- Joined
- Dec 27, 2003
- Messages
- 44,965
Kerith said:Albion -
Tainted
These 'creatures' were once soldies in arthurs legions, but taken by howling beasts under the moon and mutilated. they returned as savage wolfen packs, during the day seemingly normal men & women, but at night transformed into hideous snarling beasts.
Armour - Studded
Weapons - Slashing weapons, Shield (between 8:00 - 20:00 game time), natural weaponry: Claws, Teeth (between 20:00 - 8:00 game time)
possible spec lines - Slash, Dual wield, Two Hand, Lycanthropy
stats increase like a vampiirs, but only if the character is specced in lycanthropy
spell/style ideas:
Maul - Lycanthropy, target is savagly attacked by the beast of the moon,
endurace cost - low
damage - high
Gaping Maw - Lycanthropy, the great hulking creature opens its drooling maw to reveal rows of glistening teeth
instant cast debuff
duration 15 seconds
RUT 30 seconds
target effect - Fear/Panic(target is overcome with fear and suffers penalty of 50% fumble to all spells/attacks)
Glow of the moon - Lycanthropy, inflicts a vile poison setting in the change of the wolf in its victim
offensive proc
instant cast
duration 30 seconds
RUT 3 minutes
target effect - Infliction (target is set down the path of becoming a lycanthrope and suffers a 25% penatly to all stats)
Illusion - target is transformed into a hybrid snarling beast
maybe some kinda abs buff too in lycanthropy, again another new-ish concept to daoc, no doubt the actual classes will be more dull straight forwardly overpowered
dont agree but rep for imagination