Zede
Part of the furniture
- Joined
- Jan 30, 2004
- Messages
- 3,584
Hi Peeps
I think this is a way old subject, but heck im fairly new to the game, and would like some feedback
Recently leveled 2 chars to L50, ready to taste the joys of RvR. Opted to use my cleric in the field. This whine is not in relation to keep takes or retakes, mainly to do with roaming emain, odins and hw. I have been running in FoTm groups only, merc/merc/arms/pally/cleric/cleric/sorc.
I would like to think RvR is a test of skill and tactics, but I have become disillusioned lately. My problem is with group insta mezz, and mezz in general. On "flat" ground, where you can see the clip plane from all sides, you can generally see your enemy coming, so obviously Alb Sorc mezz with its increased range wins the day, most of the time. Problem is, the frontier most definitely is not flat. Running at mini speed over various hills, very often you "stumble" into an enemy group. As the name says, the group is Instantly Mezzed, and invariably who ever gets the first group mezz off wins the battle.
What skill is their in using insta mezz ? During them first few seconds before determination kicks in, the sorcerer is always dead, and the clerics not far behind, and its all over in 1 minute. Now I run in mixed RR groups, but usually between 3-6 realm rank, Det3 minimum for tanks, SoS up, MoC and BoF ready - and generally makes no real difference.
I would like to see all group mezz removed from all realms. I have no problem with single mezz/stun etc...but how interesting it would be for mids and hibs to have insta grp mezz removed, my god they may actually have to think for once !
Ok, so what is mythics reasoning for not giving albs group insta mezz ? What is it that makes albion classes so uber to balance it out ? speaking to alot of albs, only thing I have been told is sorcerer mezz has a longer range. This extra range is nullified due to the landscape issues described above.
With removal of group mezz, I think alot more classes would participate in RvR, would be nice to see more friars, reavers and cloth casters. FoTm excludes alot of classes at the moment, of course these classes do RvR to some extent, but end up as fodder most of the time.
So, some input please. I am not that well up on the game mechanics, this is just a personal view of my experience in open RvR.
I think this is a way old subject, but heck im fairly new to the game, and would like some feedback
Recently leveled 2 chars to L50, ready to taste the joys of RvR. Opted to use my cleric in the field. This whine is not in relation to keep takes or retakes, mainly to do with roaming emain, odins and hw. I have been running in FoTm groups only, merc/merc/arms/pally/cleric/cleric/sorc.
I would like to think RvR is a test of skill and tactics, but I have become disillusioned lately. My problem is with group insta mezz, and mezz in general. On "flat" ground, where you can see the clip plane from all sides, you can generally see your enemy coming, so obviously Alb Sorc mezz with its increased range wins the day, most of the time. Problem is, the frontier most definitely is not flat. Running at mini speed over various hills, very often you "stumble" into an enemy group. As the name says, the group is Instantly Mezzed, and invariably who ever gets the first group mezz off wins the battle.
What skill is their in using insta mezz ? During them first few seconds before determination kicks in, the sorcerer is always dead, and the clerics not far behind, and its all over in 1 minute. Now I run in mixed RR groups, but usually between 3-6 realm rank, Det3 minimum for tanks, SoS up, MoC and BoF ready - and generally makes no real difference.
I would like to see all group mezz removed from all realms. I have no problem with single mezz/stun etc...but how interesting it would be for mids and hibs to have insta grp mezz removed, my god they may actually have to think for once !
Ok, so what is mythics reasoning for not giving albs group insta mezz ? What is it that makes albion classes so uber to balance it out ? speaking to alot of albs, only thing I have been told is sorcerer mezz has a longer range. This extra range is nullified due to the landscape issues described above.
With removal of group mezz, I think alot more classes would participate in RvR, would be nice to see more friars, reavers and cloth casters. FoTm excludes alot of classes at the moment, of course these classes do RvR to some extent, but end up as fodder most of the time.
So, some input please. I am not that well up on the game mechanics, this is just a personal view of my experience in open RvR.