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grizlasthehero
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I havented used ASD in 3 days maybe once or twice in zerg battles not once in 1fg fights
Originally posted by Lanceloc
Can someone enlighten me please?
It doesnt seem possible 1fg vs 1fg
Originally posted by grizlasthehero
and btw 2 buffbots per maelstrom gg usualy so no point killing seers we never do buffs
Originally posted by Shike
etc etc etc, debuffs pwn savages badly tbh as with any tank I would guess.
Originally posted by mid.Divine
Vengeance beat em...
Originally posted by Groborthir
Hehe, why can't the heroes I group with as my eld do like that?
By the way, the AoE str/con debuff owns! I managed to debuff Rokan's buffed BM from about 2091hp to 1496hp with a decent crit.
Originally posted by old.mattshanes
Froler i use 5 styles and i was annoying you xD
/point
/point
/point
Originally posted by faderullan
I use 6 styles...
Originally posted by old.mattshanes
50 shield pala guarding a cleric really does help, well any kind of support really.
Originally posted by Puppetmistress
My druid got killed by a savage/skald/savage team in the time it takes to cast 1 spreadheal on my druid (300 dex, MOTA1 while I popped MOC. Delve of spreadheal is 3.5 second, lets say I cast it in 2.5 second (I am sure its faster but who cares).
So those 3 dudes managed to chunk off 1951 hp on my druid in 2.5 seconds.
That is on a druid with highest AF available to Hibernia and highest absorb. If my druid dies in under 2.5 seconds then just about anything dies in under 5 seconds (incl. hero's who press moose). That's not fun anymore if you see that happen X times a day. It has NOTHING to do with skill/better gameplay with Mids, its just plain out of balance.
I mean, Remi, I fought you quite a few times and your MA (you?) managed to select blademaster first then hero and then bard and still you win. So you play bad and you still win.
I cannot think of a better reason why savages in particular need a nerf. Fix healers ASD, increase timer on insta-PB disease on shamans and you got some balance. Then look at RA's and get a balance in that too (Grouppurge, BAOD, SOS, BOF, PR) and RvR might actually be enjoyable to all 3 realms.
On Prydwen atm RvR is total crap. Some stubborn Hibs, some stubborn Albs and 12 FOTM Mid-groups walking around chatting in /c about their new monsterhits and reporting the location of the stubborn enemies so all 80 Mids can get some RP for the next hour.
Yes this is a whine, but it comes damn close to the truth atm on Prydwen RvR.
Originally posted by old.mattshanes
50 shield pala guarding a cleric really does help, well any kind of support really.
Originally posted by Shike
yep it owns pretty much any tank, add disease ontop of that and the singlestrdebuff...
I debuffed my druid from 269str to 114str and thats no WA at all since I have 0 RP atm on my eldie :>
Disease, instaaoeStr/Condebuff, instastrdebuff, instadexdebuff >>>savage cant hit for crap tbh. Divide work between casters in the group>>>you have a potentially dangerous castergroup
Friggin hard to play I think but probably lots of fun
Originally posted by Puppetmistress
Im making a mana-eldritch at the moment, he will have a shitload of Wild Arcana
Originally posted by Shike
Dunno why people make chanters at all tbh
Originally posted by ovi-one
Pets.
Most enemy groups (of any realm, inc Hib) have at least 3, often more, spell users (casters and healers...) that need to be interupted.
Best Hibbie setup (imo) 2xChanter, 1xmana Eld, 1x Void Eld, 1 s/s Hero, 2xDruid (1xReg/Nurt, 1xReg/Nat) and 1 Bard. I believe that this has the potential to be the strongest set-up from any realm. Swapping a Chanter for another Mana Eld is very workable, but I feel the loss of the pet means the group isn't quite as good.
As the Albs and Mids tell us Chanter pets are overpowered and GP is over-powered, this set-up gives 2 of each as well as 2 Druid pets
However, as anyone playing in a caster group can tell you, this is not easy to play. It relies on RA's being up (especially MoC), and also good target selection by all classes (No point assisting when sending pets to attack).
I for one don't think that Hib is underpowered, BUT our best groups take more skill to play reasonably well which means our low RR casual players find it harder to RvR.
Originally posted by grizlasthehero
I havented used ASD in 3 days maybe once or twice in zerg battles not once in 1fg fights
Originally posted by Aule Valar
savage/healer grps wouldn't be too bad
now healer/shammy/warrior/skald/savage, thats tricky ^^
Originally posted by Lanceloc
A mega high defensive shield paladin, fully buffed guarding a cleric might help yeah Froler
Will have to try that out.
Originally posted by faderullan
I use 6 styles...
Originally posted by old.mattshanes
i have had palas tanking 3 at a time for 1min+ in my group
Group End Regen range is different for the 3 classes, AFAIK it's as follows:Originally posted by ilum
Afaik the response to the Pally TL said the endchant would be given equal range of Shaman / Bard so we have something to look forward to there as well.
Originally posted by Maleg_Grumpton
Group End Regen range is different for the 3 classes, AFAIK it's as follows:
Pally: Insta chant, drains power, range 1000
Shaman: Castable buff*, range 1000 on cast but 1500 for End regen (not confirmed)
Bard: Song (3 sec cast time), Range 2000
*(not sure if it takes conc, but seems to subtract from the amount of buffs you can cast)
I think Mythic logic (if it exists) is Albion gets it's End regen on a Tank class with insta chant thus is penalised by having the shortest range and power drain. Mids is conc. based and thus switched on before battle but on a semi-squishy class (if you can catch the kitting feckers) thus gets a slightly better range. Hibs is the only End regen type that can be prevented from being started (3 sec interuptable song to get it up - pardon the pun) on the squishest class (for end regen) with "gank me quick" instruments - thus has the best range with the only penalty being you have to wield an instrument.
One could argue this is negated by Hibs running with two bards, and yes it does work but a Hib group has to sacrifise something for that bonus - Albs could probably do the same by running with two Pallys again they'd be sacrifising.
All I can say is if they give Pallys 2000 range on end regen I hope they make Bard End song an insta chant.