2004
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well, i can agree that it gets abit crowded, especially with cluster incomming, but how about instead of taking the 2 keeps closest benowyc, take the 2 abit further away, should give much more space, and still instant rvr?
 

Leleith

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Jan 23, 2004
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Zedenz said:
It's mainly the hibs who want this crock of shit called "Instant RvR" anyway, so you can bet every copper you own that if/when Albs tried to take Berks back there would be shrooms galore + the token 3fg of underpopulated hibs there defending it.

Now tell me... Why shouldnt we defend a keep we own? Even if its not one of the keeps that stands our own frontier?
"If hibs where to try to retake Dun Bolg now, you can bet every copper you own that mids would go there to defend it with 3fg bonedancers and whorelocks"

No matter how you play this game, there will always be other people pointing fingers at you, yelling at you for playing the game in a way they dont want it to be done. I dont like the FG vs FG, personally. I do, however like the instant rvr. Port somewhere and kill some people, or get killed. It goes both ways. Instead of running around for an hour, ending up getting killed by a minstrel and his 3 scout buddies camping somewhere. Or a bunch of whorelocks and bonedancers playing cards on a bridge.

And I got steamrolled by both mids and albs near berk yesterday, so i dont think its just hibs that enjoys this kind of rvr?
 

ev0_o

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170
Boggy said:
I'm glad I am not a stealther with the iRvR situation, but then I'm glad I'm not a stealther anyway, since it seems like a cowardly way to play.

Adding on stealther fights is probly 90% of your rp. But hey, adding is a very manly way to get rp, not like cowardly stealthers..
 

Corran

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Fyric said:
well, i can agree that it gets abit crowded, especially with cluster incomming, but how about instead of taking the 2 keeps closest benowyc, take the 2 abit further away, should give much more space, and still instant rvr?

Reason they wont do this is 1) got to run more after each death. 2) Bot to far away to keep rebuffing. 3) if enemy gor relic in a keep then they wont want to lose i keep right near it as it be more under threat
 

Boggy

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ev0_o said:
Adding on stealther fights is probly 90% of your rp. But hey, adding is a very manly way to get rp, not like cowardly stealthers..

No, adding on stealther fights is not 90% of my RP, but I reckon 95% of all RPs generated by stealthers are through targets who have been specifically picked because they are in a situation unable to fight back (out of range, XPing, already in a fight, etc).

I'm sure there are some quality stealthers out there who like a challenge and try to hunt other stealthers, but most just seem to want easy kills. If the target looks like he's fighting back - run off.

On the one hand you've got me, who runs around the frontier attacking and being attacked. On the other hand you've got people who rely on attacking by surprise, picking easy targets and run away if in trouble. It's pretty easy to see where the cowardice lies.

iRvR will hurt the bad stealthers, because when they try to pick a nice easy kill, chances are their target will receive help. The good ones, who wanna fight other stealth can go Brynja and fight each other. The Berks situation does not stop that.
 

ian_heaps

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Boggy said:
No, adding on stealther fights is not 90% of my RP, but I reckon 95% of all RPs generated by stealthers are through targets who have been specifically picked because they are in a situation unable to fight back (out of range, XPing, already in a fight, etc).

I'm sure there are some quality stealthers out there who like a challenge and try to hunt other stealthers, but most just seem to want easy kills. If the target looks like he's fighting back - run off.

On the one hand you've got me, who runs around the frontier attacking and being attacked. On the other hand you've got people who rely on attacking by surprise, picking easy targets and run away if in trouble. It's pretty easy to see where the cowardice lies.

Vanish for the easy get out.
 

scarloc

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Such a pain without insta rvr, meeting other groups is way too infrequent. You cant argue that most ppls rp will have gone up because of this arrangement, so surely thats a good thing? Plus action is a lot more frequent and if theres an enemy group out there, you're bound to meet them.

As for stealthers, well they dont care about zerging when im soloing so they shouldnt mind dying when the advantage is in my favour :]
 

Pudzy

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Xxcalibur said:
had good fg vs fg fights today at afternoon, this is imposible without ports.

How did u get rr10 on that gimpy sb :p gratz btw ;)
 

Zedenz

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Boggy said:
No, adding on stealther fights is not 90% of my RP, but I reckon 95% of all RPs generated by stealthers are through targets who have been specifically picked because they are in a situation unable to fight back (out of range, XPing, already in a fight, etc).

I'm sure there are some quality stealthers out there who like a challenge and try to hunt other stealthers, but most just seem to want easy kills. If the target looks like he's fighting back - run off.

On the one hand you've got me, who runs around the frontier attacking and being attacked. On the other hand you've got people who rely on attacking by surprise, picking easy targets and run away if in trouble. It's pretty easy to see where the cowardice lies.

iRvR will hurt the bad stealthers, because when they try to pick a nice easy kill, chances are their target will receive help. The good ones, who wanna fight other stealth can go Brynja and fight each other. The Berks situation does not stop that.

lol at that, I'm not even going to respond to it other than..that is not how stealthers play the game. 90% of your fights when you play a stealther are against, guess what? Other stealthers thats right.

It's not just because mids can't port atm Puppet, I still hated it when mids had Eras, and when Mids had berks originally.

A few Mids like to camp bledmeer when the keeps are neutral, big deal...the simple fact is when the keeps are neutral you have more than one place to go, if its zergy at bled go elsewhere. At the moment everyone goes to alb so you have no choice.

The only thing this IRVR has done is make everyone get really lazy and forget what the game is about. If you cba moving much and want instant rvr ftw!!11111111 go play the irvr servers, or better yet play Counter Strike as it would better suit your playstyle, die respawn go straight back to killing!

edit: Oh and to add, people comparing this to OF? How can this possibily be like OF, the area is much much much smaller, it's like ev0 said, everytime you have a fight you die to instant zerg because there is no chance of finding a "quiet" spot because of the area size to people ratio.
 

Xxcalibur

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with keeps neutral the ppl only go to brynja zedenk :/ , not fun
 

Boggy

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Zedenz said:
90% of your fights when you play a stealther are against, guess what? Other stealthers thats right.

Guess what? No they aren't.

Go and stand at ANY place with a reasonable passing traffic on a non-stealth char and see what happens. You'll be killed by a stealther within seconds. Almost always by a duo, in fact since being invisible, picking the moment and having first strike is not enough for most stealthers ...

If stealthers DID stick to killing other stealth, what POSSIBLE reason could I have to dislike them? Use your brain before your keyboard.

Also, if stealthers DID stick to killing other stealth, what would they care what the situation is at Berks? They could still go Brynja and fight each other with no more difficulty than usual. The fact is they are at Berks because that's where all the non-stealthers are, and they wanna gank them, so they got bugger all chance of anyone listening to their requests for people not to add.

If you wanna avoid adds, go somewhere else.
 

Puppet

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Its partially truth from both sides in essence.

Archers especially go with the flow, thats where their fun is (plinking off peeps fighting and stuff).

Assassins is abit different; its very hard to add on FG fights (especially on the high RR enemies) because the risk vs reward is so horrible. They have to move in melee-range, so odds are they will get MA'ed very fast. Archers can run and restealth without being in serious range, assassins cant.

Ofcourse an assassin will jump a lonely caster, nature of the beast but the fact is.... alot of casters have too much self-defense (brittleguards, PD, purge, MOC, intercepting pets, pets hitting for 800).

Assassins mostly spec, gear up towards fighting other stealthers, thats a fact for most of us assassins. Archers is a different ballgame, alot of more leeching-opportunities and therefore they go with the flow.

Archers are mostly an easy prey for assassins and also thats why assassins go where the archers go (aswell).
 

onis

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Since people think things get cramped with everyone in one zone why don't we try to let hib take one keep in alb, alb take one in mid and mid take on in hib. That should make things less crowded and make everyone happy. Lets you both choose your zone of preferance and your enemy(well maybe not all the time but you catch my drift) Might kinda be a glimpse back in time to the days of OF too. 2 realms instant clash while the third has to wait for "port".

Case solved, topic locked etc etc etc.
 

Brite

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onis said:
Since people think things get cramped with everyone in one zone why don't we try to let hib take one keep in alb, alb take one in mid and mid take on in hib. That should make things less crowded and make everyone happy. Lets you both choose your zone of preferance and your enemy(well maybe not all the time but you catch my drift) Might kinda be a glimpse back in time to the days of OF too. 2 realms instant clash while the third has to wait for "port".

Case solved, topic locked etc etc etc.

mids had nged no1 went there...
 

Belisar

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ev0_o said:
Adding on stealther fights is probly 90% of your rp. But hey, adding is a very manly way to get rp, not like cowardly stealthers..

As someone who runs with Boggy a fair amount I can honestly say this is wrong - completely and utterly.

There is a lot of sense in some of the posts here and a lot of food for thought but this kind of garbage from someone who is posting for the sake of it and has no knowledge of his/her chosen subject just wastes time and diverts attention from the decent posts.

I agree with Puppet in terms of archers and assassins. Looking at their spec skills and abilities it is clear that archers need to be choosy about their targets (i.e hitting non-stealthed at range) in order to gain any kills and assassins have to go for non-grp'd types (unless they are grp'd themselves).

Not to everyone's taste but that is the way the classes have been designed.
 

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